Mercurial > hg > xemacs-beta
view lwlib/xlwgcs.h @ 780:578cb2932d72
[xemacs-hg @ 2002-03-18 10:07:30 by ben]
config.inc.samp, xemacs.mak: Deal with never-ending perl quoting problems.
README: Include a long, long description of the suggested directory layout
for developing XEmacs. This should probably go as part of a
larger document, a "Getting Started with Developing XEmacs". ####
Does such a document exist?
etc\unicode\mule-ucs\*: New directory, containing translation
files for the remaining charsets that are not in
unicode\unicode-consortium but are in mule-ucs.
etc\unicode\other\*: New directory, containing translation
files made up on an ad-hoc basis.
etc\unicode\README: Update.
* Some ChangeLog entries from stuff that got applied long ago
never got checked in, due to the nasty SCCS "oops, i forgot again
..." bug.
mule\lao.el: Convert stuff to XEmacs-style.
mule\thai-xtis.el: Move thai-xtis-chars.el stuff to here, since we can now handle
encountering characters of a charset before the charset is defined.
mule\thai-xtis-chars.el: Removed, moved into thai-xtis.el.
mule\mule-msw-init.el: Move some stuff into mule-msw-init-late.el,
which references charsets and thus needs to be delayed until after
all charsets have been created.
mule\mule-msw-init-late.el: New file, some stuff from
mule-msw-init.el.
dumped-lisp.el: Load the remaining languages -- lao, indian, devanagari, tibetan.
Load new file mule-msw-init-late.
unicode.el: Load the new tables for Ethiopic, Vietnamese, and other languages
extracted from mule-ucs.
mule\lao.el: Convert stuff to XEmacs-style.
mule\thai-xtis.el: Move thai-xtis-chars.el stuff to here, since we can now handle
encountering characters of a charset before the charset is defined.
mule\thai-xtis-chars.el: Removed, moved into thai-xtis.el.
mule\mule-msw-init.el: Move some stuff into mule-msw-init-late.el,
which references charsets and thus needs to be delayed until after
all charsets have been created.
mule\mule-msw-init-late.el: New file, some stuff from
mule-msw-init.el.
mule\lao.el: Convert stuff to XEmacs-style.
mule\thai-xtis.el: Move thai-xtis-chars.el stuff to here, since we can now handle
encountering characters of a charset before the charset is defined.
mule\thai-xtis-chars.el: Removed, moved into thai-xtis.el.
mule\mule-msw-init.el: Move some stuff into mule-msw-init-late.el,
which references charsets and thus needs to be delayed until after
all charsets have been created.
mule\mule-msw-init-late.el: New file, some stuff from
mule-msw-init.el.
dumped-lisp.el: Load the remaining languages -- lao, indian, devanagari, tibetan.
Load new file mule-msw-init-late.
unicode.el: Load the new tables for Ethiopic, Vietnamese, and other languages
extracted from mule-ucs.
mule\lao.el: Convert stuff to XEmacs-style.
mule\thai-xtis.el: Move thai-xtis-chars.el stuff to here, since we can now handle
encountering characters of a charset before the charset is defined.
mule\thai-xtis-chars.el: Removed, moved into thai-xtis.el.
mule\mule-msw-init.el: Move some stuff into mule-msw-init-late.el,
which references charsets and thus needs to be delayed until after
all charsets have been created.
mule\mule-msw-init-late.el: New file, some stuff from
mule-msw-init.el.
fns.c, lread.c: Add variable require-prints-loading-message to cause loading
messages to get printed when a file is loading during a `require',
which normally doesn't happen. This can be set using env var
XEMACSDEBUG to debug problems with non-interactive compilation.
Modify load-internal so it prints "Requiring: ..." instead of
"Loading: ..." when appropriate.
author | ben |
---|---|
date | Mon, 18 Mar 2002 10:07:39 +0000 |
parents | c33ae14dd6d0 |
children | 5460287a3327 |
line wrap: on
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/* Tabs Widget for XEmacs. Copyright (C) 1999 Edward A. Falk This file is part of XEmacs. XEmacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. XEmacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XEmacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Synched up with: Gcs 1.7 */ #ifndef GCS_H #define GCS_H /* Overview of functions provided here: * * AllocFgGC() * Given a foreground pixel & a font, return an appropriate GC * * AllocBackgroundGC() * Given a widget, return a GC for painting the background color * * AllocShadeGC() * Given foreground, background, a contrast value & be_nice_to_colormap * flag, return a GC suitable for rendering in an intermediate color, * as determined by contrast. May return a dither pattern or a * solid color, as appropriate. * * Contrast 0 = background color, 100 = foreground color. It is legal * for contrast to be more than 100 or less than 0. * * AllocGreyGC() * Given widget, foreground, font, contrast & be_nice_to_colormap, * return a shade GC (see above) based on foreground and widget * background. * * AllocTopShadowGC() * Given widget, contrast & be_nice_to_colormap, return a GC suitable * for rendering the top shadow. * * Contrast 0 = use background pixel. Contrast > 0 = use brighter * colors. * * AllocBotShadowGC() * Given widget, contrast & be_nice_to_colormap, return a GC suitable * for rendering the bottom shadow. * * Contrast 0 = use background pixel. Contrast > 0 = use darker * colors. * * AllocArmShadowGC() * Given widget, contrast & be_nice_to_colormap, return a GC suitable * for rendering the "armed" shadow. * * Contrast 0 = use background pixel. Contrast > 0 = use darker * colors. * * AllocShadowPixel() * Given a widget & scale factor, allocate & return a color darker * or lighter than the background pixel, as determined by scale. * * Scale 100 = use background pixel. Scale > 100 = brighter color, * Scale < 100 = darker color. * * AllocGreyPixel() * Given two pixel values and scale factor, allocate & return a * pixel value between them, according to scale. * * Scale == 0: background color * Scale == 100: foreground color * 0<Scale<100: intermediate color * Scale > 100: more foreground * Scale < 0: more background * * * AllocGreyPixelC() * Given two color values and scale factor, allocate & return a * pixel value between them, according to scale. * * Scale == 0: background color * Scale == 100: foreground color * 0<Scale<100: intermediate color * Scale > 100: more foreground * Scale < 0: more background * * Draw3dBox() * Given box dimensions, shadow width, top shadow GC & bottom shadow GC, * draw a 3-d box. */ #if NeedFunctionPrototypes extern GC AllocFgGC( Widget w, Pixel fg, Font font) ; extern GC AllocBackgroundGC( Widget w, Font font) ; extern GC AllocShadeGC( Widget w, Pixel fg, Pixel bg, Font, int contrast, Bool ) ; extern GC AllocGreyGC( Widget w, Pixel fg, Font, int, Bool ) ; extern GC AllocTopShadowGC( Widget w, int contrast, int ) ; extern GC AllocBotShadowGC( Widget w, int contrast, int ) ; extern GC AllocArmGC( Widget w, int contrast, int) ; extern Pixel AllocShadowPixel(Widget, int scale) ; extern Pixel AllocGreyPixel(Widget, Pixel fg, Pixel bg, int scale) ; extern Pixel AllocGreyPixelC(Widget, XColor *fg, XColor *bg, int scale) ; extern void Draw3dBox(Widget w, int x, int y, int wid, int hgt, int s, GC topgc, GC botgc) ; #if XtSpecificationRelease < 5 extern GC XtAllocateGC(Widget, int depth, unsigned long mask, XGCValues *, unsigned long dynamic, unsigned long dontcare) ; #endif #else extern GC AllocFgGC() ; extern GC AllocBackgroundGC() ; extern GC AllocShadeGC() ; extern GC AllocGreyGC() ; extern GC AllocTopShadowGC() ; extern GC AllocBotShadowGC() ; extern GC AllocArmGC() ; extern Pixel AllocShadowPixel() ; extern Pixel AllocGreyPixel() ; extern Pixel AllocGreyPixelC() ; extern void Draw3dBox() ; #if XtSpecificationRelease < 5 extern GC XtAllocateGC() ; #endif #endif #endif /* GCS_H */