Mercurial > hg > xemacs-beta
view src/hpplay.c @ 48:56c54cf7c5b6 r19-16b90
Import from CVS: tag r19-16b90
author | cvs |
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date | Mon, 13 Aug 2007 08:56:04 +0200 |
parents | 0293115a14e9 |
children | 131b0175ea99 |
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/* Copyright (C) 1993 Free Software Foundation, Inc. This file is part of XEmacs. XEmacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. XEmacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XEmacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Synched up with: Not in FSF. */ /*** NAME hpplay PURPOSE Play .au sound files on hp9000s700 BUGS I have been unable to figure out how to use the volume feature, so no attempts has been made to honor the volume arg of play_sound_* This means that all sounds is played at 100%. The gain parameter can be set by using the play-gain variable. NOTES This file is mostly based on the player program found in the examples directory of the audio software delivered on our machines. The path I found it under was /usr/audio/examples/player.c This file contained no credits and no copyrights. The original fileheader is given below. HISTORY lynbech - Feb 10, 1993: Created. ***/ /* ORIGINAL FILEHEADER: * player - command-line audio file player * Aug. 28 1991 * by three unknown, unsung audio programmers * (well, only two are unsung) */ #include <stdlib.h> #include <stdio.h> #include <config.h> /* to get system rev level. */ #ifdef HPUX10 #include <Alib.h> #include <CUlib.h> #else /* !HPUX 10 */ #include <audio/Alib.h> #include <audio/CUlib.h> #endif /* !HPUX 10 */ /* New Symbols */ #include <config.h> #include "lisp.h" Lisp_Object Vhp_play_server; Lisp_Object Vhp_play_speaker; int play_gain; /* Functions */ /* error handling */ void player_error_internal( Audio * audio, char * text, long errorCode ) { char errorbuff[132],buf[256]; AGetErrorText(audio, errorCode, errorbuff, 131); sprintf(buf,"%s: %s\n",text,errorbuff); error(buf); } long myHandler(audio, err_event) Audio * audio; AErrorEvent * err_event; { player_error_internal(audio, "Internal sound error", err_event->error_code); return 1; /* Must return something, was orig. an exit */ } /* Playing */ void play_bucket_internal(audio, pSBucket, volume) Audio *audio; SBucket *pSBucket; long volume; { SBPlayParams playParams; AGainEntry gainEntry; ATransID xid; long status; char * speaker; playParams.priority = APriorityNormal; /* normal priority */ /* * We can't signal an error, because all h*ll would break loose if * we did. */ if (SYMBOLP (Vhp_play_speaker)) { speaker = (char *) (string_data (XSYMBOL (Vhp_play_speaker)->name)); /* * setup the playback parameters */ /* speaker selection */ if ( strcmp(speaker,"external") == 0 ) { gainEntry.u.o.out_dst = AODTMonoJack; } else { gainEntry.u.o.out_dst = AODTMonoIntSpeaker; } } else { /* * Quietly revert to the internal speaker */ gainEntry.u.o.out_dst = AODTMonoIntSpeaker; } gainEntry.u.o.out_ch = AOCTMono; gainEntry.gain = AUnityGain; playParams.gain_matrix.type = AGMTOutput; /* gain matrix */ playParams.gain_matrix.num_entries = 1; playParams.gain_matrix.gain_entries = &gainEntry; playParams.play_volume = play_gain; /* play volume */ playParams.pause_first = False; /* don't pause */ playParams.start_offset.type = ATTSamples; /* start offset 0 */ playParams.start_offset.u.samples = 0; playParams.duration.type = ATTFullLength; /* play entire sample */ playParams.loop_count = 1; /* play sample just once */ playParams.previous_transaction = 0; /* no linked transaction */ playParams.event_mask = 0; /* don't solicit any events */ /* * play the sound bucket */ xid = APlaySBucket( audio, pSBucket, &playParams, NULL ); /* * set close mode to prevent playback from stopping * when we close audio connection */ ASetCloseDownMode( audio, AKeepTransactions, &status ); /* * That's all, folks! * Always destroy bucket and close connection. */ ADestroySBucket( audio, pSBucket, &status ); ACloseAudio( audio, &status ); } void play_sound_file (sound_file, volume) char * sound_file; int volume; { SBucket *pSBucket; Audio *audio; long status; AErrorHandler prevHandler; /* pointer to previous handler */ char *server; if (STRINGP(Vhp_play_server)) server = (char *) XSTRING_DATA (Vhp_play_server); server = ""; /* * open audio connection */ audio = AOpenAudio( server, &status ); if( status ) { player_error_internal( audio, "Open audio failed", status ); } /* replace default error handler */ prevHandler = ASetErrorHandler(myHandler); /* * Load the audio file into a sound bucket */ pSBucket = ALoadAFile( audio, sound_file, AFFUnknown, 0, NULL, NULL ); /* * Play the bucket */ play_bucket_internal(audio, pSBucket, volume); ASetErrorHandler(prevHandler); } void play_sound_data (data, length, volume) unsigned char * data; int length; int volume; { SBucket *pSBucket; Audio *audio; AErrorHandler prevHandler; SunHeader *header; long status; char *server; if (STRINGP (Vhp_play_server)) server = (char *) XSTRING_DATA (Vhp_play_server); server = ""; /* open audio connection */ audio = AOpenAudio( server, &status ); if( status ) { player_error_internal( audio, "Open audio failed", status ); } /* replace default error handler */ prevHandler = ASetErrorHandler (myHandler); /* Create sound bucket */ header = (SunHeader *) data; pSBucket = ACreateSBucket(audio, NULL, NULL, &status); if (status) player_error_internal( audio, "Bucket creation failed", status ); APutSBucketData(audio, pSBucket, 0, (char *) (data + header->header_size), header->data_length, &status); if (status) player_error_internal( audio, "Audio data copy failed", status ); /* Play sound */ play_bucket_internal(audio, pSBucket, volume); ASetErrorHandler(prevHandler); if (status) player_error_internal( audio, "Audio data copy failed", status ); } void vars_of_hpplay (void) { DEFVAR_LISP ("hp-play-server", &Vhp_play_server /* A string, determining which server to play sound at. Note that this is specific to the HP sound implementation, and you should not make your functions depend on it. */ ); Vhp_play_server = Qnil; DEFVAR_LISP ("hp-play-speaker", &Vhp_play_speaker /* If this variable is the symbol `external', sound is played externally. If the environment variable SPEAKER is set, that value is used for initializing this variable. Note that this is specific to the HP sound implementation, and you should not make your functions depend on it. */ ); Vhp_play_speaker = intern ("internal"); DEFVAR_INT("hp-play-gain", &play_gain /* Global gain value for playing sounds. Default value is AUnityGain which means keep level. Please refer to the HP documentation, for instance in `Using the Audio Application Program Interface', for details on how to interpret this variable. Note that this is specific to the HP sound implementation, and you should not make your functions depend on it. */ ); play_gain = AUnityGain; } void init_hpplay (void) { if (getenv ("SPEAKER")) Vhp_play_speaker = intern (getenv ("SPEAKER")); }