Mercurial > hg > xemacs-beta
view src/frame-msw.c @ 231:557eaa0339bf r20-5b14
Import from CVS: tag r20-5b14
author | cvs |
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date | Mon, 13 Aug 2007 10:13:48 +0200 |
parents | 12579d965149 |
children | 51092a27c943 |
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/* Functions for the mswindows window system. Copyright (C) 1989, 1992, 1993, 1994, 1995 Free Software Foundation, Inc. Copyright (C) 1995, 1996 Ben Wing. This file is part of XEmacs. XEmacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. XEmacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XEmacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Synched up with: Not synched with FSF. */ /* Authorship: Ultimately based on FSF. Substantially rewritten for XEmacs by Ben Wing. Rewritten for mswindows by Jonathan Harris, November 1997 for 20.4. */ #include <config.h> #include "lisp.h" #include "console-msw.h" #include "event-msw.h" #include "buffer.h" #include "faces.h" #include "frame.h" #include "events.h" #define MSWINDOWS_FRAME_STYLE WS_CLIPCHILDREN|WS_CLIPSIBLINGS|WS_OVERLAPPEDWINDOW #define MSWINDOWS_POPUP_STYLE WS_CLIPCHILDREN|WS_CLIPSIBLINGS|WS_CAPTION|WS_POPUP #define MSWINDOWS_FRAME_EXSTYLE WS_EX_OVERLAPPEDWINDOW #define MSWINDOWS_POPUP_EXSTYLE WS_EX_OVERLAPPEDWINDOW #ifdef HAVE_MENUBARS #define ADJR_MENUFLAG TRUE #else #define ADJR_MENUFLAG FALSE #endif /* Default properties to use when creating frames. */ Lisp_Object Vdefault_mswindows_frame_plist; /* Lisp_Object Qname, Qheight, Qwidth, Qinitially_unmapped, Qpopup, Qtop, Qleft; */ Lisp_Object Qinitially_unmapped, Qpopup; static void mswindows_init_frame_1 (struct frame *f, Lisp_Object props) { Lisp_Object device = FRAME_DEVICE (f); struct device *d = XDEVICE (device); Lisp_Object initially_unmapped; Lisp_Object name, height, width, popup, top, left; Lisp_Object frame_obj; RECT rect; DWORD style, exstyle; initially_unmapped = Fplist_get (props, Qinitially_unmapped, Qnil); name = Fplist_get (props, Qname, Qnil); height = Fplist_get (props, Qheight, Qnil); width = Fplist_get (props, Qwidth, Qnil); popup = Fplist_get (props, Qpopup, Qnil); top = Fplist_get (props, Qtop, Qnil); left = Fplist_get (props, Qleft, Qnil); /* These shouldn't be here, but the window is created too early. The initialization of scrollbar resources is done between init_frame_1 and init_frame_2 in make_frame. jsparkes */ f->scrollbar_width = make_int (15); f->scrollbar_height = make_int (15); f->frame_data = xnew_and_zero (struct mswindows_frame); FRAME_WIDTH (f) = INTP(width) ? XINT(width) : 80; FRAME_HEIGHT (f) = INTP(height) ? XINT(height) : 30; char_to_pixel_size (f, FRAME_WIDTH(f), FRAME_HEIGHT (f), &FRAME_PIXWIDTH (f), &FRAME_PIXHEIGHT (f)); style = (NILP(popup)) ? MSWINDOWS_FRAME_STYLE : MSWINDOWS_POPUP_STYLE; exstyle = (NILP(popup)) ? MSWINDOWS_FRAME_EXSTYLE : MSWINDOWS_POPUP_EXSTYLE; rect.left = rect.top = 0; rect.right = FRAME_PIXWIDTH (f); rect.bottom = FRAME_PIXHEIGHT (f); FRAME_MSWINDOWS_DATA(f)->button2_need_lbutton = 0; FRAME_MSWINDOWS_DATA(f)->button2_need_rbutton = 0; FRAME_MSWINDOWS_DATA(f)->button2_is_down = 0; FRAME_MSWINDOWS_DATA(f)->ignore_next_lbutton_up = 0; FRAME_MSWINDOWS_DATA(f)->ignore_next_rbutton_up = 0; FRAME_MSWINDOWS_DATA(f)->sizing = 0; FRAME_MSWINDOWS_MENU_HASHTABLE(f) = Qnil; AdjustWindowRectEx(&rect, style, ADJR_MENUFLAG, exstyle); FRAME_MSWINDOWS_HANDLE(f) = CreateWindowEx (exstyle, XEMACS_CLASS, STRINGP(f->name) ? XSTRING_DATA(f->name) : (STRINGP(name) ? XSTRING_DATA(name) : XEMACS_CLASS), style, INTP(left) ? XINT(left) : CW_USEDEFAULT, INTP(top) ? XINT(top) : CW_USEDEFAULT, rect.right-rect.left, rect.bottom-rect.top, NULL, NULL, NULL, NULL); XSETFRAME (frame_obj, f); SetWindowLong (FRAME_MSWINDOWS_HANDLE(f), XWL_FRAMEOBJ, (LONG)frame_obj); FRAME_MSWINDOWS_DC(f) = GetDC(FRAME_MSWINDOWS_HANDLE(f)); SetTextAlign(FRAME_MSWINDOWS_DC(f), TA_BASELINE|TA_LEFT|TA_NOUPDATECP); } /* Called just before frame's properties are set, size is 10x10 or something */ static void mswindows_init_frame_2 (struct frame *f, Lisp_Object props) { } /* Called after frame's properties are set */ static void mswindows_init_frame_3 (struct frame *f) { /* Don't do this earlier or we get a WM_PAINT before the frame is ready*/ ShowWindow (FRAME_MSWINDOWS_HANDLE(f), SW_SHOWNORMAL); SetForegroundWindow (FRAME_MSWINDOWS_HANDLE(f)); } static void mswindows_mark_frame (struct frame *f, void (*markobj) (Lisp_Object)) { ((markobj) (FRAME_MSWINDOWS_MENU_HASHTABLE (f))); } static void mswindows_focus_on_frame (struct frame *f) { SetForegroundWindow (FRAME_MSWINDOWS_HANDLE(f)); } static void mswindows_delete_frame (struct frame *f) { if (f->frame_data) { ReleaseDC(FRAME_MSWINDOWS_HANDLE(f), FRAME_MSWINDOWS_DC(f)); DestroyWindow(FRAME_MSWINDOWS_HANDLE(f)); } } static void mswindows_set_frame_size (struct frame *f, int cols, int rows) { RECT rect1, rect2; GetWindowRect (FRAME_MSWINDOWS_HANDLE(f), &rect1); rect2.left = rect2.top = 0; char_to_pixel_size (f, cols, rows, &rect2.right, &rect2.bottom); AdjustWindowRectEx (&rect2, GetWindowLong (FRAME_MSWINDOWS_HANDLE(f), GWL_STYLE), GetMenu (FRAME_MSWINDOWS_HANDLE(f)) != NULL, GetWindowLong (FRAME_MSWINDOWS_HANDLE(f), GWL_EXSTYLE)); MoveWindow (FRAME_MSWINDOWS_HANDLE(f), rect1.left, rect1.top, rect2.right-rect2.left, rect2.bottom-rect2.top, TRUE); } static void mswindows_set_frame_position (struct frame *f, int xoff, int yoff) { RECT rect; GetWindowRect (FRAME_MSWINDOWS_HANDLE(f), &rect); MoveWindow (FRAME_MSWINDOWS_HANDLE(f), xoff, yoff, rect.right-rect.left, rect.bottom-rect.top, TRUE); } static void mswindows_make_frame_visible (struct frame *f) { if (f->iconified) ShowWindow (FRAME_MSWINDOWS_HANDLE(f), SW_RESTORE); else ShowWindow (FRAME_MSWINDOWS_HANDLE(f), SW_SHOWNORMAL); f->visible = 1; f->iconified = 0; } static void mswindows_make_frame_invisible (struct frame *f) { ShowWindow (FRAME_MSWINDOWS_HANDLE(f), SW_HIDE); f->visible = -1; } static int mswindows_frame_visible_p (struct frame *f) { return IsWindowVisible (FRAME_MSWINDOWS_HANDLE(f)) && !IsIconic (FRAME_MSWINDOWS_HANDLE(f)); } static void mswindows_iconify_frame (struct frame *f) { ShowWindow (FRAME_MSWINDOWS_HANDLE(f), SW_MINIMIZE); f->visible = 0; f->iconified = 1; } static int mswindows_frame_iconified_p (struct frame *f) { return IsIconic (FRAME_MSWINDOWS_HANDLE(f)); } static void mswindows_raise_frame (struct frame *f) { BringWindowToTop (FRAME_MSWINDOWS_HANDLE(f)); /* XXX Should we do SetWindowForeground too ? */ } static void mswindows_lower_frame (struct frame *f) { RECT rect; GetWindowRect (FRAME_MSWINDOWS_HANDLE(f), &rect); SetWindowPos (FRAME_MSWINDOWS_HANDLE(f), HWND_BOTTOM, rect.top, rect.left, rect.right-rect.left, rect.bottom-rect.top, 0); } static void mswindows_set_title_from_bufbyte (struct frame *f, Bufbyte *title) { SetWindowText (FRAME_MSWINDOWS_HANDLE(f), title); } static void mswindows_set_frame_properties (struct frame *f, Lisp_Object plist) { int x, y; int width = 0, height = 0; BOOL width_specified_p = FALSE; BOOL height_specified_p = FALSE; BOOL x_specified_p = FALSE; BOOL y_specified_p = FALSE; Lisp_Object tail; /* Extract the properties from plist */ for (tail = plist; !NILP (tail); tail = Fcdr (Fcdr (tail))) { Lisp_Object prop = Fcar (tail); Lisp_Object val = Fcar (Fcdr (tail)); if (SYMBOLP (prop)) { /* Kludge to handle the font property. */ if (EQ (prop, Qfont)) { /* If the value is not a string we silently ignore it. */ if (STRINGP (val)) { Lisp_Object frm, font_spec; XSETFRAME (frm, f); font_spec = Fget (Fget_face (Qdefault), Qfont, Qnil); Fadd_spec_to_specifier (font_spec, val, frm, Qnil, Qnil); update_frame_face_values (f); } } else if (EQ (prop, Qwidth)) { CHECK_INT (val); width = XINT (val); width_specified_p = TRUE; } else if (EQ (prop, Qheight)) { CHECK_INT (val); height = XINT (val); height_specified_p = TRUE; } else if (EQ (prop, Qleft)) { CHECK_INT (val); x = XINT (val); x_specified_p = TRUE; } else if (EQ (prop, Qtop)) { CHECK_INT (val); y = XINT (val); y_specified_p = TRUE; } } } /* Now we've extracted the properties, apply them */ if (width_specified_p || height_specified_p || x_specified_p || y_specified_p) { Lisp_Object frame; RECT rect; int pixel_width, pixel_height; XSETFRAME (frame, f); if (!width_specified_p) width = FRAME_WIDTH (f); if (!height_specified_p) height = FRAME_HEIGHT (f); char_to_pixel_size (f, width, height, &pixel_width, &pixel_height); GetWindowRect (FRAME_MSWINDOWS_HANDLE(f), &rect); if (!x_specified_p) x = rect.left; if (!y_specified_p) y = rect.top; AdjustWindowRectEx (&rect, GetWindowLong (FRAME_MSWINDOWS_HANDLE(f), GWL_STYLE), GetMenu (FRAME_MSWINDOWS_HANDLE(f)) != NULL, GetWindowLong (FRAME_MSWINDOWS_HANDLE(f), GWL_EXSTYLE)); MoveWindow (FRAME_MSWINDOWS_HANDLE(f), x, y, pixel_width, pixel_height, (width_specified_p || height_specified_p)); } } void console_type_create_frame_mswindows (void) { /* frame methods */ CONSOLE_HAS_METHOD (mswindows, init_frame_1); CONSOLE_HAS_METHOD (mswindows, init_frame_2); CONSOLE_HAS_METHOD (mswindows, init_frame_3); CONSOLE_HAS_METHOD (mswindows, mark_frame); CONSOLE_HAS_METHOD (mswindows, focus_on_frame); CONSOLE_HAS_METHOD (mswindows, delete_frame); /* CONSOLE_HAS_METHOD (mswindows, get_mouse_position); */ /* CONSOLE_HAS_METHOD (mswindows, set_mouse_position); */ CONSOLE_HAS_METHOD (mswindows, raise_frame); CONSOLE_HAS_METHOD (mswindows, lower_frame); CONSOLE_HAS_METHOD (mswindows, make_frame_visible); CONSOLE_HAS_METHOD (mswindows, make_frame_invisible); CONSOLE_HAS_METHOD (mswindows, iconify_frame); CONSOLE_HAS_METHOD (mswindows, set_frame_size); CONSOLE_HAS_METHOD (mswindows, set_frame_position); /* CONSOLE_HAS_METHOD (mswindows, frame_property); */ /* CONSOLE_HAS_METHOD (mswindows, internal_frame_property_p); */ /* CONSOLE_HAS_METHOD (mswindows, frame_properties); */ CONSOLE_HAS_METHOD (mswindows, set_frame_properties); CONSOLE_HAS_METHOD (mswindows, set_title_from_bufbyte); /* CONSOLE_HAS_METHOD (mswindows, set_icon_name_from_bufbyte); */ CONSOLE_HAS_METHOD (mswindows, frame_visible_p); /* CONSOLE_HAS_METHOD (mswindows, frame_totally_visible_p); */ CONSOLE_HAS_METHOD (mswindows, frame_iconified_p); /* CONSOLE_HAS_METHOD (mswindows, set_frame_pointer); */ /* CONSOLE_HAS_METHOD (mswindows, set_frame_icon); */ /* CONSOLE_HAS_METHOD (mswindows, get_frame_parent); */ } void syms_of_frame_mswindows (void) { #if 0 /* XXX these are in general.c */ defsymbol (&Qname, "name"); defsymbol (&Qheight, "height"); defsymbol (&Qwidth, "width"); defsymbol (&Qtop, "top"); defsymbol (&Qleft, "left"); #endif defsymbol (&Qinitially_unmapped, "initially-unmapped"); defsymbol (&Qpopup, "popup"); } void vars_of_frame_mswindows (void) { DEFVAR_LISP ("default-mswindows-frame-plist", &Vdefault_mswindows_frame_plist /* Plist of default frame-creation properties for mswindows frames. These override what is specified in `default-frame-plist', but are overridden by the arguments to the particular call to `make-frame'. Note: In many cases, properties of a frame are available as specifiers instead of through the frame-properties mechanism. Here is a list of recognized frame properties, other than those documented in `set-frame-properties' (they can be queried and set at any time, except as otherwise noted): initially-unmapped If non-nil, the frame will not be visible when it is created. In this case, you need to call `make-frame-visible' to make the frame appear. popup If non-nil, it should be a frame, and this frame will be created as a "popup" frame whose parent is the given frame. This will make the window manager treat the frame as a dialog box, which may entail doing different things (e.g. not asking for positioning, and not iconifying separate from its parent). top Y position (in pixels) of the upper-left outermost corner of the frame (i.e. the upper-left of the window-manager decorations). left X position (in pixels) of the upper-left outermost corner of the frame (i.e. the upper-left of the window-manager decorations). See also `default-frame-plist', which specifies properties which apply to all frames, not just mswindows frames. */ ); Vdefault_mswindows_frame_plist = Qnil; mswindows_console_methods->device_specific_frame_props = &Vdefault_mswindows_frame_plist; }