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date | Wed, 05 Feb 2003 08:18:58 +0000 |
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@node Keystrokes, Pull-down Menus, Frame, Top @chapter Keystrokes, Key Sequences, and Key Bindings @iftex This chapter discusses the character set Emacs uses for input commands and inside files. You have already learned that the more frequently used Emacs commands are bound to keys. For example, @kbd{Control-f} is bound to @code{forward-char}. The following issues are covered: @itemize @bullet @item How keystrokes can be represented @item How you can create key sequences from keystrokes @item How you can add to the available modifier keys by customizing your keyboard: for example, you could have the @key{Capslock} key be understood as the @key{Super} key by Emacs. A @key{Super} key is used like @key{Control} or @key{Meta} in that you hold it while typing another key. @end itemize You will also learn how to customize existing key bindings and create new ones. @end iftex @menu * Intro to Keystrokes:: Keystrokes as building blocks of key sequences. * Representing Keystrokes:: Using lists of modifiers and keysyms to represent keystrokes. * Key Sequences:: Combine key strokes into key sequences you can bind to commands. * String Key Sequences:: Available for upward compatibility. * Meta Key:: Using @key{ESC} to represent @key{Meta} * Super and Hyper Keys:: Adding modifier keys on certain keyboards. * Character Representation:: How characters appear in Emacs buffers. * Commands:: How commands are bound to key sequences. @end menu @node Intro to Keystrokes, Representing Keystrokes, Keystrokes, Keystrokes @section Keystrokes as Building Blocks of Key Sequences @cindex character set @cindex ASCII @cindex keystroke Earlier versions of Emacs used only the ASCII character set, which defines 128 different character codes. Some of these codes are assigned graphic symbols like @samp{a} and @samp{=}; the rest are control characters, such as @kbd{Control-a} (also called @kbd{C-a}). @kbd{C-a} means you hold down the @key{CTRL} key and then press @kbd{a}.@refill Keybindings in XEmacs are not restricted to the set of keystrokes that can be represented in ASCII. XEmacs can tell the difference between, for example, @kbd{Control-h}, @kbd{Control-Shift-h}, and @kbd{Backspace}. @cindex modifier key @cindex keysym @kindex meta key @kindex control key @kindex hyper key @kindex super key @kindex shift key @kindex button1 @kindex button2 @kindex button3 @kindex button1up @kindex button2up @kindex button3up A keystroke is like a piano chord: you get it by simultaneously striking several keys. To be more precise, a keystroke consists of a possibly empty set of modifiers followed by a single @dfn{keysym}. The set of modifiers is small; it consists of @kbd{Control}, @kbd{Meta}, @kbd{Super}, @kbd{Hyper}, and @kbd{Shift}. The rest of the keys on your keyboard, along with the mouse buttons, make up the set of keysyms. A keysym is usually what is printed on the keys on your keyboard. Here is a table of some of the symbolic names for keysyms: @table @kbd @item a,b,c... alphabetic keys @item f1,f2... function keys @item button1 left mouse button @item button2 middle mouse button @item button3 right mouse button @item button1up upstroke on the left mouse button @item button2up upstroke on the middle mouse button @item button3up upstroke on the right mouse button @item return Return key @end table @vindex keyboard-translate-table Use the variable @code{keyboard-translate-table} only if you are on a dumb tty, as it cannot handle input that cannot be represented as ASCII. The value of this variable is a string used as a translate table for keyboard input or @code{nil}. Each character is looked up in this string and the contents used instead. If the string is of length @code{n}, character codes @code{N} and up are untranslated. If you are running Emacs under X, you should do the translations with the @code{xmodmap} program instead. @node Representing Keystrokes, Key Sequences, Intro to Keystrokes, Keystrokes @comment node-name, next, previous, up @subsection Representing Keystrokes @kindex hyper key @kindex super key @findex read-key-sequence XEmacs represents keystrokes as lists. Each list consists of an arbitrary combination of modifiers followed by a single keysym at the end of the list. If the keysym corresponds to an ASCII character, you can use its character code. (A keystroke may also be represented by an event object, as returned by the @code{read-key-sequence} function; non-programmers need not worry about this.) The following table gives some examples of how to list representations for keystrokes. Each list consists of sets of modifiers followed by keysyms: @table @kbd @item (control a) Pressing @key{CTRL} and @kbd{a} simultaneously. @item (control ?a) Another way of writing the keystroke @kbd{C-a}. @item (control 65) Yet another way of writing the keystroke @kbd{C-a}. @item (break) Pressing the @key{BREAK} key. @item (control meta button2up) Release the middle mouse button, while pressing @key{CTRL} and @key{META}. @end table @cindex shift modifier Note: As you define keystrokes, you can use the @kbd{shift} key only as a modifier with characters that do not have a second keysym on the same key, such as @kbd{backspace} and @kbd{tab}. It is an error to define a keystroke using the @key{shift} modifier with keysyms such as @kbd{a} and @kbd{=}. The correct forms are @kbd{A} and @kbd{+}. @node Key Sequences, String Key Sequences, Representing Keystrokes, Keystrokes @subsection Representing Key Sequences A @dfn{complete key sequence} is a sequence of keystrokes that Emacs understands as a unit. Key sequences are significant because you can bind them to commands. Note that not all sequences of keystrokes are possible key sequences. In particular, the initial keystrokes in a key sequence must make up a @dfn{prefix key sequence}. Emacs represents a key sequence as a vector of keystrokes. Thus, the schematic representation of a complete key sequence is as follows: @example [(modifier .. modifier keysym) ... (modifier .. modifier keysym)] @end example Here are some examples of complete key sequences: @table @kbd @item [(control c) (control a)] Typing @kbd{C-c} followed by @kbd{C-a} @item [(control c) (control 65)] Typing @kbd{C-c} followed by @kbd{C-a}. (Using the ASCII code for the character `a')@refill @item [(control c) (break)] Typing @kbd{C-c} followed by the @kbd{break} character.@refill @end table @kindex C-c @kindex C-x @kindex C-h @kindex ESC @cindex prefix key sequence A @dfn{prefix key sequence} is the beginning of a series of longer sequences that are valid key sequences; adding any single keystroke to the end of a prefix results in a valid key sequence. For example, @kbd{control-x} is standardly defined as a prefix. Thus there is a two-character key sequence starting with @kbd{C-x} for each valid keystroke, giving numerous possibilities. Here are some samples: @itemize @bullet @item @kbd{[(control x) (c)]} @item @kbd{[(control x) (control c)]} @end itemize Adding one character to a prefix key does not have to form a complete key. It could make another, longer prefix. For example, @kbd{[(control x) (\4)]} is itself a prefix that leads to any number of different three-character keys, including @kbd{[(control x) (\4) (f)]}, @kbd{[(control x) (\4) (b)]} and so on. It would be possible to define one of those three-character sequences as a prefix, creating a series of four-character keys, but we did not define any of them this way.@refill By contrast, the two-character sequence @kbd{[(control f) (control k)]} is not a key, because the @kbd{(control f)} is a complete key sequence in itself. You cannot give @kbd{[(control f (control k)]} an independent meaning as a command while @kbd{(control f)} is a complete sequence, because Emacs would understand @key{C-f C-k} as two commands.@refill The predefined prefix key sequences in Emacs are @kbd{(control c)}, @kbd{(control x)}, @kbd{(control h)}, @kbd{[(control x) (\4)]}, and @kbd{escape}. You can customize Emacs and could make new prefix keys or eliminate the default key sequences. @xref{Key Bindings}. For example, if you redefine @kbd{(control f)} as a prefix, @kbd{[(control f) (control k)]} automatically becomes a valid key sequence (complete, unless you define it as a prefix as well). Conversely, if you remove the prefix definition of @kbd{[(control x) (\4)]}, @kbd{[(control x) (\4) (f)]} (or @kbd{[(control x) (\4) @var{anything}]}) is no longer a valid key sequence. Note that the above paragraphs uses \4 instead of simply 4, because \4 is the symbol whose name is "4", and plain 4 is the integer 4, which would have been interpreted as the ASCII value. Another way of representing the symbol whose name is "4" is to write ?4, which would be interpreted as the number 52, which is the ASCII code for the character "4". We could therefore actually have written 52 directly, but that is far less clear. @node String Key Sequences, Meta Key, Key Sequences, Keystrokes @comment node-name, next, previous, up @subsection String Key Sequences For backward compatibility, you may also represent a key sequence using strings. For example, we have the following equivalent representations: @table @kbd @item "\C-c\C-c" @code{[(control c) (control c)]} @item "\e\C-c" @code{[(meta control c)]} @end table @kindex LFD @kindex TAB @node Meta Key, Super and Hyper Keys, String Key Sequences, Keystrokes @comment node-name, next, previous, up @subsection Assignment of the @key{META} Key @kindex META @kindex ESC Not all terminals have the complete set of modifiers. Terminals that have a @key{Meta} key allow you to type Meta characters by just holding that key down. To type @kbd{Meta-a}, hold down @key{META} and press @kbd{a}. On those terminals, the @key{META} key works like the @key{SHIFT} key. Such a key is not always labeled @key{META}, however, as this function is often a special option for a key with some other primary purpose.@refill If there is no @key{META} key, you can still type Meta characters using two-character sequences starting with @key{ESC}. To enter @kbd{M-a}, you could type @kbd{@key{ESC} a}. To enter @kbd{C-M-a}, you would type @kbd{ESC C-a}. @key{ESC} is allowed on terminals with Meta keys, too, in case you have formed a habit of using it.@refill If you are running under X and do not have a @key{META} key, it is possible to reconfigure some other key to be a @key{META} key. @xref{Super and Hyper Keys}. @refill @vindex meta-flag Emacs believes the terminal has a @key{META} key if the variable @code{meta-flag} is non-@code{nil}. Normally this is set automatically according to the termcap entry for your terminal type. However, sometimes the termcap entry is wrong, and then it is useful to set this variable yourself. @xref{Variables}, for how to do this. Note: If you are running under the X window system, the setting of the @code{meta-flag} variable is irrelevant. @node Super and Hyper Keys, Character Representation, Meta Key, Keystrokes @comment node-name, next, previous, up @subsection Assignment of the @key{SUPER} and @key{HYPER} Keys @kindex hyper key @kindex super key Most keyboards do not, by default, have @key{SUPER} or @key{HYPER} modifier keys. Under X, you can simulate the @key{SUPER} or @key{HYPER} key if you want to bind keys to sequences using @kbd{super} and @kbd{hyper}. You can use the @code{xmodmap} program to do this. For example, to turn your @key{CAPS-LOCK} key into a @key{SUPER} key, do the following: Create a file called @code{~/.xmodmap}. In this file, place the lines @example remove Lock = Caps_Lock keysym Caps_Lock = Super_L add Mod2 = Super_L @end example The first line says that the key that is currently called @code{Caps_Lock} should no longer behave as a ``lock'' key. The second line says that this should now be called @code{Super_L} instead. The third line says that the key called @code{Super_L} should be a modifier key, which produces the @code{Mod2} modifier. To create a @key{META} or @key{HYPER} key instead of a @key{SUPER} key, replace the word @code{Super} above with @code{Meta} or @code{Hyper}. Just after you start up X, execute the command @code{xmodmap /.xmodmap}. You can add this command to the appropriate initialization file to have the command executed automatically.@refill If you have problems, see the documentation for the @code{xmodmap} program. The X keyboard model is quite complicated, and explaining it is beyond the scope of this manual. However, we reprint the following description from the X Protocol document for your convenience: @cindex keysyms @cindex keycode A list of keysyms is associated with each keycode. If that list (ignoring trailing @code{NoSymbol} entries) is a single keysym @samp{K}, then the list is treated as if it were the list @code{``K NoSymbol K NoSymbol''}. If the list (ignoring trailing @code{NoSymbol} entries) is a pair of keysyms @samp{K1 K2}, then the list is treated as if it were the list @code{``K1 K2 K1 K2''}. If the list (ignoring trailing @code{NoSymbol} entries) is a triple of keysyms @samp{K1 K2 K3}, then the list is treated as if it were the list @code{``K1 K2 K3 NoSymbol''}. The first four elements of the list are split into two groups of keysyms. Group 1 contains the first and second keysyms; Group 2 contains third and fourth keysyms. Within each group, if the second element of the group is NoSymbol, then the group should be treated as if the second element were the same as the first element, except when the first element is an alphabetic keysym @samp{K} for which both lowercase and uppercase forms are defined. In that case, the group should be treated as if the first element were the lowercase form of @samp{K} and the second element were the uppercase form of @samp{K}. The standard rules for obtaining a keysym from a KeyPress event make use of only the Group 1 and Group 2 keysyms; no interpretation of other keysyms in the list is given here. (That is, the last four keysyms are unused.) Which group to use is determined by modifier state. Switching between groups is controlled by the keysym named @code{Mode_switch}. Attach that keysym to some keycode and attach that keycode to any one of the modifiers Mod1 through Mod5. This modifier is called the @dfn{group modifier}. For any keycode, Group 1 is used when the group modifier is off, and Group 2 is used when the group modifier is on. Within a group, which keysym to use is also determined by modifier state. The first keysym is used when the @code{Shift} and @code{Lock} modifiers are off. The second keysym is used when the @code{Shift} modifier is on, or when the @code{Lock} modifier is on and the second keysym is uppercase alphabetic, or when the @code{Lock} modifier is on and is interpreted as @code{ShiftLock}. Otherwise, when the @code{Lock} modifier is on and is interpreted as @code{CapsLock}, the state of the @code{Shift} modifier is applied first to select a keysym, but if that keysym is lower-case alphabetic, then the corresponding upper-case keysym is used instead. In addition to the above information on keysyms, we also provide the following description of modifier mapping from the InterClient Communications Conventions Manual: @cindex modifier mapping X11 supports 8 modifier bits, of which 3 are pre-assigned to @code{Shift}, @code{Lock}, and @code{Control}. Each modifier bit is controlled by the state of a set of keys, and these sets are specified in a table accessed by @code{GetModifierMapping()} and @code{SetModifierMapping()}. A client needing to use one of the pre-assigned modifiers should assume that the modifier table has been set up correctly to control these modifiers. The @code{Lock} modifier should be interpreted as @code{Caps Lock} or @code{Shift Lock} according to whether the keycodes in its controlling set include @code{XK_Caps_Lock} or @code{XK_Shift_Lock}. Clients should determine the meaning of a modifier bit from the keysyms being used to control it. A client needing to use an extra modifier, for example @code{Meta}, should: @enumerate @item Scan the existing modifier mappings. @enumerate @item If it finds a modifier that contains a keycode whose set of keysyms includes @code{XK_Meta_L} or @code{XK_Meta_R}, it should use that modifier bit. @item If there is no existing modifier controlled by @code{XK_Meta_L} or @code{XK_Meta_R}, it should select an unused modifier bit (one with an empty controlling set) and: @end enumerate @item If there is a keycode with @code{XL_Meta_L} in its set of keysyms, add that keycode to the set for the chosen modifier, and then: @enumerate @item If there is a keycode with @code{XL_Meta_R} in its set of keysyms, add that keycode to the set for the chosen modifier, and then: @item If the controlling set is still empty, interact with the user to select one or more keys to be @code{Meta}. @end enumerate @item If there are no unused modifier bits, ask the user to take corrective action. @end enumerate This means that the @code{Mod1} modifier does not necessarily mean @code{Meta}, although some applications (such as twm and emacs 18) assume that. Any of the five unassigned modifier bits could mean @code{Meta}; what matters is that a modifier bit is generated by a keycode which is bound to the keysym @code{Meta_L} or @code{Meta_R}. Therefore, if you want to make a @key{META} key, the right way is to make the keycode in question generate both a @code{Meta} keysym and some previously-unassigned modifier bit. @node Character Representation, Commands, Super and Hyper Keys, Keystrokes @comment node-name, next, previous, up @section Representation of Characters This section briefly discusses how characters are represented in Emacs buffers. @xref{Key Sequences}, for information on representing key sequences to create key bindings. ASCII graphic characters in Emacs buffers are displayed with their graphics. @key{LFD} is the same as a newline character; it is displayed by starting a new line. @key{TAB} is displayed by moving to the next tab stop column (usually every 8 spaces). Other control characters are displayed as a caret (@samp{^}) followed by the non-control version of the character; thus, @kbd{C-a} is displayed as @samp{^A}. Non-ASCII characters 128 and up are displayed with octal escape sequences; thus, character code 243 (octal), also called @kbd{M-#} when used as an input character, is displayed as @samp{\243}. The variable @code{ctl-arrow} may be used to alter this behavior. @xref{Display Vars}. @node Commands, , Character Representation, Keystrokes @section Keys and Commands @cindex binding @cindex customization @cindex keymap @cindex function @cindex command This manual is full of passages that tell you what particular keys do. But Emacs does not assign meanings to keys directly. Instead, Emacs assigns meanings to @dfn{functions}, and then gives keys their meanings by @dfn{binding} them to functions. A function is a Lisp object that can be executed as a program. Usually it is a Lisp symbol that has been given a function definition; every symbol has a name, usually made of a few English words separated by dashes, such as @code{next-line} or @code{forward-word}. It also has a @dfn{definition}, which is a Lisp program. Only some functions can be the bindings of keys; these are functions whose definitions use @code{interactive} to specify how to call them interactively. Such functions are called @dfn{commands}, and their names are @dfn{command names}. More information on this subject will appear in the @i{XEmacs Lisp Reference Manual}. The bindings between keys and functions are recorded in various tables called @dfn{keymaps}. @xref{Key Bindings}, for more information on key sequences you can bind commands to. @xref{Keymaps}, for information on creating keymaps. When we say ``@kbd{C-n} moves down vertically one line'' we are glossing over a distinction that is irrelevant in ordinary use but is vital in understanding how to customize Emacs. The function @code{next-line} is programmed to move down vertically. @kbd{C-n} has this effect @i{because} it is bound to that function. If you rebind @kbd{C-n} to the function @code{forward-word} then @kbd{C-n} will move forward by words instead. Rebinding keys is a common method of customization.@refill The rest of this manual usually ignores this subtlety to keep things simple. To give the customizer the information needed, we often state the name of the command that really does the work in parentheses after mentioning the key that runs it. For example, we will say that ``The command @kbd{C-n} (@code{next-line}) moves point vertically down,'' meaning that @code{next-line} is a command that moves vertically down and @kbd{C-n} is a key that is standardly bound to it. @cindex variables While we are on the subject of information for customization only, it's a good time to tell you about @dfn{variables}. Often the description of a command will say, ``To change this, set the variable @code{mumble-foo}.'' A variable is a name used to remember a value. Most of the variables documented in this manual exist just to facilitate customization: some command or other part of Emacs uses the variable and behaves differently depending on its setting. Until you are interested in customizing, you can ignore the information about variables. When you are ready to be interested, read the basic information on variables, and then the information on individual variables will make sense. @xref{Variables}.