Mercurial > hg > xemacs-beta
view src/ntplay.c @ 5000:44d7bde26046
fix compile errors, fix revert-buffer bug on binary/Latin 1 files, Mule-ize some files
-------------------- ChangeLog entries follow: --------------------
src/ChangeLog addition:
2010-02-07 Ben Wing <ben@xemacs.org>
* emacs.c (make_argc_argv):
Cast to Wexttext * to fix compile error.
* nt.c (init_user_info):
Cast to CIbyte * to fix compile error.
* nt.c (open_unc_volume):
To fix compile error, store pathname into an Extbyte * variable
then write into the dest, casting to LPTSTR.
* emacs.c (debug_can_access_memory):
* fileio.c (Fmake_temp_name):
* fileio.c (a_write):
* fns.c:
* fns.c (check_losing_bytecode):
* fns.c (plists_differ):
* fns.c (internal_equal_trapping_problems):
* fns.c (base64_value_to_char):
* fns.c (base64_conversion_error):
* fns.c (STORE_BYTE):
* fns.c (vars_of_fns):
* lisp.h:
* nt.c (init_user_info):
* nt.c (mswindows_readdir):
* nt.c (mswindows_executable_type):
Replace raw `char *' or `unsigned char *' with characterized type --
Rawbyte, Binbyte, Boolbyte, Ibyte or Ascbyte. This should fix at
least one real bug -- in a_write(), the "speedy insert" code that
checks for an unchanged region declared the file data read in as
char[] but then compared the value to an Ichar. Hence, any chars
in the range 128-255 would always appear changed -- in particular,
this algorithm would fail completely with binary data.
author | Ben Wing <ben@xemacs.org> |
---|---|
date | Sun, 07 Feb 2010 05:21:40 -0600 |
parents | 3c3c1d139863 |
children | 308d34e9f07d |
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/* Sound in windows nt XEmacs. Copyright (C) 1998 Andy Piper. Copyright (C) 2001 Ben Wing. This file is part of XEmacs. XEmacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. XEmacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XEmacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.*/ /* Synched up with: Not in FSF. */ /* This file Mule-ized by Ben Wing, 5-15-01. */ #include <config.h> #include "lisp.h" #include "sound.h" #include "syswindows.h" #include "sysfile.h" static int play_sound_data_1 (Binbyte *data, int length, int volume, int convert); void nt_play_sound_file (Lisp_Object path, int UNUSED (volume)) { DWORD flags = SND_ASYNC | SND_NODEFAULT | SND_FILENAME; Lisp_Object fname = Ffile_name_nondirectory (path); Extbyte *fnameext; fnameext = LISP_STRING_TO_TSTR (fname); if (qxeSearchPath (NULL, fnameext, NULL, 0, NULL, NULL) == 0) { /* file isn't in the path so read it as data */ int size; Binbyte *data; int ofd = qxe_open (XSTRING_DATA (path), O_RDONLY | OPEN_BINARY, 0); if (ofd < 0) return; size = lseek (ofd, 0, SEEK_END); data = xnew_binbytes (size); lseek (ofd, 0, SEEK_SET); if (!data) { retry_close (ofd); return; } if (retry_read (ofd, data, size) != size) { retry_close (ofd); xfree (data); return; } retry_close (ofd); play_sound_data_1 (data, size, 100, FALSE); } else qxePlaySound (fnameext, NULL, flags); } /* mswindows can't cope with playing a sound from alloca space so we have to convert if necessary */ static int play_sound_data_1 (Binbyte *data, int length, int UNUSED (volume), int convert_to_malloc) { DWORD flags = SND_ASYNC | SND_MEMORY | SND_NODEFAULT; static Binbyte *sound_data = 0; if (sound_data) { qxePlaySound (NULL, NULL, flags); xfree (sound_data); sound_data = 0; } if (convert_to_malloc) { sound_data = xnew_binbytes (length); memcpy (sound_data, data, length); } else sound_data = data; qxePlaySound ((Extbyte *) sound_data, NULL, flags); /* #### Error handling? */ return 1; } int play_sound_data (Binbyte *data, int length, int volume) { return play_sound_data_1 (data, length, volume, TRUE); }