Mercurial > hg > xemacs-beta
view lwlib/xlwgcs.h @ 5648:3f4a234f4672
Support non-ASCII correctly in character classes, test this.
src/ChangeLog addition:
2012-04-21 Aidan Kehoe <kehoea@parhasard.net>
Support non-ASCII correctly in character classes ([:alnum:] and
friends).
* regex.c:
* regex.c (ISBLANK, ISUNIBYTE): New. Make these and friends
independent of the locale, since we want them to be consistent in
XEmacs.
* regex.c (print_partial_compiled_pattern): Print the flags for
charset_mule; don't print non-ASCII as the character values in
ranges, this breaks with locales.
* regex.c (enum):
Define various flags the charset_mule and charset_mule_not opcodes
can now take.
* regex.c (CHAR_CLASS_MAX_LENGTH): Update this.
* regex.c (re_iswctype, re_wctype): New, from GNU.
* regex.c (re_wctype_can_match_non_ascii): New; used when deciding
on whether to use charset_mule or the ASCII-only regex character
set opcode.
* regex.c (regex_compile):
Error correctly on long, non-existent character class names.
Break out the handling of charsets that can match non-ASCII into a
separate clause. Use compile_char_class when compiling character
classes.
* regex.c (compile_char_class): New. Used in regex_compile when
compiling character sets that may match non-ASCII.
* regex.c (re_compile_fastmap):
If there are flags set for charset_mule or charset_mule_not, we
can't use the fastmap (since we need to check syntax table values
that aren't available there).
* regex.c (re_match_2_internal):
Check the new flags passed to the charset_mule{,_not} opcode,
observe them if appropriate.
* regex.h:
* regex.h (enum):
Expose re_wctype_t here, imported from GNU.
tests/ChangeLog addition:
2012-04-21 Aidan Kehoe <kehoea@parhasard.net>
* automated/regexp-tests.el:
* automated/regexp-tests.el (Assert-char-class):
Check that #'string-match errors correctly with an over-long
character class name.
Add tests for character class functionality that supports
non-ASCII characters. These tests expose bugs in GNU Emacs
24.0.94.2, but pass under current XEmacs.
author | Aidan Kehoe <kehoea@parhasard.net> |
---|---|
date | Sat, 21 Apr 2012 18:58:28 +0100 |
parents | 308d34e9f07d |
children |
line wrap: on
line source
/* Tabs Widget for XEmacs. Copyright (C) 1999 Edward A. Falk This file is part of XEmacs. XEmacs is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. XEmacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XEmacs. If not, see <http://www.gnu.org/licenses/>. */ /* Synched up with: Gcs 1.7 */ #ifndef GCS_H #define GCS_H /* Overview of functions provided here: * * AllocFgGC() * Given a foreground pixel & a font, return an appropriate GC * * AllocBackgroundGC() * Given a widget, return a GC for painting the background color * * AllocShadeGC() * Given foreground, background, a contrast value & be_nice_to_colormap * flag, return a GC suitable for rendering in an intermediate color, * as determined by contrast. May return a dither pattern or a * solid color, as appropriate. * * Contrast 0 = background color, 100 = foreground color. It is legal * for contrast to be more than 100 or less than 0. * * AllocGreyGC() * Given widget, foreground, font, contrast & be_nice_to_colormap, * return a shade GC (see above) based on foreground and widget * background. * * AllocTopShadowGC() * Given widget, contrast & be_nice_to_colormap, return a GC suitable * for rendering the top shadow. * * Contrast 0 = use background pixel. Contrast > 0 = use brighter * colors. * * AllocBotShadowGC() * Given widget, contrast & be_nice_to_colormap, return a GC suitable * for rendering the bottom shadow. * * Contrast 0 = use background pixel. Contrast > 0 = use darker * colors. * * AllocArmShadowGC() * Given widget, contrast & be_nice_to_colormap, return a GC suitable * for rendering the "armed" shadow. * * Contrast 0 = use background pixel. Contrast > 0 = use darker * colors. * * AllocShadowPixel() * Given a widget & scale factor, allocate & return a color darker * or lighter than the background pixel, as determined by scale. * * Scale 100 = use background pixel. Scale > 100 = brighter color, * Scale < 100 = darker color. * * AllocGreyPixel() * Given two pixel values and scale factor, allocate & return a * pixel value between them, according to scale. * * Scale == 0: background color * Scale == 100: foreground color * 0<Scale<100: intermediate color * Scale > 100: more foreground * Scale < 0: more background * * * AllocGreyPixelC() * Given two color values and scale factor, allocate & return a * pixel value between them, according to scale. * * Scale == 0: background color * Scale == 100: foreground color * 0<Scale<100: intermediate color * Scale > 100: more foreground * Scale < 0: more background * * Draw3dBox() * Given box dimensions, shadow width, top shadow GC & bottom shadow GC, * draw a 3-d box. */ #if NeedFunctionPrototypes extern GC AllocFgGC( Widget w, Pixel fg, Font font) ; extern GC AllocBackgroundGC( Widget w, Font font) ; extern GC AllocShadeGC( Widget w, Pixel fg, Pixel bg, Font, int contrast, Bool ) ; extern GC AllocGreyGC( Widget w, Pixel fg, Font, int, Bool ) ; extern GC AllocTopShadowGC( Widget w, int contrast, int ) ; extern GC AllocBotShadowGC( Widget w, int contrast, int ) ; extern GC AllocArmGC( Widget w, int contrast, int) ; extern Pixel AllocShadowPixel(Widget, int scale) ; extern Pixel AllocGreyPixel(Widget, Pixel fg, Pixel bg, int scale) ; extern Pixel AllocGreyPixelC(Widget, XColor *fg, XColor *bg, int scale) ; extern void Draw3dBox(Widget w, int x, int y, int wid, int hgt, int s, GC topgc, GC botgc) ; #else extern GC AllocFgGC() ; extern GC AllocBackgroundGC() ; extern GC AllocShadeGC() ; extern GC AllocGreyGC() ; extern GC AllocTopShadowGC() ; extern GC AllocBotShadowGC() ; extern GC AllocArmGC() ; extern Pixel AllocShadowPixel() ; extern Pixel AllocGreyPixel() ; extern Pixel AllocGreyPixelC() ; extern void Draw3dBox() ; #endif #endif /* GCS_H */