view lwlib/xlwgcs.h @ 5648:3f4a234f4672

Support non-ASCII correctly in character classes, test this. src/ChangeLog addition: 2012-04-21 Aidan Kehoe <kehoea@parhasard.net> Support non-ASCII correctly in character classes ([:alnum:] and friends). * regex.c: * regex.c (ISBLANK, ISUNIBYTE): New. Make these and friends independent of the locale, since we want them to be consistent in XEmacs. * regex.c (print_partial_compiled_pattern): Print the flags for charset_mule; don't print non-ASCII as the character values in ranges, this breaks with locales. * regex.c (enum): Define various flags the charset_mule and charset_mule_not opcodes can now take. * regex.c (CHAR_CLASS_MAX_LENGTH): Update this. * regex.c (re_iswctype, re_wctype): New, from GNU. * regex.c (re_wctype_can_match_non_ascii): New; used when deciding on whether to use charset_mule or the ASCII-only regex character set opcode. * regex.c (regex_compile): Error correctly on long, non-existent character class names. Break out the handling of charsets that can match non-ASCII into a separate clause. Use compile_char_class when compiling character classes. * regex.c (compile_char_class): New. Used in regex_compile when compiling character sets that may match non-ASCII. * regex.c (re_compile_fastmap): If there are flags set for charset_mule or charset_mule_not, we can't use the fastmap (since we need to check syntax table values that aren't available there). * regex.c (re_match_2_internal): Check the new flags passed to the charset_mule{,_not} opcode, observe them if appropriate. * regex.h: * regex.h (enum): Expose re_wctype_t here, imported from GNU. tests/ChangeLog addition: 2012-04-21 Aidan Kehoe <kehoea@parhasard.net> * automated/regexp-tests.el: * automated/regexp-tests.el (Assert-char-class): Check that #'string-match errors correctly with an over-long character class name. Add tests for character class functionality that supports non-ASCII characters. These tests expose bugs in GNU Emacs 24.0.94.2, but pass under current XEmacs.
author Aidan Kehoe <kehoea@parhasard.net>
date Sat, 21 Apr 2012 18:58:28 +0100
parents 308d34e9f07d
children
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 /* Tabs Widget for XEmacs.
    Copyright (C) 1999 Edward A. Falk

 This file is part of XEmacs.

XEmacs is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.

XEmacs is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
for more details.

You should have received a copy of the GNU General Public License
along with XEmacs.  If not, see <http://www.gnu.org/licenses/>. */

 /* Synched up with: Gcs 1.7 */


#ifndef	GCS_H
#define	GCS_H

/* Overview of functions provided here:
 *
 * AllocFgGC()
 *	Given a foreground pixel & a font, return an appropriate GC
 *
 * AllocBackgroundGC()
 *	Given a widget, return a GC for painting the background color
 *
 * AllocShadeGC()
 *	Given foreground, background, a contrast value & be_nice_to_colormap
 *	flag, return a GC suitable for rendering in an intermediate color,
 *	as determined by contrast.  May return a dither pattern or a
 *	solid color, as appropriate.
 *
 *	Contrast 0 = background color, 100 = foreground color.  It is legal
 *	for contrast to be more than 100 or less than 0.
 *
 * AllocGreyGC()
 *	Given widget, foreground, font, contrast & be_nice_to_colormap,
 *	return a shade GC (see above) based on foreground and widget
 *	background.
 *
 * AllocTopShadowGC()
 *	Given widget, contrast & be_nice_to_colormap, return a GC suitable
 *	for rendering the top shadow.
 *
 *	Contrast 0 = use background pixel.  Contrast > 0 = use brighter
 *	colors.
 *
 * AllocBotShadowGC()
 *	Given widget, contrast & be_nice_to_colormap, return a GC suitable
 *	for rendering the bottom shadow.
 *
 *	Contrast 0 = use background pixel.  Contrast > 0 = use darker
 *	colors.
 *
 * AllocArmShadowGC()
 *	Given widget, contrast & be_nice_to_colormap, return a GC suitable
 *	for rendering the "armed" shadow.
 *
 *	Contrast 0 = use background pixel.  Contrast > 0 = use darker
 *	colors.
 *
 * AllocShadowPixel()
 *	Given a widget & scale factor, allocate & return a color darker
 *	or lighter than the background pixel, as determined by scale.
 *
 *	Scale 100 = use background pixel.  Scale > 100 = brighter color,
 *	Scale < 100 = darker color.
 *
 * AllocGreyPixel()
 *	Given two pixel values and scale factor, allocate & return a
 *	pixel value between them, according to scale.
 *
 *	Scale == 0:	background color
 *	Scale == 100:	foreground color
 *	0<Scale<100:	intermediate color
 *	Scale > 100:	more foreground
 *	Scale < 0:	more background
 *
 *
 * AllocGreyPixelC()
 *	Given two color values and scale factor, allocate & return a
 *	pixel value between them, according to scale.
 *
 *	Scale == 0:	background color
 *	Scale == 100:	foreground color
 *	0<Scale<100:	intermediate color
 *	Scale > 100:	more foreground
 *	Scale < 0:	more background
 *
 * Draw3dBox()
 *	Given box dimensions, shadow width, top shadow GC & bottom shadow GC,
 *	draw a 3-d box.
 */

#if	NeedFunctionPrototypes

extern	GC	AllocFgGC( Widget w, Pixel fg, Font font) ;
extern	GC	AllocBackgroundGC( Widget w, Font font) ;
extern	GC	AllocShadeGC( Widget w, Pixel fg, Pixel bg, Font,
			int contrast, Bool ) ;
extern	GC	AllocGreyGC( Widget w, Pixel fg, Font, int, Bool ) ;
extern	GC	AllocTopShadowGC( Widget w, int contrast, int ) ;
extern	GC	AllocBotShadowGC( Widget w, int contrast, int ) ;
extern	GC	AllocArmGC( Widget w, int contrast, int) ;
extern	Pixel	AllocShadowPixel(Widget, int scale) ;
extern	Pixel	AllocGreyPixel(Widget, Pixel fg, Pixel bg, int scale) ;
extern	Pixel	AllocGreyPixelC(Widget, XColor *fg, XColor *bg, int scale) ;
extern	void	Draw3dBox(Widget w, int  x, int y, int wid, int hgt, int s,
			GC topgc, GC botgc) ;

#else

extern	GC	AllocFgGC() ;
extern	GC	AllocBackgroundGC() ;
extern	GC	AllocShadeGC() ;
extern	GC	AllocGreyGC() ;
extern	GC	AllocTopShadowGC() ;
extern	GC	AllocBotShadowGC() ;
extern	GC	AllocArmGC() ;
extern	Pixel	AllocShadowPixel() ;
extern	Pixel	AllocGreyPixel() ;
extern	Pixel	AllocGreyPixelC() ;
extern	void	Draw3dBox() ;

#endif

#endif	/* GCS_H */