Mercurial > hg > xemacs-beta
view nt/make-build-dir @ 2500:3d8143fc88e1
[xemacs-hg @ 2005-01-24 23:33:30 by ben]
get working with VC7
config.inc.samp: Declare OPTIONAL_LIBRARY_DIR as root of library directories.
Redo all graphics library defaults to mirror the versions and
directories in the current binary aux distribution on xemacs
web site. Enable TIFF and COMPFACE by default since you can
now compile with them and binary libs are provided.
xemacs.mak: Put our own directories first in case of conflict (e.g. config.h
in compface).
xemacs.mak: Use MSVCRT to avoid link problems.
s/windowsnt.h:
bytecode.c, print.c: Add casts to avoid warning.
compiler.h: Add MSC_VERSION and include definitions of DOESNT_RETURN and
friends here, like for GCC. Need different definitions for VC7
and VC6.
s/windowsnt.h: Remove stuff moved to compiler.h. Disable warning 4646 ("function
declared with __declspec(noreturn) has non-void return type")
on VC7 since lots of Lisp primitives trigger this and there is
no easy way to kludge around the warning.
glyphs-eimage.c: Some really nasty hacks to allow TIFF and JPEG to both be compiled.
#### The better solution is to move the TIFF and JPEG code to
different files.
glyphs-msw.c: Define __STDC__ to avoid problems with compface.h.
intl-auto-encap-win32.c, intl-auto-encap-win32.h, intl-encap-win32.c, syswindows.h: Those wankers at Microsoft cannot leave well enough alone.
Various functions change parameter types semi-randomly between
VC6 and VC7, so we need to include our own versions that
can handle both kinds with appropriate casting.
EmacsFrame.c, EmacsShell-sub.c, EmacsShell.c, alloc.c, alloca.c, buffer.c, bytecode.c, charset.h, chartab.c, cm.c, console-stream.c, console.c, data.c, debug.h, device-msw.c, device-tty.c, device-x.c, doprnt.c, dumper.c, dynarr.c, elhash.c, emacs.c, eval.c, event-Xt.c, event-gtk.c, event-msw.c, event-stream.c, events.c, extents.c, faces.c, file-coding.c, fileio.c, fns.c, font-lock.c, frame-gtk.c, frame-x.c, frame.c, free-hook.c, gccache-gtk.c, glyphs-eimage.c, glyphs-gtk.c, glyphs-msw.c, glyphs-x.c, glyphs.c, gtk-glue.c, gutter.c, input-method-xlib.c, insdel.c, intl-win32.c, keymap.c, lisp.h, lread.c, lstream.c, macros.c, malloc.c, menubar-gtk.c, menubar-msw.c, menubar-x.c, mule-coding.c, native-gtk-toolbar.c, number.c, objects-msw.c, objects.c, print.c, process-nt.c, process-unix.c, process.c, ralloc.c, rangetab.c, redisplay-gtk.c, redisplay-msw.c, redisplay-output.c, redisplay-tty.c, redisplay-x.c, redisplay.c, regex.c, scrollbar-gtk.c, scrollbar-x.c, search.c, select-x.c, signal.c, specifier.c, specifier.h, strftime.c, sunplay.c, symbols.c, sysdep.c, sysproc.h, text.c, text.h, toolbar-common.c, toolbar-msw.c, toolbar.c, ui-gtk.c, unexnt.c, unicode.c, win32.c, window.c, xgccache.c, s/windowsnt.h: abort() -> ABORT(). Eliminate preprocessor games with abort()
since it creates huge problems in VC7, solvable only by including
massive amounts of files in every compile (and not worth it).
author | ben |
---|---|
date | Mon, 24 Jan 2005 23:34:34 +0000 |
parents | 4542b72c005e |
children | 308d34e9f07d |
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: #-*- Perl -*- # Create skeleton build tree # # Copyright (C) 2003 Ben Wing. # # This file is part of XEmacs. # # XEmacs is free software; you can redistribute it and/or modify it # under the terms of the GNU General Public License as published by the # Free Software Foundation; either version 2, or (at your option) any # later version. # # XEmacs is distributed in the hope that it will be useful, but WITHOUT # ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or # FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License # for more details. # # You should have received a copy of the GNU General Public License # along with XEmacs; see the file COPYING. If not, write to # the Free Software Foundation, Inc., 59 Temple Place - Suite 330, # Boston, MA 02111-1307, USA. # # Author: Ben Wing <ben@xemacs.org> # # Synched up with: Not in FSF. eval 'exec perl -w -S $0 ${1+"$@"}' if 0; use File::Copy; use File::Basename; use Cwd; die "Creates a skeleton build tree for use with SOURCE_DIR in config.inc. Usage: $0 PATH " if ($#ARGV); my $path = $ARGV[0]; # Sometimes perl sucks, too. To get the equivalent of expand-file-name # in a reliable way, you have to do really weird shit, it seems. my $cwd = cwd (); $0 =~ s|\\|/|g; chdir (dirname ($0)); my $srcroot = dirname (cwd ()); # Convert the path to MS Windows format if we're running Cygwin Perl. chomp ($srcroot = `cygpath -w $srcroot`) if ($^O eq "cygwin"); $srcroot =~ s|/|\\|g; chdir ($cwd); print "Creating skeleton build tree in $path\n"; mkdir $path if ! -e $path; mkdir "$path/nt" if ! -e "$path/nt"; copy("$srcroot/nt/xemacs.mak", "$path/nt/xemacs.mak") if ! -e "$path/nt/xemacs.mak"; &HackFile ("config.inc.samp"); &HackFile ("config.inc") if -e "$srcroot/nt/config.inc"; sub HackFile { my $file = $_[0]; if (! -e "$path/nt/$file") { open IN, "<$srcroot/nt/$file"; open OUT, ">$path/nt/$file"; while (<IN>) { # Must hack away CRLF junk. Perl sucks again. Wouldn't it be # nice if perl handled this right?? Really can't be that hard!!! s/\r\n/\n/g; # hack the SOURCE_DIR line to point back to the source. s!^# SOURCE_DIR=.*!SOURCE_DIR=$srcroot!; print OUT; } close IN; close OUT; } }