view src/console.h @ 5518:3cc7470ea71c

gnuclient: if TMPDIR was set and connect failed, try again with /tmp 2011-06-03 Aidan Kehoe <kehoea@parhasard.net> * gnuslib.c (connect_to_unix_server): Retry with /tmp as a directory in which to search for Unix sockets if an attempt to connect with some other directory failed (which may be because gnuclient and gnuserv don't share an environment value for TMPDIR, or because gnuserv was compiled with USE_TMPDIR turned off).
author Aidan Kehoe <kehoea@parhasard.net>
date Fri, 03 Jun 2011 18:40:57 +0100
parents 308d34e9f07d
children
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/* Define console object for XEmacs.
   Copyright (C) 1996, 2002 Ben Wing

This file is part of XEmacs.

XEmacs is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.

XEmacs is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
for more details.

You should have received a copy of the GNU General Public License
along with XEmacs.  If not, see <http://www.gnu.org/licenses/>. */

/* Synched up with: Not in FSF. */

/* Written by Ben Wing. */

#ifndef INCLUDED_console_h_
#define INCLUDED_console_h_

/* Devices and consoles are similar entities.  The idea is that
   a console represents a physical keyboard/mouse/other-input-source
   while a device represents a display where frames appear on.
   Nowadays "multi-headed" displays with multiple physical screens
   are becoming familiar; in the XEmacs nomenclature, this maps to a
   "console" supporting multiple "devices".

   In the X world, a console is a "Display" while a device is a
   "Screen".  Implementationally, it can sometimes get confusing:
   under X, multiple devices on a single console are different
   "Display" connections to what is in reality the same Display on
   the same server.  Furthermore, in the X model input comes from the
   device and not from the console.  This causes no confusion because
   events are basically always tagged to a particular X window (i.e.
   frame), which exists on only one screen; therefore the event won't
   be reported multiple times even if there are multiple devices on
   the same physical display.

   This is an implementation detail specific to X consoles (e.g. under
   Windows, this could be different, and input would come directly from
   the console).
*/

/* GCC does not like forward enum declaration. This needs to be
   defined here. What a disgust! */

enum console_variant
{
  dead_console,
  tty_console,
  gtk_console,
  x_console,
  mswindows_console,
  msprinter_console,
  stream_console
};

enum device_metrics
{
  DM_color_default, DM_color_select, DM_color_balloon, DM_color_3d_face,
  DM_color_3d_light, DM_color_3d_dark, DM_color_menu, DM_color_menu_highlight,
  DM_color_menu_button, DM_color_menu_disabled, DM_color_toolbar,
  DM_color_scrollbar, DM_color_desktop, DM_color_workspace, DM_font_default,
  DM_font_menubar, DM_font_dialog, DM_size_cursor, DM_size_scrollbar,
  DM_size_menu, DM_size_toolbar, DM_size_toolbar_button,
  DM_size_toolbar_border, DM_size_icon, DM_size_icon_small, DM_size_device,
  DM_size_workspace, DM_offset_workspace, DM_size_device_mm, DM_device_dpi,
  DM_num_bit_planes, DM_num_color_cells, DM_num_screens, DM_mouse_buttons,
  DM_swap_buttons, DM_show_sounds, DM_slow_device, DM_security,
  DM_backing_store, DM_save_under
};

struct console;

DECLARE_LISP_OBJECT (console, struct console);
#define XCONSOLE(x) XRECORD (x, console, struct console)
#define wrap_console(p) wrap_record (p, console)
#define CONSOLEP(x) RECORDP (x, console)
#define CHECK_CONSOLE(x) CHECK_RECORD (x, console)
#define CONCHECK_CONSOLE(x) CONCHECK_RECORD (x, console)

/* Basic properties available to non-privileged users; redefined in
   console-impl.h */

struct console_methods;

int console_live_p (struct console *c);
Lisp_Object console_device_list (struct console *c);

#define CONSOLE_LIVE_P(c) console_live_p (c)
#define CONSOLE_DEVICE_LIST(c) console_device_list (c)

#define CHECK_LIVE_CONSOLE(x) do {			\
  CHECK_CONSOLE (x);					\
  if (! CONSOLE_LIVE_P (XCONSOLE (x)))			\
    dead_wrong_type_argument (Qconsole_live_p, (x));	\
} while (0)
#define CONCHECK_LIVE_CONSOLE(x) do {			\
  CONCHECK_CONSOLE (x);					\
  if (! CONSOLE_LIVE_P (XCONSOLE (x)))			\
    x = wrong_type_argument (Qconsole_live_p, (x));	\
} while (0)

#define CDFW_CONSOLE(obj)				\
   ((WINDOWP  (obj) && WINDOW_LIVE_P (XWINDOW(obj))) ? WINDOW_CONSOLE (XWINDOW (obj))	\
 : ((FRAMEP   (obj) && FRAME_LIVE_P (XFRAME (obj)))  ?  FRAME_CONSOLE (XFRAME  (obj))	\
 : ((DEVICEP  (obj) && DEVICE_LIVE_P (XDEVICE (obj))) ? DEVICE_CONSOLE (XDEVICE (obj))	\
 : ((CONSOLEP (obj) && CONSOLE_LIVE_P (XCONSOLE (obj))) ? obj				\
 : Qnil))))

#define CONSOLE_LOOP(concons) LIST_LOOP (concons, Vconsole_list)
#define CONSOLE_DEVICE_LOOP(devcons, con) \
  LIST_LOOP (devcons, CONSOLE_DEVICE_LIST (con))

EXFUN (Fconsole_disable_input, 1);
EXFUN (Fdelete_console, 2);
EXFUN (Fselect_console, 1);
EXFUN (Fselected_console, 0);

extern Lisp_Object Qcreate_console_hook, Qdelete_console_hook;
extern Lisp_Object Vconsole_defaults, Vconsole_type_list, Vselected_console;

int valid_console_type_p (Lisp_Object type);

Lisp_Object create_console (Lisp_Object name, Lisp_Object type,
			    Lisp_Object connection, Lisp_Object props);
void select_console_1 (Lisp_Object);
struct console *decode_console (Lisp_Object);
void add_entry_to_console_type_list (Lisp_Object symbol,
				     struct console_methods *type);
struct console_methods *decode_console_type (Lisp_Object type,
					     Error_Behavior errb);

enum console_variant get_console_variant (Lisp_Object type);

void delete_console_internal (struct console *con, int force,
			      int from_kill_emacs, int from_io_error);
void io_error_delete_console (Lisp_Object console);
void set_console_last_nonminibuf_frame (struct console *con,
					Lisp_Object frame);
void stuff_buffered_input (Lisp_Object);

#endif /* INCLUDED_console_h_ */