Mercurial > hg > xemacs-beta
view lwlib/xlwgcs.h @ 5182:2e528066e2fc
Move #'sort*, #'fill, #'merge to C from cl-seq.el.
lisp/ChangeLog addition:
2010-04-01 Aidan Kehoe <kehoea@parhasard.net>
* cl-seq.el (fill, sort*, merge): Move these functions to fns.c.
(stable-sort): Make this docstring reflect the argument names used
in the #'sort* docstring.
* cl-macs.el (stable-sort): Make #'stable-sort exactly equivalent
to #'sort* in compiled code.
* bytecomp.el (byte-compile-maybe-add-*):
New macro, for functions like #'sort and #'mapcar that, to be
strictly compatible, should only take two args, but in our
implementation can take more, because they're aliases of #'sort*
and #'mapcar*.
(byte-compile-mapcar, byte-compile-sort, byte-compile-fillarray):
Use this new macro.
(map-into): Add a byte-compile method for #'map-into in passing.
* apropos.el (apropos-print): Use #'sort* with a :key argument,
now it's in C.
* compat.el (extent-at): Ditto.
* register.el (list-registers): Ditto.
* package-ui.el (pui-list-packages): Ditto.
* help.el (sorted-key-descriptions): Ditto.
src/ChangeLog addition:
2010-03-31 Aidan Kehoe <kehoea@parhasard.net>
* fns.c (STRING_DATA_TO_OBJECT_ARRAY)
(BIT_VECTOR_TO_OBJECT_ARRAY, c_merge_predicate_key)
(c_merge_predicate_nokey, list_merge, array_merge)
(list_array_merge_into_list, list_list_merge_into_array)
(list_array_merge_into_array, CHECK_KEY_ARGUMENT, Fmerge)
(list_sort, array_sort, FsortX):
Move #'sort*, #'fill, #'merge from cl-seq.el to C, extending the
implementations of Fsort, Ffillarray, and merge() to do so.
* keymap.c (keymap_submaps, map_keymap_sort_predicate)
(describe_map_sort_predicate):
Change the calling semantics of the C sort predicates to return a
non-nil Lisp object if the first argument is less than the second,
rather than C integers.
* fontcolor-msw.c (sort_font_list_function):
* fileio.c (build_annotations):
* dired.c (Fdirectory_files):
* abbrev.c (Finsert_abbrev_table_description):
Call list_sort instead of Fsort, list_merge instead of merge() in
these functions.
man/ChangeLog addition:
2010-04-01 Aidan Kehoe <kehoea@parhasard.net>
* lispref/lists.texi (Rearrangement):
Update the documentation of #'sort here, now that it accepts any
type of sequence and the KEY keyword argument. (Though this is
probably now the wrong place for this function, given that.)
author | Aidan Kehoe <kehoea@parhasard.net> |
---|---|
date | Thu, 01 Apr 2010 20:22:50 +0100 |
parents | 5460287a3327 |
children | 308d34e9f07d |
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/* Tabs Widget for XEmacs. Copyright (C) 1999 Edward A. Falk This file is part of XEmacs. XEmacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. XEmacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XEmacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Synched up with: Gcs 1.7 */ #ifndef GCS_H #define GCS_H /* Overview of functions provided here: * * AllocFgGC() * Given a foreground pixel & a font, return an appropriate GC * * AllocBackgroundGC() * Given a widget, return a GC for painting the background color * * AllocShadeGC() * Given foreground, background, a contrast value & be_nice_to_colormap * flag, return a GC suitable for rendering in an intermediate color, * as determined by contrast. May return a dither pattern or a * solid color, as appropriate. * * Contrast 0 = background color, 100 = foreground color. It is legal * for contrast to be more than 100 or less than 0. * * AllocGreyGC() * Given widget, foreground, font, contrast & be_nice_to_colormap, * return a shade GC (see above) based on foreground and widget * background. * * AllocTopShadowGC() * Given widget, contrast & be_nice_to_colormap, return a GC suitable * for rendering the top shadow. * * Contrast 0 = use background pixel. Contrast > 0 = use brighter * colors. * * AllocBotShadowGC() * Given widget, contrast & be_nice_to_colormap, return a GC suitable * for rendering the bottom shadow. * * Contrast 0 = use background pixel. Contrast > 0 = use darker * colors. * * AllocArmShadowGC() * Given widget, contrast & be_nice_to_colormap, return a GC suitable * for rendering the "armed" shadow. * * Contrast 0 = use background pixel. Contrast > 0 = use darker * colors. * * AllocShadowPixel() * Given a widget & scale factor, allocate & return a color darker * or lighter than the background pixel, as determined by scale. * * Scale 100 = use background pixel. Scale > 100 = brighter color, * Scale < 100 = darker color. * * AllocGreyPixel() * Given two pixel values and scale factor, allocate & return a * pixel value between them, according to scale. * * Scale == 0: background color * Scale == 100: foreground color * 0<Scale<100: intermediate color * Scale > 100: more foreground * Scale < 0: more background * * * AllocGreyPixelC() * Given two color values and scale factor, allocate & return a * pixel value between them, according to scale. * * Scale == 0: background color * Scale == 100: foreground color * 0<Scale<100: intermediate color * Scale > 100: more foreground * Scale < 0: more background * * Draw3dBox() * Given box dimensions, shadow width, top shadow GC & bottom shadow GC, * draw a 3-d box. */ #if NeedFunctionPrototypes extern GC AllocFgGC( Widget w, Pixel fg, Font font) ; extern GC AllocBackgroundGC( Widget w, Font font) ; extern GC AllocShadeGC( Widget w, Pixel fg, Pixel bg, Font, int contrast, Bool ) ; extern GC AllocGreyGC( Widget w, Pixel fg, Font, int, Bool ) ; extern GC AllocTopShadowGC( Widget w, int contrast, int ) ; extern GC AllocBotShadowGC( Widget w, int contrast, int ) ; extern GC AllocArmGC( Widget w, int contrast, int) ; extern Pixel AllocShadowPixel(Widget, int scale) ; extern Pixel AllocGreyPixel(Widget, Pixel fg, Pixel bg, int scale) ; extern Pixel AllocGreyPixelC(Widget, XColor *fg, XColor *bg, int scale) ; extern void Draw3dBox(Widget w, int x, int y, int wid, int hgt, int s, GC topgc, GC botgc) ; #else extern GC AllocFgGC() ; extern GC AllocBackgroundGC() ; extern GC AllocShadeGC() ; extern GC AllocGreyGC() ; extern GC AllocTopShadowGC() ; extern GC AllocBotShadowGC() ; extern GC AllocArmGC() ; extern Pixel AllocShadowPixel() ; extern Pixel AllocGreyPixel() ; extern Pixel AllocGreyPixelC() ; extern void Draw3dBox() ; #endif #endif /* GCS_H */