view lisp/gui.el @ 5182:2e528066e2fc

Move #'sort*, #'fill, #'merge to C from cl-seq.el. lisp/ChangeLog addition: 2010-04-01 Aidan Kehoe <kehoea@parhasard.net> * cl-seq.el (fill, sort*, merge): Move these functions to fns.c. (stable-sort): Make this docstring reflect the argument names used in the #'sort* docstring. * cl-macs.el (stable-sort): Make #'stable-sort exactly equivalent to #'sort* in compiled code. * bytecomp.el (byte-compile-maybe-add-*): New macro, for functions like #'sort and #'mapcar that, to be strictly compatible, should only take two args, but in our implementation can take more, because they're aliases of #'sort* and #'mapcar*. (byte-compile-mapcar, byte-compile-sort, byte-compile-fillarray): Use this new macro. (map-into): Add a byte-compile method for #'map-into in passing. * apropos.el (apropos-print): Use #'sort* with a :key argument, now it's in C. * compat.el (extent-at): Ditto. * register.el (list-registers): Ditto. * package-ui.el (pui-list-packages): Ditto. * help.el (sorted-key-descriptions): Ditto. src/ChangeLog addition: 2010-03-31 Aidan Kehoe <kehoea@parhasard.net> * fns.c (STRING_DATA_TO_OBJECT_ARRAY) (BIT_VECTOR_TO_OBJECT_ARRAY, c_merge_predicate_key) (c_merge_predicate_nokey, list_merge, array_merge) (list_array_merge_into_list, list_list_merge_into_array) (list_array_merge_into_array, CHECK_KEY_ARGUMENT, Fmerge) (list_sort, array_sort, FsortX): Move #'sort*, #'fill, #'merge from cl-seq.el to C, extending the implementations of Fsort, Ffillarray, and merge() to do so. * keymap.c (keymap_submaps, map_keymap_sort_predicate) (describe_map_sort_predicate): Change the calling semantics of the C sort predicates to return a non-nil Lisp object if the first argument is less than the second, rather than C integers. * fontcolor-msw.c (sort_font_list_function): * fileio.c (build_annotations): * dired.c (Fdirectory_files): * abbrev.c (Finsert_abbrev_table_description): Call list_sort instead of Fsort, list_merge instead of merge() in these functions. man/ChangeLog addition: 2010-04-01 Aidan Kehoe <kehoea@parhasard.net> * lispref/lists.texi (Rearrangement): Update the documentation of #'sort here, now that it accepts any type of sequence and the KEY keyword argument. (Though this is probably now the wrong place for this function, given that.)
author Aidan Kehoe <kehoea@parhasard.net>
date Thu, 01 Apr 2010 20:22:50 +0100
parents 79940b592197
children 308d34e9f07d
line wrap: on
line source

;;; gui.el --- Basic GUI functions for XEmacs.

;; Copyright (C) 1997 Free Software Foundation, Inc.
;; Copyright (C) 1996 Ben Wing

;; Maintainer: XEmacs Development Team
;; Keywords: internal, dumped
 
;; This file is part of XEmacs.

;; XEmacs is free software; you can redistribute it and/or modify it
;; under the terms of the GNU General Public License as published by
;; the Free Software Foundation; either version 2, or (at your option)
;; any later version.

;; XEmacs is distributed in the hope that it will be useful, but
;; WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
;; General Public License for more details.

;; You should have received a copy of the GNU General Public License
;; along with XEmacs; see the file COPYING.  If not, write to the 
;; Free Software Foundation, 59 Temple Place - Suite 330,
;; Boston, MA 02111-1307, USA.

;;; Synched up with: Not in FSF

;;; Commentary:

;; This file is dumped with XEmacs (when window system support is compiled in).

;;; Code:

(defcustom dialog-frame-plist '(width 60 height 20)
  "Plist of frame properties for initially creating a dialog frame.
Properties specified here supersede the values given in
`default-frame-plist'."
  :type 'plist
  :group 'frames)

(defun make-dialog-frame (&optional props parent)
  "Create a frame suitable for use as a dialog box.
The frame is made a child of PARENT (defaults to the selected frame),
and has additional properties PROPS, as well as `dialog-frame-plist'.
Normally it also has no modelines, menubars, or toolbars."
  (or parent (setq parent (selected-frame)))
  (let* ((ftop (frame-property parent 'top))
	 (fleft (frame-property parent 'left))
	 (fwidth (frame-pixel-width parent))
	 (fheight (frame-pixel-height parent))
	 (fonth (font-height (face-font 'default)))
	 (fontw (font-width (face-font 'default)))
	 (props (append props dialog-frame-plist))
	 (dfheight (plist-get props 'height))
	 (dfwidth (plist-get props 'width))
	 ;; under FVWM at least, if I don't specify the initial position,
	 ;; it ends up always at (0, 0).  xwininfo doesn't tell me
	 ;; that there are any program-specified position hints, so
	 ;; it must be an FVWM bug.  So just be smashing and position
	 ;; in the center of the selected frame.
	 (frame (make-frame
		 (append props
			 `(popup ,parent initially-unmapped t
				 menubar-visible-p nil
				 has-modeline-p nil
				 default-toolbar-visible-p nil
				 default-gutter-visible-p nil
				 modeline-shadow-thickness 0
				 left ,(+ fleft (- (/ fwidth 2)
						   (/ (* dfwidth fontw)
						      2)))
				 top ,(+ ftop (- (/ fheight 2)
						 (/ (* dfheight fonth)
						    2))))))))
    (set-face-foreground 'modeline [default foreground] frame)
    (set-face-background 'modeline [default background] frame)
    (make-frame-visible frame)
    frame))

(defvar gui-button-shadow-thickness 2)

(defun gui-button-p (object)
  "True if OBJECT is a GUI button."
  (and (vectorp object)
       (> (length object) 0)
       (eq 'button (aref object 0))))

(make-face 'gui-button-face "Face used for gui buttons")
(if (not (face-differs-from-default-p 'gui-button-face))
    (progn
      (set-face-reverse-p 'gui-button-face t)
      (set-face-background 'gui-button-face '(((win color) . "grey75")))
      (set-face-foreground 'gui-button-face '(((win color) . "black")))))


(defun gui-button-action (instance action user-data)
  (let ((domain (image-instance-domain instance)))
    (with-current-buffer (if (windowp domain)
			     (window-buffer domain) nil)
      (funcall action user-data))))

(defun make-gui-button (string &optional action user-data)
  "Make a GUI button whose label is STRING and whose action is ACTION.
If the button is inserted in a buffer and then clicked on, and ACTION
is non-nil, ACTION will be called with one argument, USER-DATA.
When ACTION is called, the buffer containing the button is made current."
  (vector 'button
	  :descriptor string
	  :face 'gui-button-face
	  :callback-ex `(lambda (image-instance event)
			  (gui-button-action image-instance
					     (quote ,action)
					     (quote ,user-data)))))

(defun insert-gui-button (button &optional pos buffer)
  "Insert GUI button BUTTON at POS in BUFFER."
  (check-argument-type 'gui-button-p button)
  (if-fboundp 'make-annotation
      (make-annotation (make-glyph button)
		       pos 'text buffer nil)
    (error 'unimplemented "insert-gui-button requires `annotations' package")))
  

;;; gui.el ends here