Mercurial > hg > xemacs-beta
view etc/toolbar/news-xx.xbm @ 5902:2dc8711af537
Make get_char_table in loop bodies more tolerable without optimization.
2015-05-08 Aidan Kehoe <kehoea@parhasard.net>
* chartab.h (get_char_table):
* chartab.h (get_char_table_mirrors_ok): New.
Provide get_char_table_mirrors_ok, which differs from
get_char_table only if ERROR_CHECK_TYPES is defined.
Implement it, and get_char_table, using a macro wrapper of
get_char_table_1, so that on builds without optimization each
get_char_table no longer requires two C function calls.
* chartab.c (updating_mirror_get_range_char_table):
Use get_char_table_mirrors_ok.
* syntax.h:
Ditto.
author | Aidan Kehoe <kehoea@parhasard.net> |
---|---|
date | Fri, 08 May 2015 12:47:13 +0100 |
parents | 7910031dd78a |
children |
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/* This file is part of XEmacs. XEmacs is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. XEmacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XEmacs. If not, see <http://www.gnu.org/licenses/>. */ #define noname_width 28 #define noname_height 28 static char noname_bits[] = { 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0xf8,0x1f,0x91,0x00,0x1c,0x5d,0xa5,0x00,0x94,0xd9,0x36,0x01,0x3f, 0x00,0x00,0x02,0xa9,0xff,0xdf,0x02,0x3f,0x00,0x00,0x04,0x5b,0xd5,0xf5,0x05, 0x77,0x1a,0x68,0x0b,0xb7,0xbe,0xec,0x0b,0xee,0x3c,0x40,0x0b,0x5c,0x7d,0xde, 0x0f,0xd4,0xd9,0xd6,0x09,0xb8,0xea,0xde,0x0e,0x00,0x00,0x00,0x00,0xd0,0xeb, 0x3f,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00};