Mercurial > hg > xemacs-beta
view src/offix.h @ 858:2c12fe2da451
[xemacs-hg @ 2002-05-31 09:38:45 by michaels]
2002-05-28 Martin Köbele <mkoebele@mkoebele.de>, Jens Müller <jmueller@informatik.uni-tuebingen.de>
* lrecord.h (lrecord_type): Add lrecord_type_weak_box to
lrecord_type enumeration.
* alloc.c (garbage_collect_1): Call prune_weak_boxes().
* lisp.h (struct weak_box):
* data.c:
(prune_weak_boxes):
(mark_weak_box):
(print_weak_box):
(weak_box_equal):
(weak_box_hash):
(make_weak_box):
(Fmake_weak_box):
(Fweak_box_ref):
(Fweak_boxp):
(syms_of_data):
(vars_of_data): Add implementation of weak boxes.
author | michaels |
---|---|
date | Fri, 31 May 2002 09:38:49 +0000 |
parents | b39c14581166 |
children |
line wrap: on
line source
/* This is a modified DND 1.0 library which does not depend on Xt event handling. Modifications Copyright (c) 1997 Oliver Graf <ograf@fga.de> Original DND lib Copyright (C) 1996 César Crusius This file is part of the DND Library. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef __DragAndDropH__ #define __DragAndDropH__ 1L /* The standard DND types are defined here */ #include "offix-types.h" /* Xt stuff is defined here */ #include "xintrinsic.h" void DndInitialize(Widget shell); int DndHandleDragging(Widget widget, XEvent* event); void DndSetData(int Type, unsigned char *Data, unsigned long Size); void DndGetData(XEvent *event, unsigned char **Data, unsigned long *Size); int DndIsIcon(Widget widget); int DndDataType(XEvent *event); int DndDragButtons(XEvent *event); Window DndSourceWindow(XEvent *event); void DndDropCoordinates(Widget widget, XEvent *event, int *x, int *y); void DndDropRootCoordinates(XEvent *event, int *x, int *y); long DndProtocolVersion(XEvent *event); int DndIsDropMessage(XEvent *event); void DndChangeCursor(int Type, int width,int height, char *image,char *mask, int hot_x,int hot_y); #endif