Mercurial > hg > xemacs-beta
view src/menubar-msw.c @ 853:2b6fa2618f76
[xemacs-hg @ 2002-05-28 08:44:22 by ben]
merge my stderr-proc ws
make-docfile.c: Fix places where we forget to check for EOF.
code-init.el: Don't use CRLF conversion by default on process output. CMD.EXE and
friends work both ways but Cygwin programs don't like the CRs.
code-process.el, multicast.el, process.el: Removed.
Improvements to call-process-internal:
-- allows a buffer to be specified for input and stderr output
-- use it on all systems
-- implement C-g as documented
-- clean up and comment
call-process-region uses new call-process facilities; no temp file.
remove duplicate funs in process.el.
comment exactly how coding systems work and fix various problems.
open-multicast-group now does similar coding-system frobbing to
open-network-stream.
dumped-lisp.el, faces.el, msw-faces.el: Fix some hidden errors due to code not being defined at the right time.
xemacs.mak: Add -DSTRICT.
================================================================
ALLOW SEPARATION OF STDOUT AND STDERR IN PROCESSES
================================================================
Standard output and standard error can be processed separately in
a process. Each can have its own buffer, its own mark in that buffer,
and its filter function. You can specify a separate buffer for stderr
in `start-process' to get things started, or use the new primitives:
set-process-stderr-buffer
process-stderr-buffer
process-stderr-mark
set-process-stderr-filter
process-stderr-filter
Also, process-send-region takes a 4th optional arg, a buffer.
Currently always uses a pipe() under Unix to read the error output.
(#### Would a PTY be better?)
sysdep.h, sysproc.h, unexfreebsd.c, unexsunos4.c, nt.c, emacs.c, callproc.c, symsinit.h, sysdep.c, Makefile.in.in, process-unix.c: Delete callproc.c. Move child_setup() to process-unix.c.
wait_for_termination() now only needed on a few really old systems.
console-msw.h, event-Xt.c, event-msw.c, event-stream.c, event-tty.c, event-unixoid.c, events.h, process-nt.c, process-unix.c, process.c, process.h, procimpl.h: Rewrite the process methods to handle a separate channel for
error input. Create Lstreams for reading in the error channel.
Many process methods need change. In general the changes are
fairly clear as they involve duplicating what's used for reading
the normal stdout and changing for stderr -- although tedious,
as such changes are required throughout the entire process code.
Rewrote the code that reads process output to do two loops, one
for stdout and one for stderr.
gpmevent.c, tooltalk.c: set_process_filter takes an argument for stderr.
================================================================
NEW ERROR-TRAPPING MECHANISM
================================================================
Totally rewrite error trapping code to be unified and support more
features. Basic function is call_trapping_problems(), which lets
you specify, by means of flags, what sorts of problems you want
trapped. these can include
-- quit
-- errors
-- throws past the function
-- creation of "display objects" (e.g. buffers)
-- deletion of already-existing "display objects" (e.g. buffers)
-- modification of already-existing buffers
-- entering the debugger
-- gc
-- errors->warnings (ala suspended errors)
etc. All other error funs rewritten in terms of this one.
Various older mechanisms removed or rewritten.
window.c, insdel.c, console.c, buffer.c, device.c, frame.c: When creating a display object, added call to
note_object_created(), for use with trapping_problems mechanism.
When deleting, call check_allowed_operation() and note_object
deleted().
The trapping-problems code records the objects created since the
call-trapping-problems began. Those objects can be deleted, but
none others (i.e. previously existing ones).
bytecode.c, cmdloop.c: internal_catch takes another arg.
eval.c: Add long comments describing the "five lists" used to maintain
state (backtrace, gcpro, specbind, etc.) in the Lisp engine.
backtrace.h, eval.c: Implement trapping-problems mechanism, eliminate old mechanisms or
redo in terms of new one.
frame.c, gutter.c: Flush out the concept of "critical display section", defined by
the in_display() var. Use an internal_bind() to get it reset,
rather than just doing it at end, because there may be a non-local
exit.
event-msw.c, event-stream.c, console-msw.h, device.c, dialog-msw.c, frame.c, frame.h, intl.c, toolbar.c, menubar-msw.c, redisplay.c, alloc.c, menubar-x.c: Make use of new trapping-errors stuff and rewrite code based on
old mechanisms.
glyphs-widget.c, redisplay.h: Protect calling Lisp in redisplay.
insdel.c: Protect hooks against deleting existing buffers.
frame-msw.c: Use EQ, not EQUAL in hash tables whose keys are just numbers.
Otherwise we run into stickiness in redisplay because
internal_equal() can QUIT.
================================================================
SIGNAL, C-G CHANGES
================================================================
Here we change the way that C-g interacts with event reading. The
idea is that a C-g occurring while we're reading a user event
should be read as C-g, but elsewhere should be a QUIT. The former
code did all sorts of bizarreness -- requiring that no QUIT occurs
anywhere in event-reading code (impossible to enforce given the
stuff called or Lisp code invoked), and having some weird system
involving enqueue/dequeue of a C-g and interaction with Vquit_flag
-- and it didn't work.
Now, we simply enclose all code where we want C-g read as an event
with {begin/end}_dont_check_for_quit(). This completely turns off
the mechanism that checks (and may remove or alter) C-g in the
read-ahead queues, so we just get the C-g normal.
Signal.c documents this very carefully.
cmdloop.c: Correct use of dont_check_for_quit to new scheme, remove old
out-of-date comments.
event-stream.c: Fix C-g handling to actually work.
device-x.c: Disable quit checking when err out.
signal.c: Cleanup. Add large descriptive comment.
process-unix.c, process-nt.c, sysdep.c: Use QUIT instead of REALLY_QUIT.
It's not necessary to use REALLY_QUIT and just confuses the issue.
lisp.h: Comment quit handlers.
================================================================
CONS CHANGES
================================================================
free_cons() now takes a Lisp_Object not the result of XCONS().
car and cdr have been renamed so that they don't get used directly;
go through XCAR(), XCDR() instead.
alloc.c, dired.c, editfns.c, emodules.c, fns.c, glyphs-msw.c, glyphs-x.c, glyphs.c, keymap.c, minibuf.c, search.c, eval.c, lread.c, lisp.h: Correct free_cons calling convention: now takes Lisp_Object,
not Lisp_Cons
chartab.c: Eliminate direct use of ->car, ->cdr, should be black box.
callint.c: Rewrote using EXTERNAL_LIST_LOOP to avoid use of Lisp_Cons.
================================================================
USE INTERNAL-BIND-*
================================================================
eval.c: Cleanups of these funs.
alloc.c, fileio.c, undo.c, specifier.c, text.c, profile.c, lread.c, redisplay.c, menubar-x.c, macros.c: Rewrote to use internal_bind_int() and internal_bind_lisp_object()
in place of whatever varied and cumbersome mechanisms were
formerly there.
================================================================
SPECBIND SANITY
================================================================
backtrace.h: - Improved comments
backtrace.h, bytecode.c, eval.c: Add new mechanism check_specbind_stack_sanity() for sanity
checking code each time the catchlist or specbind stack change.
Removed older prototype of same mechanism.
================================================================
MISC
================================================================
lisp.h, insdel.c, window.c, device.c, console.c, buffer.c: Fleshed out authorship.
device-msw.c: Correct bad Unicode-ization.
print.c: Be more careful when not initialized or in fatal error handling.
search.c: Eliminate running_asynch_code, an FSF holdover.
alloc.c: Added comments about gc-cons-threshold.
dialog-x.c: Use begin_gc_forbidden() around code to build up a widget value
tree, like in menubar-x.c.
gui.c: Use Qunbound not Qnil as the default for
gethash.
lisp-disunion.h, lisp-union.h: Added warnings on use of VOID_TO_LISP().
lisp.h: Use ERROR_CHECK_STRUCTURES to turn on
ERROR_CHECK_TRAPPING_PROBLEMS and ERROR_CHECK_TYPECHECK
lisp.h: Add assert_with_message.
lisp.h: Add macros for gcproing entire arrays. (You could do this before
but it required manual twiddling the gcpro structure.)
lisp.h: Add prototypes for new functions defined elsewhere.
author | ben |
---|---|
date | Tue, 28 May 2002 08:45:36 +0000 |
parents | e7ee5f8bde58 |
children | 804517e16990 |
line wrap: on
line source
/* Implements an elisp-programmable menubar -- Win32 Copyright (C) 1993, 1994 Free Software Foundation, Inc. Copyright (C) 1995 Tinker Systems and INS Engineering Corp. Copyright (C) 1997 Kirill M. Katsnelson <kkm@kis.ru>. Copyright (C) 2000, 2001, 2002 Ben Wing. This file is part of XEmacs. XEmacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. XEmacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XEmacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Synched up with: Not in FSF. */ /* This function mostly Mule-ized (except perhaps some Unicode splitting). 5-2000. */ /* Author: Initially written by kkm 12/24/97, peeking into and copying stuff from menubar-x.c */ /* Algorithm for handling menus is as follows. When window's menubar * is created, current-menubar is not traversed in depth. Rather, only * top level items, both items and pulldowns, are added to the * menubar. Each pulldown is initially empty. When a pulldown is * selected and about to open, corresponding element of * current-menubar is found, and the newly open pulldown is * populated. This is made again in the same non-recursive manner. * * This algorithm uses hash tables to find out element of the menu * descriptor list given menu handle. The key is an opaque ptr data * type, keeping menu handle, and the value is a list of strings * representing the path from the root of the menu to the item * descriptor. Each frame has an associated hash table. * * Leaf items are assigned a unique id based on item's hash. When an * item is selected, Windows sends back the id. Unfortunately, only * low 16 bit of the ID are sent, and there's no way to get the 32-bit * value. Yes, Win32 is just a different set of bugs than X! Aside * from this blame, another hashing mechanism is required to map menu * ids to commands (which are actually Lisp_Object's). This mapping is * performed in the same hash table, as the lifetime of both maps is * exactly the same. This is unambigous, as menu handles are * represented by lisp opaques, while command ids are by lisp * integers. The additional advantage for this is that command forms * are automatically GC-protected, which is important because these * may be transient forms generated by :filter functions. * * The hash table is not allowed to grow too much; it is pruned * whenever this is safe to do. This is done by re-creating the menu * bar, and clearing and refilling the hash table from scratch. * * Popup menus are handled identically to pulldowns. A static hash * table is used for popup menus, and lookup is made not in * current-menubar but in a lisp form supplied to the `popup' * function. * * Another Windows weirdness is that there's no way to tell that a * popup has been dismissed without making selection. We need to know * that to cleanup the popup menu hash table, but this is not honestly * doable using *documented* sequence of messages. Sticking to * particular knowledge is bad because this may break in Windows NT * 5.0, or Windows 98, or other future version. Instead, I allow the * hash tables to hang around, and not clear them, unless WM_COMMAND is * received. This is worth some memory but more safe. Hacks welcome, * anyways! * */ #include <config.h> #include "lisp.h" #include "buffer.h" #include "commands.h" #include "console-msw.h" #include "elhash.h" #include "events.h" #include "frame.h" #include "gui.h" #include "lisp.h" #include "menubar.h" #include "menubar-msw.h" #include "opaque.h" #include "window.h" /* #### */ #define REPLACE_ME_WITH_GLOBAL_VARIABLE_WHICH_CONTROLS_RIGHT_FLUSH 0 #define EMPTY_ITEM_ID ((UINT)LISP_TO_VOID (Qunbound)) #define EMPTY_ITEM_NAME "(empty)" /* WARNING: uses of this need XETEXT */ /* Current menu (bar or popup) descriptor. gcpro'ed */ static Lisp_Object current_menudesc; /* Current menubar or popup hash table. gcpro'ed */ static Lisp_Object current_hash_table; /* This is used to allocate unique ids to menu items. Items ids are in MENU_ITEM_ID_MIN to MENU_ITEM_ID_MAX. Allocation checks that the item is not already in the TOP_LEVEL_MENU */ /* #### defines go to gui-msw.h, as the range is shared with toolbars (If only toolbars will be implemented as common controls) */ #define MENU_ITEM_ID_MIN 0x8000 #define MENU_ITEM_ID_MAX 0xFFFF #define MENU_ITEM_ID_BITS(x) (((x) & 0x7FFF) | 0x8000) static HMENU top_level_menu; /* * Translate X accelerator syntax to win32 accelerator syntax. * accel = (Emchar*) to receive the accelerator character * or NULL to suppress accelerators in the menu or dialog item. * * %% is replaced with % * if accel is NULL: * %_ is removed. * if accel is non-NULL: * %_ is replaced with &. * The accelerator character is passed back in *accel. * (If there is no accelerator, it will be added on the first character.) * */ Lisp_Object mswindows_translate_menu_or_dialog_item (Lisp_Object item, Emchar *accel) { Bytecount len = XSTRING_LENGTH (item); Intbyte *it = (Intbyte *) ALLOCA (2 * len + 42), *ptr = it; memcpy (ptr, XSTRING_DATA (item), len + 1); if (accel) *accel = '\0'; /* Escape '&' as '&&' */ while ((ptr = (Intbyte *) memchr (ptr, '&', len - (ptr - it))) != NULL) { memmove (ptr + 1, ptr, (len - (ptr - it)) + 1); len++; ptr += 2; } /* Replace XEmacs accelerator '%_' with Windows accelerator '&' and `%%' with `%'. */ ptr = it; while ((ptr = (Intbyte *) memchr (ptr, '%', len - (ptr - it))) != NULL) { if (*(ptr + 1) == '_') { if (accel) { *ptr = '&'; if (!*accel) *accel = DOWNCASE (0, charptr_emchar (ptr + 2)); memmove (ptr + 1, ptr + 2, len - (ptr - it + 2) + 1); len--; } else /* Skip accelerator */ { memmove (ptr, ptr + 2, len - (ptr - it + 2) + 1); len -= 2; } } else if (*(ptr + 1) == '%') { memmove (ptr + 1, ptr + 2, len - (ptr - it + 2) + 1); len--; ptr++; } else /* % on its own - shouldn't happen */ ptr++; } if (accel && !*accel) { /* Force a default accelerator */ ptr = it; memmove (ptr + 1, ptr, len + 1); *accel = DOWNCASE (0, charptr_emchar (ptr + 1)); *ptr = '&'; len++; } return make_string (it, len); } /* * This returns Windows-style menu item string: * "Left Flush\tRight Flush" */ static Lisp_Object displayable_menu_item (Lisp_Object gui_item, int bar_p, Emchar *accel) { Lisp_Object left, right = Qnil; /* Left flush part of the string */ left = gui_item_display_flush_left (gui_item); left = mswindows_translate_menu_or_dialog_item (left, accel); /* Right flush part, unless we're at the top-level where it's not allowed */ if (!bar_p) right = gui_item_display_flush_right (gui_item); if (!NILP (right)) return concat3 (left, build_string ("\t"), right); else return left; } /* * hmenu_to_lisp_object() returns an opaque ptr given menu handle. */ static Lisp_Object hmenu_to_lisp_object (HMENU hmenu) { return make_opaque_ptr (hmenu); } /* * Allocation tries a hash based on item's path and name first. This * almost guarantees that the same item will override its old value in * the hash table rather than abandon it. */ static Lisp_Object allocate_menu_item_id (Lisp_Object path, Lisp_Object name, Lisp_Object suffix) { UINT id = MENU_ITEM_ID_BITS (HASH3 (internal_hash (path, 0), internal_hash (name, 0), internal_hash (suffix, 0))); do { id = MENU_ITEM_ID_BITS (id + 1); } while (GetMenuState (top_level_menu, id, MF_BYCOMMAND) != 0xFFFFFFFF); return make_int (id); } static HMENU create_empty_popup_menu (void) { return CreatePopupMenu (); } static void empty_menu (HMENU menu, int add_empty_p) { while (DeleteMenu (menu, 0, MF_BYPOSITION)); if (add_empty_p) qxeAppendMenu (menu, MF_STRING | MF_GRAYED, EMPTY_ITEM_ID, XETEXT (EMPTY_ITEM_NAME)); } /* * The idea of checksumming is that we must hash minimal object * which is necessarily changes when the item changes. For separator * this is a constant, for grey strings and submenus these are hashes * of names, since submenus are unpopulated until opened so always * equal otherwise. For items, this is a full hash value of a callback, * because a callback may me a form which can be changed only somewhere * in depth. */ static unsigned long checksum_menu_item (Lisp_Object item) { if (STRINGP (item)) { /* Separator or unselectable text - hash as a string + 13 */ if (separator_string_p (XSTRING_DATA (item))) return 13; else return internal_hash (item, 0) + 13; } else if (CONSP (item)) { /* Submenu - hash by its string name + 0 */ return internal_hash (XCAR (item), 0); } else if (VECTORP (item)) { /* An ordinary item - hash its name and callback form. */ return HASH2 (internal_hash (XVECTOR_DATA(item)[0], 0), internal_hash (XVECTOR_DATA(item)[1], 0)); } /* An error - will be caught later */ return 0; } static void populate_menu_add_item (HMENU menu, Lisp_Object path, Lisp_Object hash_tab, Lisp_Object item, Lisp_Object *accel_list, int flush_right, int bar_p) { MENUITEMINFOW item_info; item_info.cbSize = sizeof (item_info); item_info.fMask = MIIM_TYPE | MIIM_STATE | MIIM_ID; item_info.fState = 0; item_info.wID = 0; item_info.fType = 0; if (STRINGP (item)) { /* Separator or unselectable text */ if (separator_string_p (XSTRING_DATA (item))) item_info.fType = MFT_SEPARATOR; else { Extbyte *itemext; item_info.fType = MFT_STRING; item_info.fState = MFS_DISABLED; LISP_STRING_TO_TSTR (item, itemext); item_info.dwTypeData = (XELPTSTR) itemext; } } else if (CONSP (item)) { /* Submenu */ HMENU submenu; Lisp_Object gui_item = allocate_gui_item (); Lisp_Gui_Item *pgui_item = XGUI_ITEM (gui_item); struct gcpro gcpro1, gcpro2, gcpro3; Emchar accel; Extbyte *itemext; GCPRO3 (gui_item, path, *accel_list); menu_parse_submenu_keywords (item, gui_item); if (!STRINGP (pgui_item->name)) invalid_argument ("Menu name (first element) must be a string", item); if (!gui_item_included_p (gui_item, Vmenubar_configuration)) { UNGCPRO; goto done; } if (!gui_item_active_p (gui_item)) item_info.fState = MFS_GRAYED; /* Temptation is to put 'else' right here. Although, the displayed item won't have an arrow indicating that it is a popup. So we go ahead a little bit more and create a popup */ submenu = create_empty_popup_menu (); item_info.fMask |= MIIM_SUBMENU; LISP_STRING_TO_TSTR (displayable_menu_item (gui_item, bar_p, &accel), itemext); item_info.dwTypeData = (XELPTSTR) itemext; item_info.hSubMenu = submenu; if (accel && bar_p) *accel_list = Fcons (make_char (accel), *accel_list); if (!(item_info.fState & MFS_GRAYED)) { /* Now add the full submenu path as a value to the hash table, keyed by menu handle */ if (NILP(path)) path = list1 (pgui_item->name); else { Lisp_Object arg[2]; arg[0] = path; arg[1] = list1 (pgui_item->name); path = Fappend (2, arg); } Fputhash (hmenu_to_lisp_object (submenu), path, hash_tab); } UNGCPRO; } else if (VECTORP (item)) { /* An ordinary item */ Lisp_Object style, id; Lisp_Object gui_item = gui_parse_item_keywords (item); Lisp_Gui_Item *pgui_item = XGUI_ITEM (gui_item); struct gcpro gcpro1, gcpro2; Emchar accel; Extbyte *itemext; GCPRO2 (gui_item, *accel_list); if (!gui_item_included_p (gui_item, Vmenubar_configuration)) { UNGCPRO; goto done; } if (!STRINGP (pgui_item->name)) pgui_item->name = Feval (pgui_item->name); if (!gui_item_active_p (gui_item)) item_info.fState = MFS_GRAYED; style = (NILP (pgui_item->selected) || NILP (Feval (pgui_item->selected)) ? Qnil : pgui_item->style); if (EQ (style, Qradio)) { item_info.fType |= MFT_RADIOCHECK; item_info.fState |= MFS_CHECKED; } else if (EQ (style, Qtoggle)) item_info.fState |= MFS_CHECKED; id = allocate_menu_item_id (path, pgui_item->name, pgui_item->suffix); Fputhash (id, pgui_item->callback, hash_tab); item_info.wID = (UINT) XINT (id); item_info.fType |= MFT_STRING; LISP_STRING_TO_TSTR (displayable_menu_item (gui_item, bar_p, &accel), itemext); item_info.dwTypeData = (XELPTSTR) itemext; if (accel && bar_p) *accel_list = Fcons (make_char (accel), *accel_list); UNGCPRO; } else sferror ("Malformed menu item descriptor", item); if (flush_right) item_info.fType |= MFT_RIGHTJUSTIFY; qxeInsertMenuItem (menu, UINT_MAX, TRUE, &item_info); done:; } /* * This function is called from populate_menu and checksum_menu. * When called to populate, MENU is a menu handle, PATH is a * list of strings representing menu path from root to this submenu, * DESCRIPTOR is a menu descriptor, HASH_TAB is a hash table associated * with root menu, BAR_P indicates whether this called for a menubar or * a popup, and POPULATE_P is non-zero. Return value must be ignored. * When called to checksum, DESCRIPTOR has the same meaning, POPULATE_P * is zero, PATH must be Qnil, and the rest of parameters is ignored. * Return value is the menu checksum. */ static unsigned long populate_or_checksum_helper (HMENU menu, Lisp_Object path, Lisp_Object desc, Lisp_Object hash_tab, int bar_p, int populate_p) { Lisp_Object item_desc; int deep_p, flush_right; struct gcpro gcpro1, gcpro2, gcpro3; unsigned long checksum; Lisp_Object gui_item = allocate_gui_item (); Lisp_Object accel_list = Qnil; Lisp_Gui_Item *pgui_item = XGUI_ITEM (gui_item); GCPRO3 (gui_item, accel_list, desc); /* We are sometimes called with the menubar unchanged, and with changed right flush. We have to update the menubar in this case, so account for the compliance setting in the hash value */ checksum = REPLACE_ME_WITH_GLOBAL_VARIABLE_WHICH_CONTROLS_RIGHT_FLUSH; /* Will initially contain only "(empty)" */ if (populate_p) empty_menu (menu, 1); /* PATH set to nil indicates top-level popup or menubar */ deep_p = !NILP (path); /* Fetch keywords prepending the item list */ desc = menu_parse_submenu_keywords (desc, gui_item); /* Check that menu name is specified when expected */ if (NILP (pgui_item->name) && deep_p) sferror ("Menu must have a name", desc); /* Apply filter if specified */ if (!NILP (pgui_item->filter)) desc = call1 (pgui_item->filter, desc); /* Loop thru the desc's CDR and add items for each entry */ flush_right = 0; EXTERNAL_LIST_LOOP (item_desc, desc) { if (NILP (XCAR (item_desc))) { /* Do not flush right menubar items when MS style compliant */ if (bar_p && !REPLACE_ME_WITH_GLOBAL_VARIABLE_WHICH_CONTROLS_RIGHT_FLUSH) flush_right = 1; if (!populate_p) checksum = HASH2 (checksum, LISP_HASH (Qnil)); } else if (populate_p) populate_menu_add_item (menu, path, hash_tab, XCAR (item_desc), &accel_list, flush_right, bar_p); else checksum = HASH2 (checksum, checksum_menu_item (XCAR (item_desc))); } if (populate_p) { /* Remove the "(empty)" item, if there are other ones */ if (GetMenuItemCount (menu) > 1) RemoveMenu (menu, EMPTY_ITEM_ID, MF_BYCOMMAND); /* Add the header to the popup, if told so. The same as in X - an insensitive item, and a separator (Seems to me, there were two separators in X... In Windows this looks ugly, anyways.) */ if (!bar_p && !deep_p && popup_menu_titles && !NILP (pgui_item->name)) { Extbyte *nameext; LISP_STRING_TO_TSTR (displayable_menu_item (gui_item, bar_p, NULL), nameext); qxeInsertMenu (menu, 0, MF_BYPOSITION | MF_STRING | MF_DISABLED, 0, nameext); qxeInsertMenu (menu, 1, MF_BYPOSITION | MF_SEPARATOR, 0, NULL); SetMenuDefaultItem (menu, 0, MF_BYPOSITION); } } if (bar_p) Fputhash (Qt, accel_list, hash_tab); UNGCPRO; return checksum; } static void populate_menu (HMENU menu, Lisp_Object path, Lisp_Object desc, Lisp_Object hash_tab, int bar_p) { populate_or_checksum_helper (menu, path, desc, hash_tab, bar_p, 1); } static unsigned long checksum_menu (Lisp_Object desc) { return populate_or_checksum_helper (NULL, Qnil, desc, Qunbound, 0, 0); } static void update_frame_menubar_maybe (struct frame *f) { HMENU menubar = GetMenu (FRAME_MSWINDOWS_HANDLE (f)); struct window *w = XWINDOW (FRAME_LAST_NONMINIBUF_WINDOW (f)); Lisp_Object desc = (!NILP (w->menubar_visible_p) ? symbol_value_in_buffer (Qcurrent_menubar, w->buffer) : Qnil); struct gcpro gcpro1; GCPRO1 (desc); /* it's safest to do this, just in case some filter or something changes the value of current-menubar */ top_level_menu = menubar; if (NILP (desc) && menubar != NULL) { /* Menubar has gone */ FRAME_MSWINDOWS_MENU_HASH_TABLE (f) = Qnil; SetMenu (FRAME_MSWINDOWS_HANDLE (f), NULL); DestroyMenu (menubar); DrawMenuBar (FRAME_MSWINDOWS_HANDLE (f)); UNGCPRO; return; } if (!NILP (desc) && menubar == NULL) { /* Menubar has appeared */ menubar = CreateMenu (); goto populate; } if (NILP (desc)) { /* We did not have the bar and are not going to */ UNGCPRO; return; } /* Now we bail out if the menubar has not changed */ if (FRAME_MSWINDOWS_MENU_CHECKSUM (f) == checksum_menu (desc)) { UNGCPRO; return; } populate: /* Come with empty hash table */ if (NILP (FRAME_MSWINDOWS_MENU_HASH_TABLE (f))) FRAME_MSWINDOWS_MENU_HASH_TABLE (f) = make_lisp_hash_table (50, HASH_TABLE_NON_WEAK, HASH_TABLE_EQUAL); else Fclrhash (FRAME_MSWINDOWS_MENU_HASH_TABLE (f)); Fputhash (hmenu_to_lisp_object (menubar), Qnil, FRAME_MSWINDOWS_MENU_HASH_TABLE (f)); populate_menu (menubar, Qnil, desc, FRAME_MSWINDOWS_MENU_HASH_TABLE (f), 1); SetMenu (FRAME_MSWINDOWS_HANDLE (f), menubar); DrawMenuBar (FRAME_MSWINDOWS_HANDLE (f)); FRAME_MSWINDOWS_MENU_CHECKSUM (f) = checksum_menu (desc); UNGCPRO; } static void prune_menubar (struct frame *f) { HMENU menubar = GetMenu (FRAME_MSWINDOWS_HANDLE (f)); Lisp_Object desc = current_frame_menubar (f); struct gcpro gcpro1; if (menubar == NULL) return; /* #### If a filter function has set desc to Qnil, this abort() triggers. To resolve, we must prevent filters explicitly from mangling with the active menu. In apply_filter probably? Is copy-tree on the whole menu too expensive? */ if (NILP (desc)) /* abort(); */ return; GCPRO1 (desc); /* just to be safe -- see above */ /* We do the trick by removing all items and re-populating top level */ empty_menu (menubar, 0); assert (HASH_TABLEP (FRAME_MSWINDOWS_MENU_HASH_TABLE (f))); Fclrhash (FRAME_MSWINDOWS_MENU_HASH_TABLE (f)); Fputhash (hmenu_to_lisp_object (menubar), Qnil, FRAME_MSWINDOWS_MENU_HASH_TABLE (f)); populate_menu (menubar, Qnil, desc, FRAME_MSWINDOWS_MENU_HASH_TABLE (f), 1); UNGCPRO; } /* * This is called when cleanup is possible. It is better not to * clean things up at all than do it too early! */ static void menu_cleanup (struct frame *f) { /* This function can GC */ current_menudesc = Qnil; current_hash_table = Qnil; prune_menubar (f); } int mswindows_char_is_accelerator (struct frame *f, Emchar ch) { Lisp_Object hash = FRAME_MSWINDOWS_MENU_HASH_TABLE (f); if (NILP (hash)) return 0; return !NILP (memq_no_quit (make_char (DOWNCASE (WINDOW_XBUFFER (FRAME_SELECTED_XWINDOW (f)), ch)), Fgethash (Qt, hash, Qnil))); } /*------------------------------------------------------------------------*/ /* Message handlers */ /*------------------------------------------------------------------------*/ static Lisp_Object unsafe_handle_wm_initmenupopup_1 (HMENU menu, struct frame *f) { /* This function can call lisp, beat dogs and stick chewing gum to everything! */ Lisp_Object path, desc; struct gcpro gcpro1; /* Find which guy is going to explode */ path = Fgethash (hmenu_to_lisp_object (menu), current_hash_table, Qunbound); assert (!UNBOUNDP (path)); #ifdef DEBUG_XEMACS /* Allow to continue in a debugger after assert - not so fatal */ if (UNBOUNDP (path)) signal_error (Qinternal_error, "internal menu error", Qunbound); #endif /* Now find a desc chunk for it. If none, then probably menu open hook has played too much games around stuff */ desc = Fmenu_find_real_submenu (current_menudesc, path); if (NILP (desc)) invalid_state ("This menu does not exist any more", path); /* Now, stuff it */ /* DESC may be generated by filter, so we have to gcpro it */ GCPRO1 (desc); populate_menu (menu, path, desc, current_hash_table, 0); UNGCPRO; return Qt; } static Lisp_Object unsafe_handle_wm_initmenu_1 (struct frame *f) { /* This function can call lisp */ /* NOTE: This is called for the bar only, WM_INITMENU for popups is filtered out */ /* #### - this menubar update mechanism is expensively anti-social and the activate-menubar-hook is now mostly obsolete. */ /* We simply ignore return value. In any case, we construct the bar on the fly */ run_hook_trapping_problems ("Error in activate-menubar-hook", Qactivate_menubar_hook, INHIBIT_EXISTING_PERMANENT_DISPLAY_OBJECT_DELETION); update_frame_menubar_maybe (f); current_menudesc = current_frame_menubar (f); current_hash_table = FRAME_MSWINDOWS_MENU_HASH_TABLE (f); assert (HASH_TABLEP (current_hash_table)); return Qt; } /* * Return value is Qt if we have dispatched the command, * or Qnil if id has not been mapped to a callback. * Window procedure may try other targets to route the * command if we return nil */ Lisp_Object mswindows_handle_wm_command (struct frame *f, WORD id) { /* Try to map the command id through the proper hash table */ Lisp_Object data, fn, arg, frame; struct gcpro gcpro1; if (NILP (current_hash_table)) return Qnil; data = Fgethash (make_int (id), current_hash_table, Qunbound); if (UNBOUNDP (data)) { menu_cleanup (f); return Qnil; } /* Need to gcpro because the hash table may get destroyed by menu_cleanup(), and will not gcpro the data any more */ GCPRO1 (data); menu_cleanup (f); /* Ok, this is our one. Enqueue it. */ get_gui_callback (data, &fn, &arg); frame = wrap_frame (f); /* this used to call mswindows_enqueue_misc_user_event but that breaks customize because the misc_event gets eval'ed in some circumstances. Don't change it back unless you can fix the customize problem also. */ mswindows_enqueue_misc_user_event (frame, fn, arg); UNGCPRO; /* data */ return Qt; } /*------------------------------------------------------------------------*/ /* Message handling proxies */ /*------------------------------------------------------------------------*/ static HMENU wm_initmenu_menu; static struct frame *wm_initmenu_frame; static Lisp_Object unsafe_handle_wm_initmenupopup (Lisp_Object u_n_u_s_e_d) { return unsafe_handle_wm_initmenupopup_1 (wm_initmenu_menu, wm_initmenu_frame); } static Lisp_Object unsafe_handle_wm_initmenu (Lisp_Object u_n_u_s_e_d) { return unsafe_handle_wm_initmenu_1 (wm_initmenu_frame); } Lisp_Object mswindows_handle_wm_initmenupopup (HMENU hmenu, struct frame *frm) { /* We cannot pass hmenu as a lisp object. Use static var */ wm_initmenu_menu = hmenu; wm_initmenu_frame = frm; /* Allow runaway filter code, e.g. custom, to be aborted. We are usually called from next_event_internal(), which has turned off quit checking to read the C-g as an event. */ return mswindows_protect_modal_loop ("Error during menu handling", unsafe_handle_wm_initmenupopup, Qnil, UNINHIBIT_QUIT); } Lisp_Object mswindows_handle_wm_initmenu (HMENU hmenu, struct frame *f) { /* Handle only frame menubar, ignore if from popup or system menu */ if (GetMenu (FRAME_MSWINDOWS_HANDLE (f)) == hmenu) { wm_initmenu_frame = f; return mswindows_protect_modal_loop ("Error during menu handling", unsafe_handle_wm_initmenu, Qnil, UNINHIBIT_QUIT); } return Qt; } /*------------------------------------------------------------------------*/ /* Methods */ /*------------------------------------------------------------------------*/ static void mswindows_update_frame_menubars (struct frame *f) { update_frame_menubar_maybe (f); } static void mswindows_free_frame_menubars (struct frame *f) { FRAME_MSWINDOWS_MENU_HASH_TABLE (f) = Qnil; } static void mswindows_popup_menu (Lisp_Object menu_desc, Lisp_Object event) { struct frame *f = selected_frame (); Lisp_Event *eev = NULL; HMENU menu; POINT pt; int ok; struct gcpro gcpro1; GCPRO1 (menu_desc); /* to be safe -- see above */ if (!NILP (event)) { CHECK_LIVE_EVENT (event); eev = XEVENT (event); if (eev->event_type != button_press_event && eev->event_type != button_release_event) wrong_type_argument (Qmouse_event_p, event); } else if (!NILP (Vthis_command_keys)) { /* if an event wasn't passed, use the last event of the event sequence currently being executed, if that event is a mouse event */ eev = XEVENT (Vthis_command_keys); /* last event first */ if (eev->event_type != button_press_event && eev->event_type != button_release_event) eev = NULL; } popup_up_p++; /* Default is to put the menu at the point (10, 10) in frame */ if (eev) { pt.x = eev->event.button.x; pt.y = eev->event.button.y; ClientToScreen (FRAME_MSWINDOWS_HANDLE (f), &pt); } else pt.x = pt.y = 10; if (SYMBOLP (menu_desc)) menu_desc = Fsymbol_value (menu_desc); CHECK_CONS (menu_desc); CHECK_STRING (XCAR (menu_desc)); menu_cleanup (f); current_menudesc = menu_desc; current_hash_table = make_lisp_hash_table (10, HASH_TABLE_NON_WEAK, HASH_TABLE_EQUAL); menu = create_empty_popup_menu (); Fputhash (hmenu_to_lisp_object (menu), Qnil, current_hash_table); top_level_menu = menu; /* see comments in menubar-x.c */ if (zmacs_regions) zmacs_region_stays = 1; ok = TrackPopupMenu (menu, TPM_LEFTALIGN | TPM_LEFTBUTTON | TPM_RIGHTBUTTON, pt.x, pt.y, 0, FRAME_MSWINDOWS_HANDLE (f), NULL); DestroyMenu (menu); /* A WM_COMMAND is not issued until TrackPopupMenu returns. This makes setting popup_up_p fairly pointless since we cannot keep the menu up and dispatch events. Furthermore, we seem to have little control over what happens to the menu when we click. */ popup_up_p--; /* Signal a signal if caught by Track...() modal loop. */ /* I think this is pointless, the code hasn't actually put us in a modal loop at this time -- andyp. */ mswindows_unmodalize_signal_maybe (); /* This is probably the only real reason for failure */ if (!ok) { menu_cleanup (f); invalid_operation ("Cannot track popup menu while in menu", menu_desc); } UNGCPRO; } /*------------------------------------------------------------------------*/ /* Initialization */ /*------------------------------------------------------------------------*/ void syms_of_menubar_mswindows (void) { } void console_type_create_menubar_mswindows (void) { CONSOLE_HAS_METHOD (mswindows, update_frame_menubars); CONSOLE_HAS_METHOD (mswindows, free_frame_menubars); CONSOLE_HAS_METHOD (mswindows, popup_menu); } void vars_of_menubar_mswindows (void) { current_menudesc = Qnil; current_hash_table = Qnil; staticpro (¤t_menudesc); staticpro (¤t_hash_table); }