view lwlib/xlwgcs.c @ 853:2b6fa2618f76

[xemacs-hg @ 2002-05-28 08:44:22 by ben] merge my stderr-proc ws make-docfile.c: Fix places where we forget to check for EOF. code-init.el: Don't use CRLF conversion by default on process output. CMD.EXE and friends work both ways but Cygwin programs don't like the CRs. code-process.el, multicast.el, process.el: Removed. Improvements to call-process-internal: -- allows a buffer to be specified for input and stderr output -- use it on all systems -- implement C-g as documented -- clean up and comment call-process-region uses new call-process facilities; no temp file. remove duplicate funs in process.el. comment exactly how coding systems work and fix various problems. open-multicast-group now does similar coding-system frobbing to open-network-stream. dumped-lisp.el, faces.el, msw-faces.el: Fix some hidden errors due to code not being defined at the right time. xemacs.mak: Add -DSTRICT. ================================================================ ALLOW SEPARATION OF STDOUT AND STDERR IN PROCESSES ================================================================ Standard output and standard error can be processed separately in a process. Each can have its own buffer, its own mark in that buffer, and its filter function. You can specify a separate buffer for stderr in `start-process' to get things started, or use the new primitives: set-process-stderr-buffer process-stderr-buffer process-stderr-mark set-process-stderr-filter process-stderr-filter Also, process-send-region takes a 4th optional arg, a buffer. Currently always uses a pipe() under Unix to read the error output. (#### Would a PTY be better?) sysdep.h, sysproc.h, unexfreebsd.c, unexsunos4.c, nt.c, emacs.c, callproc.c, symsinit.h, sysdep.c, Makefile.in.in, process-unix.c: Delete callproc.c. Move child_setup() to process-unix.c. wait_for_termination() now only needed on a few really old systems. console-msw.h, event-Xt.c, event-msw.c, event-stream.c, event-tty.c, event-unixoid.c, events.h, process-nt.c, process-unix.c, process.c, process.h, procimpl.h: Rewrite the process methods to handle a separate channel for error input. Create Lstreams for reading in the error channel. Many process methods need change. In general the changes are fairly clear as they involve duplicating what's used for reading the normal stdout and changing for stderr -- although tedious, as such changes are required throughout the entire process code. Rewrote the code that reads process output to do two loops, one for stdout and one for stderr. gpmevent.c, tooltalk.c: set_process_filter takes an argument for stderr. ================================================================ NEW ERROR-TRAPPING MECHANISM ================================================================ Totally rewrite error trapping code to be unified and support more features. Basic function is call_trapping_problems(), which lets you specify, by means of flags, what sorts of problems you want trapped. these can include -- quit -- errors -- throws past the function -- creation of "display objects" (e.g. buffers) -- deletion of already-existing "display objects" (e.g. buffers) -- modification of already-existing buffers -- entering the debugger -- gc -- errors->warnings (ala suspended errors) etc. All other error funs rewritten in terms of this one. Various older mechanisms removed or rewritten. window.c, insdel.c, console.c, buffer.c, device.c, frame.c: When creating a display object, added call to note_object_created(), for use with trapping_problems mechanism. When deleting, call check_allowed_operation() and note_object deleted(). The trapping-problems code records the objects created since the call-trapping-problems began. Those objects can be deleted, but none others (i.e. previously existing ones). bytecode.c, cmdloop.c: internal_catch takes another arg. eval.c: Add long comments describing the "five lists" used to maintain state (backtrace, gcpro, specbind, etc.) in the Lisp engine. backtrace.h, eval.c: Implement trapping-problems mechanism, eliminate old mechanisms or redo in terms of new one. frame.c, gutter.c: Flush out the concept of "critical display section", defined by the in_display() var. Use an internal_bind() to get it reset, rather than just doing it at end, because there may be a non-local exit. event-msw.c, event-stream.c, console-msw.h, device.c, dialog-msw.c, frame.c, frame.h, intl.c, toolbar.c, menubar-msw.c, redisplay.c, alloc.c, menubar-x.c: Make use of new trapping-errors stuff and rewrite code based on old mechanisms. glyphs-widget.c, redisplay.h: Protect calling Lisp in redisplay. insdel.c: Protect hooks against deleting existing buffers. frame-msw.c: Use EQ, not EQUAL in hash tables whose keys are just numbers. Otherwise we run into stickiness in redisplay because internal_equal() can QUIT. ================================================================ SIGNAL, C-G CHANGES ================================================================ Here we change the way that C-g interacts with event reading. The idea is that a C-g occurring while we're reading a user event should be read as C-g, but elsewhere should be a QUIT. The former code did all sorts of bizarreness -- requiring that no QUIT occurs anywhere in event-reading code (impossible to enforce given the stuff called or Lisp code invoked), and having some weird system involving enqueue/dequeue of a C-g and interaction with Vquit_flag -- and it didn't work. Now, we simply enclose all code where we want C-g read as an event with {begin/end}_dont_check_for_quit(). This completely turns off the mechanism that checks (and may remove or alter) C-g in the read-ahead queues, so we just get the C-g normal. Signal.c documents this very carefully. cmdloop.c: Correct use of dont_check_for_quit to new scheme, remove old out-of-date comments. event-stream.c: Fix C-g handling to actually work. device-x.c: Disable quit checking when err out. signal.c: Cleanup. Add large descriptive comment. process-unix.c, process-nt.c, sysdep.c: Use QUIT instead of REALLY_QUIT. It's not necessary to use REALLY_QUIT and just confuses the issue. lisp.h: Comment quit handlers. ================================================================ CONS CHANGES ================================================================ free_cons() now takes a Lisp_Object not the result of XCONS(). car and cdr have been renamed so that they don't get used directly; go through XCAR(), XCDR() instead. alloc.c, dired.c, editfns.c, emodules.c, fns.c, glyphs-msw.c, glyphs-x.c, glyphs.c, keymap.c, minibuf.c, search.c, eval.c, lread.c, lisp.h: Correct free_cons calling convention: now takes Lisp_Object, not Lisp_Cons chartab.c: Eliminate direct use of ->car, ->cdr, should be black box. callint.c: Rewrote using EXTERNAL_LIST_LOOP to avoid use of Lisp_Cons. ================================================================ USE INTERNAL-BIND-* ================================================================ eval.c: Cleanups of these funs. alloc.c, fileio.c, undo.c, specifier.c, text.c, profile.c, lread.c, redisplay.c, menubar-x.c, macros.c: Rewrote to use internal_bind_int() and internal_bind_lisp_object() in place of whatever varied and cumbersome mechanisms were formerly there. ================================================================ SPECBIND SANITY ================================================================ backtrace.h: - Improved comments backtrace.h, bytecode.c, eval.c: Add new mechanism check_specbind_stack_sanity() for sanity checking code each time the catchlist or specbind stack change. Removed older prototype of same mechanism. ================================================================ MISC ================================================================ lisp.h, insdel.c, window.c, device.c, console.c, buffer.c: Fleshed out authorship. device-msw.c: Correct bad Unicode-ization. print.c: Be more careful when not initialized or in fatal error handling. search.c: Eliminate running_asynch_code, an FSF holdover. alloc.c: Added comments about gc-cons-threshold. dialog-x.c: Use begin_gc_forbidden() around code to build up a widget value tree, like in menubar-x.c. gui.c: Use Qunbound not Qnil as the default for gethash. lisp-disunion.h, lisp-union.h: Added warnings on use of VOID_TO_LISP(). lisp.h: Use ERROR_CHECK_STRUCTURES to turn on ERROR_CHECK_TRAPPING_PROBLEMS and ERROR_CHECK_TYPECHECK lisp.h: Add assert_with_message. lisp.h: Add macros for gcproing entire arrays. (You could do this before but it required manual twiddling the gcpro structure.) lisp.h: Add prototypes for new functions defined elsewhere.
author ben
date Tue, 28 May 2002 08:45:36 +0000
parents c33ae14dd6d0
children 04bc9d2f42c7
line wrap: on
line source

 /* Tabs Widget for XEmacs.
    Copyright (C) 1999 Edward A. Falk

 This file is part of XEmacs.

 XEmacs is free software; you can redistribute it and/or modify it
 under the terms of the GNU General Public License as published by the
 Free Software Foundation; either version 2, or (at your option) any
 later version.

 XEmacs is distributed in the hope that it will be useful, but WITHOUT
 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 for more details.

 You should have received a copy of the GNU General Public License
 along with XEmacs; see the file COPYING.  If not, write to
 the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
 Boston, MA 02111-1307, USA.  */

/* Synched up with: Gcs.c 1.7 */

 /* #### This code is duplicated many times within lwlib and XEmacs. It
    should be modularised. */

/*
 * Gcs.c - Utility functions to allocate GCs.
 *
 * Author: Edward A. Falk
 *	   falk@falconer.vip.best.com
 *
 * Date: Sept 29, 1998
 */

/* Functions:
 *
 * GC AllocFgGC(w, fg, font)
 *	Return a GC with foreground set as specified.
 *	If font is None, then the returned GC is allocated with font specified
 *	as a "don't care" value.
 *
 * GC
 * AllocBackgroundGC(w, font)
 *	Return a GC with the foreground set to the widget's background color.
 *
 * GC
 * AllocGreyGC(w, fg, font, contrast, be_nice_to_cmap)
 *	Widget	w ;
 *	Pixel	fg ;
 *	Font	font ;
 *	int	contrast ;
 *	int	be_nice_to_cmap ;
 *
 *	Return a GC suitable for rendering a widget in its "inactive" color.
 *	Normally returns a GC with a color somewhere between the widget's
 *	background color and the specified foreground. If font is None, then
 *	the returned GC is allocated with font specified as "don't care".
 *	If be_nice_to_cmap is True, the returned GC is created using a 50%
 *	dither instead of a new color.
 *
 *
 * GC
 * AllocShadeGC(w, fg, bg, font, contrast, be_nice_to_cmap)
 *	Widget	w ;
 *	Pixel	fg, bg ;
 *	Font	font ;
 *	int	contrast ;
 *	int	be_nice_to_cmap ;
 *
 *	Return a GC suitable for rendering in a shade somewhere between
 *	bg and fg, as determined by contrast (0 = bg, 100 = fg)
 *	If font is None, then the returned GC is allocated with
 *	font specified as "don't care".  If be_nice_to_cmap
 *	is True, the returned GC is created using a 50% dither
 *	instead of a new color.
 *
 *
 * GC
 * AllocTopShadowGC(w, contrast, be_nice_to_cmap)
 *	Return a GC suitable for rendering the "top shadow" decorations of
 *	a widget.  Returns a GC with foreground computed from widget's
 *	background color and contrast.  If be_nice_to_cmap is True, the
 *	returned GC will use a foreground color of white.  If widget depth
 *	is 1, this function will use a foreground color of black.
 *
 * GC
 * AllocBotShadowGC(w, contrast, be_nice_to_cmap)
 *	Return a GC suitable for rendering the "bottom shadow" decorations
 *	of a widget. Returns a GC with foreground computed from widget's
 *	background color and contrast. If be_nice_to_cmap is True, the
 *	returned GC will use a foreground color of black.
 *
 * GC
 * AllocArmGC(w, contrast, be_nice_to_cmap)
 *	Return a GC suitable for rendering the "armed" decorations of a
 *	widget. This GC would typically be used to fill in the widget's
 *	background. Returns a GC with foreground computed from widget's
 *	background color and contrast.  If be_nice_to_cmap is True, the
 *	returned GC will use a foreground color of black and a 50% dither.
 *
 *
 * void
 * Draw3dBox(w, x,y,wid,hgt,s, topgc, botgc)
 *	Utility function.  Draws a raised shadow box with outside dimensions
 *	as specified by x,y,wid,hgt and shadow width specified by s.
 *	A lowered shadow box may be generated by swapping topgc and botgc.
 *
 */

#include	<config.h>
#include	<stdio.h>

#include	<X11/Xlib.h>
#include	<X11/IntrinsicP.h>
#include	<X11/StringDefs.h>
#include	"../src/xmu.h"
#include	"xlwgcs.h"

	/* Color & GC allocation.
	 *
	 * Frame widgets use the following graphics contexts:
	 *
	 *  Foreground		tab label text drawn this way
	 *  Insensitive Fg	foreground color greyed out.
	 *  Background		frame background color
	 *  Top shadow		upper-left highlight around widget
	 *  Bottom shadow	lower-right highlight around widget
	 *  Arm shadow		button pressed and ready to be released
	 *
	 *
	 * GC's are defined as follows, depending on attributes and
	 * window depth:
	 *
	 * Monochrome:
	 *	Foreground = foreground color attribute or BlackPixel()
	 *	Grey = Foreground color + 50% dither
	 *	Background = background color attribute or WhitePixel()
	 *	top shadow = foreground
	 *	bottom shadow = foreground
	 *	arm shadow = (what?)
	 *
	 * Color, beNiceToColormap=true:
	 *	Foreground = foreground color attribute or BlackPixel()
	 *	Grey = Foreground color + 50% dither
	 *	Background = background color attribute or WhitePixel()
	 *	top shadow = white
	 *	bottom shadow = black
	 *	arm shadow = (what?)
	 *
	 * Color, beNiceToColormap=false:
	 *	Foreground = foreground color attribute or BlackPixel()
	 *	Grey = (foreground color + background color)/2
	 *	Background = background color attribute or WhitePixel()
	 *	top shadow = background * 1.2
	 *	bottom shadow = background * .6
	 *	arm shadow = background * .8
	 *
	 * Special cases:
	 *	If background is white,   ??
	 *	if background is black,   ??
	 *
	 *
	 * If the widget's background is solid white or solid black,
	 * this code just picks some numbers.  (The choice is designed
	 * to be compatible with ThreeD interface.)
	 */



#if	XtSpecificationRelease	< 5

static	GC	XtAllocateGC(Widget, int, unsigned long, XGCValues *,
			     unsigned long, unsigned long) ;

#endif


#if	NeedFunctionPrototypes
static	Pixmap	getDitherPixmap(Widget, int contrast) ;
#else
static	Pixmap	getDitherPixmap() ;
#endif

	/* return a GC with the specified foreground and optional font */

GC
AllocFgGC(Widget w, Pixel fg, Font font)
{
	XGCValues	values ;
	unsigned long	vmask, dcmask ;

	values.foreground = fg ;
	values.font = font ;

	if( font != None ) {
	  vmask = GCForeground|GCFont ;
	  dcmask = GCSubwindowMode|GCDashOffset|
		GCDashList|GCArcMode|GCBackground|GCGraphicsExposures ;
	} else {
	  vmask = GCForeground ;
	  dcmask = GCFont|GCSubwindowMode|GCDashOffset|
		GCDashList|GCArcMode|GCBackground|GCGraphicsExposures ;
	}

	return XtAllocateGC(w, w->core.depth, vmask, &values, 0L, dcmask) ;
}


	/* return gc with widget background color as the foreground */

GC
AllocBackgroundGC(Widget w, Font font)
{
	return AllocFgGC(w, w->core.background_pixel, font) ;
}


	/* Allocate an "inactive" GC.  Color is grey (possibly via
	 * dither pattern).
	 */

GC
AllocGreyGC(Widget w, Pixel fg, Font font, int contrast, Bool be_nice_to_cmap)
{
	return AllocShadeGC(w, fg, w->core.background_pixel,
		font, contrast, be_nice_to_cmap) ;
}


	/* Allocate a GC somewhere between two colors.  */

GC
AllocShadeGC(Widget w, Pixel fg, Pixel bg, Font font,
	int contrast, Bool be_nice_to_cmap)
{
	XGCValues	values ;
	unsigned long	vmask, dcmask ;

	values.foreground = fg ;
	values.background = bg ;
	values.font = font ;

	if( font != None ) {
	  vmask = GCForeground|GCFont ;
	  dcmask = GCSubwindowMode|GCDashOffset|
		GCDashList|GCArcMode|GCGraphicsExposures ;
	} else {
	  vmask = GCForeground;
	  dcmask = GCFont|GCSubwindowMode|GCDashOffset|
		GCDashList|GCArcMode|GCGraphicsExposures ;
	}
#ifdef HAVE_XMU
	if( be_nice_to_cmap || w->core.depth == 1)
	{
	  if( contrast <= 5 )
	    values.foreground = bg ;
	  else if( contrast >= 95 )
	    values.foreground = fg ;
	  else {
	    vmask |= GCBackground|GCStipple|GCFillStyle ;
	    values.fill_style = FillOpaqueStippled ;
	    values.stipple = getDitherPixmap(w, contrast) ;
	  }

	  return XtAllocateGC(w, w->core.depth, vmask, &values, 0L, dcmask) ;
	}
	else
#endif
	{
	  dcmask |= GCBackground ;
	  values.foreground = AllocGreyPixel(w, fg, bg, contrast) ;
	  return XtAllocateGC(w, w->core.depth, vmask, &values, 0L, dcmask) ;
	}
}

	/* return top-shadow gc. */

GC
AllocTopShadowGC(Widget w, int contrast, Bool be_nice_to_cmap)
{
	Screen		*scr = XtScreen (w);
	XGCValues	values ;

	if( w->core.depth == 1 )
	  values.foreground = BlackPixelOfScreen(scr) ;
	else if( be_nice_to_cmap )
	  values.foreground = WhitePixelOfScreen(scr) ;
	else
	  values.foreground = AllocShadowPixel(w, 100+contrast) ;

	return XtAllocateGC(w, w->core.depth,
	    GCForeground, &values,
	    0L,
	    GCBackground|GCFont|GCSubwindowMode|GCGraphicsExposures|
		GCDashOffset|GCDashList|GCArcMode) ;
}

	/* return bottom-shadow gc. */

GC
AllocBotShadowGC(Widget w, int contrast, Bool be_nice_to_cmap)
{
	Screen		*scr = XtScreen (w);
	XGCValues	values ;

	if( w->core.depth == 1 || be_nice_to_cmap )
	  values.foreground = BlackPixelOfScreen(scr) ;
	else
	  values.foreground = AllocShadowPixel(w, 100-contrast) ;

	return XtAllocateGC(w, w->core.depth,
	    GCForeground, &values,
	    0L,
	    GCBackground|GCFont|GCSubwindowMode|GCGraphicsExposures|
		GCDashOffset|GCDashList|GCArcMode) ;
}

	/* return arm-shadow gc. */

GC
AllocArmGC(Widget w, int contrast, Bool be_nice_to_cmap)
{
	Screen		*scr = XtScreen (w);
	XGCValues	values ;

	/* Not clear exactly what we should do here.  Take a look at
	 * Xaw3d to see what they do.
	 */
#ifdef HAVE_XMU
	if( w->core.depth == 1 || be_nice_to_cmap )
	{
	  values.background = w->core.background_pixel ;
	  if( values.background == BlackPixelOfScreen(scr) )
	    values.foreground = WhitePixelOfScreen(scr) ;
	  else
	    values.foreground = BlackPixelOfScreen(scr) ;
	  values.fill_style = FillStippled ;
	  values.stipple = XmuCreateStippledPixmap(XtScreen(w), 1L, 0L, 1) ;

	  return XtAllocateGC(w, w->core.depth,
	      GCForeground|GCBackground|GCStipple|GCFillStyle,
	      &values, 0L,
	      GCFont|GCSubwindowMode|GCGraphicsExposures|
		  GCDashOffset|GCDashList|GCArcMode) ;
	}
	else
#endif
	  {
	  values.foreground = AllocShadowPixel(w, 100-contrast) ;
	  return XtAllocateGC(w, w->core.depth,
	      GCForeground, &values,
	      0L,
	      GCBackground|GCFont|GCSubwindowMode|GCGraphicsExposures|
		  GCDashOffset|GCDashList|GCArcMode) ;
	}
}


Pixel
AllocShadowPixel(Widget w, int scale)
{
	XColor	get_c, set_c ;
	Display	*dpy = XtDisplay(w) ;
	Screen	*scr = XtScreen(w) ;
	Colormap cmap ;
	Pixel	maxColor ;

	cmap = w->core.colormap ;

	get_c.pixel = w->core.background_pixel ;
	if( get_c.pixel == WhitePixelOfScreen(scr)  ||
	    get_c.pixel == BlackPixelOfScreen(scr) )
	{
	  /* what we *ought* to do is choose gray75 as the base color,
	   * or perhaps gray83.  Instead, we choose colors that are
	   * the same as ThreeD would choose.
	   */
	  if( scale > 100 )	scale = 200 - scale ;
	  set_c.red = set_c.green = set_c.blue = 65535*scale/100 ;
	}
	else
	{
	  XQueryColor(dpy, cmap, &get_c) ;
	  /* adjust scale so that brightest component does not
	   * exceed 65535; otherwise hue would change.
	   */
	  if( scale > 100 ) {
	    maxColor = Max(get_c.red, Max(get_c.green, get_c.blue)) ;
	    if( scale*maxColor > 65535*100 )
	      scale = 65535*100/maxColor ;
	  }
	  set_c.red = scale * get_c.red / 100 ;
	  set_c.green = scale * get_c.green / 100 ;
	  set_c.blue = scale * get_c.blue / 100 ;
	}
	set_c.flags = DoRed | DoGreen | DoBlue ;
	if( XAllocColor(dpy, cmap, &set_c) )
	  return set_c.pixel ;
	else if( scale > 100 )
	  return WhitePixelOfScreen(scr) ;
	else
	  return BlackPixelOfScreen(scr) ;
}


	/* Allocate a pixel partway between foreground and background */


Pixel
AllocGreyPixel(Widget w, Pixel fg, Pixel bg, int scale)
{
  XColor	get_cf, get_cb ;
  Display	*dpy = XtDisplay(w) ;
  Colormap cmap ;

  cmap = w->core.colormap ;

  get_cf.pixel = fg ;
  get_cb.pixel = bg ;

  XQueryColor(dpy, cmap, &get_cf) ;
  XQueryColor(dpy, cmap, &get_cb) ;

  return AllocGreyPixelC(w, &get_cf, &get_cb, scale) ;
}



	/* Allocate a pixel partway between foreground and background */


Pixel
AllocGreyPixelC(Widget w, XColor *fg, XColor *bg, int scale)
{
  XColor	set_c ;
  Display	*dpy = XtDisplay(w) ;
  int		r,g,b ;
  Colormap	cmap = w->core.colormap ;

  r = (fg->red * scale +   bg->red * (100-scale)) / 100 ;
  g = (fg->green * scale + bg->green * (100-scale)) / 100 ;
  b = (fg->blue * scale +  bg->blue * (100-scale)) / 100 ;

  if( scale > 100 || scale < 0 )	/* look out for overflow */
  {
    int minc, maxc ;
    maxc = Max(r, Max(g,b)) ;
    minc = Min(r, Min(g,b)) ;
    if( maxc > 65535 )
    {
      maxc /= 16 ;
      r = r*(65535/16) / maxc ;
      g = g*(65535/16) / maxc ;
      b = b*(65535/16) / maxc ;
    }
    if( minc < 0 )
    {
      r = Max(r,0) ;
      g = Max(g,0) ;
      b = Max(b,0) ;
    }
  }

  set_c.red = r ; set_c.green = g ; set_c.blue = b ;
  set_c.flags = DoRed | DoGreen | DoBlue ;
  (void)XAllocColor(dpy, cmap, &set_c) ;
  return set_c.pixel ;
}





	/* draw a 3-d box */

void
Draw3dBox(Widget w, int x, int y, int wid, int hgt, int s, GC topgc, GC botgc)
{
	Display		*dpy = XtDisplay(w) ;
	Window		win = XtWindow(w) ;

	if( s == 0 ) return ;

	if( s == 1 ) {
	  XDrawLine(dpy,win,botgc, x,y+hgt-1, x+wid-1,y+hgt-1) ;
	  XDrawLine(dpy,win,botgc, x+wid-1,y, x+wid-1,y+hgt-1) ;
	  XDrawLine(dpy,win,topgc, x,y, x,y+hgt-1) ;
	  XDrawLine(dpy,win,topgc, x,y, x+wid-1,y) ;
	}
	else
	{
	  XPoint pts[6] ;

	  /* bottom-right shadow */
	  pts[0].x = x ;	pts[0].y = y + hgt ;
	  pts[1].x = s ;	pts[1].y = -s ;
	  pts[2].x = wid-2*s ;	pts[2].y = 0 ;
	  pts[3].x = 0 ;	pts[3].y = -(hgt-2*s) ;
	  pts[4].x = s ;	pts[4].y = -s ;
	  pts[5].x = 0 ;	pts[5].y = hgt ;
	  XFillPolygon(dpy,win,botgc, pts,6, Nonconvex,CoordModePrevious) ;

	  /* top-left shadow */
	  pts[0].x = x ;	pts[0].y = y ;
	  pts[1].x = wid ;	pts[1].y = 0 ;
	  pts[2].x = -s ;	pts[2].y = s ;
	  pts[3].x = -wid+2*s ;	pts[3].y = 0 ;
	  pts[4].x = 0 ;	pts[4].y = hgt-2*s ;
	  pts[5].x = -s ;	pts[5].y = s ;
	  XFillPolygon(dpy,win,topgc, pts,6, Nonconvex,CoordModePrevious) ;
	}
}

#if XtSpecificationRelease < 5

static	GC
XtAllocateGC(Widget w, int depth, unsigned long mask, XGCValues *values,
	     unsigned long dynamic, unsigned long dontcare)
{
	return XtGetGC(w, mask, values) ;
}
#endif


static	unsigned char screen0[2] = {0,0} ;
static	unsigned char screen25[2] = {0,0xaa} ;
static	unsigned char screen75[2] = {0xaa,0xff} ;
static	unsigned char screen100[2] = {0xff,0xff} ;

static	Pixmap
getDitherPixmap(Widget w, int contrast)
{
	Display	*dpy = XtDisplay(w) ;
	Window	win = XtWindow(w) ;

	if( contrast <= 5 )
	  return XCreateBitmapFromData(dpy,win, (char *)screen0, 2,2) ;
	else if( contrast <= 37 )
	  return XCreateBitmapFromData(dpy,win, (char *)screen25, 2,2) ;
	else if( contrast <= 62 )
	  return XmuCreateStippledPixmap(XtScreen(w), 1L, 0L, 1) ;
	else if( contrast <= 95 )
	  return XCreateBitmapFromData(dpy,win, (char *)screen75, 2,2) ;
	else
	  return XCreateBitmapFromData(dpy,win, (char *)screen100, 2,2) ;
}