Mercurial > hg > xemacs-beta
view nt/config.inc.samp @ 1000:260c3ca9785e
[xemacs-hg @ 2002-09-12 21:54:19 by youngs]
Update xemacs_extra_name.
author | youngs |
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date | Thu, 12 Sep 2002 21:54:19 +0000 |
parents | 79c6ff3eef26 |
children | 5f2f8dcbfb3e |
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# -*- mode: makefile -*- ############################################################################ INSTALL_DIR=c:\Program Files\XEmacs\XEmacs-$(XEMACS_VERSION_STRING) PACKAGE_PREFIX=c:\Program Files\XEmacs ############################################################################ # Multilingual support. MULE=0 # Native MS Windows support. HAVE_MS_WINDOWS=1 # X Windows support. Not working at all and probably never will. If you # want X support under MS Windows, compile with Cygwin instead. HAVE_X_WINDOWS=0 X11_DIR= # GTK support. Do NOT set this to 1; as of xemacs-21.5-b6 # gtk-xemacs is not supported on MSWindows (mingw or msvc). # Yes, we know that gtk has been ported to native MSWindows # but XEmacs is not yet ready to use that port. HAVE_GTK=0 GTK_DIR= ############################################################################ # Set this to enable XPM support (virtually mandatory), and specify # the directory containing xpm. HAVE_XPM=1 XPM_DIR=c:\src\xpm-3.4k # Set this to enable GIF support. HAVE_GIF=1 # Set this to enable PNG support (virtually mandatory), and specify # the directories containing png and zlib. HAVE_PNG=1 PNG_DIR=c:\src\libpng-1.0.9 ZLIB_DIR=c:\src\zlib # Set this to enable TIFF support, and specify the directory containing tiff. HAVE_TIFF=0 TIFF_DIR= # Set this to enable JPEG support, and specify the directory containing jpeg. HAVE_JPEG=1 JPEG_DIR=c:\src\jpeg-6b # Set this to enable XFace support, and specify the directory containing # compface. HAVE_XFACE=0 COMPFACE_DIR= ############################################################################ # Set this to specify the location of makeinfo. (If not set, XEmacs will # attempt to use its built-in texinfo support when building info files.) MAKEINFO=c:\src\texinfo-4.0\makeinfo\makeinfo.exe ############################################################################ # Set this to turn on optimization when compiling. OPTIMIZED_BUILD=0 # Set this to build with the fastcall calling convention, which uses registers # instead of the stack and should speed things up a bit # #### Change to 1 when I check in the ws with support for fastcall USE_FASTCALL=0 # Set this to compile in support for profiling. If you want line-by-line # profiling under VC++, you also need debugging turned on. PROFILE_SUPPORT=0 ############################################################################ # Development options # ############################################################################ # Set this to enable debug code in XEmacs that doesn't slow things down, # and to add debugging information to the executable. (The code that's # enabled in XEmacs is primarily extra commands that aid in debugging # problems. The kind of debugging code that slows things down -- # i.e. internal error-checking -- is controlled by the ERROR_CHECK_ALL # variable, below.) DEBUG_XEMACS=1 # True if running VC++ 6 or later. HAVE_VC6=1 # Uncomment this to turn off or on the error-checking code, which adds # abundant internal error checking (and slows things down a lot). Normally, # leave this alone -- it will be on for beta builds and off for release # builds. # ERROR_CHECK_ALL=0 # Set this to speed up building, for development purposes. QUICK_BUILD=0 # Set this to see exactly which compilation commands are being run (not # generally recommended). VERBOSECC=0 # Set this to get nmake to use dependency info (recommended for development). # Requires cygwin or ActiveState versions of Perl to be installed. DEPEND=0 # Set this to use the portable dumper for dumping the preloaded Lisp # routines, instead of the older "unexec" routines in unexnt.c. USE_PORTABLE_DUMPER=1 # Set this to get improved type checking of Lisp_Objects -- with this # setting, they're declared as unions instead of ints, and so places where # a Lisp_Object is mistakenly passed to a routine expecting an int (or # vice-versa), or a check is written `if (foo)' instead of `if (!NILP # (foo))', will be flagged as errors. (All of these do NOT lead to the # expected results! Qnil is not represented as 0 (so if (foo) will # *ALWAYS* be true for a Lisp_Object), the representation of an integer as # a Lisp_Object is not just the integer's numeric value (but usually 2x the # integer +/- 1). # Some also claim it simplifies debugging, but I don't really believe them. # Definitely don't do your normal builds this way, because you may well get # less efficiency, and could conceivably trigger compiler bugs (has definitely happened, many times, with gcc). # USE_UNION_TYPE=1