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Move the #'query-coding-region implementation to C.
This is necessary because there is no reasonable way to access the
corresponding mswindows-multibyte functionality from Lisp, and we need such
functionality if we're going to have a reliable and portable
#'query-coding-region implementation. However, this change doesn't yet
provide #'query-coding-region for the mswindow-multibyte coding systems,
there should be no functional differences between an XEmacs with this change
and one without it.
src/ChangeLog addition:
2009-09-19 Aidan Kehoe <kehoea@parhasard.net>
Move the #'query-coding-region implementation to C.
This is necessary because there is no reasonable way to access the
corresponding mswindows-multibyte functionality from Lisp, and we
need such functionality if we're going to have a reliable and
portable #'query-coding-region implementation. However, this
change doesn't yet provide #'query-coding-region for the
mswindow-multibyte coding systems, there should be no functional
differences between an XEmacs with this change and one without it.
* mule-coding.c (struct fixed_width_coding_system):
Add a new coding system type, fixed_width, and implement it. It
uses the CCL infrastructure but has a much simpler creation API,
and its own query_method, formerly in lisp/mule/mule-coding.el.
* unicode.c:
Move the Unicode query method implementation here from
unicode.el.
* lisp.h: Declare Fmake_coding_system_internal, Fcopy_range_table
here.
* intl-win32.c (complex_vars_of_intl_win32):
Use Fmake_coding_system_internal, not Fmake_coding_system.
* general-slots.h: Add Qsucceeded, Qunencodable, Qinvalid_sequence
here.
* file-coding.h (enum coding_system_variant):
Add fixed_width_coding_system here.
(struct coding_system_methods):
Add query_method and query_lstream_method to the coding system
methods.
Provide flags for the query methods.
Declare the default query method; initialise it correctly in
INITIALIZE_CODING_SYSTEM_TYPE.
* file-coding.c (default_query_method):
New function, the default query method for coding systems that do
not set it. Moved from coding.el.
(make_coding_system_1):
Accept new elements in PROPS in #'make-coding-system; aliases, a
list of aliases; safe-chars and safe-charsets (these were
previously accepted but not saved); and category.
(Fmake_coding_system_internal):
New function, what used to be #'make-coding-system--on Mule
builds, we've now moved some of the functionality of this to
Lisp.
(Fcoding_system_canonical_name_p):
Move this earlier in the file, since it's now called from within
make_coding_system_1.
(Fquery_coding_region):
Move the implementation of this here, from coding.el.
(complex_vars_of_file_coding):
Call Fmake_coding_system_internal, not Fmake_coding_system;
specify safe-charsets properties when we're a mule build.
* extents.h (mouse_highlight_priority, Fset_extent_priority,
Fset_extent_face, Fmap_extents):
Make these available to other C files.
lisp/ChangeLog addition:
2009-09-19 Aidan Kehoe <kehoea@parhasard.net>
Move the #'query-coding-region implementation to C.
* coding.el:
Consolidate code that depends on the presence or absence of Mule
at the end of this file.
(default-query-coding-region, query-coding-region):
Move these functions to C.
(default-query-coding-region-safe-charset-skip-chars-map):
Remove this variable, the corresponding C variable is
Vdefault_query_coding_region_chartab_cache in file-coding.c.
(query-coding-string): Update docstring to reflect actual multiple
values, be more careful about not modifying a range table that
we're currently mapping over.
(encode-coding-char): Make the implementation of this simpler.
(featurep 'mule): Autoload #'make-coding-system from
mule/make-coding-system.el if we're a mule build; provide an
appropriate compiler macro.
Do various non-mule compatibility things if we're not a mule
build.
* update-elc.el (additional-dump-dependencies):
Add mule/make-coding-system as a dump time dependency if we're a
mule build.
* unicode.el (ccl-encode-to-ucs-2):
(decode-char):
(encode-char):
Move these earlier in the file, for the sake of some byte compile
warnings.
(unicode-query-coding-region):
Move this to unicode.c
* mule/make-coding-system.el:
New file, not dumped. Contains the functionality to rework the
arguments necessary for fixed-width coding systems, and contains
the implementation of #'make-coding-system, which now calls
#'make-coding-system-internal.
* mule/vietnamese.el (viscii):
* mule/latin.el (iso-8859-2):
(windows-1250):
(iso-8859-3):
(iso-8859-4):
(iso-8859-14):
(iso-8859-15):
(iso-8859-16):
(iso-8859-9):
(macintosh):
(windows-1252):
* mule/hebrew.el (iso-8859-8):
* mule/greek.el (iso-8859-7):
(windows-1253):
* mule/cyrillic.el (iso-8859-5):
(koi8-r):
(koi8-u):
(windows-1251):
(alternativnyj):
(koi8-ru):
(koi8-t):
(koi8-c):
(koi8-o):
* mule/arabic.el (iso-8859-6):
(windows-1256):
Move all these coding systems to being of type fixed-width, not of
type CCL. This allows the distinct query-coding-region for them to
be in C, something which will eventually allow us to implement
query-coding-region for the mswindows-multibyte coding systems.
* mule/general-late.el (posix-charset-to-coding-system-hash):
Document why we're pre-emptively persuading the byte compiler that
the ELC for this file needs to be written using escape-quoted.
Call #'set-unicode-query-skip-chars-args, now the Unicode
query-coding-region implementation is in C.
* mule/thai-xtis.el (tis-620):
Don't bother checking whether we're XEmacs or not here.
* mule/mule-coding.el:
Move the eight bit fixed-width functionality from this file to
make-coding-system.el.
tests/ChangeLog addition:
2009-09-19 Aidan Kehoe <kehoea@parhasard.net>
* automated/mule-tests.el:
Check a coding system's type, not an 8-bit-fixed property, for
whether that coding system should be treated as a fixed-width
coding system.
* automated/query-coding-tests.el:
Don't test the query coding functionality for mswindows-multibyte
coding systems, it's not yet implemented.
author | Aidan Kehoe <kehoea@parhasard.net> |
---|---|
date | Sat, 19 Sep 2009 22:53:13 +0100 |
parents | e43d0da85762 |
children |
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@comment node-name, next, previous, up @node Edit, Customization Basics, Windows and Menus, Top @chapter Basic Editing Commands @kindex C-h t @findex help-with-tutorial This chapter will introduce you to some basic editing commands. You can also learn the basic editing commands by typing @kbd{Control-h t} (@code{help-with-tutorial} OR by selecting @b{Emacs Tutorial} from the @b{Help} menu on the menu bar. Most of the Emacs commands will use the @key{CONTROL} key or the @key{META} key. The following abbreviations will be used for the @key{CONTROL} and @key{META} key in this manual: @table @kbd @item C-<chr> This means that you should hold down the @key{CONTROL} key while typing @kbd{<chr>}. For example, if the command is @kbd{C-g}, you should hold the @key{CONTROL} key and type @key{g}. @item M-<chr> This means that you should hold down the @kbd{META} key while typing @kbd{<chr>}. If there is no @kbd{META} key on your keyboard, use the @kbd{ESC} key instead. For example, if the command is @kbd{M-x}, then type @kbd{ESC}, release it and type @kbd{x}. @end table The following abbreviations will be used for some other keys: @table @key @item SPC Space bar. @item RET Return key. @item LFD Linefeed key. @item TAB Tab. @item ESC Escape. @item SFT Shift. @end table @comment node-name, next, previous, up @menu * Insert:: Insert text in Emacs by simply typing at the cursor position. * Cursor Position:: Moving Around the cursor in the buffer, * Erase:: Different commands for erasing text * Numeric Argument:: Giving Numeric Arguments to commands * Undo:: Undoing Changes made by mistake @end menu @node Insert, Cursor Position, Edit, Edit @section Inserting Text @cindex insertion @cindex overstrike To insert printing characters into the text you are editing, just type them. Emacs will automatically insert the characters that you type into the buffer at the cursor. The cursor moves forward, but if you prefer to have text characters replace (overwrite) existing text characters, you can enable the @b{Overstrike} option from the @b{Options} menu in the menu bar. @kindex DEL @cindex deletion To @dfn{delete} text you have just inserted, use @key{DEL}. @key{DEL} deletes the character @var{before} the cursor (not the one that the cursor is on top of or under; that is the character @var{after} the cursor). The cursor and all characters after it move backwards. Therefore, if you type a printing character and then type @key{DEL}, they cancel out. Unfortunately, computer and keyboard manufacturers differ over the name of the @key{DEL} key. This is the key at the far right of the row of keys containing the digits, usually immediately above the @kbd{RET} key. It is usually labelled ``Backspace'' or ``Delete'' or some abbreviation. Modern keyboards will often have another key labelled ``Del'' in the @emph{edit keypad} (along with an ``Ins'' key and perhaps some others). This is not the @kbd{DEL} key referred to here. It usually deletes @emph{forward} in Emacs. @kindex RET @cindex newline @findex auto-fill-mode To end a line and start typing a new one, type @key{RET}. On some keyboards, this key is labelled ``Enter''. This inserts a newline character in the buffer. If point is in the middle of a line, @key{RET} splits the line. Typing @key{DEL} when the cursor is at the beginning of a line rubs out the newline before the line, thus joining the line with the preceding line. Emacs automatically splits lines when they become too long, if you turn on a special mode called @dfn{Auto Fill} mode. @xref{Filling,,,xemacs,XEmacs User's Manual}, for information on using Auto Fill mode. @comment node-name, next, previous, up @node Cursor Position, Erase, Insert, Edit @section Moving Around @cindex cursor control @cindex cursor position The following commands will allow you to move the cursor around the screen. The actual function names corresponding to these commands are given in parenthesis. You can also invoke these commands by typing @kbd{M-x <function name>}. You can do this for any command in XEmacs. @kindex C-a @kindex C-e @kindex C-fx @kindex C-b @kindex C-n @kindex C-p @kindex C-v @kindex M-v @kindex C-t @kindex M-> @kindex M-< @findex beginning-of-line @findex end-of-line @findex forward-char @findex backward-char @findex next-line @findex previous-line @findex transpose-chars @findex beginning-of-buffer @findex end-of-buffer @findex goto-char @findex goto-line @table @kbd @item C-b Move the cursor backward one character (@code{backward-char}). @item C-f Move the cursor forward one character (@code{forward-char}). @item C-p Move the cursor up one line vertically (@code{previous-line}). @item C-n Move the cursor down one line vertically (@code{next-line}). @item C-a Move the cursor to the beginning of the line (@code{beginning-of-line}). @item C-e Move the cursor to the end of the line (@code{end-of-line}). @item M-f @findex forward-word Move the cursor forward one word (@code{forward-word}). @item M-b @findex backward-word Move the cursor backward one word (@code{backward-word}). @item M-< Move the cursor to the top of the buffer (@code{beginning-of-buffer}). @item M-> Move the cursor to the end of the buffer (@code{end-of-buffer}). @item M-x goto-char RET <number> RET To enable this command type @kbd{M-x goto-char}, and hit @key{RETURN} key. In the @dfn{echo area} you will see: @example Goto char: @end example @noindent You should then type in a number right after the colon and hit the @kbd{RETURN} key again. After reading a number @var{n} this command will move the cursor to character number @var{n}. Position 1 is the beginning of the buffer. For example, if you type @kbd{M-x goto-char RET 200 RET}, then the cursor will move to the 200th character starting from the beginning of the buffer. @item M-x goto-line RET <number> RET @cindex goto-line To enable this command type @kbd{M-x goto-line}, and hit the @key{RETURN} key. After you see @kbd{Goto line:} in the @dfn{echo area}, type in a number @var{n} and hit @key{RETURN} key again. This command will position the cursor on the nth line starting from the beginning of the buffer. @item M-x what-line RET This command will display the current line number in the echo area. @end table @comment node-name, next, previous, up @node Erase, Numeric Argument, Cursor Position, Edit @section Erasing Text @cindex erasing @cindex deleting @kindex C-d @kindex C-k @kindex M-d @kindex M-DEL @kindex M-k @kindex M-z @findex delete-backward-char @findex delete-char @findex kill-line @findex kill-word @findex backward-kill-word @findex kill-sentence @findex zap-to-char @table @kbd @item @key{DEL} If you press @key{DEL} i.e. the @dfn{delete} key, it will delete the character before the cursor (@code{delete-backward-char}). @item C-d This will delete the character after the cursor (@code{delete-char}). @item C-k Kill to the end of the line (@code{kill-line}). If you kill the line by mistake you can @dfn{yank} or @samp{paste} it back by typing @kbd{C-y}. @xref{Moving Text}, for more information on yanking. @item M-d Kill forward to the end of the next word (@code{kill-word}). @item M-@key{DEL} Kill back to the beginning of the previous word (@code{backward-kill-word}). @item M-k Kill to the end of current sentence (@code{kill-sentence}). @item M-z @var{char} Kill up to next occurrence of @var{char} (@code{zap-to-char}). To use this command type @kbd{M-z}. You will see the following statement in the echo area : @example Zap to char: @end example Type any char and press the @key{RET} key. For example, if you type @samp{p} then the entire text starting from the position of the cursor until the first occurrence of @samp{p} is killed. @end table @comment node-name, next, previous, up @node Numeric Argument, Undo, Erase, Edit @section Giving Numeric Arguments @cindex numeric argument @cindex digit argument @cindex negative argument @kindex C-u @kindex M-@t{-} Any Emacs command can be given a @dfn{numeric argument}. Some commands interpret the argument as a repetition count. For example, if you want to move forward ten characters, you could type @kbd{C-f} ten times. However, a more efficient way to do this would be to give an argument of ten to the key @kbd{C-f} (the command @code{forward-char}, move forward one character). Negative arguments are also allowed. Often they tell a command to move or act backwards. For example, if you want to move down ten lines, type the following: @example C-u 10 C-n @end example @noindent After you press the @kbd{C-n} key, the cursor will move ten lines downward. You can also type: @example M-10 C-n @end example @noindent Both @kbd{C-u} and @kbd{M-} allow you to give numeric arguments. If you want to move ten lines backward, you can also give negative arguments, like: @example C-u -10 C-n @end example @noindent OR you could also type: @example M--10 C-n @end example @noindent You can obviously use @kbd{C-b} to move backward rather than giving negative arguments to @kbd{C-n}. @xref{Numeric Arguments,,,xemacs,XEmacs User's Manual}, for more information on numeric arguments. @comment node-name, next, previous, up @node Undo, , Numeric Argument, Edit @section Undoing Changes @cindex undo @cindex mistakes, correcting When you are editing a buffer, you might type something by mistake. Emacs allows you to undo all changes you make to a buffer (but not more than 8000 characters). Each buffer in Emacs keeps a record of the changes made to it individually, so the undo command applies to the current buffer. There are two undo commands: @table @kbd @kindex C-x u @item C-x u Undo one batch of changes (usually, one command's worth). (@code{undo}). @item C-_ The same as above, but this command might not be obvious to type on some keyboards so it might be better to use the above command. @end table @xref{Undoing Changes,,,xemacs,XEmacs User's Manual}, for more information on undoing changes.