view lwlib/xlwgcs.h @ 5634:2014ff433daf

Support hash COLLECTIONs, #'{all,try}-completion{s,}; add #'test-completion src/ChangeLog addition: 2012-01-01 Aidan Kehoe <kehoea@parhasard.net> Add #'test-completion, API from GNU. Accept hash table COLLECTIONs in it and in the other completion-oriented functions, #'try-completion, #'all-completions, and those Lisp functions implemented in terms of them. * lisp.h: Update the prototype of map_obarray(), making FN compatible with the FUNCTION argument of elisp_maphash(); * abbrev.c (abbrev_match_mapper): * abbrev.c (record_symbol): * doc.c (verify_doc_mapper): * symbols.c (mapatoms_1): * symbols.c (apropos_mapper): Update these mapper functions to reflect the new argument to map_obarray(). * symbols.c (map_obarray): Call FN with two arguments, the string name of the symbol, and the symbol itself, for API (mapper) compatibility with elisp_maphash(). * minibuf.c (map_completion): New. Map a maphash_function_t across a non function COLLECTION, as appropriate for #'try-completion and friends. * minibuf.c (map_completion_list): New. Map a maphash_function_t across a pseudo-alist, as appropriate for the completion functions. * minibuf.c (ignore_completion_p): PRED needs to be called with two args if and only if the collection is a hash table. Implement this. * minibuf.c (try_completion_mapper): New. The loop body of #'try-completion, refactored out. * minibuf.c (Ftry_completion): Use try_completion_mapper(), map_completion(). * minibuf.c (all_completions_mapper): New. The loop body of #'all-completions, refactored out. * minibuf.c (Fall_completions): Use all_completions_mapper(), map_completion(). * minibuf.c (test_completion_mapper): New. The loop body of #'test-completion. * minibuf.c (Ftest_completion): New, API from GNU. * minibuf.c (syms_of_minibuf): Make Ftest_completion available. tests/ChangeLog addition: 2012-01-01 Aidan Kehoe <kehoea@parhasard.net> * automated/completion-tests.el: New. Test #'try-completion, #'all-completion and #'test-completion with list, vector and hash-table COLLECTION arguments.
author Aidan Kehoe <kehoea@parhasard.net>
date Sun, 01 Jan 2012 15:18:52 +0000
parents 308d34e9f07d
children
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 /* Tabs Widget for XEmacs.
    Copyright (C) 1999 Edward A. Falk

 This file is part of XEmacs.

XEmacs is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.

XEmacs is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
for more details.

You should have received a copy of the GNU General Public License
along with XEmacs.  If not, see <http://www.gnu.org/licenses/>. */

 /* Synched up with: Gcs 1.7 */


#ifndef	GCS_H
#define	GCS_H

/* Overview of functions provided here:
 *
 * AllocFgGC()
 *	Given a foreground pixel & a font, return an appropriate GC
 *
 * AllocBackgroundGC()
 *	Given a widget, return a GC for painting the background color
 *
 * AllocShadeGC()
 *	Given foreground, background, a contrast value & be_nice_to_colormap
 *	flag, return a GC suitable for rendering in an intermediate color,
 *	as determined by contrast.  May return a dither pattern or a
 *	solid color, as appropriate.
 *
 *	Contrast 0 = background color, 100 = foreground color.  It is legal
 *	for contrast to be more than 100 or less than 0.
 *
 * AllocGreyGC()
 *	Given widget, foreground, font, contrast & be_nice_to_colormap,
 *	return a shade GC (see above) based on foreground and widget
 *	background.
 *
 * AllocTopShadowGC()
 *	Given widget, contrast & be_nice_to_colormap, return a GC suitable
 *	for rendering the top shadow.
 *
 *	Contrast 0 = use background pixel.  Contrast > 0 = use brighter
 *	colors.
 *
 * AllocBotShadowGC()
 *	Given widget, contrast & be_nice_to_colormap, return a GC suitable
 *	for rendering the bottom shadow.
 *
 *	Contrast 0 = use background pixel.  Contrast > 0 = use darker
 *	colors.
 *
 * AllocArmShadowGC()
 *	Given widget, contrast & be_nice_to_colormap, return a GC suitable
 *	for rendering the "armed" shadow.
 *
 *	Contrast 0 = use background pixel.  Contrast > 0 = use darker
 *	colors.
 *
 * AllocShadowPixel()
 *	Given a widget & scale factor, allocate & return a color darker
 *	or lighter than the background pixel, as determined by scale.
 *
 *	Scale 100 = use background pixel.  Scale > 100 = brighter color,
 *	Scale < 100 = darker color.
 *
 * AllocGreyPixel()
 *	Given two pixel values and scale factor, allocate & return a
 *	pixel value between them, according to scale.
 *
 *	Scale == 0:	background color
 *	Scale == 100:	foreground color
 *	0<Scale<100:	intermediate color
 *	Scale > 100:	more foreground
 *	Scale < 0:	more background
 *
 *
 * AllocGreyPixelC()
 *	Given two color values and scale factor, allocate & return a
 *	pixel value between them, according to scale.
 *
 *	Scale == 0:	background color
 *	Scale == 100:	foreground color
 *	0<Scale<100:	intermediate color
 *	Scale > 100:	more foreground
 *	Scale < 0:	more background
 *
 * Draw3dBox()
 *	Given box dimensions, shadow width, top shadow GC & bottom shadow GC,
 *	draw a 3-d box.
 */

#if	NeedFunctionPrototypes

extern	GC	AllocFgGC( Widget w, Pixel fg, Font font) ;
extern	GC	AllocBackgroundGC( Widget w, Font font) ;
extern	GC	AllocShadeGC( Widget w, Pixel fg, Pixel bg, Font,
			int contrast, Bool ) ;
extern	GC	AllocGreyGC( Widget w, Pixel fg, Font, int, Bool ) ;
extern	GC	AllocTopShadowGC( Widget w, int contrast, int ) ;
extern	GC	AllocBotShadowGC( Widget w, int contrast, int ) ;
extern	GC	AllocArmGC( Widget w, int contrast, int) ;
extern	Pixel	AllocShadowPixel(Widget, int scale) ;
extern	Pixel	AllocGreyPixel(Widget, Pixel fg, Pixel bg, int scale) ;
extern	Pixel	AllocGreyPixelC(Widget, XColor *fg, XColor *bg, int scale) ;
extern	void	Draw3dBox(Widget w, int  x, int y, int wid, int hgt, int s,
			GC topgc, GC botgc) ;

#else

extern	GC	AllocFgGC() ;
extern	GC	AllocBackgroundGC() ;
extern	GC	AllocShadeGC() ;
extern	GC	AllocGreyGC() ;
extern	GC	AllocTopShadowGC() ;
extern	GC	AllocBotShadowGC() ;
extern	GC	AllocArmGC() ;
extern	Pixel	AllocShadowPixel() ;
extern	Pixel	AllocGreyPixel() ;
extern	Pixel	AllocGreyPixelC() ;
extern	void	Draw3dBox() ;

#endif

#endif	/* GCS_H */