Mercurial > hg > xemacs-beta
view src/console.h @ 4568:1d74a1d115ee
Add #'query-coding-region tests; do the work necessary to get them running.
lisp/ChangeLog addition:
2008-12-28 Aidan Kehoe <kehoea@parhasard.net>
* coding.el (default-query-coding-region):
Declare using defun*, so we can #'return-from to it on
encountering a safe-charsets value of t. Comment out a few
debug messages.
(query-coding-region):
Correct the docstring, it deals with a region, not a string.
(unencodable-char-position):
Correct the implementation for non-nil COUNT, special-case a zero
value for count, treat it as one. Don't rely on dynamic scope when
calling the main lambda.
* unicode.el (unicode-query-coding-region):
Comment out some debug messages here.
* mule/mule-coding.el (8-bit-fixed-query-coding-region):
Comment out some debug messages here.
* code-init.el (raw-text):
Add a safe-charsets property to this coding system.
* mule/korean.el (iso-2022-int-1):
* mule/korean.el (euc-kr):
* mule/korean.el (iso-2022-kr):
Add safe-charsets properties for these coding systems.
* mule/japanese.el (iso-2022-jp):
* mule/japanese.el (jis7):
* mule/japanese.el (jis8):
* mule/japanese.el (shift-jis):
* mule/japanese.el (iso-2022-jp-1978-irv):
* mule/japanese.el (euc-jp):
Add safe-charsets properties for all these coding systems.
* mule/iso-with-esc.el:
Add safe-charsets properties to all the coding systems in
here. Comment on the downside of a safe-charsets value of t for
iso-latin-1-with-esc.
* mule/hebrew.el (ctext-hebrew):
Add a safe-charsets property for this coding system.
* mule/devanagari.el (in-is13194-devanagari):
Add a safe-charsets property for this coding system.
* mule/chinese.el (cn-gb-2312):
* mule/chinese.el (hz-gb-2312):
* mule/chinese.el (big5):
Add safe-charsets properties for these coding systems.
* mule/latin.el (iso-8859-14):
Add an implementation for this, using #'make-8-bit-coding-system.
* mule/mule-coding.el (ctext):
* mule/mule-coding.el (iso-2022-8bit-ss2):
* mule/mule-coding.el (iso-2022-7bit-ss2):
* mule/mule-coding.el (iso-2022-jp-2):
* mule/mule-coding.el (iso-2022-7bit):
* mule/mule-coding.el (iso-2022-8):
* mule/mule-coding.el (escape-quoted):
* mule/mule-coding.el (iso-2022-lock):
Add safe-charsets properties for all these coding systems.
src/ChangeLog addition:
2008-12-28 Aidan Kehoe <kehoea@parhasard.net>
* file-coding.c (Fmake_coding_system):
Document our use of the safe-chars and safe-charsets properties,
and the differences compared to GNU.
(make_coding_system_1): Don't drop the safe-chars and
safe-charsets properties.
(Fcoding_system_property): Return the safe-chars and safe-charsets
properties when asked for them.
* file-coding.h (CODING_SYSTEM_SAFE_CHARSETS):
* coding-system-slots.h:
Make the safe-chars and safe-charsets slots available in these
headers.
tests/ChangeLog addition:
2008-12-28 Aidan Kehoe <kehoea@parhasard.net>
* automated/query-coding-tests.el:
New file, testing the functionality of #'query-coding-region and
#'query-coding-string.
author | Aidan Kehoe <kehoea@parhasard.net> |
---|---|
date | Sun, 28 Dec 2008 14:46:24 +0000 |
parents | 316fddbf58e2 |
children | aa5ed11f473b |
line wrap: on
line source
/* Define console object for XEmacs. Copyright (C) 1996, 2002 Ben Wing This file is part of XEmacs. XEmacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. XEmacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XEmacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Synched up with: Not in FSF. */ /* Written by Ben Wing. */ #ifndef INCLUDED_console_h_ #define INCLUDED_console_h_ /* Devices and consoles are similar entities. The idea is that a console represents a physical keyboard/mouse/other-input-source while a device represents a display where frames appear on. Nowadays "multi-headed" displays with multiple physical screens are becoming familiar; in the XEmacs nomenclature, this maps to a "console" supporting multiple "devices". In the X world, a console is a "Display" while a device is a "Screen". Implementationally, it can sometimes get confusing: under X, multiple devices on a single console are different "Display" connections to what is in reality the same Display on the same server. Furthermore, in the X model input comes from the device and not from the console. This causes no confusion because events are basically always tagged to a particular X window (i.e. frame), which exists on only one screen; therefore the event won't be reported multiple times even if there are multiple devices on the same physical display. This is an implementation detail specific to X consoles (e.g. under NeXTstep or Windows, this could be different, and input would come directly from the console). */ /* GCC does not like forward enum declaration. This needs to be defined here. What a disgust! */ enum console_variant { dead_console, tty_console, gtk_console, x_console, mswindows_console, msprinter_console, stream_console }; enum device_metrics { DM_color_default, DM_color_select, DM_color_balloon, DM_color_3d_face, DM_color_3d_light, DM_color_3d_dark, DM_color_menu, DM_color_menu_highlight, DM_color_menu_button, DM_color_menu_disabled, DM_color_toolbar, DM_color_scrollbar, DM_color_desktop, DM_color_workspace, DM_font_default, DM_font_menubar, DM_font_dialog, DM_size_cursor, DM_size_scrollbar, DM_size_menu, DM_size_toolbar, DM_size_toolbar_button, DM_size_toolbar_border, DM_size_icon, DM_size_icon_small, DM_size_device, DM_size_workspace, DM_offset_workspace, DM_size_device_mm, DM_device_dpi, DM_num_bit_planes, DM_num_color_cells, DM_num_screens, DM_mouse_buttons, DM_swap_buttons, DM_show_sounds, DM_slow_device, DM_security, DM_backing_store, DM_save_under }; struct console; DECLARE_LRECORD (console, struct console); #define XCONSOLE(x) XRECORD (x, console, struct console) #define wrap_console(p) wrap_record (p, console) #define CONSOLEP(x) RECORDP (x, console) #define CHECK_CONSOLE(x) CHECK_RECORD (x, console) #define CONCHECK_CONSOLE(x) CONCHECK_RECORD (x, console) /* Basic properties available to non-privileged users; redefined in console-impl.h */ struct console_methods; int console_live_p (struct console *c); Lisp_Object console_device_list (struct console *c); #define CONSOLE_LIVE_P(c) console_live_p (c) #define CONSOLE_DEVICE_LIST(c) console_device_list (c) #define CHECK_LIVE_CONSOLE(x) do { \ CHECK_CONSOLE (x); \ if (! CONSOLE_LIVE_P (XCONSOLE (x))) \ dead_wrong_type_argument (Qconsole_live_p, (x)); \ } while (0) #define CONCHECK_LIVE_CONSOLE(x) do { \ CONCHECK_CONSOLE (x); \ if (! CONSOLE_LIVE_P (XCONSOLE (x))) \ x = wrong_type_argument (Qconsole_live_p, (x)); \ } while (0) #define CDFW_CONSOLE(obj) \ ((WINDOWP (obj) && WINDOW_LIVE_P (XWINDOW(obj))) ? WINDOW_CONSOLE (XWINDOW (obj)) \ : ((FRAMEP (obj) && FRAME_LIVE_P (XFRAME (obj))) ? FRAME_CONSOLE (XFRAME (obj)) \ : ((DEVICEP (obj) && DEVICE_LIVE_P (XDEVICE (obj))) ? DEVICE_CONSOLE (XDEVICE (obj)) \ : ((CONSOLEP (obj) && CONSOLE_LIVE_P (XCONSOLE (obj))) ? obj \ : Qnil)))) #define CONSOLE_LOOP(concons) LIST_LOOP (concons, Vconsole_list) #define CONSOLE_DEVICE_LOOP(devcons, con) \ LIST_LOOP (devcons, CONSOLE_DEVICE_LIST (con)) EXFUN (Fconsole_disable_input, 1); EXFUN (Fdelete_console, 2); EXFUN (Fselect_console, 1); EXFUN (Fselected_console, 0); extern Lisp_Object Qcreate_console_hook, Qdelete_console_hook; extern Lisp_Object Vconsole_defaults, Vconsole_type_list, Vselected_console; int valid_console_type_p (Lisp_Object type); Lisp_Object create_console (Lisp_Object name, Lisp_Object type, Lisp_Object connection, Lisp_Object props); void select_console_1 (Lisp_Object); struct console *decode_console (Lisp_Object); void add_entry_to_console_type_list (Lisp_Object symbol, struct console_methods *type); struct console_methods *decode_console_type (Lisp_Object type, Error_Behavior errb); enum console_variant get_console_variant (Lisp_Object type); void delete_console_internal (struct console *con, int force, int from_kill_emacs, int from_io_error); void io_error_delete_console (Lisp_Object console); void set_console_last_nonminibuf_frame (struct console *con, Lisp_Object frame); void stuff_buffered_input (Lisp_Object); #endif /* INCLUDED_console_h_ */