view lwlib/xlwgcs.h @ 4568:1d74a1d115ee

Add #'query-coding-region tests; do the work necessary to get them running. lisp/ChangeLog addition: 2008-12-28 Aidan Kehoe <kehoea@parhasard.net> * coding.el (default-query-coding-region): Declare using defun*, so we can #'return-from to it on encountering a safe-charsets value of t. Comment out a few debug messages. (query-coding-region): Correct the docstring, it deals with a region, not a string. (unencodable-char-position): Correct the implementation for non-nil COUNT, special-case a zero value for count, treat it as one. Don't rely on dynamic scope when calling the main lambda. * unicode.el (unicode-query-coding-region): Comment out some debug messages here. * mule/mule-coding.el (8-bit-fixed-query-coding-region): Comment out some debug messages here. * code-init.el (raw-text): Add a safe-charsets property to this coding system. * mule/korean.el (iso-2022-int-1): * mule/korean.el (euc-kr): * mule/korean.el (iso-2022-kr): Add safe-charsets properties for these coding systems. * mule/japanese.el (iso-2022-jp): * mule/japanese.el (jis7): * mule/japanese.el (jis8): * mule/japanese.el (shift-jis): * mule/japanese.el (iso-2022-jp-1978-irv): * mule/japanese.el (euc-jp): Add safe-charsets properties for all these coding systems. * mule/iso-with-esc.el: Add safe-charsets properties to all the coding systems in here. Comment on the downside of a safe-charsets value of t for iso-latin-1-with-esc. * mule/hebrew.el (ctext-hebrew): Add a safe-charsets property for this coding system. * mule/devanagari.el (in-is13194-devanagari): Add a safe-charsets property for this coding system. * mule/chinese.el (cn-gb-2312): * mule/chinese.el (hz-gb-2312): * mule/chinese.el (big5): Add safe-charsets properties for these coding systems. * mule/latin.el (iso-8859-14): Add an implementation for this, using #'make-8-bit-coding-system. * mule/mule-coding.el (ctext): * mule/mule-coding.el (iso-2022-8bit-ss2): * mule/mule-coding.el (iso-2022-7bit-ss2): * mule/mule-coding.el (iso-2022-jp-2): * mule/mule-coding.el (iso-2022-7bit): * mule/mule-coding.el (iso-2022-8): * mule/mule-coding.el (escape-quoted): * mule/mule-coding.el (iso-2022-lock): Add safe-charsets properties for all these coding systems. src/ChangeLog addition: 2008-12-28 Aidan Kehoe <kehoea@parhasard.net> * file-coding.c (Fmake_coding_system): Document our use of the safe-chars and safe-charsets properties, and the differences compared to GNU. (make_coding_system_1): Don't drop the safe-chars and safe-charsets properties. (Fcoding_system_property): Return the safe-chars and safe-charsets properties when asked for them. * file-coding.h (CODING_SYSTEM_SAFE_CHARSETS): * coding-system-slots.h: Make the safe-chars and safe-charsets slots available in these headers. tests/ChangeLog addition: 2008-12-28 Aidan Kehoe <kehoea@parhasard.net> * automated/query-coding-tests.el: New file, testing the functionality of #'query-coding-region and #'query-coding-string.
author Aidan Kehoe <kehoea@parhasard.net>
date Sun, 28 Dec 2008 14:46:24 +0000
parents c33ae14dd6d0
children 5460287a3327
line wrap: on
line source

 /* Tabs Widget for XEmacs.
    Copyright (C) 1999 Edward A. Falk

 This file is part of XEmacs.

 XEmacs is free software; you can redistribute it and/or modify it
 under the terms of the GNU General Public License as published by the
 Free Software Foundation; either version 2, or (at your option) any
 later version.

 XEmacs is distributed in the hope that it will be useful, but WITHOUT
 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 for more details.

 You should have received a copy of the GNU General Public License
 along with XEmacs; see the file COPYING.  If not, write to
 the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
 Boston, MA 02111-1307, USA.  */

 /* Synched up with: Gcs 1.7 */


#ifndef	GCS_H
#define	GCS_H

/* Overview of functions provided here:
 *
 * AllocFgGC()
 *	Given a foreground pixel & a font, return an appropriate GC
 *
 * AllocBackgroundGC()
 *	Given a widget, return a GC for painting the background color
 *
 * AllocShadeGC()
 *	Given foreground, background, a contrast value & be_nice_to_colormap
 *	flag, return a GC suitable for rendering in an intermediate color,
 *	as determined by contrast.  May return a dither pattern or a
 *	solid color, as appropriate.
 *
 *	Contrast 0 = background color, 100 = foreground color.  It is legal
 *	for contrast to be more than 100 or less than 0.
 *
 * AllocGreyGC()
 *	Given widget, foreground, font, contrast & be_nice_to_colormap,
 *	return a shade GC (see above) based on foreground and widget
 *	background.
 *
 * AllocTopShadowGC()
 *	Given widget, contrast & be_nice_to_colormap, return a GC suitable
 *	for rendering the top shadow.
 *
 *	Contrast 0 = use background pixel.  Contrast > 0 = use brighter
 *	colors.
 *
 * AllocBotShadowGC()
 *	Given widget, contrast & be_nice_to_colormap, return a GC suitable
 *	for rendering the bottom shadow.
 *
 *	Contrast 0 = use background pixel.  Contrast > 0 = use darker
 *	colors.
 *
 * AllocArmShadowGC()
 *	Given widget, contrast & be_nice_to_colormap, return a GC suitable
 *	for rendering the "armed" shadow.
 *
 *	Contrast 0 = use background pixel.  Contrast > 0 = use darker
 *	colors.
 *
 * AllocShadowPixel()
 *	Given a widget & scale factor, allocate & return a color darker
 *	or lighter than the background pixel, as determined by scale.
 *
 *	Scale 100 = use background pixel.  Scale > 100 = brighter color,
 *	Scale < 100 = darker color.
 *
 * AllocGreyPixel()
 *	Given two pixel values and scale factor, allocate & return a
 *	pixel value between them, according to scale.
 *
 *	Scale == 0:	background color
 *	Scale == 100:	foreground color
 *	0<Scale<100:	intermediate color
 *	Scale > 100:	more foreground
 *	Scale < 0:	more background
 *
 *
 * AllocGreyPixelC()
 *	Given two color values and scale factor, allocate & return a
 *	pixel value between them, according to scale.
 *
 *	Scale == 0:	background color
 *	Scale == 100:	foreground color
 *	0<Scale<100:	intermediate color
 *	Scale > 100:	more foreground
 *	Scale < 0:	more background
 *
 * Draw3dBox()
 *	Given box dimensions, shadow width, top shadow GC & bottom shadow GC,
 *	draw a 3-d box.
 */

#if	NeedFunctionPrototypes

extern	GC	AllocFgGC( Widget w, Pixel fg, Font font) ;
extern	GC	AllocBackgroundGC( Widget w, Font font) ;
extern	GC	AllocShadeGC( Widget w, Pixel fg, Pixel bg, Font,
			int contrast, Bool ) ;
extern	GC	AllocGreyGC( Widget w, Pixel fg, Font, int, Bool ) ;
extern	GC	AllocTopShadowGC( Widget w, int contrast, int ) ;
extern	GC	AllocBotShadowGC( Widget w, int contrast, int ) ;
extern	GC	AllocArmGC( Widget w, int contrast, int) ;
extern	Pixel	AllocShadowPixel(Widget, int scale) ;
extern	Pixel	AllocGreyPixel(Widget, Pixel fg, Pixel bg, int scale) ;
extern	Pixel	AllocGreyPixelC(Widget, XColor *fg, XColor *bg, int scale) ;
extern	void	Draw3dBox(Widget w, int  x, int y, int wid, int hgt, int s,
			GC topgc, GC botgc) ;

#if XtSpecificationRelease < 5
extern	GC	XtAllocateGC(Widget, int depth, unsigned long mask,
			     XGCValues *,
			     unsigned long dynamic, unsigned long dontcare) ;
#endif

#else

extern	GC	AllocFgGC() ;
extern	GC	AllocBackgroundGC() ;
extern	GC	AllocShadeGC() ;
extern	GC	AllocGreyGC() ;
extern	GC	AllocTopShadowGC() ;
extern	GC	AllocBotShadowGC() ;
extern	GC	AllocArmGC() ;
extern	Pixel	AllocShadowPixel() ;
extern	Pixel	AllocGreyPixel() ;
extern	Pixel	AllocGreyPixelC() ;
extern	void	Draw3dBox() ;

#if XtSpecificationRelease < 5
extern	GC	XtAllocateGC() ;
#endif

#endif

#endif	/* GCS_H */