Mercurial > hg > xemacs-beta
view src/ntplay.c @ 1298:1b4bc72f433e
[xemacs-hg @ 2003-02-14 12:05:06 by ben]
speedups to build process
autoload.el: Factor out common code in generate-{c-,}file-autoloads-1 into new
function generate-autoload-ish-1. \(I was originally going to use
this for custom as well but ended up thinking better of it.)
cus-dep.el: Cache the old computed values in custom-load.el and reuse them as
necessary, to speed up running cus-dep (which would take 25-30
seconds to do all files in lisp/*, lisp/*/* on my Pentium III
700). Use `message' not `princ' to get correct newline behavior.
Output messages showing each file we do actually process.
update-elc-2.el: Rewrite algorithm to be much faster -- cache calls to
directory-files and don't make needless calls to file-exists-p,
file-directory-p because they're way way slow.
Autoload early and only when update-elc has told us to.
update-elc.el: If no files need byte compilation, signal to update-elc-2 to do
any necessary autoload updating (using the file REBUILD_AUTOLOADS)
rather than doing it ourselves, which would be way slow. Ignore
updates to custom-load.el and auto-autoloads.el when checking to
see whether autoloads need updating. Optimize out many
unnecessary calls to file-exists-p to speed it up somewhat. (####
The remaining time is 50% or more in locate-file; this is
presumably because, even though it has a cache, it's still
statting each file to determine it's actually there. By calling
directory-files ourselves, building a tree, and then looking in
that tree, we could drastically shorten the time needed to do the
locate operation.)
author | ben |
---|---|
date | Fri, 14 Feb 2003 12:05:07 +0000 |
parents | 943eaba38521 |
children | a8d8f419b459 |
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/* Sound in windows nt XEmacs. Copyright (C) 1998 Andy Piper. Copyright (C) 2001 Ben Wing. This file is part of XEmacs. XEmacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. XEmacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XEmacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.*/ /* Synched up with: Not in FSF. */ /* This file Mule-ized by Ben Wing, 5-15-01. */ #include <config.h> #include "lisp.h" #include "sound.h" #include "syswindows.h" #include "sysfile.h" static int play_sound_data_1 (UChar_Binary *data, int length, int volume, int convert); void play_sound_file (Extbyte *sound_file, int volume) { DWORD flags = SND_ASYNC | SND_NODEFAULT | SND_FILENAME; Lisp_Object fname = Ffile_name_nondirectory (build_tstr_string (sound_file)); Extbyte *fnameext; CHECK_STRING (fname); LISP_STRING_TO_TSTR (fname, fnameext); if (qxeSearchPath (NULL, fnameext, NULL, 0, NULL, NULL) == 0) { /* file isn't in the path so read it as data */ int size; UChar_Binary *data; int ofd = qxe_open (XSTRING_DATA (fname), O_RDONLY | OPEN_BINARY, 0); if (ofd <0) return; size = lseek (ofd, 0, SEEK_END); data = (UChar_Binary *) xmalloc (size); lseek (ofd, 0, SEEK_SET); if (!data) { retry_close (ofd); return; } if (retry_read (ofd, data, size) != size) { retry_close (ofd); xfree (data); return; } retry_close (ofd); play_sound_data_1 (data, size, 100, FALSE); } else qxePlaySound (fnameext, NULL, flags); } /* mswindows can't cope with playing a sound from alloca space so we have to convert if necessary */ static int play_sound_data_1 (UChar_Binary *data, int length, int volume, int convert_to_malloc) { DWORD flags = SND_ASYNC | SND_MEMORY | SND_NODEFAULT; static UChar_Binary *sound_data = 0; if (sound_data) { qxePlaySound (NULL, NULL, flags); xfree (sound_data); sound_data = 0; } if (convert_to_malloc) { sound_data = (UChar_Binary *) xmalloc (length); memcpy (sound_data, data, length); } else sound_data = data; qxePlaySound ((Extbyte *) sound_data, NULL, flags); /* #### Error handling? */ return 1; } int play_sound_data (UChar_Binary *data, int length, int volume) { return play_sound_data_1 (data, length, volume, TRUE); }