view src/ntplay.c @ 1298:1b4bc72f433e

[xemacs-hg @ 2003-02-14 12:05:06 by ben] speedups to build process autoload.el: Factor out common code in generate-{c-,}file-autoloads-1 into new function generate-autoload-ish-1. \(I was originally going to use this for custom as well but ended up thinking better of it.) cus-dep.el: Cache the old computed values in custom-load.el and reuse them as necessary, to speed up running cus-dep (which would take 25-30 seconds to do all files in lisp/*, lisp/*/* on my Pentium III 700). Use `message' not `princ' to get correct newline behavior. Output messages showing each file we do actually process. update-elc-2.el: Rewrite algorithm to be much faster -- cache calls to directory-files and don't make needless calls to file-exists-p, file-directory-p because they're way way slow. Autoload early and only when update-elc has told us to. update-elc.el: If no files need byte compilation, signal to update-elc-2 to do any necessary autoload updating (using the file REBUILD_AUTOLOADS) rather than doing it ourselves, which would be way slow. Ignore updates to custom-load.el and auto-autoloads.el when checking to see whether autoloads need updating. Optimize out many unnecessary calls to file-exists-p to speed it up somewhat. (#### The remaining time is 50% or more in locate-file; this is presumably because, even though it has a cache, it's still statting each file to determine it's actually there. By calling directory-files ourselves, building a tree, and then looking in that tree, we could drastically shorten the time needed to do the locate operation.)
author ben
date Fri, 14 Feb 2003 12:05:07 +0000
parents 943eaba38521
children a8d8f419b459
line wrap: on
line source

/* Sound in windows nt XEmacs.
   Copyright (C) 1998 Andy Piper.
   Copyright (C) 2001 Ben Wing.

This file is part of XEmacs.

XEmacs is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2, or (at your option) any
later version.

XEmacs is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
for more details.

You should have received a copy of the GNU General Public License
along with XEmacs; see the file COPYING.  If not, write to the Free
Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
02111-1307, USA.*/

/* Synched up with: Not in FSF. */

/* This file Mule-ized by Ben Wing, 5-15-01. */

#include <config.h>
#include "lisp.h"

#include "sound.h"
#include "syswindows.h"

#include "sysfile.h"

static int play_sound_data_1 (UChar_Binary *data, int length,
			      int volume, int convert);

void
play_sound_file (Extbyte *sound_file, int volume)
{
  DWORD flags = SND_ASYNC | SND_NODEFAULT | SND_FILENAME;
  Lisp_Object fname =
    Ffile_name_nondirectory (build_tstr_string (sound_file));
  Extbyte *fnameext;

  CHECK_STRING (fname);
  LISP_STRING_TO_TSTR (fname, fnameext);

  if (qxeSearchPath (NULL, fnameext, NULL, 0, NULL, NULL) == 0)
    {
      /* file isn't in the path so read it as data */
      int size;
      UChar_Binary *data;
      int ofd = qxe_open (XSTRING_DATA (fname), O_RDONLY | OPEN_BINARY, 0);
      
      if (ofd <0)
	return;

      size = lseek (ofd, 0, SEEK_END);
      data = (UChar_Binary *) xmalloc (size);
      lseek (ofd, 0, SEEK_SET);
      
      if (!data)
	{
	  retry_close (ofd);
	  return;
	}

      if (retry_read (ofd, data, size) != size)
	{
	  retry_close (ofd);
	  xfree (data);
	  return;
	}
      retry_close (ofd);
      
      play_sound_data_1 (data, size, 100, FALSE);
    }
  else 
    qxePlaySound (fnameext, NULL, flags);
}

/* mswindows can't cope with playing a sound from alloca space so we
   have to convert if necessary */
static int
play_sound_data_1 (UChar_Binary *data, int length, int volume,
		   int convert_to_malloc)
{
  DWORD flags = SND_ASYNC | SND_MEMORY | SND_NODEFAULT;
  static UChar_Binary *sound_data = 0;
  if (sound_data)
    {
      qxePlaySound (NULL, NULL, flags);
      xfree (sound_data);
      sound_data = 0;
    }

  if (convert_to_malloc)
    {
      sound_data = (UChar_Binary *) xmalloc (length);
      memcpy (sound_data, data, length);
    }
  else
    sound_data = data;

  qxePlaySound ((Extbyte *) sound_data, NULL, flags);

  /* #### Error handling? */ 
  return 1;
}

int
play_sound_data (UChar_Binary *data, int length, int volume)
{
  return play_sound_data_1 (data, length, volume, TRUE);
}