view man/lispref/mouse.texi @ 1298:1b4bc72f433e

[xemacs-hg @ 2003-02-14 12:05:06 by ben] speedups to build process autoload.el: Factor out common code in generate-{c-,}file-autoloads-1 into new function generate-autoload-ish-1. \(I was originally going to use this for custom as well but ended up thinking better of it.) cus-dep.el: Cache the old computed values in custom-load.el and reuse them as necessary, to speed up running cus-dep (which would take 25-30 seconds to do all files in lisp/*, lisp/*/* on my Pentium III 700). Use `message' not `princ' to get correct newline behavior. Output messages showing each file we do actually process. update-elc-2.el: Rewrite algorithm to be much faster -- cache calls to directory-files and don't make needless calls to file-exists-p, file-directory-p because they're way way slow. Autoload early and only when update-elc has told us to. update-elc.el: If no files need byte compilation, signal to update-elc-2 to do any necessary autoload updating (using the file REBUILD_AUTOLOADS) rather than doing it ourselves, which would be way slow. Ignore updates to custom-load.el and auto-autoloads.el when checking to see whether autoloads need updating. Optimize out many unnecessary calls to file-exists-p to speed it up somewhat. (#### The remaining time is 50% or more in locate-file; this is presumably because, even though it has a cache, it's still statting each file to determine it's actually there. By calling directory-files ourselves, building a tree, and then looking in that tree, we could drastically shorten the time needed to do the locate operation.)
author ben
date Fri, 14 Feb 2003 12:05:07 +0000
parents 576fb035e263
children
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@c -*-texinfo-*-
@c This is part of the XEmacs Lisp Reference Manual.
@c Copyright (C) 1990, 1991, 1992, 1993 Free Software Foundation, Inc.
@c See the file lispref.texi for copying conditions.
@setfilename ../../info/mouse.info
@node Mouse
@chapter The Mouse
@cindex mouse

* Mouse Position::		Asking where the mouse is, or moving it.

@ignore  @c Not in XEmacs.
@node Mouse Tracking
@section Mouse Tracking
@cindex mouse tracking
@cindex tracking the mouse

(deleted)
@end ignore

@ignore
@c These are not implemented yet.

These functions change the screen appearance instantaneously.  The
effect is transient, only until the next ordinary XEmacs redisplay.  That
is ok for mouse tracking, since it doesn't make sense for mouse tracking
to change the text, and the body of @code{track-mouse} normally reads
the events itself and does not do redisplay.

@defun x-contour-region window start end
This function draws lines to make a box around the text from @var{start}
to @var{end}, in window @var{window}.
@end defun

@defun x-uncontour-region window start end
This function erases the lines that would make a box around the text
from @var{start} to @var{end}, in window @var{window}.  Use it to remove
a contour that you previously made by calling @code{x-contour-region}.
@end defun

@defun x-draw-rectangle frame left top right bottom
This function draws a hollow rectangle on frame @var{frame} with the
specified edge coordinates, all measured in pixels from the inside top
left corner.  It uses the cursor color, the one used for indicating the
location of point.
@end defun

@defun x-erase-rectangle frame left top right bottom
This function erases a hollow rectangle on frame @var{frame} with the
specified edge coordinates, all measured in pixels from the inside top
left corner.  Erasure means redrawing the text and background that
normally belong in the specified rectangle.
@end defun
@end ignore

@node Mouse Position
@section Mouse Position
@cindex mouse position
@cindex position of mouse

The functions @code{mouse-position}, @code{mouse-pixel-position},
@code{set-mouse-position} and @code{set-mouse-pixel-position} give
access to the current position of the mouse.

@defun mouse-position &optional device
This function returns a list (@var{window} @var{x} . @var{y}) giving the
current mouse window and position.  The position is given in character
cells, where @samp{(0, 0)} is the upper-left corner.

@var{device} specifies the device on which to read the mouse position,
and defaults to the selected device.  If the device is a mouseless
terminal or XEmacs hasn't been programmed to read its mouse position, it
returns the device's selected window for @var{window} and @code{nil} for
@var{x} and @var{y}.
@end defun

@defun mouse-pixel-position &optional device
This function returns a list (@var{window} @var{x} . @var{y}) giving the
current mouse window and position.  The position is given in pixel
units, where @samp{(0, 0)} is the upper-left corner.

@var{device} specifies the device on which to read the mouse position,
and defaults to the selected device.  If the device is a mouseless
terminal or XEmacs hasn't been programmed to read its mouse position, it
returns the device's selected window for @var{window} and @code{nil} for
@var{x} and @var{y}.
@end defun

@defun set-mouse-position window x y
This function @dfn{warps the mouse} to the center of character position
@var{x}, @var{y} in frame @var{window}.  The arguments @var{x} and
@var{y} are integers, giving the position in characters relative to
the top left corner of @var{window}.

@cindex warping the mouse
@cindex mouse warping
Warping the mouse means changing the screen position of the mouse as if
the user had moved the physical mouse---thus simulating the effect of
actual mouse motion.
@end defun

@defun set-mouse-pixel-position window x y
This function @dfn{warps the mouse} to pixel position @var{x}, @var{y}
in frame @var{window}.  The arguments @var{x} and @var{y} are integers,
giving the position in pixels relative to the top left corner of
@var{window}.
@end defun