Mercurial > hg > xemacs-beta
view man/lispref/dialog.texi @ 1298:1b4bc72f433e
[xemacs-hg @ 2003-02-14 12:05:06 by ben]
speedups to build process
autoload.el: Factor out common code in generate-{c-,}file-autoloads-1 into new
function generate-autoload-ish-1. \(I was originally going to use
this for custom as well but ended up thinking better of it.)
cus-dep.el: Cache the old computed values in custom-load.el and reuse them as
necessary, to speed up running cus-dep (which would take 25-30
seconds to do all files in lisp/*, lisp/*/* on my Pentium III
700). Use `message' not `princ' to get correct newline behavior.
Output messages showing each file we do actually process.
update-elc-2.el: Rewrite algorithm to be much faster -- cache calls to
directory-files and don't make needless calls to file-exists-p,
file-directory-p because they're way way slow.
Autoload early and only when update-elc has told us to.
update-elc.el: If no files need byte compilation, signal to update-elc-2 to do
any necessary autoload updating (using the file REBUILD_AUTOLOADS)
rather than doing it ourselves, which would be way slow. Ignore
updates to custom-load.el and auto-autoloads.el when checking to
see whether autoloads need updating. Optimize out many
unnecessary calls to file-exists-p to speed it up somewhat. (####
The remaining time is 50% or more in locate-file; this is
presumably because, even though it has a cache, it's still
statting each file to determine it's actually there. By calling
directory-files ourselves, building a tree, and then looking in
that tree, we could drastically shorten the time needed to do the
locate operation.)
author | ben |
---|---|
date | Fri, 14 Feb 2003 12:05:07 +0000 |
parents | 576fb035e263 |
children | 9fae6227ede5 |
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@c -*-texinfo-*- @c This is part of the XEmacs Lisp Reference Manual. @c Copyright (C) 1990, 1991, 1992, 1993 Free Software Foundation, Inc. @c See the file lispref.texi for copying conditions. @setfilename ../../info/dialog.info @node Dialog Boxes, Toolbar, Menus, Top @chapter Dialog Boxes @cindex dialog box @menu * Dialog Box Format:: * Dialog Box Functions:: @end menu @node Dialog Box Format @section Dialog Box Format A dialog box description is a list. @itemize @bullet @item The first element of the list is a string to display in the dialog box. @item The rest of the elements are descriptions of the dialog box's buttons. Each one is a vector of three elements: @itemize @minus @item The first element is the text of the button. @item The second element is the @dfn{callback}. @item The third element is @code{t} or @code{nil}, whether this button is selectable. @end itemize @end itemize If the callback of a button is a symbol, then it must name a command. It will be invoked with @code{call-interactively}. If it is a list, then it is evaluated with @code{eval}. One (and only one) of the buttons may be @code{nil}. This marker means that all following buttons should be flushright instead of flushleft. The syntax, more precisely: @example form := <something to pass to `eval'> command := <a symbol or string, to pass to `call-interactively'> callback := command | form active-p := <t, nil, or a form to evaluate to decide whether this button should be selectable> name := <string> partition := 'nil' button := '[' name callback active-p ']' dialog := '(' name [ button ]+ [ partition [ button ]+ ] ')' @end example @node Dialog Box Functions @section Dialog Box Functions @defun popup-dialog-box dbox-desc This function pops up a dialog box. @var{dbox-desc} describes how the dialog box will appear (@pxref{Dialog Box Format}). @end defun @xref{Yes-or-No Queries}, for functions to ask a yes/no question using a dialog box.