view man/lispref/dialog.texi @ 1298:1b4bc72f433e

[xemacs-hg @ 2003-02-14 12:05:06 by ben] speedups to build process autoload.el: Factor out common code in generate-{c-,}file-autoloads-1 into new function generate-autoload-ish-1. \(I was originally going to use this for custom as well but ended up thinking better of it.) cus-dep.el: Cache the old computed values in custom-load.el and reuse them as necessary, to speed up running cus-dep (which would take 25-30 seconds to do all files in lisp/*, lisp/*/* on my Pentium III 700). Use `message' not `princ' to get correct newline behavior. Output messages showing each file we do actually process. update-elc-2.el: Rewrite algorithm to be much faster -- cache calls to directory-files and don't make needless calls to file-exists-p, file-directory-p because they're way way slow. Autoload early and only when update-elc has told us to. update-elc.el: If no files need byte compilation, signal to update-elc-2 to do any necessary autoload updating (using the file REBUILD_AUTOLOADS) rather than doing it ourselves, which would be way slow. Ignore updates to custom-load.el and auto-autoloads.el when checking to see whether autoloads need updating. Optimize out many unnecessary calls to file-exists-p to speed it up somewhat. (#### The remaining time is 50% or more in locate-file; this is presumably because, even though it has a cache, it's still statting each file to determine it's actually there. By calling directory-files ourselves, building a tree, and then looking in that tree, we could drastically shorten the time needed to do the locate operation.)
author ben
date Fri, 14 Feb 2003 12:05:07 +0000
parents 576fb035e263
children 9fae6227ede5
line wrap: on
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@c -*-texinfo-*-
@c This is part of the XEmacs Lisp Reference Manual.
@c Copyright (C) 1990, 1991, 1992, 1993 Free Software Foundation, Inc.
@c See the file lispref.texi for copying conditions.
@setfilename ../../info/dialog.info
@node Dialog Boxes, Toolbar, Menus, Top
@chapter Dialog Boxes
@cindex dialog box

@menu
* Dialog Box Format::
* Dialog Box Functions::
@end menu

@node Dialog Box Format
@section Dialog Box Format

A dialog box description is a list.

@itemize @bullet
@item
The first element of the list is a string to display in the dialog box.
@item
The rest of the elements are descriptions of the dialog box's buttons.
Each one is a vector of three elements:
@itemize @minus
@item
The first element is the text of the button.
@item
The second element is the @dfn{callback}.
@item
The third element is @code{t} or @code{nil}, whether this button is
selectable.
@end itemize
@end itemize

If the callback of a button is a symbol, then it must name a command.
It will be invoked with @code{call-interactively}.  If it is a list,
then it is evaluated with @code{eval}.

One (and only one) of the buttons may be @code{nil}.  This marker means
that all following buttons should be flushright instead of flushleft.

The syntax, more precisely:

@example
   form         :=  <something to pass to `eval'>
   command      :=  <a symbol or string, to pass to `call-interactively'>
   callback     :=  command | form
   active-p     :=  <t, nil, or a form to evaluate to decide whether this
                    button should be selectable>
   name         :=  <string>
   partition    :=  'nil'
   button       :=  '['  name callback active-p ']'
   dialog       :=  '(' name [ button ]+ [ partition [ button ]+ ] ')'
@end example

@node Dialog Box Functions
@section Dialog Box Functions

@defun popup-dialog-box dbox-desc
This function pops up a dialog box.  @var{dbox-desc} describes how the
dialog box will appear (@pxref{Dialog Box Format}).
@end defun

@xref{Yes-or-No Queries}, for functions to ask a yes/no question using
a dialog box.