view lwlib/xlwgcs.h @ 1111:184461bc8de4

[xemacs-hg @ 2002-11-18 06:52:23 by ben] warning fixes, etc. * s/cygwin32.h: -fvtable-thunks is obsolete in GCC 3 and generates warnings. * s/mingw32.h: * s/windowsnt.h: Comment fixes. * emodules.h: Fix warnings from redefining symbols. * eval.c: Fix C++ errors -- no automatic casting between function pointers and void *, function declarations inside of functions not allowed. * event-Xt.c (emacs_Xt_enqueue_focus_event): Warning fixes. * fileio.c (Ffile_truename): Warning fixes. Use LOCAL_TO_WIN32_FILE_FORMAT rather than duplicating it. * glyphs-x.c: Fix style. * intl-auto-encap-win32.c: * intl-auto-encap-win32.h: * intl-encap-win32.c: * intl-encap-win32.c (qxeRegConnectRegistry): * syswindows.h (RegConnectRegistry): DdeCreateStringHandle needs to be manual due to new Cygwin bug. * intl-win32.c: wcslen/wcscmp don't seem to exist under G++ 3, Cygwin. * lisp.h: * lisp-union.h: * lisp-disunion.h: * process-unix.c (unix_send_process): Ugh, C needs volatile and C++ must not have volatile. Remove previous volatile hacks, which don't seem to be working any more. * sheap.c (STATIC_HEAP_SLOP): Try to get a working Cygwin build with old unexec. * sheap.c (more_static_core): No NL's in literals allowed. * symbols.c (Fset): Fix C++ errors. * syswindows.h: Fix Cygwin complaints now that some missing structs have been added. aclocal.m4: Disable shared library modules under Cygwin for the moment, since we need some more tricky coding done and I don't have the time right now. configure.in, configure.usage: code-files.el, loadhist.el: Fix warnings. package-get.el: Fix warnings. NOTE: This was already fixed awhile ago, but reverted by Steve Y. Please be careful. postgresql/Makefile.in.in: Removed. Move common stuff into modues/common/Makefile.common. (Also add extraclean target and a couple of other fixes in that file.) postgresql/configure.ac: Extract out common configure stuff into modules/common/configure-{pre,post}.ac. postgresql/postgresql.c: Fix warning. ldap/Makefile.in.in: Removed. Move common stuff into modues/common/Makefile.common. (Also add extraclean target and a couple of other fixes in that file.) ldap/configure.ac: Extract out common configure stuff into modules/common/configure-{pre,post}.ac. common/Makefile.common: Common stuff is here.
author ben
date Mon, 18 Nov 2002 06:53:08 +0000
parents c33ae14dd6d0
children 5460287a3327
line wrap: on
line source

 /* Tabs Widget for XEmacs.
    Copyright (C) 1999 Edward A. Falk

 This file is part of XEmacs.

 XEmacs is free software; you can redistribute it and/or modify it
 under the terms of the GNU General Public License as published by the
 Free Software Foundation; either version 2, or (at your option) any
 later version.

 XEmacs is distributed in the hope that it will be useful, but WITHOUT
 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 for more details.

 You should have received a copy of the GNU General Public License
 along with XEmacs; see the file COPYING.  If not, write to
 the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
 Boston, MA 02111-1307, USA.  */

 /* Synched up with: Gcs 1.7 */


#ifndef	GCS_H
#define	GCS_H

/* Overview of functions provided here:
 *
 * AllocFgGC()
 *	Given a foreground pixel & a font, return an appropriate GC
 *
 * AllocBackgroundGC()
 *	Given a widget, return a GC for painting the background color
 *
 * AllocShadeGC()
 *	Given foreground, background, a contrast value & be_nice_to_colormap
 *	flag, return a GC suitable for rendering in an intermediate color,
 *	as determined by contrast.  May return a dither pattern or a
 *	solid color, as appropriate.
 *
 *	Contrast 0 = background color, 100 = foreground color.  It is legal
 *	for contrast to be more than 100 or less than 0.
 *
 * AllocGreyGC()
 *	Given widget, foreground, font, contrast & be_nice_to_colormap,
 *	return a shade GC (see above) based on foreground and widget
 *	background.
 *
 * AllocTopShadowGC()
 *	Given widget, contrast & be_nice_to_colormap, return a GC suitable
 *	for rendering the top shadow.
 *
 *	Contrast 0 = use background pixel.  Contrast > 0 = use brighter
 *	colors.
 *
 * AllocBotShadowGC()
 *	Given widget, contrast & be_nice_to_colormap, return a GC suitable
 *	for rendering the bottom shadow.
 *
 *	Contrast 0 = use background pixel.  Contrast > 0 = use darker
 *	colors.
 *
 * AllocArmShadowGC()
 *	Given widget, contrast & be_nice_to_colormap, return a GC suitable
 *	for rendering the "armed" shadow.
 *
 *	Contrast 0 = use background pixel.  Contrast > 0 = use darker
 *	colors.
 *
 * AllocShadowPixel()
 *	Given a widget & scale factor, allocate & return a color darker
 *	or lighter than the background pixel, as determined by scale.
 *
 *	Scale 100 = use background pixel.  Scale > 100 = brighter color,
 *	Scale < 100 = darker color.
 *
 * AllocGreyPixel()
 *	Given two pixel values and scale factor, allocate & return a
 *	pixel value between them, according to scale.
 *
 *	Scale == 0:	background color
 *	Scale == 100:	foreground color
 *	0<Scale<100:	intermediate color
 *	Scale > 100:	more foreground
 *	Scale < 0:	more background
 *
 *
 * AllocGreyPixelC()
 *	Given two color values and scale factor, allocate & return a
 *	pixel value between them, according to scale.
 *
 *	Scale == 0:	background color
 *	Scale == 100:	foreground color
 *	0<Scale<100:	intermediate color
 *	Scale > 100:	more foreground
 *	Scale < 0:	more background
 *
 * Draw3dBox()
 *	Given box dimensions, shadow width, top shadow GC & bottom shadow GC,
 *	draw a 3-d box.
 */

#if	NeedFunctionPrototypes

extern	GC	AllocFgGC( Widget w, Pixel fg, Font font) ;
extern	GC	AllocBackgroundGC( Widget w, Font font) ;
extern	GC	AllocShadeGC( Widget w, Pixel fg, Pixel bg, Font,
			int contrast, Bool ) ;
extern	GC	AllocGreyGC( Widget w, Pixel fg, Font, int, Bool ) ;
extern	GC	AllocTopShadowGC( Widget w, int contrast, int ) ;
extern	GC	AllocBotShadowGC( Widget w, int contrast, int ) ;
extern	GC	AllocArmGC( Widget w, int contrast, int) ;
extern	Pixel	AllocShadowPixel(Widget, int scale) ;
extern	Pixel	AllocGreyPixel(Widget, Pixel fg, Pixel bg, int scale) ;
extern	Pixel	AllocGreyPixelC(Widget, XColor *fg, XColor *bg, int scale) ;
extern	void	Draw3dBox(Widget w, int  x, int y, int wid, int hgt, int s,
			GC topgc, GC botgc) ;

#if XtSpecificationRelease < 5
extern	GC	XtAllocateGC(Widget, int depth, unsigned long mask,
			     XGCValues *,
			     unsigned long dynamic, unsigned long dontcare) ;
#endif

#else

extern	GC	AllocFgGC() ;
extern	GC	AllocBackgroundGC() ;
extern	GC	AllocShadeGC() ;
extern	GC	AllocGreyGC() ;
extern	GC	AllocTopShadowGC() ;
extern	GC	AllocBotShadowGC() ;
extern	GC	AllocArmGC() ;
extern	Pixel	AllocShadowPixel() ;
extern	Pixel	AllocGreyPixel() ;
extern	Pixel	AllocGreyPixelC() ;
extern	void	Draw3dBox() ;

#if XtSpecificationRelease < 5
extern	GC	XtAllocateGC() ;
#endif

#endif

#endif	/* GCS_H */