Mercurial > hg > xemacs-beta
view src/toolbar-common.c @ 1314:15a91d7ae2d1
[xemacs-hg @ 2003-02-20 08:16:21 by ben]
check in makefile fixes et al
Makefile.in.in: Major surgery. Move all stuff related to building anything in the
src/ directory into src/. Simplify the dependencies -- everything
in src/ is dependent on the single entry `src' in MAKE_SUBDIRS.
Remove weirdo targets like `all-elc[s]', dump-elc[s], etc.
mule/mule-msw-init.el: Removed.
Delete this file.
mule/mule-win32-init.el: New file, with stuff from mule-msw-init.el -- not just for MS Windows
native, boys and girls!
bytecomp.el: Change code inserted to catch trying to load a Mule-only .elc
file in a non-Mule XEmacs. Formerly you got the rather cryptic
"The required feature `mule' cannot be provided". Now you get
"Loading this file requires Mule support".
finder.el: Remove dependency on which directory this function is invoked
from.
update-elc.el: Don't mess around with ../src/BYTECOMPILE_CHANGE. Now that
Makefile.in.in and xemacs.mak are in sync, both of them use
NEEDTODUMP and the other one isn't used.
dumped-lisp.el: Rewrite in terms of `list' and `nconc' instead of assemble-list, so
we can have arbitrary forms, not just `when-feature'.
very-early-lisp.el: Nuke this file.
finder-inf.el, packages.el, update-elc.el, update-elc-2.el, loadup.el, make-docfile.el: Eliminate references to very-early-lisp.
msw-glyphs.el: Comment clarification.
xemacs.mak: Add macros DO_TEMACS, DO_XEMACS, and a few others; this macro
section is now completely in sync with src/Makefile.in.in. Copy
check-features, load-shadows, and rebuilding finder-inf.el from
src/Makefile.in.in. The main build/dump/recompile process is now
synchronized with src/Makefile.in.in. Change `WARNING' to `NOTE'
and `error checking' to `error-checking' TO avoid tripping
faux warnings and errors in the VC++ IDE.
Makefile.in.in: Major surgery. Move all stuff related to building anything in the
src/ directory from top-level Makefile.in.in to here. Simplify
the dependencies. Rearrange into logical subsections.
Synchronize the main compile/dump/build-elcs section with
xemacs.mak, which is already clean and in good working order.
Remove weirdo targets like `all-elc[s]', dump-elc[s], etc. Add
additional levels of macros \(e.g. DO_TEMACS, DO_XEMACS,
TEMACS_BATCH, XEMACS_BATCH, XEMACS_BATCH_PACKAGES) to factor out
duplicated stuff. Clean up handling of "HEAP_IN_DATA" (Cygwin) so
it doesn't need to ignore the return value from dumping. Add
.NO_PARALLEL since various aspects of building and dumping must be
serialized but do not always have dependencies between them
(this is impossible in some cases). Everything related to src/
now gets built in one pass in this directory by just running
`make' (except the Makefiles themselves and config.h, paths.h,
Emacs.ad.h, and other generated .h files).
console.c: Update list of possibly valid console types.
emacs.c: Rationalize the specifying and handling of the type of the first
frame. This was originally prompted by a workspace in which I got
GTK to compile under C++ and in the process fixed it so it could
coexist with X in the same build -- hence, a combined
TTY/X/MS-Windows/GTK build is now possible under Cygwin. (However,
you can't simultaneously *display* more than one kind of device
connection -- but getting that to work is not that difficult.
Perhaps a project for a bored grad student. I (ben) would do it
but don't see the use.) To make sense of this, I added new
switches that can be used to specifically indicate the window
system: -x [aka --use-x], -tty \[aka --use-tty], -msw [aka
--use-ms-windows], -gtk [aka --use-gtk], and -gnome [aka
--use-gnome, same as --use-gtk]. -nw continues as an alias for
-tty. When none have been given, XEmacs checks for other
parameters implying particular device types (-t -> tty, -display
-> x [or should it have same treatment as DISPLAY below?]), and
has ad-hoc logic afterwards: if env var DISPLAY is set, use x (or
gtk? perhaps should check whether gnome is running), else MS
Windows if it exsits, else TTY if it exists, else stream, and you
must be running in batch mode. This also fixes an existing bug
whereby compiling with no x, no mswin, no tty, when running non-
interactively (e.g. to dump) I get "sorry, must have TTY support".
emacs.c: Turn on Vstack_trace_on_error so that errors are debuggable even
when occurring extremely early in reinitialization.
emacs.c: Try to make sure that the user can see message output under
Windows (i.e. it doesn't just disappear right away) regardless of
when it occurs, e.g. in the middle of creating the first frame.
emacs.c: Define new function `emacs-run-status', indicating whether XEmacs
is noninteractive or interactive, whether raw,
post-dump/pdump-load or run-temacs, whether we are dumping,
whether pdump is in effect.
event-stream.c: It's "mommas are fat", not "momas are fat".
Fix other typo.
event-stream.c: Conditionalize in_menu_callback check on HAVE_MENUBARS,
because it won't exist on w/o menubar support,
lisp.h: More hackery on RETURN_NOT_REACHED. Cygwin v3.2 DOES complain here
if RETURN_NOT_REACHED() is blank, as it is for GCC 2.5+. So make it
blank only for GCC 2.5 through 2.999999999999999.
Declare Vstack_trace_on_error.
profile.c: Need to include "profile.h" to fix warnings.
sheap.c: Don't fatal() when need to rerun Make, just stderr_out() and exit(0).
That way we can distinguish between a dumping failing expectedly
(due to lack of stack space, triggering another dump) and unexpectedly,
in which case, we want to stop building. (or go on, if -K is given)
syntax.c, syntax.h: Use ints where they belong, and enum syntaxcode's where they belong,
and fix warnings thereby.
syntax.h: Fix crash caused by an edge condition in the syntax-cache macros.
text.h: Spacing fixes.
xmotif.h: New file, to get around shadowing warnings.
EmacsManager.c, event-Xt.c, glyphs-x.c, gui-x.c, input-method-motif.c, xmmanagerp.h, xmprimitivep.h: Include xmotif.h.
alloc.c: Conditionalize in_malloc on ERROR_CHECK_MALLOC.
config.h.in, file-coding.h, fileio.c, getloadavg.c, select-x.c, signal.c, sysdep.c, sysfile.h, systime.h, text.c, unicode.c: Eliminate HAVE_WIN32_CODING_SYSTEMS, use WIN32_ANY instead.
Replace defined (WIN32_NATIVE) || defined (CYGWIN) with WIN32_ANY.
lisp.h: More futile attempts to walk and chew gum at the same time when
dealing with subr's that don't return.
| author | ben |
|---|---|
| date | Thu, 20 Feb 2003 08:16:21 +0000 |
| parents | c15f25529e61 |
| children | 51a17f29fab3 |
line wrap: on
line source
/* toolbar implementation -- "Generic" (X or GTK) redisplay interface. Copyright (C) 1995 Board of Trustees, University of Illinois. Copyright (C) 1995 Sun Microsystems, Inc. Copyright (C) 1995, 1996, 2002 Ben Wing. Copyright (C) 1996 Chuck Thompson. This file is part of XEmacs. XEmacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. XEmacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XEmacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Synched up with: Not in FSF. */ #include <config.h> #include "lisp.h" #include "device-impl.h" #include "faces.h" #include "frame-impl.h" #include "glyphs.h" #include "toolbar.h" #include "window.h" /* This is used when we need to draw the toolbars ourselves -- on X or GTK. On MS Windows, we use the built-in toolbar controls. */ /* Only a very few things need to differ based on the toolkit used. ** ** Some of the routines used assert(FRAME_yyy_P(f)) checks, this is ** now abstracted into __INTERNAL_APPROPRIATENESS_CHECK(). When we ** add new window systems that use this code, we should either add a ** new case here, or just remove the checks completely. ** ** At least for X & GTK redraw_frame_toolbars() might end up getting ** called before we are completely initialized. To avoid this, we use ** the __INTERNAL_MAPPED_P(f) macro, that should return 0 if we should ** not draw the toolbars yet. When we add new window systems that use ** this code, we should add a new case here, if they need it. ** ** When clearing the toolbar, it is nice to flush the drawing queue. ** Use __INTERNAL_FLUSH to do this. It is passed a device. */ #if defined(HAVE_GTK) #include "console-gtk-impl.h" #define __INTERNAL_MAPPED_P(f) GTK_WIDGET_REALIZED (FRAME_GTK_TEXT_WIDGET (f)) #define __INTERNAL_FLUSH(d) gdk_flush() #define __INTERNAL_APPROPRIATENESS_CHECK(f) assert(FRAME_GTK_P (f)) #elif defined(HAVE_X_WINDOWS) #include "console-x-impl.h" #define __INTERNAL_MAPPED_P(f) XtIsRealized (FRAME_X_SHELL_WIDGET (f)) #define __INTERNAL_APPROPRIATENESS_CHECK(f) assert(FRAME_X_P (f)) #define __INTERNAL_FLUSH(d) XFlush (DEVICE_X_DISPLAY (d)) #else #define __INTERNAL_MAPPED_P(f) abort() #define __INTERNAL_APPROPRIATENESS_CHECK(f) abort() #define __INTERNAL_FLUSH(f) abort() #endif #include "toolbar-common.h" extern Lisp_Object Vtoolbar_shadow_thickness; static void __prepare_button_area (struct frame *f, struct toolbar_button *tb) { int sx = tb->x; int sy = tb->y; int swidth = tb->width; int sheight = tb->height; int border_width = tb->border_width; int x_adj, width_adj, y_adj, height_adj; struct device *d = XDEVICE (f->device); Lisp_Object window = FRAME_LAST_NONMINIBUF_WINDOW (f); struct window *w = XWINDOW (window); int shadow_thickness; int def_shadow_thickness = XINT (Fspecifier_instance(Vtoolbar_shadow_thickness, window, Qnil, Qnil)); face_index toolbar_findex; if (tb->vertical) { x_adj = border_width; width_adj = - 2 * border_width; y_adj = height_adj = 0; } else { x_adj = width_adj = 0; y_adj = border_width; height_adj = - 2 * border_width; } toolbar_findex = get_builtin_face_cache_index (w, Vtoolbar_face); /* Blank toolbar buttons that should be 3d will have EQ(tb->up_glyph, Qt) ** Blank toolbar buttons that should be flat will have NILP (tb->up_glyph) ** ** Real toolbar buttons will check tb->enabled && tb->down */ if (EQ (Qt, tb->up_glyph)) { shadow_thickness = def_shadow_thickness; } else if (NILP (tb->up_glyph)) { shadow_thickness = 0; } else { if (tb->enabled) { if (tb->down) shadow_thickness = -def_shadow_thickness; else shadow_thickness = def_shadow_thickness; } else { shadow_thickness = 0; } } /* Blank the entire area. */ redisplay_clear_region (window, toolbar_findex, sx + x_adj, sy + y_adj, swidth + width_adj, sheight + height_adj); /* Draw the outline. */ if (shadow_thickness) { MAYBE_DEVMETH (d, bevel_area, (w, toolbar_findex, sx + x_adj, sy + y_adj, swidth + width_adj, sheight + height_adj, abs(shadow_thickness), EDGE_ALL, (shadow_thickness < 0) ? EDGE_BEVEL_IN : EDGE_BEVEL_OUT)); } /* Handle the borders... */ redisplay_clear_region (window, toolbar_findex, sx, sy, (tb->vertical ? border_width : swidth), (tb->vertical ? sheight : border_width)); redisplay_clear_region (window, toolbar_findex, (tb->vertical ? sx + swidth : sx), (tb->vertical ? sy : sy + sheight), (tb->vertical ? border_width : swidth), (tb->vertical ? sheight : border_width)); } #define common_draw_blank_toolbar_button(f,tb) __prepare_button_area (f,tb) void common_output_toolbar_button (struct frame *f, Lisp_Object button) { int shadow_thickness = 2; int x_adj, y_adj, width_adj, height_adj; struct device *d = XDEVICE (f->device); Lisp_Object instance, frame, window, glyph; struct toolbar_button *tb = XTOOLBAR_BUTTON (button); struct Lisp_Image_Instance *p; struct window *w; int vertical = tb->vertical; int border_width = tb->border_width; face_index toolbar_findex; if (vertical) { x_adj = border_width; width_adj = - 2 * border_width; y_adj = 0; height_adj = 0; } else { x_adj = 0; width_adj = 0; y_adj = border_width; height_adj = - 2 * border_width; } frame = wrap_frame (f); window = FRAME_LAST_NONMINIBUF_WINDOW (f); w = XWINDOW (window); glyph = get_toolbar_button_glyph (w, tb); if (tb->enabled) { if (tb->down) { shadow_thickness = -2; } else { shadow_thickness = 2; } } else { shadow_thickness = 0; } toolbar_findex = get_builtin_face_cache_index (w, Vtoolbar_face); __prepare_button_area (f, tb); /* #### It is currently possible for users to trash us by directly changing the toolbar glyphs. Avoid crashing in that case. */ if (GLYPHP (glyph)) instance = glyph_image_instance (glyph, window, ERROR_ME_DEBUG_WARN, 1); else instance = Qnil; if (IMAGE_INSTANCEP (instance)) { int width = tb->width + width_adj - shadow_thickness * 2; int height = tb->height + height_adj - shadow_thickness * 2; int x_offset = x_adj + shadow_thickness; int y_offset = y_adj + shadow_thickness; p = XIMAGE_INSTANCE (instance); if (IMAGE_INSTANCE_PIXMAP_TYPE_P (p)) { struct display_box db; struct display_glyph_area dga; if (width > (int) IMAGE_INSTANCE_PIXMAP_WIDTH (p)) { x_offset += ((int) (width - IMAGE_INSTANCE_PIXMAP_WIDTH (p)) / 2); width = IMAGE_INSTANCE_PIXMAP_WIDTH (p); } if (height > (int) IMAGE_INSTANCE_PIXMAP_HEIGHT (p)) { y_offset += ((int) (height - IMAGE_INSTANCE_PIXMAP_HEIGHT (p)) / 2); height = IMAGE_INSTANCE_PIXMAP_HEIGHT (p); } /* Draw exactly in the area specified... */ db.xpos = tb->x + x_offset; db.ypos = tb->y + y_offset; db.width = width; db.height = height; /* Display the whole glyph */ dga.xoffset = 0; dga.yoffset = 0; dga.width = width; dga.height = height; redisplay_output_pixmap (w, instance, &db, &dga, toolbar_findex, 0, 0, 0, 0); } else if (IMAGE_INSTANCE_TYPE (p) == IMAGE_TEXT) { /* #### We need to make the face used configurable. */ struct face_cachel *cachel = WINDOW_FACE_CACHEL (w, DEFAULT_INDEX); struct display_line dl; Lisp_Object string = IMAGE_INSTANCE_TEXT_STRING (p); unsigned char charsets[NUM_LEADING_BYTES]; Ichar_dynarr *buf; struct font_metric_info fm; /* This could be true if we were called via the Expose event handler. Mark the button as dirty and return immediately. */ if (f->window_face_cache_reset) { tb->dirty = 1; MARK_TOOLBAR_CHANGED; return; } buf = Dynarr_new (Ichar); convert_ibyte_string_into_ichar_dynarr (XSTRING_DATA (string), XSTRING_LENGTH (string), buf); find_charsets_in_ichar_string (charsets, Dynarr_atp (buf, 0), Dynarr_length (buf)); ensure_face_cachel_complete (cachel, window, charsets); face_cachel_charset_font_metric_info (cachel, charsets, &fm); dl.ascent = fm.ascent; dl.descent = fm.descent; dl.ypos = tb->y + y_offset + fm.ascent; if (fm.ascent + fm.descent <= height) { dl.ypos += (height - fm.ascent - fm.descent) / 2; dl.clip = 0; } else { dl.clip = fm.ascent + fm.descent - height; } MAYBE_DEVMETH (d, output_string, (w, &dl, buf, tb->x + x_offset, 0, 0, width, toolbar_findex, 0, 0, 0, 0)); Dynarr_free (buf); } /* We silently ignore the image if it isn't a pixmap or text. */ } tb->dirty = 0; } static int common_get_button_size (struct frame *f, Lisp_Object window, struct toolbar_button *tb, int vert, int pos) { int shadow_thickness = 2; int size; if (tb->blank) { if (!NILP (tb->down_glyph)) size = XINT (tb->down_glyph); else size = DEFAULT_TOOLBAR_BLANK_SIZE; } else { struct window *w = XWINDOW (window); Lisp_Object glyph = get_toolbar_button_glyph (w, tb); /* Unless, of course, the user has done something stupid like change the glyph out from under us. Use a blank placeholder in that case. */ if (NILP (glyph)) return XINT (f->toolbar_size[pos]); if (vert) size = glyph_height (glyph, window); else size = glyph_width (glyph, window); } if (!size) { /* If the glyph doesn't have a size we'll insert a blank placeholder instead. */ return XINT (f->toolbar_size[pos]); } size += shadow_thickness * 2; return (size); } #define COMMON_OUTPUT_BUTTONS_LOOP(left) \ do { \ while (!NILP (button)) \ { \ struct toolbar_button *tb = XTOOLBAR_BUTTON (button); \ int size, height, width; \ \ if (left && tb->pushright) \ break; \ \ size = common_get_button_size (f, window, tb, vert, pos); \ \ if (vert) \ { \ width = bar_width; \ if (y + size > max_pixpos) \ height = max_pixpos - y; \ else \ height = size; \ } \ else \ { \ if (x + size > max_pixpos) \ width = max_pixpos - x; \ else \ width = size; \ height = bar_height; \ } \ \ if (tb->x != x \ || tb->y != y \ || tb->width != width \ || tb->height != height \ || tb->dirty \ || f->clear) /* This is clearly necessary. */ \ { \ if (width && height) \ { \ tb->x = x; \ tb->y = y; \ tb->width = width; \ tb->height = height; \ tb->border_width = border_width; \ tb->vertical = vert; \ \ if (tb->blank || NILP (tb->up_glyph)) \ { \ common_draw_blank_toolbar_button (f, tb); \ } \ else \ common_output_toolbar_button (f, button); \ } \ } \ \ if (vert) \ y += height; \ else \ x += width; \ \ if ((vert && y == max_pixpos) || (!vert && x == max_pixpos)) \ button = Qnil; \ else \ button = tb->next; \ } \ } while (0) #define SET_TOOLBAR_WAS_VISIBLE_FLAG(frame, pos, flag) \ do { \ switch (pos) \ { \ case TOP_TOOLBAR: \ (frame)->top_toolbar_was_visible = flag; \ break; \ case BOTTOM_TOOLBAR: \ (frame)->bottom_toolbar_was_visible = flag; \ break; \ case LEFT_TOOLBAR: \ (frame)->left_toolbar_was_visible = flag; \ break; \ case RIGHT_TOOLBAR: \ (frame)->right_toolbar_was_visible = flag; \ break; \ default: \ abort (); \ } \ } while (0) static void common_output_toolbar (struct frame *f, enum toolbar_pos pos) { int x, y, bar_width, bar_height, vert; int max_pixpos, right_size, right_start, blank_size; int border_width = FRAME_REAL_TOOLBAR_BORDER_WIDTH (f, pos); Lisp_Object button, window; face_index toolbar_findex; get_toolbar_coords (f, pos, &x, &y, &bar_width, &bar_height, &vert, 1); window = FRAME_LAST_NONMINIBUF_WINDOW (f); toolbar_findex = get_builtin_face_cache_index (XWINDOW (window), Vtoolbar_face); /* Do the border */ redisplay_clear_region (window, toolbar_findex, x, y, (vert ? bar_width : border_width), (vert ? border_width : bar_height)); redisplay_clear_region (window, toolbar_findex, (vert ? x : x + bar_width - border_width), (vert ? y + bar_height - border_width : y), (vert ? bar_width : border_width), (vert ? border_width : bar_height)); if (vert) { max_pixpos = y + bar_height - border_width; y += border_width; } else { max_pixpos = x + bar_width - border_width; x += border_width; } button = FRAME_TOOLBAR_BUTTONS (f, pos); right_size = 0; /* First loop over all of the buttons to determine how much room we need for left hand and right hand buttons. This loop will also make sure that all instances are instantiated so when we actually output them they will come up immediately. */ while (!NILP (button)) { struct toolbar_button *tb = XTOOLBAR_BUTTON (button); int size = common_get_button_size (f, window, tb, vert, pos); if (tb->pushright) right_size += size; button = tb->next; } button = FRAME_TOOLBAR_BUTTONS (f, pos); /* Loop over the left buttons, updating and outputting them. */ COMMON_OUTPUT_BUTTONS_LOOP (1); /* Now determine where the right buttons start. */ right_start = max_pixpos - right_size; if (right_start < (vert ? y : x)) right_start = (vert ? y : x); /* Output the blank which goes from the end of the left buttons to the start of the right. */ blank_size = right_start - (vert ? y : x); if (blank_size) { int height, width; if (vert) { width = bar_width; height = blank_size; } else { width = blank_size; height = bar_height; } /* * Use a 3D pushright separator only if there isn't a toolbar * border. A flat separator meshes with the border and looks * better. */ if (1) { struct toolbar_button tb; tb.x = x; tb.y = y; tb.width = width; tb.height = height; tb.border_width = border_width; tb.vertical = vert; tb.enabled = 1; tb.up_glyph = border_width ? Qt : Qnil; __prepare_button_area (f, &tb); } if (vert) y += height; else x += width; } /* Loop over the right buttons, updating and outputting them. */ COMMON_OUTPUT_BUTTONS_LOOP (0); if (!vert) { Lisp_Object frame = wrap_frame (f); redisplay_clear_region (frame, DEFAULT_INDEX, FRAME_PIXWIDTH (f) - 1, y, 1, bar_height); } SET_TOOLBAR_WAS_VISIBLE_FLAG (f, pos, 1); __INTERNAL_FLUSH (XDEVICE (f->device)); } static void common_clear_toolbar (struct frame *f, enum toolbar_pos pos, int thickness_change) { Lisp_Object frame; int x, y, width, height, vert; get_toolbar_coords (f, pos, &x, &y, &width, &height, &vert, 1); frame = wrap_frame (f); /* The thickness_change parameter is used by the toolbar resize routines to clear any excess toolbar if the size shrinks. */ if (thickness_change < 0) { if (pos == LEFT_TOOLBAR || pos == RIGHT_TOOLBAR) { x = x + width + thickness_change; width = -thickness_change; } else { y = y + height + thickness_change; height = -thickness_change; } } SET_TOOLBAR_WAS_VISIBLE_FLAG (f, pos, 0); redisplay_clear_region (frame, DEFAULT_INDEX, x, y, width, height); __INTERNAL_FLUSH (XDEVICE (f->device)); } void common_output_frame_toolbars (struct frame *f) { __INTERNAL_APPROPRIATENESS_CHECK(f); if (FRAME_REAL_TOP_TOOLBAR_VISIBLE (f)) common_output_toolbar (f, TOP_TOOLBAR); if (FRAME_REAL_BOTTOM_TOOLBAR_VISIBLE (f)) common_output_toolbar (f, BOTTOM_TOOLBAR); if (FRAME_REAL_LEFT_TOOLBAR_VISIBLE (f)) common_output_toolbar (f, LEFT_TOOLBAR); if (FRAME_REAL_RIGHT_TOOLBAR_VISIBLE (f)) common_output_toolbar (f, RIGHT_TOOLBAR); } void common_clear_frame_toolbars (struct frame *f) { __INTERNAL_APPROPRIATENESS_CHECK(f); if (f->top_toolbar_was_visible && !FRAME_REAL_TOP_TOOLBAR_VISIBLE (f)) common_clear_toolbar (f, TOP_TOOLBAR, 0); if (f->bottom_toolbar_was_visible && !FRAME_REAL_BOTTOM_TOOLBAR_VISIBLE (f)) common_clear_toolbar (f, BOTTOM_TOOLBAR, 0); if (f->left_toolbar_was_visible && !FRAME_REAL_LEFT_TOOLBAR_VISIBLE (f)) common_clear_toolbar (f, LEFT_TOOLBAR, 0); if (f->right_toolbar_was_visible && !FRAME_REAL_RIGHT_TOOLBAR_VISIBLE (f)) common_clear_toolbar (f, RIGHT_TOOLBAR, 0); } static void common_redraw_exposed_toolbar (struct frame *f, enum toolbar_pos pos, int x, int y, int width, int height) { int bar_x, bar_y, bar_width, bar_height, vert; Lisp_Object button = FRAME_TOOLBAR_BUTTONS (f, pos); get_toolbar_coords (f, pos, &bar_x, &bar_y, &bar_width, &bar_height, &vert, 1); if (((y + height) < bar_y) || (y > (bar_y + bar_height))) return; if (((x + width) < bar_x) || (x > (bar_x + bar_width))) return; while (!NILP (button)) { struct toolbar_button *tb = XTOOLBAR_BUTTON (button); if (vert) { if (((tb->y + tb->height) > y) && (tb->y < (y + height))) tb->dirty = 1; /* If this is true we have gone past the exposed region. */ if (tb->y > (y + height)) break; } else { if (((tb->x + tb->width) > x) && (tb->x < (x + width))) tb->dirty = 1; /* If this is true we have gone past the exposed region. */ if (tb->x > (x + width)) break; } button = tb->next; } /* Even if none of the buttons is in the area, the blank region at the very least must be because the first thing we did is verify that some portion of the toolbar is in the exposed region. */ common_output_toolbar (f, pos); } void common_redraw_exposed_toolbars (struct frame *f, int x, int y, int width, int height) { __INTERNAL_APPROPRIATENESS_CHECK(f); if (FRAME_REAL_TOP_TOOLBAR_VISIBLE (f)) common_redraw_exposed_toolbar (f, TOP_TOOLBAR, x, y, width, height); if (FRAME_REAL_BOTTOM_TOOLBAR_VISIBLE (f)) common_redraw_exposed_toolbar (f, BOTTOM_TOOLBAR, x, y, width, height); if (FRAME_REAL_LEFT_TOOLBAR_VISIBLE (f)) common_redraw_exposed_toolbar (f, LEFT_TOOLBAR, x, y, width, height); if (FRAME_REAL_RIGHT_TOOLBAR_VISIBLE (f)) common_redraw_exposed_toolbar (f, RIGHT_TOOLBAR, x, y, width, height); } void common_redraw_frame_toolbars (struct frame *f) { /* There are certain startup paths that lead to update_EmacsFrame in faces.c being called before a new frame is fully initialized. In particular before we have actually mapped it. That routine can call this one. So, we need to make sure that the frame is actually ready before we try and draw all over it. */ if (__INTERNAL_MAPPED_P(f)) common_redraw_exposed_toolbars (f, 0, 0, FRAME_PIXWIDTH (f), FRAME_PIXHEIGHT (f)); }
