Mercurial > hg > xemacs-beta
view src/sound.c @ 1314:15a91d7ae2d1
[xemacs-hg @ 2003-02-20 08:16:21 by ben]
check in makefile fixes et al
Makefile.in.in: Major surgery. Move all stuff related to building anything in the
src/ directory into src/. Simplify the dependencies -- everything
in src/ is dependent on the single entry `src' in MAKE_SUBDIRS.
Remove weirdo targets like `all-elc[s]', dump-elc[s], etc.
mule/mule-msw-init.el: Removed.
Delete this file.
mule/mule-win32-init.el: New file, with stuff from mule-msw-init.el -- not just for MS Windows
native, boys and girls!
bytecomp.el: Change code inserted to catch trying to load a Mule-only .elc
file in a non-Mule XEmacs. Formerly you got the rather cryptic
"The required feature `mule' cannot be provided". Now you get
"Loading this file requires Mule support".
finder.el: Remove dependency on which directory this function is invoked
from.
update-elc.el: Don't mess around with ../src/BYTECOMPILE_CHANGE. Now that
Makefile.in.in and xemacs.mak are in sync, both of them use
NEEDTODUMP and the other one isn't used.
dumped-lisp.el: Rewrite in terms of `list' and `nconc' instead of assemble-list, so
we can have arbitrary forms, not just `when-feature'.
very-early-lisp.el: Nuke this file.
finder-inf.el, packages.el, update-elc.el, update-elc-2.el, loadup.el, make-docfile.el: Eliminate references to very-early-lisp.
msw-glyphs.el: Comment clarification.
xemacs.mak: Add macros DO_TEMACS, DO_XEMACS, and a few others; this macro
section is now completely in sync with src/Makefile.in.in. Copy
check-features, load-shadows, and rebuilding finder-inf.el from
src/Makefile.in.in. The main build/dump/recompile process is now
synchronized with src/Makefile.in.in. Change `WARNING' to `NOTE'
and `error checking' to `error-checking' TO avoid tripping
faux warnings and errors in the VC++ IDE.
Makefile.in.in: Major surgery. Move all stuff related to building anything in the
src/ directory from top-level Makefile.in.in to here. Simplify
the dependencies. Rearrange into logical subsections.
Synchronize the main compile/dump/build-elcs section with
xemacs.mak, which is already clean and in good working order.
Remove weirdo targets like `all-elc[s]', dump-elc[s], etc. Add
additional levels of macros \(e.g. DO_TEMACS, DO_XEMACS,
TEMACS_BATCH, XEMACS_BATCH, XEMACS_BATCH_PACKAGES) to factor out
duplicated stuff. Clean up handling of "HEAP_IN_DATA" (Cygwin) so
it doesn't need to ignore the return value from dumping. Add
.NO_PARALLEL since various aspects of building and dumping must be
serialized but do not always have dependencies between them
(this is impossible in some cases). Everything related to src/
now gets built in one pass in this directory by just running
`make' (except the Makefiles themselves and config.h, paths.h,
Emacs.ad.h, and other generated .h files).
console.c: Update list of possibly valid console types.
emacs.c: Rationalize the specifying and handling of the type of the first
frame. This was originally prompted by a workspace in which I got
GTK to compile under C++ and in the process fixed it so it could
coexist with X in the same build -- hence, a combined
TTY/X/MS-Windows/GTK build is now possible under Cygwin. (However,
you can't simultaneously *display* more than one kind of device
connection -- but getting that to work is not that difficult.
Perhaps a project for a bored grad student. I (ben) would do it
but don't see the use.) To make sense of this, I added new
switches that can be used to specifically indicate the window
system: -x [aka --use-x], -tty \[aka --use-tty], -msw [aka
--use-ms-windows], -gtk [aka --use-gtk], and -gnome [aka
--use-gnome, same as --use-gtk]. -nw continues as an alias for
-tty. When none have been given, XEmacs checks for other
parameters implying particular device types (-t -> tty, -display
-> x [or should it have same treatment as DISPLAY below?]), and
has ad-hoc logic afterwards: if env var DISPLAY is set, use x (or
gtk? perhaps should check whether gnome is running), else MS
Windows if it exsits, else TTY if it exists, else stream, and you
must be running in batch mode. This also fixes an existing bug
whereby compiling with no x, no mswin, no tty, when running non-
interactively (e.g. to dump) I get "sorry, must have TTY support".
emacs.c: Turn on Vstack_trace_on_error so that errors are debuggable even
when occurring extremely early in reinitialization.
emacs.c: Try to make sure that the user can see message output under
Windows (i.e. it doesn't just disappear right away) regardless of
when it occurs, e.g. in the middle of creating the first frame.
emacs.c: Define new function `emacs-run-status', indicating whether XEmacs
is noninteractive or interactive, whether raw,
post-dump/pdump-load or run-temacs, whether we are dumping,
whether pdump is in effect.
event-stream.c: It's "mommas are fat", not "momas are fat".
Fix other typo.
event-stream.c: Conditionalize in_menu_callback check on HAVE_MENUBARS,
because it won't exist on w/o menubar support,
lisp.h: More hackery on RETURN_NOT_REACHED. Cygwin v3.2 DOES complain here
if RETURN_NOT_REACHED() is blank, as it is for GCC 2.5+. So make it
blank only for GCC 2.5 through 2.999999999999999.
Declare Vstack_trace_on_error.
profile.c: Need to include "profile.h" to fix warnings.
sheap.c: Don't fatal() when need to rerun Make, just stderr_out() and exit(0).
That way we can distinguish between a dumping failing expectedly
(due to lack of stack space, triggering another dump) and unexpectedly,
in which case, we want to stop building. (or go on, if -K is given)
syntax.c, syntax.h: Use ints where they belong, and enum syntaxcode's where they belong,
and fix warnings thereby.
syntax.h: Fix crash caused by an edge condition in the syntax-cache macros.
text.h: Spacing fixes.
xmotif.h: New file, to get around shadowing warnings.
EmacsManager.c, event-Xt.c, glyphs-x.c, gui-x.c, input-method-motif.c, xmmanagerp.h, xmprimitivep.h: Include xmotif.h.
alloc.c: Conditionalize in_malloc on ERROR_CHECK_MALLOC.
config.h.in, file-coding.h, fileio.c, getloadavg.c, select-x.c, signal.c, sysdep.c, sysfile.h, systime.h, text.c, unicode.c: Eliminate HAVE_WIN32_CODING_SYSTEMS, use WIN32_ANY instead.
Replace defined (WIN32_NATIVE) || defined (CYGWIN) with WIN32_ANY.
lisp.h: More futile attempts to walk and chew gum at the same time when
dealing with subr's that don't return.
| author | ben |
|---|---|
| date | Thu, 20 Feb 2003 08:16:21 +0000 |
| parents | 79c6ff3eef26 |
| children | 01c57eb70ae9 |
line wrap: on
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/* Sound functions. Copyright (C) 1992, 1993, 1994 Lucid Inc. Copyright (C) 1994, 1995 Free Software Foundation, Inc. Copyright (C) 2002 Ben Wing. This file is part of XEmacs. XEmacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. XEmacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XEmacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Synched up with: Not in FSF. */ /* This file Mule-ized by Ben Wing, 5-15-01. */ /* Originally written by Jamie Zawinski. Hacked on quite a bit by various others. */ #include <config.h> #include <time.h> #include "lisp.h" #include "buffer.h" #ifdef HAVE_X_WINDOWS #include "console-x-impl.h" #endif #include "device-impl.h" #include "redisplay.h" #include "sound.h" #include "sysdep.h" #include "sysfile.h" #ifdef HAVE_NATIVE_SOUND # include "sysproc.h" #endif #ifdef WIN32_NATIVE #include "syswindows.h" #endif #ifdef HAVE_ESD_SOUND extern int esd_play_sound_file (Extbyte *file, int vol); extern int esd_play_sound_data (UChar_Binary *data, size_t length, int vol); # define DEVICE_CONNECTED_TO_ESD_P(x) 1 /* #### better check */ #endif Fixnum bell_volume; Fixnum bell_inhibit_time; Lisp_Object Vsound_alist; Lisp_Object Vsynchronous_sounds; Lisp_Object Vnative_sound_only_on_console; Lisp_Object Q_volume, Q_pitch, Q_duration, Q_sound; Lisp_Object Qsound_error; #ifdef HAVE_NAS_SOUND extern int nas_play_sound_file (Extbyte *name, int volume); extern int nas_play_sound_data (UChar_Binary *data, int length, int volume); extern int nas_wait_for_sounds (void); extern Extbyte *nas_init_play (Display *); #endif DOESNT_RETURN report_sound_error (const Char_ASCII *string, Lisp_Object data) { report_error_with_errno (Qsound_error, string, data); } DEFUN ("play-sound-file", Fplay_sound_file, 1, 3, "fSound file name: ", /* Play the named sound file on DEVICE's speaker at the specified volume \(0-100, default specified by the `bell-volume' variable). On Unix machines the sound file must be in the Sun/NeXT U-LAW format except under Linux where WAV files are also supported. On Microsoft Windows the sound file must be in WAV format. DEVICE defaults to the selected device. */ (file, volume, device)) { /* This function can call lisp */ int vol; #if defined (HAVE_NATIVE_SOUND) || defined (HAVE_NAS_SOUND) \ || defined (HAVE_ESD_SOUND) struct device *d = decode_device (device); #endif struct gcpro gcpro1; CHECK_STRING (file); if (NILP (volume)) vol = bell_volume; else { CHECK_INT (volume); vol = XINT (volume); } GCPRO1 (file); while (1) { file = Fexpand_file_name (file, Qnil); if (!NILP(Ffile_readable_p (file))) break; else { /* #### This is crockish. It might be a better idea to try to open the file, and use report_file_error() if it fails. --hniksic */ if (NILP (Ffile_exists_p (file))) file = signal_continuable_error (Qfile_error, "File does not exist", file); else file = signal_continuable_error (Qfile_error, "File is unreadable", file); } } UNGCPRO; #ifdef HAVE_NAS_SOUND if (DEVICE_CONNECTED_TO_NAS_P (d)) { Extbyte *fileext; LISP_STRING_TO_EXTERNAL (file, fileext, Qfile_name); /* #### NAS code should allow specification of a device. */ if (nas_play_sound_file (fileext, vol)) return Qnil; } #endif /* HAVE_NAS_SOUND */ #ifdef HAVE_ESD_SOUND if (DEVICE_CONNECTED_TO_ESD_P (d)) { Extbyte *fileext; int result; LISP_STRING_TO_EXTERNAL (file, fileext, Qfile_name); /* #### ESD uses alarm(). But why should we also stop SIGIO? */ stop_interrupts (); result = esd_play_sound_file (fileext, vol); start_interrupts (); if (result) return Qnil; } #endif /* HAVE_ESD_SOUND */ #ifdef HAVE_NATIVE_SOUND if (NILP (Vnative_sound_only_on_console) || DEVICE_ON_CONSOLE_P (d)) { Extbyte *fileext; #ifdef WIN32_NATIVE /* #### more garbage. we should be passing the internal file name to play_sound_file. */ LISP_STRING_TO_EXTERNAL (file, fileext, Qmswindows_tstr); #else LISP_STRING_TO_EXTERNAL (file, fileext, Qfile_name); #endif /* The sound code doesn't like getting SIGIO interrupts. Unix sucks! */ stop_interrupts (); play_sound_file (fileext, vol); start_interrupts (); QUIT; } #endif /* HAVE_NATIVE_SOUND */ return Qnil; } static void parse_sound_alist_elt (Lisp_Object elt, Lisp_Object *volume, Lisp_Object *pitch, Lisp_Object *duration, Lisp_Object *sound) { *volume = Qnil; *pitch = Qnil; *duration = Qnil; *sound = Qnil; if (! CONSP (elt)) return; /* The things we do for backward compatibility... I wish I had just forced this to be a plist to begin with. */ if (SYMBOLP (elt) || STRINGP (elt)) /* ( name . <sound> ) */ { *sound = elt; } else if (!CONSP (elt)) { return; } else if (NILP (XCDR (elt)) && /* ( name <sound> ) */ (SYMBOLP (XCAR (elt)) || STRINGP (XCAR (elt)))) { *sound = XCAR (elt); } else if (INT_OR_FLOATP (XCAR (elt)) && /* ( name <vol> . <sound> ) */ (SYMBOLP (XCDR (elt)) || STRINGP (XCDR (elt)))) { *volume = XCAR (elt); *sound = XCDR (elt); } else if (INT_OR_FLOATP (XCAR (elt)) && /* ( name <vol> <sound> ) */ CONSP (XCDR (elt)) && NILP (XCDR (XCDR (elt))) && (SYMBOLP (XCAR (XCDR (elt))) || STRINGP (XCAR (XCDR (elt))))) { *volume = XCAR (elt); *sound = XCAR (XCDR (elt)); } else if ((SYMBOLP (XCAR (elt)) || /* ( name <sound> . <vol> ) */ STRINGP (XCAR (elt))) && INT_OR_FLOATP (XCDR (elt))) { *sound = XCAR (elt); *volume = XCDR (elt); } #if 0 /* this one is ambiguous with the plist form */ else if ((SYMBOLP (XCAR (elt)) || /* ( name <sound> <vol> ) */ STRINGP (XCAR (elt))) && CONSP (XCDR (elt)) && NILP (XCDR (XCDR (elt))) && INT_OR_FLOATP (XCAR (XCDR (elt)))) { *sound = XCAR (elt); *volume = XCAR (XCDR (elt)); } #endif /* 0 */ else /* ( name [ keyword <value> ]* ) */ { while (CONSP (elt)) { Lisp_Object key, val; key = XCAR (elt); val = XCDR (elt); if (!CONSP (val)) return; elt = XCDR (val); val = XCAR (val); if (EQ (key, Q_volume)) { if (INT_OR_FLOATP (val)) *volume = val; } else if (EQ (key, Q_pitch)) { if (INT_OR_FLOATP (val)) *pitch = val; if (NILP (*sound)) *sound = Qt; } else if (EQ (key, Q_duration)) { if (INT_OR_FLOATP (val)) *duration = val; if (NILP (*sound)) *sound = Qt; } else if (EQ (key, Q_sound)) { if (SYMBOLP (val) || STRINGP (val)) *sound = val; } } } } DEFUN ("play-sound", Fplay_sound, 1, 3, 0, /* Play a sound of the provided type. SOUND can a symbol, specifying a sound to be looked up in `sound-alist' \(generally, either the symbol directly maps to a sound or is an "abstract" symbol that maps to another symbol and is used to specify the sound that is played when a particular behavior occurs. `ding' lists the built-in abstract sounds and their intended purpose. SOUND can also be a string, which directly encodes the sound data to be played. If SOUND is nil, the abstract sound `default' will be used. VOLUME controls the volume (max is around 150? not sure). DEVICE is the device to play the sound on (defaults to the selected device). If the sound cannot be played in any other way, the standard "bell" will sound. */ (sound, volume, device)) { int looking_for_default = 0; /* variable `sound' is anything that can be a cdr in sound-alist */ Lisp_Object new_volume, pitch, duration, data; int loop_count = 0; int vol, pit, dur; struct device *d = decode_device (device); /* NOTE! You'd better not signal an error in here. */ try_it_again: while (1) { if (SYMBOLP (sound)) sound = Fcdr (Fassq (sound, Vsound_alist)); parse_sound_alist_elt (sound, &new_volume, &pitch, &duration, &data); sound = data; if (NILP (volume)) volume = new_volume; if (EQ (sound, Qt) || EQ (sound, Qnil) || STRINGP (sound)) break; if (loop_count++ > 500) /* much bogosity has occurred */ break; } if (NILP (sound) && !looking_for_default) { looking_for_default = 1; loop_count = 0; sound = Qdefault; goto try_it_again; } vol = (INT_OR_FLOATP (volume) ? (int) XFLOATINT (volume) : bell_volume); pit = (INT_OR_FLOATP (pitch) ? (int) XFLOATINT (pitch) : -1); dur = (INT_OR_FLOATP (duration) ? (int) XFLOATINT (duration) : -1); /* If the sound is a string, and we're connected to Nas, do that. Else if the sound is a string, and we're on console, play it natively. Else just beep. */ #ifdef HAVE_NAS_SOUND if (DEVICE_CONNECTED_TO_NAS_P (d) && STRINGP (sound)) { const UChar_Binary *soundext; Bytecount soundextlen; TO_EXTERNAL_FORMAT (LISP_STRING, sound, ALLOCA, (soundext, soundextlen), Qbinary); if (nas_play_sound_data (soundext, soundextlen, vol)) return Qnil; } #endif /* HAVE_NAS_SOUND */ #ifdef HAVE_ESD_SOUND if (DEVICE_CONNECTED_TO_ESD_P (d) && STRINGP (sound)) { UChar_Binary *soundext; Bytecount soundextlen; int succes; TO_EXTERNAL_FORMAT (LISP_STRING, sound, ALLOCA, (soundext, soundextlen), Qbinary); /* #### ESD uses alarm(). But why should we also stop SIGIO? */ stop_interrupts (); succes = esd_play_sound_data (soundext, soundextlen, vol); start_interrupts (); QUIT; if(succes) return Qnil; } #endif /* HAVE_ESD_SOUND */ #ifdef HAVE_NATIVE_SOUND if ((NILP (Vnative_sound_only_on_console) || DEVICE_ON_CONSOLE_P (d)) && STRINGP (sound)) { UChar_Binary *soundext; Bytecount soundextlen; int succes; TO_EXTERNAL_FORMAT (LISP_STRING, sound, ALLOCA, (soundext, soundextlen), Qbinary); /* The sound code doesn't like getting SIGIO interrupts. Unix sucks! */ stop_interrupts (); succes = play_sound_data (soundext, soundextlen, vol); start_interrupts (); QUIT; if (succes) return Qnil; } #endif /* HAVE_NATIVE_SOUND */ DEVMETH (d, ring_bell, (d, vol, pit, dur)); return Qnil; } DEFUN ("device-sound-enabled-p", Fdevice_sound_enabled_p, 0, 1, 0, /* Return t if DEVICE is able to play sound. Defaults to selected device. */ (device)) { #ifdef HAVE_NAS_SOUND if (DEVICE_CONNECTED_TO_NAS_P (decode_device (device))) return Qt; #endif #ifdef HAVE_NATIVE_SOUND if (DEVICE_ON_CONSOLE_P (decode_device (device))) return Qt; #endif return Qnil; } DEFUN ("ding", Fding, 0, 3, 0, /* Beep, or flash the frame. \(See `visible-bell'; setting this makes the frame flash instead of beeping.) Also, unless NO-TERMINATE is given, terminate any keyboard macro currently executing. SOUND specifies the sound to make and DEVICE the device to make it on (defaults to the selected device). SOUND is either a string (raw data to be played directly), a symbol, or `nil' (equivalent to the symbol `default'). Sound symbols are looked up in `sound-alist', and resolve either to strings of data or to other symbols. Sound symbols that map directly to data should be considered named sounds; sound symbols that map to other sounds should be considered abstract sounds, and are used when a particular behavior or state occurs. Rremember that the sound symbol is the *second* argument to `ding', not the first. The following abstract sounds are used by XEmacs itself: alarm when a package wants to remind the user auto-save-error when an auto-save does not succeed buffer-bound when you attempt to move off the end of a buffer command-error any uncaught error (i.e. any error that the user sees) except those handled by undefined-click, undefined-key, buffer-bound, or read-only default used when nothing else is appropriate. isearch-failed unable to locate search text during incremental search isearch-quit when you delete chars past the beginning of the search text in isearch no-completion during completing-read quit when C-g is typed read-only when you try to modify a read-only buffer ready when a compile or other time-consuming task is done undefined-click when you use an undefined mouse-click combination undefined-key when you type a key that is undefined warp XEmacs has changed the selected-window or frame asynchronously -- e.g. a debugger breakpoint is hit in an asynchronous process filter y-or-n-p when you type something other than 'y' or 'n' yes-or-no-p when you type something other than 'yes' or 'no' Other lisp packages may use other beep types, but these are the ones that the C kernel of Emacs uses. */ (no_terminate, sound, device)) { static time_t last_bell_time; static struct device *last_bell_device; time_t now; struct device *d = decode_device (device); device = wrap_device (d); now = time (0); if (NILP (no_terminate) && !NILP (Vexecuting_macro)) /* Stop executing a keyboard macro. */ invalid_operation ("Keyboard macro terminated by a command ringing the bell", Qunbound); if (d == last_bell_device && now-last_bell_time < bell_inhibit_time) return Qnil; else if (!NILP (Vvisible_bell) && DEVMETH (d, flash, (d))) ; else Fplay_sound (sound, Qnil, device); last_bell_time = now; last_bell_device = d; return Qnil; } DEFUN ("wait-for-sounds", Fwait_for_sounds, 0, 1, 0, /* Wait for all sounds to finish playing on DEVICE. */ (device)) { #ifdef HAVE_NAS_SOUND struct device *d = decode_device (device); if (DEVICE_CONNECTED_TO_NAS_P (d)) { /* #### somebody fix this to be device-dependent. */ nas_wait_for_sounds (); } #endif return Qnil; } DEFUN ("connected-to-nas-p", Fconnected_to_nas_p, 0, 1, 0, /* Return t if connected to NAS server for sounds on DEVICE. */ (device)) { #ifdef HAVE_NAS_SOUND return DEVICE_CONNECTED_TO_NAS_P (decode_device (device)) ? Qt : Qnil; #else return Qnil; #endif } #ifdef HAVE_NAS_SOUND static void init_nas_sound (struct device *d) { #ifdef HAVE_X_WINDOWS if (DEVICE_X_P (d)) { Extbyte *err_message = nas_init_play (DEVICE_X_DISPLAY (d)); DEVICE_CONNECTED_TO_NAS_P (d) = !err_message; /* Print out the message? */ } #endif /* HAVE_X_WINDOWS */ } #endif /* HAVE_NAS_SOUND */ #ifdef HAVE_NATIVE_SOUND static void init_native_sound (struct device *d) { if (DEVICE_TTY_P (d) || DEVICE_STREAM_P (d) || DEVICE_MSWINDOWS_P(d)) DEVICE_ON_CONSOLE_P (d) = 1; #ifdef HAVE_X_WINDOWS else { /* When running on a machine with native sound support, we cannot use digitized sounds as beeps unless emacs is running on the same machine that $DISPLAY points to, and $DISPLAY points to frame 0 of that machine. */ Display *display = DEVICE_X_DISPLAY (d); Extbyte *dpy = DisplayString (display); Extbyte *tail = strchr (dpy, ':'); if (! tail || strncmp (tail, ":0", 2)) DEVICE_ON_CONSOLE_P (d) = 0; else { Extbyte dpyname[255], localname[255]; /* some systems can't handle SIGIO or SIGALARM in gethostbyname. */ stop_interrupts (); strncpy (dpyname, dpy, tail-dpy); dpyname [tail-dpy] = 0; if (!*dpyname || !strcmp (dpyname, "unix") || !strcmp (dpyname, "localhost")) DEVICE_ON_CONSOLE_P (d) = 1; else if (gethostname (localname, sizeof (localname))) DEVICE_ON_CONSOLE_P (d) = 0; /* can't find hostname? */ else { /* We have to call gethostbyname() on the result of gethostname() because the two aren't guaranteed to be the same name for the same host: on some losing systems, one is a FQDN and the other is not. Here in the wide wonderful world of Unix it's rocket science to obtain the local hostname in a portable fashion. And don't forget, gethostbyname() reuses the structure it returns, so we have to copy the fucker before calling it again. Thank you master, may I have another. */ struct hostent *h = gethostbyname (dpyname); if (!h) DEVICE_ON_CONSOLE_P (d) = 0; else { Extbyte hn [255]; struct hostent *l; strcpy (hn, h->h_name); l = gethostbyname (localname); DEVICE_ON_CONSOLE_P (d) = (l && !(strcmp (l->h_name, hn))); } } start_interrupts (); } } #endif /* HAVE_X_WINDOWS */ } #endif /* HAVE_NATIVE_SOUND */ void init_device_sound (struct device *d) { #ifdef HAVE_NAS_SOUND init_nas_sound (d); #endif #ifdef HAVE_NATIVE_SOUND init_native_sound (d); #endif } void syms_of_sound (void) { DEFKEYWORD (Q_volume); DEFKEYWORD (Q_pitch); DEFKEYWORD (Q_duration); DEFKEYWORD (Q_sound); DEFERROR_STANDARD (Qsound_error, Qio_error); DEFSUBR (Fplay_sound_file); DEFSUBR (Fplay_sound); DEFSUBR (Fding); DEFSUBR (Fwait_for_sounds); DEFSUBR (Fconnected_to_nas_p); DEFSUBR (Fdevice_sound_enabled_p); } void vars_of_sound (void) { #ifdef HAVE_NATIVE_SOUND Fprovide (intern ("native-sound")); #endif #ifdef HAVE_NAS_SOUND Fprovide (intern ("nas-sound")); #endif #ifdef HAVE_ESD_SOUND Fprovide (intern ("esd-sound")); #endif DEFVAR_INT ("bell-volume", &bell_volume /* *How loud to be, from 0 to 100. */ ); bell_volume = 50; DEFVAR_INT ("bell-inhibit-time", &bell_inhibit_time /* *Don't ring the bell on the same device more than once within this many seconds. */ ); bell_inhibit_time = 0; DEFVAR_LISP ("sound-alist", &Vsound_alist /* An alist associating names with sounds. When `beep' or `ding' is called with one of the name symbols, the associated sound will be generated instead of the standard beep. Each element of `sound-alist' is a list describing a sound. The first element of the list is the name of the sound being defined. Subsequent elements of the list are alternating keyword/value pairs: Keyword: Value: ------- ----- sound A string of raw sound data, or the name of another sound to play. The symbol `t' here means use the default X beep. volume An integer from 0-100, defaulting to `bell-volume' pitch If using the default X beep, the pitch (Hz) to generate. duration If using the default X beep, the duration (milliseconds). For compatibility, elements of `sound-alist' may also be: ( sound-name . <sound> ) ( sound-name <volume> <sound> ) You should probably add things to this list by calling the function load-sound-file. Caveats: - XEmacs must be built with sound support for your system. Not all systems support sound. - The pitch, duration, and volume options are available everywhere, but many X servers ignore the `pitch' option. Sound symbols that map directly to data should be considered named sounds; sound symbols that map to other sounds should be considered abstract sounds, and are used when a particular behavior or state occurs. See `ding' for a list of the standard abstract sounds. */ ); Vsound_alist = Qnil; DEFVAR_LISP ("synchronous-sounds", &Vsynchronous_sounds /* Play sounds synchronously, if non-nil. Only applies if NAS is used and supports asynchronous playing of sounds. Otherwise, sounds are always played synchronously. */ ); Vsynchronous_sounds = Qnil; DEFVAR_LISP ("native-sound-only-on-console", &Vnative_sound_only_on_console /* Non-nil value means play sounds only if XEmacs is running on the system console. Nil means always play sounds, even if running on a non-console tty or a secondary X display. This variable only applies to native sound support. */ ); Vnative_sound_only_on_console = Qt; #if defined (HAVE_NATIVE_SOUND) && defined (hp9000s800) { void vars_of_hpplay (void); vars_of_hpplay (); } #endif }
