view src/offix.c @ 1314:15a91d7ae2d1

[xemacs-hg @ 2003-02-20 08:16:21 by ben] check in makefile fixes et al Makefile.in.in: Major surgery. Move all stuff related to building anything in the src/ directory into src/. Simplify the dependencies -- everything in src/ is dependent on the single entry `src' in MAKE_SUBDIRS. Remove weirdo targets like `all-elc[s]', dump-elc[s], etc. mule/mule-msw-init.el: Removed. Delete this file. mule/mule-win32-init.el: New file, with stuff from mule-msw-init.el -- not just for MS Windows native, boys and girls! bytecomp.el: Change code inserted to catch trying to load a Mule-only .elc file in a non-Mule XEmacs. Formerly you got the rather cryptic "The required feature `mule' cannot be provided". Now you get "Loading this file requires Mule support". finder.el: Remove dependency on which directory this function is invoked from. update-elc.el: Don't mess around with ../src/BYTECOMPILE_CHANGE. Now that Makefile.in.in and xemacs.mak are in sync, both of them use NEEDTODUMP and the other one isn't used. dumped-lisp.el: Rewrite in terms of `list' and `nconc' instead of assemble-list, so we can have arbitrary forms, not just `when-feature'. very-early-lisp.el: Nuke this file. finder-inf.el, packages.el, update-elc.el, update-elc-2.el, loadup.el, make-docfile.el: Eliminate references to very-early-lisp. msw-glyphs.el: Comment clarification. xemacs.mak: Add macros DO_TEMACS, DO_XEMACS, and a few others; this macro section is now completely in sync with src/Makefile.in.in. Copy check-features, load-shadows, and rebuilding finder-inf.el from src/Makefile.in.in. The main build/dump/recompile process is now synchronized with src/Makefile.in.in. Change `WARNING' to `NOTE' and `error checking' to `error-checking' TO avoid tripping faux warnings and errors in the VC++ IDE. Makefile.in.in: Major surgery. Move all stuff related to building anything in the src/ directory from top-level Makefile.in.in to here. Simplify the dependencies. Rearrange into logical subsections. Synchronize the main compile/dump/build-elcs section with xemacs.mak, which is already clean and in good working order. Remove weirdo targets like `all-elc[s]', dump-elc[s], etc. Add additional levels of macros \(e.g. DO_TEMACS, DO_XEMACS, TEMACS_BATCH, XEMACS_BATCH, XEMACS_BATCH_PACKAGES) to factor out duplicated stuff. Clean up handling of "HEAP_IN_DATA" (Cygwin) so it doesn't need to ignore the return value from dumping. Add .NO_PARALLEL since various aspects of building and dumping must be serialized but do not always have dependencies between them (this is impossible in some cases). Everything related to src/ now gets built in one pass in this directory by just running `make' (except the Makefiles themselves and config.h, paths.h, Emacs.ad.h, and other generated .h files). console.c: Update list of possibly valid console types. emacs.c: Rationalize the specifying and handling of the type of the first frame. This was originally prompted by a workspace in which I got GTK to compile under C++ and in the process fixed it so it could coexist with X in the same build -- hence, a combined TTY/X/MS-Windows/GTK build is now possible under Cygwin. (However, you can't simultaneously *display* more than one kind of device connection -- but getting that to work is not that difficult. Perhaps a project for a bored grad student. I (ben) would do it but don't see the use.) To make sense of this, I added new switches that can be used to specifically indicate the window system: -x [aka --use-x], -tty \[aka --use-tty], -msw [aka --use-ms-windows], -gtk [aka --use-gtk], and -gnome [aka --use-gnome, same as --use-gtk]. -nw continues as an alias for -tty. When none have been given, XEmacs checks for other parameters implying particular device types (-t -> tty, -display -> x [or should it have same treatment as DISPLAY below?]), and has ad-hoc logic afterwards: if env var DISPLAY is set, use x (or gtk? perhaps should check whether gnome is running), else MS Windows if it exsits, else TTY if it exists, else stream, and you must be running in batch mode. This also fixes an existing bug whereby compiling with no x, no mswin, no tty, when running non- interactively (e.g. to dump) I get "sorry, must have TTY support". emacs.c: Turn on Vstack_trace_on_error so that errors are debuggable even when occurring extremely early in reinitialization. emacs.c: Try to make sure that the user can see message output under Windows (i.e. it doesn't just disappear right away) regardless of when it occurs, e.g. in the middle of creating the first frame. emacs.c: Define new function `emacs-run-status', indicating whether XEmacs is noninteractive or interactive, whether raw, post-dump/pdump-load or run-temacs, whether we are dumping, whether pdump is in effect. event-stream.c: It's "mommas are fat", not "momas are fat". Fix other typo. event-stream.c: Conditionalize in_menu_callback check on HAVE_MENUBARS, because it won't exist on w/o menubar support, lisp.h: More hackery on RETURN_NOT_REACHED. Cygwin v3.2 DOES complain here if RETURN_NOT_REACHED() is blank, as it is for GCC 2.5+. So make it blank only for GCC 2.5 through 2.999999999999999. Declare Vstack_trace_on_error. profile.c: Need to include "profile.h" to fix warnings. sheap.c: Don't fatal() when need to rerun Make, just stderr_out() and exit(0). That way we can distinguish between a dumping failing expectedly (due to lack of stack space, triggering another dump) and unexpectedly, in which case, we want to stop building. (or go on, if -K is given) syntax.c, syntax.h: Use ints where they belong, and enum syntaxcode's where they belong, and fix warnings thereby. syntax.h: Fix crash caused by an edge condition in the syntax-cache macros. text.h: Spacing fixes. xmotif.h: New file, to get around shadowing warnings. EmacsManager.c, event-Xt.c, glyphs-x.c, gui-x.c, input-method-motif.c, xmmanagerp.h, xmprimitivep.h: Include xmotif.h. alloc.c: Conditionalize in_malloc on ERROR_CHECK_MALLOC. config.h.in, file-coding.h, fileio.c, getloadavg.c, select-x.c, signal.c, sysdep.c, sysfile.h, systime.h, text.c, unicode.c: Eliminate HAVE_WIN32_CODING_SYSTEMS, use WIN32_ANY instead. Replace defined (WIN32_NATIVE) || defined (CYGWIN) with WIN32_ANY. lisp.h: More futile attempts to walk and chew gum at the same time when dealing with subr's that don't return.
author ben
date Thu, 20 Feb 2003 08:16:21 +0000
parents b39c14581166
children
line wrap: on
line source

/*
This is a modified DND 1.0 library which does not depend on Xt
event handling.
Modifications Copyright (c) 1997 Oliver Graf <ograf@fga.de>

Original DND lib
Copyright (C) 1996 César Crusius

This file is part of the DND Library.  This library is free
software; you can redistribute it and/or modify it under the terms of
the GNU Library General Public License as published by the Free
Software Foundation; either version 2 of the License, or (at your
option) any later version.  This library is distributed in the hope
that it will be useful, but WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE.  See the GNU Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free Software
Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
*/

/* #define DEBUG */

#include "offix.h"
#include <X11/cursorfont.h>
#include <X11/Xatom.h>
#include <X11/Xmu/WinUtil.h>
#include <stdio.h>
#include <stdlib.h>
#include <limits.h>

/* Local variables */
static Display		*dpy;		/* current display		*/
static int		DragPrecision;	/* minimum dx,dy to start drag	*/
static int		Dragging;	/* Drag state flag		*/
static int		DataOK;		/* Non-zero if data registered	*/
static Atom		DndProtocol;	/* ClientMessage identifier	*/
static Atom		DndSelection;	/* For the data transfers	*/
static Atom             OldDndProtocol; /* Version 0 atom               */
static Atom             OldDndSelection;/* Version 0 atom               */
static Atom		WM_STATE;	/* Needed for icon stuff	*/
static Window		Target;		/* Drop window			*/
static Widget		MainWidget;	/* Main widget of application	*/
static int		DataType;	/* Current drag data type	*/
static int		RootFlag;	/* Non-zero if dropped on root	*/
static XColor	        Black,White;    /* For the cursors              */

/*=========================================================================
 * Data for the standard Dnd cursors
 *=========================================================================*/
#include "offix-cursors.h"

/*=============================================================== CursorData
 * CursorData contains all the data for the cursors bitmaps
 *==========================================================================*/
typedef struct
{
  int	Width,Height;
  unsigned char	*ImageData,*MaskData;
  int	HotSpotX,HotSpotY;
  Pixmap	ImagePixmap,MaskPixmap;
  Cursor	CursorID;
} CursorData;

static CursorData DndCursor[DndEND]={
  { 0,0,NULL,NULL,0,0,0 },
  { grey_width,	grey_height,grey_bits,grey_mask_bits,
    grey_x_hot,grey_y_hot},
  { file_width,file_height,file_bits,file_mask_bits,
    file_x_hot,file_y_hot},
  { files_width,files_height,files_bits,files_mask_bits,
    files_x_hot,files_y_hot},
  { text_width,text_height,text_bits,text_mask_bits,
    text_x_hot,text_y_hot },
  { dir_width,dir_height,dir_bits,dir_mask_bits,
    dir_x_hot,dir_y_hot },
  { link_width,link_height,link_bits,link_mask_bits,
    link_x_hot,link_y_hot},
  { app_width,app_height,app_bits,app_mask_bits,
    app_x_hot,app_y_hot },
  { url_width,url_height,url_bits,url_mask_bits,
    url_x_hot,url_y_hot },
  { mime_width,mime_height,mime_bits,mime_mask_bits,
    mime_x_hot,mime_y_hot }
};

/* Local prototypes */
int DndIsDragging(void);
void DndStartAction(Widget widget,
		    XtPointer data,
		    XEvent *event,
		    Boolean *p);
void DndPropertyHandler(Widget widget,
			XtPointer data,
			XEvent *event,
			Boolean *p);

/*======================================================== DndHandleDragging
 * Takes care of the drag and drop process. Wait until the pointer had moved
 * a little. Then takes control over the pointer until the buttons are
 * released. After that send a Drag And Drop ClientMessage event. Returns
 * non-zero if a drop did take place.
 *===========================================================================*/
int
DndHandleDragging(Widget widget,XEvent *event)
{
  XEvent Event;
  Window root	= RootWindowOfScreen(XtScreenOfObject(widget));
  XtAppContext app= XtWidgetToApplicationContext(widget);
  Window  DispatchWindow;
  int DropX,DropY;

  if(Dragging) return 0;

  XUngrabPointer(dpy,CurrentTime);
  /* Take control over the pointer */
  XGrabPointer(dpy,root,False,
	       ButtonMotionMask|ButtonPressMask|ButtonReleaseMask,
	       GrabModeSync,GrabModeAsync,root,
	       DndCursor[DataType].CursorID,
	       CurrentTime);

  /* Wait for button release */
  Dragging=1; RootFlag=0;
  while(Dragging)
    {
      XAllowEvents(dpy,SyncPointer,CurrentTime);
      XtAppNextEvent(app,&Event);
      switch(Event.type)
	{
	case ButtonRelease:
	  if(Event.xbutton.subwindow)
	    RootFlag=0;
	  else
	    RootFlag=1;
	  Dragging=0;
	  break;
	default:
	  XtDispatchEvent(&Event);
	  break;
	}
    }
  DataOK=0;
  /* Now release the pointer */
  XUngrabPointer(dpy,CurrentTime);
  /* Try to guess if the drop occurred in the root window */
  if(!RootFlag)
    {
      Target=XmuClientWindow(dpy,Event.xbutton.subwindow);
      if (Target==Event.xbutton.subwindow)
	DispatchWindow=Target;
      else
	DispatchWindow=PointerWindow;
    }
  else
    Target=DispatchWindow=XtWindow(MainWidget);

  /* Now build the event structure */
  DropX=Event.xbutton.x_root;
  DropY=Event.xbutton.y_root;
  Event.xclient.type		= ClientMessage;
  Event.xclient.display		= dpy;
  Event.xclient.message_type	= DndProtocol;
  Event.xclient.format		= 32;
  Event.xclient.window		= Target;
  Event.xclient.data.l[0]      	= DataType;
  Event.xclient.data.l[1]      	= (long)event->xbutton.state;
  Event.xclient.data.l[2]      	= (long)XtWindow(widget);
  Event.xclient.data.l[3]      	= DropX + 65536L*(long)DropY;
  Event.xclient.data.l[4]      	= 1;

  /* Send the drop message */
  XSendEvent(dpy,DispatchWindow,True,NoEventMask,&Event);
  /* Send an old style version of the message just in case */
  Event.xclient.message_type = OldDndProtocol;
  XSendEvent(dpy,DispatchWindow,True,NoEventMask,&Event);

#ifdef DEBUG
  fprintf(stderr,"ClientMessage sent to 0x%x(0x%x).\n",
	  DispatchWindow,Target);
  fprintf(stderr,"The drop coordinates are (%d,%d).\n",DropX,DropY);
#endif

  return 1;
}

/*=============================================================== DndIsIcon
 * Return non-zero if the application is iconic (widget=toplevel)
 *========================================================================*/
int
DndIsIcon(Widget widget)
{
    Atom JunkAtom;
    int JunkInt;
    unsigned long WinState,JunkLong;
    unsigned char *Property;

    XGetWindowProperty(dpy,XtWindow(widget),WM_STATE,
		       0L,2L,False,AnyPropertyType,
		       &JunkAtom,&JunkInt,&WinState,&JunkLong,
		       &Property);
    WinState=(unsigned long)(*((long*)Property));
    return (WinState==3);
}

/*============================================================ DndInitialize
 * Must be called anywhere before the top level widget creation and the
 * main loop. Initialize global variables and bind the DndDispatch function
 * to the top level widget. Creates the cursors to be used in drag actions.
 *=========================================================================*/
void
DndInitialize(Widget shell)
{
    int	 screen,i;
    Colormap colormap;
    Window	 root;

    dpy	= XtDisplayOfObject(shell);
    screen	= DefaultScreen(dpy);
    colormap= DefaultColormap(dpy,screen);
    root	= DefaultRootWindow(dpy);


    Black.pixel=BlackPixel(dpy,screen);
    White.pixel=WhitePixel(dpy,screen);
    XQueryColor(dpy,colormap,&Black);
    XQueryColor(dpy,colormap,&White);

    for(i=1;i!=DndEND;i++)
    {
	DndCursor[i].ImagePixmap=
	    XCreateBitmapFromData(dpy,root,
				  (char *) DndCursor[i].ImageData,
				  DndCursor[i].Width,
				  DndCursor[i].Height);
	DndCursor[i].MaskPixmap=
	    XCreateBitmapFromData(dpy,root,
				  (char *) DndCursor[i].MaskData,
				  DndCursor[i].Width,
				  DndCursor[i].Height);
	DndCursor[i].CursorID=
	    XCreatePixmapCursor(dpy,DndCursor[i].ImagePixmap,
				DndCursor[i].MaskPixmap,
				&Black,&White,
				DndCursor[i].HotSpotX,
				DndCursor[i].HotSpotY);
    }

    DndCursor[0].CursorID=XCreateFontCursor(dpy,XC_question_arrow);

    /* These two are for older versions */
    OldDndProtocol=XInternAtom(dpy,"DndProtocol",FALSE);
    OldDndSelection=XInternAtom(dpy,"DndSelection",FALSE);
    /* Now the correct stuff */
    DndProtocol=XInternAtom(dpy,"_DND_PROTOCOL",FALSE);
    DndSelection=XInternAtom(dpy,"_DND_SELECTION",FALSE);

    WM_STATE=XInternAtom(dpy,"WM_STATE",True);
    Dragging=0;
    DragPrecision=10;
    RootFlag=0;
    MainWidget=shell;
}

int
DndIsDragging(void)
{
  return Dragging;
}

/*================================================================= DndSetData
 * Updates the selection data.
 *===========================================================================*/
void
DndSetData(int Type,unsigned char *Data,unsigned long Size)
{
  Window root = DefaultRootWindow(dpy);
  int AuxSize;
  unsigned char *AuxData;
  unsigned long BackSize=Size;

  if (DataOK) return;

  /* Set the data type -- allow any type */
  DataType = Type;

  /* Set the data */
  AuxData = Data;
  AuxSize = ( Size <= INT_MAX ? (int)Size : INT_MAX );
  XChangeProperty(dpy,root,DndSelection,XA_STRING,8,
		  PropModeReplace,Data,AuxSize);
  for(Size-=(unsigned long)AuxSize;Size;Size-=(unsigned long)AuxSize)
    {
      Data+=AuxSize;
      AuxSize = ( (Size<=(INT_MAX)) ? (int)Size : (INT_MAX) );
	XChangeProperty(dpy,root,DndSelection,XA_STRING,8,
			PropModeAppend,Data,AuxSize);
    }

  /* Set the data for old DND version */
  Size = BackSize;
  AuxData = Data;
  AuxSize = ( Size <= INT_MAX ? (int)Size : INT_MAX );
  XChangeProperty(dpy,root,OldDndSelection,XA_STRING,8,
		  PropModeReplace,Data,AuxSize);
  for(Size-=(unsigned long)AuxSize;Size;Size-=(unsigned long)AuxSize)
    {
      Data+=AuxSize;
      AuxSize = ( (Size<=(INT_MAX)) ? (int)Size : (INT_MAX) );
      XChangeProperty(dpy,root,OldDndSelection,XA_STRING,8,
		      PropModeAppend,Data,AuxSize);
    }

  /* Everything is now ok */
  DataOK=1;
}

/*================================================================== DndGetData
 * Return a pointer to the current data. See HOWTO for more details.
 *===========================================================================*/
void
DndGetData(XEvent *event, unsigned char **Data,unsigned long *Size)
{
  Window root	= DefaultRootWindow(dpy);

  Atom ActualType,ActualDndSelection;
  int	ActualFormat;
  unsigned long RemainingBytes;

  ActualDndSelection=(DndProtocolVersion(event) == 0L ?
		      OldDndSelection :
		      DndSelection );

  XGetWindowProperty(dpy,root,ActualDndSelection,
		     0L,1000000L,
		     FALSE,AnyPropertyType,
		     &ActualType,&ActualFormat,
		     Size,&RemainingBytes,
		     Data);
}

/*================================== DndDataType DndDragButtons DndSourceWidget
 *
 * Return information about the Dnd event received. If a non-dnd event is
 * passed, the function DndDataType returns DndNotDnd, and the others
 * return zero.
 *===========================================================================*/
int
DndDataType(XEvent *event)
{
  int Type;

  if(!DndIsDropMessage(event)) return DndNotDnd;
  Type=(int)(event->xclient.data.l[0]);
  if(Type>=DndEND) Type=DndUnknown;
  return Type;
}

int
DndDragButtons(XEvent *event)
{
  if(!DndIsDropMessage(event)) return 0;
  return (int)(event->xclient.data.l[1]);
}

Window
DndSourceWindow(XEvent *event)
{
  if(!DndIsDropMessage(event)) return 0;
  if(DndProtocolVersion(event)<__DragAndDropH__)
    /* We will try to do something about it, but nothing is certain */
    return XtWindow((Widget)(event->xclient.data.l[2]));
  return (Window)(event->xclient.data.l[2]);
}

void
DndDropRootCoordinates(XEvent *event,int *x,int *y)
{
  if(!DndIsDropMessage(event))
    {
      *x=0; *y=0;
      return;
    }

  /* If it is an old protocol version we try to get the coordinates
     using the current pointer position. Of course, the pointer may have
     moved since the drop, but there's nothing we can do about it.
  */
  if(DndProtocolVersion(event)<1L)
    {
      Window root_return,child_return;
      int win_x_return,win_y_return;
      unsigned int mask_return;

      XQueryPointer(dpy,DefaultRootWindow(dpy),
		    &root_return,&child_return,x,y,
		    &win_x_return,&win_y_return,&mask_return);
      return;
    }
  /* Thanks god you are using a decent protocol version */
  *x=(int)((long)(event->xclient.data.l[3]) & 0xffff);
  *y=(int)((long)(event->xclient.data.l[3])/65536);
}

void
DndDropCoordinates(Widget widget,XEvent *event,int *x,int *y)
{
  int root_x,root_y;
  Window child_return;

  DndDropRootCoordinates(event,&root_x,&root_y);
  XTranslateCoordinates(dpy,DefaultRootWindow(dpy),
			XtWindow(widget),
			root_x,root_y,
			x,y,
			&child_return);
}

long
DndProtocolVersion(XEvent *event)
{
  if(!DndIsDropMessage(event)) return -1L;
  return event->xclient.data.l[4];
}

int
DndIsDropMessage(XEvent *event)
{
  if(event->xclient.type != ClientMessage) return 0;
  if(event->xclient.message_type == OldDndProtocol &&
     event->xclient.data.l[4]==0) return 1;
  if(event->xclient.message_type == DndProtocol) return 1;
  return 0;
}

void
DndChangeCursor(int Type,int width,int height,char *image,char *mask,
		int hot_x,int hot_y)
{
  DndCursor[Type].ImagePixmap=
    XCreateBitmapFromData(dpy,DefaultRootWindow(dpy),
			  image,width,height);
  DndCursor[Type].MaskPixmap=
    XCreateBitmapFromData(dpy,DefaultRootWindow(dpy),
			  mask,width,height);
  DndCursor[Type].CursorID=
    XCreatePixmapCursor(dpy,DndCursor[Type].ImagePixmap,
			DndCursor[Type].MaskPixmap,
			&Black,&White,
			hot_x,hot_y);
}