Mercurial > hg > xemacs-beta
view src/gutter.c @ 1314:15a91d7ae2d1
[xemacs-hg @ 2003-02-20 08:16:21 by ben]
check in makefile fixes et al
Makefile.in.in: Major surgery. Move all stuff related to building anything in the
src/ directory into src/. Simplify the dependencies -- everything
in src/ is dependent on the single entry `src' in MAKE_SUBDIRS.
Remove weirdo targets like `all-elc[s]', dump-elc[s], etc.
mule/mule-msw-init.el: Removed.
Delete this file.
mule/mule-win32-init.el: New file, with stuff from mule-msw-init.el -- not just for MS Windows
native, boys and girls!
bytecomp.el: Change code inserted to catch trying to load a Mule-only .elc
file in a non-Mule XEmacs. Formerly you got the rather cryptic
"The required feature `mule' cannot be provided". Now you get
"Loading this file requires Mule support".
finder.el: Remove dependency on which directory this function is invoked
from.
update-elc.el: Don't mess around with ../src/BYTECOMPILE_CHANGE. Now that
Makefile.in.in and xemacs.mak are in sync, both of them use
NEEDTODUMP and the other one isn't used.
dumped-lisp.el: Rewrite in terms of `list' and `nconc' instead of assemble-list, so
we can have arbitrary forms, not just `when-feature'.
very-early-lisp.el: Nuke this file.
finder-inf.el, packages.el, update-elc.el, update-elc-2.el, loadup.el, make-docfile.el: Eliminate references to very-early-lisp.
msw-glyphs.el: Comment clarification.
xemacs.mak: Add macros DO_TEMACS, DO_XEMACS, and a few others; this macro
section is now completely in sync with src/Makefile.in.in. Copy
check-features, load-shadows, and rebuilding finder-inf.el from
src/Makefile.in.in. The main build/dump/recompile process is now
synchronized with src/Makefile.in.in. Change `WARNING' to `NOTE'
and `error checking' to `error-checking' TO avoid tripping
faux warnings and errors in the VC++ IDE.
Makefile.in.in: Major surgery. Move all stuff related to building anything in the
src/ directory from top-level Makefile.in.in to here. Simplify
the dependencies. Rearrange into logical subsections.
Synchronize the main compile/dump/build-elcs section with
xemacs.mak, which is already clean and in good working order.
Remove weirdo targets like `all-elc[s]', dump-elc[s], etc. Add
additional levels of macros \(e.g. DO_TEMACS, DO_XEMACS,
TEMACS_BATCH, XEMACS_BATCH, XEMACS_BATCH_PACKAGES) to factor out
duplicated stuff. Clean up handling of "HEAP_IN_DATA" (Cygwin) so
it doesn't need to ignore the return value from dumping. Add
.NO_PARALLEL since various aspects of building and dumping must be
serialized but do not always have dependencies between them
(this is impossible in some cases). Everything related to src/
now gets built in one pass in this directory by just running
`make' (except the Makefiles themselves and config.h, paths.h,
Emacs.ad.h, and other generated .h files).
console.c: Update list of possibly valid console types.
emacs.c: Rationalize the specifying and handling of the type of the first
frame. This was originally prompted by a workspace in which I got
GTK to compile under C++ and in the process fixed it so it could
coexist with X in the same build -- hence, a combined
TTY/X/MS-Windows/GTK build is now possible under Cygwin. (However,
you can't simultaneously *display* more than one kind of device
connection -- but getting that to work is not that difficult.
Perhaps a project for a bored grad student. I (ben) would do it
but don't see the use.) To make sense of this, I added new
switches that can be used to specifically indicate the window
system: -x [aka --use-x], -tty \[aka --use-tty], -msw [aka
--use-ms-windows], -gtk [aka --use-gtk], and -gnome [aka
--use-gnome, same as --use-gtk]. -nw continues as an alias for
-tty. When none have been given, XEmacs checks for other
parameters implying particular device types (-t -> tty, -display
-> x [or should it have same treatment as DISPLAY below?]), and
has ad-hoc logic afterwards: if env var DISPLAY is set, use x (or
gtk? perhaps should check whether gnome is running), else MS
Windows if it exsits, else TTY if it exists, else stream, and you
must be running in batch mode. This also fixes an existing bug
whereby compiling with no x, no mswin, no tty, when running non-
interactively (e.g. to dump) I get "sorry, must have TTY support".
emacs.c: Turn on Vstack_trace_on_error so that errors are debuggable even
when occurring extremely early in reinitialization.
emacs.c: Try to make sure that the user can see message output under
Windows (i.e. it doesn't just disappear right away) regardless of
when it occurs, e.g. in the middle of creating the first frame.
emacs.c: Define new function `emacs-run-status', indicating whether XEmacs
is noninteractive or interactive, whether raw,
post-dump/pdump-load or run-temacs, whether we are dumping,
whether pdump is in effect.
event-stream.c: It's "mommas are fat", not "momas are fat".
Fix other typo.
event-stream.c: Conditionalize in_menu_callback check on HAVE_MENUBARS,
because it won't exist on w/o menubar support,
lisp.h: More hackery on RETURN_NOT_REACHED. Cygwin v3.2 DOES complain here
if RETURN_NOT_REACHED() is blank, as it is for GCC 2.5+. So make it
blank only for GCC 2.5 through 2.999999999999999.
Declare Vstack_trace_on_error.
profile.c: Need to include "profile.h" to fix warnings.
sheap.c: Don't fatal() when need to rerun Make, just stderr_out() and exit(0).
That way we can distinguish between a dumping failing expectedly
(due to lack of stack space, triggering another dump) and unexpectedly,
in which case, we want to stop building. (or go on, if -K is given)
syntax.c, syntax.h: Use ints where they belong, and enum syntaxcode's where they belong,
and fix warnings thereby.
syntax.h: Fix crash caused by an edge condition in the syntax-cache macros.
text.h: Spacing fixes.
xmotif.h: New file, to get around shadowing warnings.
EmacsManager.c, event-Xt.c, glyphs-x.c, gui-x.c, input-method-motif.c, xmmanagerp.h, xmprimitivep.h: Include xmotif.h.
alloc.c: Conditionalize in_malloc on ERROR_CHECK_MALLOC.
config.h.in, file-coding.h, fileio.c, getloadavg.c, select-x.c, signal.c, sysdep.c, sysfile.h, systime.h, text.c, unicode.c: Eliminate HAVE_WIN32_CODING_SYSTEMS, use WIN32_ANY instead.
Replace defined (WIN32_NATIVE) || defined (CYGWIN) with WIN32_ANY.
lisp.h: More futile attempts to walk and chew gum at the same time when
dealing with subr's that don't return.
| author | ben |
|---|---|
| date | Thu, 20 Feb 2003 08:16:21 +0000 |
| parents | e22b0213b713 |
| children | b531bf8658e9 |
line wrap: on
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/* Gutter implementation. Copyright (C) 1999, 2000 Andy Piper. This file is part of XEmacs. XEmacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. XEmacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XEmacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Synched up with: Not in FSF. */ /* written by Andy Piper <andy@xemacs.org> with specifiers partially ripped-off from toolbar.c */ #include <config.h> #include "lisp.h" #include "buffer.h" #include "frame-impl.h" #include "device-impl.h" #include "faces.h" #include "glyphs.h" #include "redisplay.h" #include "window.h" #include "gutter.h" Lisp_Object Vgutter[4]; Lisp_Object Vgutter_size[4]; Lisp_Object Vgutter_visible_p[4]; Lisp_Object Vgutter_border_width[4]; Lisp_Object Vdefault_gutter, Vdefault_gutter_visible_p; Lisp_Object Vdefault_gutter_width, Vdefault_gutter_height; Lisp_Object Vdefault_gutter_border_width; Lisp_Object Vdefault_gutter_position; Lisp_Object Qgutter_size; Lisp_Object Qgutter_visible; Lisp_Object Qdefault_gutter_position_changed_hook; static void update_gutter_geometry (struct frame *f, enum gutter_pos pos); #define SET_GUTTER_WAS_VISIBLE_FLAG(frame, pos, flag) \ do { \ switch (pos) \ { \ case TOP_GUTTER: \ (frame)->top_gutter_was_visible = flag; \ break; \ case BOTTOM_GUTTER: \ (frame)->bottom_gutter_was_visible = flag; \ break; \ case LEFT_GUTTER: \ (frame)->left_gutter_was_visible = flag; \ break; \ case RIGHT_GUTTER: \ (frame)->right_gutter_was_visible = flag; \ break; \ default: \ abort (); \ } \ } while (0) static int gutter_was_visible (struct frame* frame, enum gutter_pos pos) { switch (pos) { case TOP_GUTTER: return frame->top_gutter_was_visible; case BOTTOM_GUTTER: return frame->bottom_gutter_was_visible; case LEFT_GUTTER: return frame->left_gutter_was_visible; case RIGHT_GUTTER: return frame->right_gutter_was_visible; default: abort (); return 0; /* To keep the compiler happy */ } } #if 0 static Lisp_Object frame_topmost_window (struct frame *f) { Lisp_Object w = FRAME_ROOT_WINDOW (f); do { while (!NILP (XWINDOW (w)->vchild)) { w = XWINDOW (w)->vchild; } } while (!NILP (XWINDOW (w)->hchild) && !NILP (w = XWINDOW (w)->hchild)); return w; } #endif static Lisp_Object frame_bottommost_window (struct frame *f) { Lisp_Object w = FRAME_ROOT_WINDOW (f); do { while (!NILP (XWINDOW (w)->vchild)) { w = XWINDOW (w)->vchild; while (!NILP (XWINDOW (w)->next)) { w = XWINDOW (w)->next; } } } while (!NILP (XWINDOW (w)->hchild) && !NILP (w = XWINDOW (w)->hchild)); return w; } #if 0 static Lisp_Object frame_leftmost_window (struct frame *f) { Lisp_Object w = FRAME_ROOT_WINDOW (f); do { while (!NILP (XWINDOW (w)->hchild)) { w = XWINDOW (w)->hchild; } } while (!NILP (XWINDOW (w)->vchild) && !NILP (w = XWINDOW (w)->vchild)); return w; } static Lisp_Object frame_rightmost_window (struct frame *f) { Lisp_Object w = FRAME_ROOT_WINDOW (f); do { while (!NILP (XWINDOW (w)->hchild)) { w = XWINDOW (w)->hchild; while (!NILP (XWINDOW (w)->next)) { w = XWINDOW (w)->next; } } } while (!NILP (XWINDOW (w)->vchild) && !NILP (w = XWINDOW (w)->vchild)); return w; } #endif /* calculate the coordinates of a gutter for the current frame and selected window. we have to be careful in calculating this as we need to use *two* windows, the currently selected window will give us the actual height, width and contents of the gutter, but if we use this for calculating the gutter positions we run into trouble if it is not the window nearest the gutter. Instead we predetermine the nearest window and then use that.*/ static void get_gutter_coords (struct frame *f, enum gutter_pos pos, int *x, int *y, int *width, int *height) { struct window * bot = XWINDOW (frame_bottommost_window (f)); /* The top and bottom gutters take precedence over the left and right. */ switch (pos) { case TOP_GUTTER: *x = FRAME_LEFT_BORDER_END (f); *y = FRAME_TOP_BORDER_END (f); *width = FRAME_RIGHT_BORDER_START (f) - FRAME_LEFT_BORDER_END (f); *height = FRAME_TOP_GUTTER_BOUNDS (f); break; case BOTTOM_GUTTER: *x = FRAME_LEFT_BORDER_END (f); *y = WINDOW_BOTTOM (bot); *width = FRAME_RIGHT_BORDER_START (f) - FRAME_LEFT_BORDER_END (f); *height = FRAME_BOTTOM_GUTTER_BOUNDS (f); break; case LEFT_GUTTER: *x = FRAME_LEFT_BORDER_END (f); *y = FRAME_TOP_BORDER_END (f) + FRAME_TOP_GUTTER_BOUNDS (f); *width = FRAME_LEFT_GUTTER_BOUNDS (f); *height = WINDOW_BOTTOM (bot) - (FRAME_TOP_BORDER_END (f) + FRAME_TOP_GUTTER_BOUNDS (f)); break; case RIGHT_GUTTER: *x = FRAME_RIGHT_BORDER_START (f) - FRAME_RIGHT_GUTTER_BOUNDS (f); *y = FRAME_TOP_BORDER_END (f) + FRAME_TOP_GUTTER_BOUNDS (f); *width = FRAME_RIGHT_GUTTER_BOUNDS (f); *height = WINDOW_BOTTOM (bot) - (FRAME_TOP_BORDER_END (f) + FRAME_TOP_GUTTER_BOUNDS (f)); break; default: abort (); } } /* display_boxes_in_gutter_p Determine whether the required display_glyph_area is completely inside the gutter. -1 means the display_box is not in the gutter. 1 means the display_box and the display_glyph_area are in the window. 0 means the display_box is in the gutter but the display_glyph_area is not. */ int display_boxes_in_gutter_p (struct frame *f, struct display_box* db, struct display_glyph_area* dga) { enum gutter_pos pos; GUTTER_POS_LOOP (pos) { if (FRAME_GUTTER_VISIBLE (f, pos)) { int x, y, width, height; get_gutter_coords (f, pos, &x, &y, &width, &height); if (db->xpos + dga->xoffset >= x && db->ypos + dga->yoffset >= y && db->xpos + dga->xoffset + dga->width <= x + width && db->ypos + dga->yoffset + dga->height <= y + height) return 1; else if (db->xpos >= x && db->ypos >= y && db->xpos + db->width <= x + width && db->ypos + db->height <= y + height) return 0; } } return -1; } /* Convert the gutter specifier into something we can actually display. */ static Lisp_Object construct_window_gutter_spec (struct window* w, enum gutter_pos pos) { Lisp_Object rest, *args; int nargs = 0; Lisp_Object gutter = RAW_WINDOW_GUTTER (w, pos); if (STRINGP (gutter) || NILP (gutter)) return gutter; GET_LIST_LENGTH (gutter, nargs); args = alloca_array (Lisp_Object, nargs >> 1); nargs = 0; for (rest = gutter; !NILP (rest); rest = XCDR (XCDR (rest))) { /* We only put things in the real gutter that are declared to be visible. */ if (!CONSP (WINDOW_GUTTER_VISIBLE (w, pos)) || !NILP (Fmemq (XCAR (rest), WINDOW_GUTTER_VISIBLE (w, pos)))) { args [nargs++] = XCAR (XCDR (rest)); } } return Fconcat (nargs, args); } /* Sizing gutters is a pain so we try and help the user by determining what height will accommodate all lines. This is useless on left and right gutters as we always have a maximal number of lines. */ static int calculate_gutter_size_from_display_lines (enum gutter_pos pos, display_line_dynarr* ddla) { int size = 0; struct display_line *dl; /* For top and bottom the calculation is easy. */ if (pos == TOP_GUTTER || pos == BOTTOM_GUTTER) { /* grab coordinates of last line */ if (Dynarr_length (ddla)) { dl = Dynarr_atp (ddla, Dynarr_length (ddla) - 1); size = (dl->ypos + dl->descent - dl->clip) - (Dynarr_atp (ddla, 0)->ypos - Dynarr_atp (ddla, 0)->ascent); } } /* For left and right we have to do some maths. */ else { int start_pos = 0, end_pos = 0, line; for (line = 0; line < Dynarr_length (ddla); line++) { int block; dl = Dynarr_atp (ddla, line); for (block = 0; block < Dynarr_largest (dl->display_blocks); block++) { struct display_block *db = Dynarr_atp (dl->display_blocks, block); if (db->type == TEXT) { start_pos = min (db->start_pos, start_pos); end_pos = max (db->end_pos, end_pos); } } } size = end_pos - start_pos; } return size; } static Lisp_Object calculate_gutter_size (struct window *w, enum gutter_pos pos) { struct frame* f = XFRAME (WINDOW_FRAME (w)); int count; display_line_dynarr* ddla; Lisp_Object ret = Qnil; /* degenerate case */ if (NILP (RAW_WINDOW_GUTTER (w, pos)) || !FRAME_VISIBLE_P (f) || NILP (w->buffer)) return Qnil; /* Redisplay code that we use relies on GC not happening. Make it so. */ count = begin_gc_forbidden (); ddla = Dynarr_new (display_line); /* generate some display lines */ generate_displayable_area (w, WINDOW_GUTTER (w, pos), FRAME_LEFT_BORDER_END (f), FRAME_TOP_BORDER_END (f), FRAME_RIGHT_BORDER_START (f) - FRAME_LEFT_BORDER_END (f), FRAME_BOTTOM_BORDER_START (f) - FRAME_TOP_BORDER_END (f), ddla, 0, 0); /* Let GC happen again. */ unbind_to (count); ret = make_int (calculate_gutter_size_from_display_lines (pos, ddla)); free_display_lines (ddla); return ret; } static void output_gutter (struct frame *f, enum gutter_pos pos, int force) { Lisp_Object frame; Lisp_Object window = FRAME_LAST_NONMINIBUF_WINDOW (f); struct device *d = XDEVICE (f->device); struct window* w = XWINDOW (window); int x, y, width, height, ypos; int line, border_width; face_index findex; display_line_dynarr* ddla, *cdla; struct display_line *dl = 0; int cdla_len; if (!WINDOW_LIVE_P (w)) return; border_width = FRAME_GUTTER_BORDER_WIDTH (f, pos); findex = get_builtin_face_cache_index (w, Vwidget_face); if (!f->current_display_lines[pos]) f->current_display_lines[pos] = Dynarr_new (display_line); if (!f->desired_display_lines[pos]) f->desired_display_lines[pos] = Dynarr_new (display_line); ddla = f->desired_display_lines[pos]; cdla = f->current_display_lines[pos]; cdla_len = Dynarr_length (cdla); frame = wrap_frame (f); get_gutter_coords (f, pos, &x, &y, &width, &height); /* generate some display lines */ generate_displayable_area (w, WINDOW_GUTTER (w, pos), x + border_width, y + border_width, width - 2 * border_width, height - 2 * border_width, ddla, 0, findex); /* We only output the gutter if we think something of significance has changed. This is, for example, because redisplay can cause new face cache elements to get added causing compare_runes to fail because the findex for a particular face has changed. */ if (force || f->faces_changed || f->frame_changed || f->gutter_changed || f->glyphs_changed || f->size_changed || f->subwindows_changed || w->windows_changed || f->windows_structure_changed || cdla_len != Dynarr_length (ddla) || (f->extents_changed && w->gutter_extent_modiff[pos])) { #ifdef DEBUG_GUTTERS stderr_out ("gutter redisplay [%s %dx%d@%d+%d] triggered by %s,\n", pos == TOP_GUTTER ? "TOP" : pos == BOTTOM_GUTTER ? "BOTTOM" : pos == LEFT_GUTTER ? "LEFT" : "RIGHT", width, height, x, y, force ? "force" : f->faces_changed ? "f->faces_changed" : f->frame_changed ? "f->frame_changed" : f->gutter_changed ? "f->gutter_changed" : f->glyphs_changed ? "f->glyphs_changed" : f->size_changed ? "f->size_changed" : f->subwindows_changed ? "f->subwindows_changed" : w->windows_changed ? "w->windows_changed" : f->windows_structure_changed ? "f->windows_structure_changed" : cdla_len != Dynarr_length (ddla) ? "different display structures" : f->extents_changed && w->gutter_extent_modiff[pos] ? "f->extents_changed && w->gutter_extent_modiff[pos]" : "<null>"); #endif /* Output each line. */ for (line = 0; line < Dynarr_length (ddla); line++) { output_display_line (w, cdla, ddla, line, -1, -1); } /* If the number of display lines has shrunk, adjust. */ if (cdla_len > Dynarr_length (ddla)) { Dynarr_length (cdla) = Dynarr_length (ddla); } /* grab coordinates of last line and blank after it. */ if (Dynarr_length (ddla) > 0) { dl = Dynarr_atp (ddla, Dynarr_length (ddla) - 1); ypos = dl->ypos + dl->descent - dl->clip; } else ypos = y; redisplay_clear_region (window, findex, x + border_width , ypos, width - 2 * border_width, height - (ypos - y) - border_width); /* If, for some reason, we have more to display than we have room for, and we are allowed to resize the gutter, then make sure this happens before the next time we try and output. This can happen when face font sizes change. */ if (dl && EQ (w->gutter_size[pos], Qautodetect) && (dl->clip > 0 || calculate_gutter_size_from_display_lines (pos, ddla) > WINDOW_GUTTER_SIZE_INTERNAL (w, pos))) { /* #### Ideally we would just mark the specifier as dirty and everything else would "just work". Unfortunately we have two problems with this. One is that the specifier cache won't be recalculated unless the specifier code thinks the cached value has actually changed, even though we have marked the specifier as dirty. Additionally, although doing this results in a gutter size change, we never seem to get back into redisplay so that the frame size can be updated. I think this is because we are already in redisplay and later on the frame will be marked as clean. Thus we also have to force a pending recalculation of the frame size. */ w->gutter_size[pos] = Qnil; Fset_specifier_dirty_flag (Vgutter_size[pos]); update_gutter_geometry (f, pos); } /* bevel the gutter area if so desired */ if (border_width != 0) { MAYBE_DEVMETH (d, bevel_area, (w, findex, x, y, width, height, border_width, EDGE_ALL, EDGE_BEVEL_OUT)); } } else { /* Nothing of significance happened so sync the display line structs. */ for (line = 0; line < Dynarr_length (ddla); line++) { sync_display_line_structs (w, line, 1, cdla, ddla); } } w->gutter_extent_modiff [pos] = 0; } static void clear_gutter (struct frame *f, enum gutter_pos pos) { int x, y, width, height; Lisp_Object window = FRAME_LAST_NONMINIBUF_WINDOW (f); face_index findex = get_builtin_face_cache_index (XWINDOW (window), Vwidget_face); get_gutter_coords (f, pos, &x, &y, &width, &height); SET_GUTTER_WAS_VISIBLE_FLAG (f, pos, 0); redisplay_clear_region (window, findex, x, y, width, height); } /* [[#### I don't currently believe that redisplay needs to mark the glyphs in its structures since these will always be referenced from somewhere else. However, I'm not sure enough to stake my life on it at this point, so we do the safe thing.]] ALWAYS mark everything. --ben */ /* See the comment in image_instantiate_cache_result as to why marking the glyph will also mark the image_instance. */ void mark_gutters (struct frame *f) { enum gutter_pos pos; GUTTER_POS_LOOP (pos) { if (f->current_display_lines[pos]) mark_redisplay_structs (f->current_display_lines[pos]); /* [[#### Do we really need to mark the desired lines?]] ALWAYS mark everything. --ben */ if (f->desired_display_lines[pos]) mark_redisplay_structs (f->desired_display_lines[pos]); } } /* This is called by extent_changed_for_redisplay, so that redisplay knows exactly what extents have changed. */ void gutter_extent_signal_changed_region_maybe (Lisp_Object obj, Charbpos start, Charbpos end) { /* #### Start and end are currently ignored but could be used by a more optimal gutter redisplay. We currently loop over all frames here, this could be optimized. */ Lisp_Object frmcons, devcons, concons; FRAME_LOOP_NO_BREAK (frmcons, devcons, concons) { struct frame *f = XFRAME (XCAR (frmcons)); enum gutter_pos pos; Lisp_Object window = FRAME_LAST_NONMINIBUF_WINDOW (f); struct window* w = XWINDOW (window); GUTTER_POS_LOOP (pos) { if (EQ (WINDOW_GUTTER (w, pos), obj)) { w->gutter_extent_modiff[pos]++; } } } } /* We have to change the gutter geometry separately to the gutter update since it needs to occur outside of redisplay proper. */ static void update_gutter_geometry (struct frame *f, enum gutter_pos pos) { /* If the gutter geometry has changed then re-layout the frame. If we are in display there is almost no point in doing anything else since the frame size changes will be delayed until we are out of redisplay proper. */ if (FRAME_GUTTER_BOUNDS (f, pos) != f->current_gutter_bounds[pos]) { int width, height; pixel_to_char_size (f, FRAME_PIXWIDTH (f), FRAME_PIXHEIGHT (f), &width, &height); change_frame_size (f, height, width, 0); MARK_FRAME_LAYOUT_CHANGED (f); } /* Mark sizes as up-to-date. */ f->current_gutter_bounds[pos] = FRAME_GUTTER_BOUNDS (f, pos); } void update_frame_gutter_geometry (struct frame *f) { if (f->gutter_changed || f->frame_layout_changed || f->windows_structure_changed) { enum gutter_pos pos; /* If the gutter geometry has changed then re-layout the frame. If we are in display there is almost no point in doing anything else since the frame size changes will be delayed until we are out of redisplay proper. */ GUTTER_POS_LOOP (pos) { update_gutter_geometry (f, pos); } } } void update_frame_gutters (struct frame *f) { if (f->faces_changed || f->frame_changed || f->gutter_changed || f->glyphs_changed || f->size_changed || f->subwindows_changed || f->windows_changed || f->windows_structure_changed || f->extents_changed || f->frame_layout_changed) { enum gutter_pos pos; /* We don't actually care about these when outputting the gutter so locally disable them. */ int local_clip_changed = f->clip_changed; int local_buffers_changed = f->buffers_changed; f->clip_changed = 0; f->buffers_changed = 0; /* and output */ GUTTER_POS_LOOP (pos) { if (FRAME_GUTTER_VISIBLE (f, pos)) output_gutter (f, pos, 0); else if (gutter_was_visible (f, pos)) clear_gutter (f, pos); } f->clip_changed = local_clip_changed; f->buffers_changed = local_buffers_changed; f->gutter_changed = 0; } } void reset_gutter_display_lines (struct frame* f) { enum gutter_pos pos; GUTTER_POS_LOOP (pos) { if (f->current_display_lines[pos]) Dynarr_reset (f->current_display_lines[pos]); } } static void redraw_exposed_gutter (struct frame *f, enum gutter_pos pos, int x, int y, int width, int height) { int g_x, g_y, g_width, g_height; get_gutter_coords (f, pos, &g_x, &g_y, &g_width, &g_height); if (((y + height) < g_y) || (y > (g_y + g_height)) || !height || !width || !g_height || !g_width) return; if (((x + width) < g_x) || (x > (g_x + g_width))) return; #ifdef DEBUG_WIDGETS stderr_out ("redrawing gutter after expose %d+%d, %dx%d\n", x, y, width, height); #endif /* #### optimize this - redrawing the whole gutter for every expose is very expensive. We reset the current display lines because if they're being exposed they are no longer current. */ reset_gutter_display_lines (f); /* Even if none of the gutter is in the area, the blank region at the very least must be because the first thing we did is verify that some portion of the gutter is in the exposed region. */ output_gutter (f, pos, 1); } void redraw_exposed_gutters (struct frame *f, int x, int y, int width, int height) { enum gutter_pos pos; int depth; /* We have to be "in display" when we output the gutter - make it so. */ depth = enter_redisplay_critical_section (); GUTTER_POS_LOOP (pos) { if (FRAME_GUTTER_VISIBLE (f, pos)) redraw_exposed_gutter (f, pos, x, y, width, height); } exit_redisplay_critical_section (depth); } void free_frame_gutters (struct frame *f) { enum gutter_pos pos; GUTTER_POS_LOOP (pos) { if (f->current_display_lines[pos]) { free_display_lines (f->current_display_lines[pos]); f->current_display_lines[pos] = 0; } if (f->desired_display_lines[pos]) { free_display_lines (f->desired_display_lines[pos]); f->desired_display_lines[pos] = 0; } } } static enum gutter_pos decode_gutter_position (Lisp_Object position) { if (EQ (position, Qtop)) return TOP_GUTTER; if (EQ (position, Qbottom)) return BOTTOM_GUTTER; if (EQ (position, Qleft)) return LEFT_GUTTER; if (EQ (position, Qright)) return RIGHT_GUTTER; invalid_constant ("Invalid gutter position", position); RETURN_NOT_REACHED (TOP_GUTTER); } DEFUN ("set-default-gutter-position", Fset_default_gutter_position, 1, 1, 0, /* Set the position that the `default-gutter' will be displayed at. Valid positions are 'top, 'bottom, 'left and 'right. See `default-gutter-position'. */ (position)) { enum gutter_pos cur = decode_gutter_position (Vdefault_gutter_position); enum gutter_pos new = decode_gutter_position (position); if (cur != new) { int depth; /* The following calls will automatically cause the dirty flags to be set; we delay frame size changes to avoid lots of frame flickering. */ /* #### I think this should be GC protected. -sb */ depth = enter_redisplay_critical_section (); set_specifier_fallback (Vgutter[cur], list1 (Fcons (Qnil, Qnil))); set_specifier_fallback (Vgutter[new], Vdefault_gutter); set_specifier_fallback (Vgutter_size[cur], list1 (Fcons (Qnil, Qzero))); set_specifier_fallback (Vgutter_size[new], new == TOP_GUTTER || new == BOTTOM_GUTTER ? Vdefault_gutter_height : Vdefault_gutter_width); set_specifier_fallback (Vgutter_border_width[cur], list1 (Fcons (Qnil, Qzero))); set_specifier_fallback (Vgutter_border_width[new], Vdefault_gutter_border_width); set_specifier_fallback (Vgutter_visible_p[cur], list1 (Fcons (Qnil, Qt))); set_specifier_fallback (Vgutter_visible_p[new], Vdefault_gutter_visible_p); Vdefault_gutter_position = position; exit_redisplay_critical_section (depth); } run_hook (Qdefault_gutter_position_changed_hook); return position; } DEFUN ("default-gutter-position", Fdefault_gutter_position, 0, 0, 0, /* Return the position that the `default-gutter' will be displayed at. The `default-gutter' will only be displayed here if the corresponding position-specific gutter specifier does not provide a value. */ ()) { return Vdefault_gutter_position; } DEFUN ("gutter-pixel-width", Fgutter_pixel_width, 0, 2, 0, /* Return the pixel width of the gutter at POS in LOCALE. POS defaults to the default gutter position. LOCALE defaults to the current window. */ (pos, locale)) { int x, y, width, height; enum gutter_pos p = TOP_GUTTER; struct frame *f = decode_frame (FW_FRAME (locale)); if (NILP (pos)) pos = Vdefault_gutter_position; p = decode_gutter_position (pos); get_gutter_coords (f, p, &x, &y, &width, &height); width -= (FRAME_GUTTER_BORDER_WIDTH (f, p) * 2); return make_int (width); } DEFUN ("gutter-pixel-height", Fgutter_pixel_height, 0, 2, 0, /* Return the pixel height of the gutter at POS in LOCALE. POS defaults to the default gutter position. LOCALE defaults to the current window. */ (pos, locale)) { int x, y, width, height; enum gutter_pos p = TOP_GUTTER; struct frame *f = decode_frame (FW_FRAME (locale)); if (NILP (pos)) pos = Vdefault_gutter_position; p = decode_gutter_position (pos); get_gutter_coords (f, p, &x, &y, &width, &height); height -= (FRAME_GUTTER_BORDER_WIDTH (f, p) * 2); return make_int (height); } DEFINE_SPECIFIER_TYPE (gutter); static void gutter_after_change (Lisp_Object specifier, Lisp_Object locale) { MARK_GUTTER_CHANGED; } static void gutter_validate (Lisp_Object instantiator) { if (NILP (instantiator)) return; /* Must be a string or a plist. */ if (!STRINGP (instantiator) && NILP (Fvalid_plist_p (instantiator))) sferror ("Gutter spec must be string, plist or nil", instantiator); if (!STRINGP (instantiator)) { Lisp_Object rest; for (rest = instantiator; !NILP (rest); rest = XCDR (XCDR (rest))) { if (!SYMBOLP (XCAR (rest)) || !STRINGP (XCAR (XCDR (rest)))) sferror ("Gutter plist spec must contain strings", instantiator); } } } DEFUN ("gutter-specifier-p", Fgutter_specifier_p, 1, 1, 0, /* Return non-nil if OBJECT is a gutter specifier. See `make-gutter-specifier' for a description of possible gutter instantiators. */ (object)) { return GUTTER_SPECIFIERP (object) ? Qt : Qnil; } /* Helper for invalidating the real specifier when default specifier caching changes */ static void recompute_overlaying_specifier (Lisp_Object real_one[4]) { enum gutter_pos pos = decode_gutter_position (Vdefault_gutter_position); Fset_specifier_dirty_flag (real_one[pos]); } static void gutter_specs_changed (Lisp_Object specifier, struct window *w, Lisp_Object oldval, enum gutter_pos pos) { w->real_gutter[pos] = construct_window_gutter_spec (w, pos); w->real_gutter_size[pos] = w->gutter_size[pos]; if (EQ (w->real_gutter_size[pos], Qautodetect) && !NILP (w->gutter_visible_p[pos])) { w->real_gutter_size [pos] = calculate_gutter_size (w, pos); } MARK_GUTTER_CHANGED; MARK_MODELINE_CHANGED; MARK_WINDOWS_CHANGED (w); } /* We define all of these so we can access which actual gutter changed. */ static void top_gutter_specs_changed (Lisp_Object specifier, struct window *w, Lisp_Object oldval) { gutter_specs_changed (specifier, w, oldval, TOP_GUTTER); } static void bottom_gutter_specs_changed (Lisp_Object specifier, struct window *w, Lisp_Object oldval) { gutter_specs_changed (specifier, w, oldval, BOTTOM_GUTTER); } static void left_gutter_specs_changed (Lisp_Object specifier, struct window *w, Lisp_Object oldval) { gutter_specs_changed (specifier, w, oldval, LEFT_GUTTER); } static void right_gutter_specs_changed (Lisp_Object specifier, struct window *w, Lisp_Object oldval) { gutter_specs_changed (specifier, w, oldval, RIGHT_GUTTER); } static void default_gutter_specs_changed (Lisp_Object specifier, struct window *w, Lisp_Object oldval) { recompute_overlaying_specifier (Vgutter); } static void gutter_geometry_changed_in_window (Lisp_Object specifier, struct window *w, Lisp_Object oldval) { enum gutter_pos pos; GUTTER_POS_LOOP (pos) { w->real_gutter_size[pos] = w->gutter_size[pos]; if (EQ (w->real_gutter_size[pos], Qautodetect) && !NILP (w->gutter_visible_p[pos])) { w->real_gutter_size [pos] = calculate_gutter_size (w, pos); } } MARK_GUTTER_CHANGED; MARK_MODELINE_CHANGED; MARK_WINDOWS_CHANGED (w); } static void default_gutter_size_changed_in_window (Lisp_Object specifier, struct window *w, Lisp_Object oldval) { recompute_overlaying_specifier (Vgutter_size); } static void default_gutter_border_width_changed_in_window (Lisp_Object specifier, struct window *w, Lisp_Object oldval) { recompute_overlaying_specifier (Vgutter_border_width); } static void default_gutter_visible_p_changed_in_window (Lisp_Object specifier, struct window *w, Lisp_Object oldval) { recompute_overlaying_specifier (Vgutter_visible_p); /* Need to reconstruct the gutter specifier as it is affected by the visibility. */ recompute_overlaying_specifier (Vgutter); } DECLARE_SPECIFIER_TYPE (gutter_size); #define GUTTER_SIZE_SPECIFIERP(x) SPECIFIER_TYPEP (x, gutter_size) DEFINE_SPECIFIER_TYPE (gutter_size); static void gutter_size_validate (Lisp_Object instantiator) { if (NILP (instantiator)) return; if (!INTP (instantiator) && !EQ (instantiator, Qautodetect)) invalid_argument ("Gutter size must be an integer or 'autodetect", instantiator); } DEFUN ("gutter-size-specifier-p", Fgutter_size_specifier_p, 1, 1, 0, /* Return non-nil if OBJECT is a gutter-size specifier. See `make-gutter-size-specifier' for a description of possible gutter-size instantiators. */ (object)) { return GUTTER_SIZE_SPECIFIERP (object) ? Qt : Qnil; } DECLARE_SPECIFIER_TYPE (gutter_visible); #define GUTTER_VISIBLE_SPECIFIERP(x) SPECIFIER_TYPEP (x, gutter_visible) DEFINE_SPECIFIER_TYPE (gutter_visible); static void gutter_visible_validate (Lisp_Object instantiator) { if (NILP (instantiator)) return; if (!NILP (instantiator) && !EQ (instantiator, Qt) && !CONSP (instantiator)) invalid_argument ("Gutter visibility must be a boolean or list of symbols", instantiator); if (CONSP (instantiator)) { Lisp_Object rest; EXTERNAL_LIST_LOOP (rest, instantiator) { if (!SYMBOLP (XCAR (rest))) invalid_argument ("Gutter visibility must be a boolean or list of symbols", instantiator); } } } DEFUN ("gutter-visible-specifier-p", Fgutter_visible_specifier_p, 1, 1, 0, /* Return non-nil if OBJECT is a gutter-visible specifier. See `make-gutter-visible-specifier' for a description of possible gutter-visible instantiators. */ (object)) { return GUTTER_VISIBLE_SPECIFIERP (object) ? Qt : Qnil; } DEFUN ("redisplay-gutter-area", Fredisplay_gutter_area, 0, 0, 0, /* Ensure that all gutters are correctly showing their gutter specifier. */ ()) { Lisp_Object devcons, concons; DEVICE_LOOP_NO_BREAK (devcons, concons) { struct device *d = XDEVICE (XCAR (devcons)); Lisp_Object frmcons; DEVICE_FRAME_LOOP (frmcons, d) { struct frame *f = XFRAME (XCAR (frmcons)); MAYBE_DEVMETH (d, frame_output_begin, (f)); /* Sequence is quite important here. We not only want to redisplay the gutter area but we also want to flush any frame size changes out so that the gutter redisplay happens in a kosha environment. This is not only so that things look right but so that glyph redisplay optimization kicks in, by default display lines will be completely re-output if f->windows_structure_changed is 1, and this is true if frame size changes haven't been flushed out. Once frame size changes have been flushed out we then need to redisplay the frame in order to flush out pending window size changes. */ update_frame_gutter_geometry (f); if (f->windows_structure_changed) redisplay_frame (f, 1); else if (FRAME_REPAINT_P (f)) { int depth; /* We have to be "in display" when we output the gutter - make it so. */ depth = enter_redisplay_critical_section (); update_frame_gutters (f); exit_redisplay_critical_section (depth); } MAYBE_DEVMETH (d, frame_output_end, (f)); } d->gutter_changed = 0; } /* This is so that further changes to the gutters will trigger redisplay. */ gutter_changed_set = 0; gutter_changed = 0; return Qnil; } void init_frame_gutters (struct frame *f) { enum gutter_pos pos; struct window* w = XWINDOW (FRAME_LAST_NONMINIBUF_WINDOW (f)); /* We are here as far in frame creation so cached specifiers are already recomputed, and possibly modified by resource initialization. We need to recalculate autodetected gutters. */ GUTTER_POS_LOOP (pos) { w->real_gutter[pos] = construct_window_gutter_spec (w, pos); w->real_gutter_size[pos] = w->gutter_size[pos]; if (EQ (w->gutter_size[pos], Qautodetect) && !NILP (w->gutter_visible_p[pos])) { w->real_gutter_size [pos] = calculate_gutter_size (w, pos); MARK_GUTTER_CHANGED; MARK_WINDOWS_CHANGED (w); } } /* Keep a record of the current sizes of things. */ GUTTER_POS_LOOP (pos) { f->current_gutter_bounds[pos] = FRAME_GUTTER_BOUNDS (f, pos); } } void syms_of_gutter (void) { DEFSUBR (Fgutter_specifier_p); DEFSUBR (Fgutter_size_specifier_p); DEFSUBR (Fgutter_visible_specifier_p); DEFSUBR (Fset_default_gutter_position); DEFSUBR (Fdefault_gutter_position); DEFSUBR (Fgutter_pixel_height); DEFSUBR (Fgutter_pixel_width); DEFSUBR (Fredisplay_gutter_area); DEFSYMBOL (Qgutter_size); DEFSYMBOL (Qgutter_visible); DEFSYMBOL (Qdefault_gutter_position_changed_hook); } void vars_of_gutter (void) { staticpro (&Vdefault_gutter_position); Vdefault_gutter_position = Qtop; Fprovide (Qgutter); } void specifier_type_create_gutter (void) { INITIALIZE_SPECIFIER_TYPE (gutter, "gutter", "gutter-specifier-p"); SPECIFIER_HAS_METHOD (gutter, validate); SPECIFIER_HAS_METHOD (gutter, after_change); INITIALIZE_SPECIFIER_TYPE (gutter_size, "gutter-size", "gutter-size-specifier-p"); SPECIFIER_HAS_METHOD (gutter_size, validate); INITIALIZE_SPECIFIER_TYPE (gutter_visible, "gutter-visible", "gutter-visible-specifier-p"); SPECIFIER_HAS_METHOD (gutter_visible, validate); } void reinit_specifier_type_create_gutter (void) { REINITIALIZE_SPECIFIER_TYPE (gutter); REINITIALIZE_SPECIFIER_TYPE (gutter_size); REINITIALIZE_SPECIFIER_TYPE (gutter_visible); } void specifier_vars_of_gutter (void) { Lisp_Object fb; DEFVAR_SPECIFIER ("default-gutter", &Vdefault_gutter /* Specifier for a fallback gutter. Use `set-specifier' to change this. The position of this gutter is specified in the function `default-gutter-position'. If the corresponding position-specific gutter (e.g. `top-gutter' if `default-gutter-position' is 'top) does not specify a gutter in a particular domain (usually a window), then the value of `default-gutter' in that domain, if any, will be used instead. Note that the gutter at any particular position will not be displayed unless its visibility flag is true and its thickness \(width or height, depending on orientation) is non-zero. The visibility is controlled by the specifiers `top-gutter-visible-p', `bottom-gutter-visible-p', `left-gutter-visible-p', and `right-gutter-visible-p', and the thickness is controlled by the specifiers `top-gutter-height', `bottom-gutter-height', `left-gutter-width', and `right-gutter-width'. Note that one of the four visibility specifiers inherits from `default-gutter-visibility' and one of the four thickness specifiers inherits from either `default-gutter-width' or `default-gutter-height' (depending on orientation), just like for the gutter description specifiers (e.g. `top-gutter') mentioned above. Therefore, if you are setting `default-gutter', you should control the visibility and thickness using `default-gutter-visible-p', `default-gutter-width', and `default-gutter-height', rather than using position-specific specifiers. That way, you will get sane behavior if the user changes the default gutter position. The gutter value should be a string, a property list of strings or nil. You can attach extents and glyphs to the string and hence display glyphs and text in other fonts in the gutter area. If the gutter value is a property list then the strings will be concatenated together before being displayed. */ ); Vdefault_gutter = Fmake_specifier (Qgutter); /* #### It would be even nicer if the specifier caching automatically knew about specifier fallbacks, so we didn't have to do it ourselves. */ set_specifier_caching (Vdefault_gutter, offsetof (struct window, default_gutter), default_gutter_specs_changed, 0, 0, 1); DEFVAR_SPECIFIER ("top-gutter", &Vgutter[TOP_GUTTER] /* Specifier for the gutter at the top of the frame. Use `set-specifier' to change this. See `default-gutter' for a description of a valid gutter instantiator. */ ); Vgutter[TOP_GUTTER] = Fmake_specifier (Qgutter); set_specifier_caching (Vgutter[TOP_GUTTER], offsetof (struct window, gutter[TOP_GUTTER]), top_gutter_specs_changed, 0, 0, 1); DEFVAR_SPECIFIER ("bottom-gutter", &Vgutter[BOTTOM_GUTTER] /* Specifier for the gutter at the bottom of the frame. Use `set-specifier' to change this. See `default-gutter' for a description of a valid gutter instantiator. Note that, unless the `default-gutter-position' is `bottom', by default the height of the bottom gutter (controlled by `bottom-gutter-height') is 0; thus, a bottom gutter will not be displayed even if you provide a value for `bottom-gutter'. */ ); Vgutter[BOTTOM_GUTTER] = Fmake_specifier (Qgutter); set_specifier_caching (Vgutter[BOTTOM_GUTTER], offsetof (struct window, gutter[BOTTOM_GUTTER]), bottom_gutter_specs_changed, 0, 0, 1); DEFVAR_SPECIFIER ("left-gutter", &Vgutter[LEFT_GUTTER] /* Specifier for the gutter at the left edge of the frame. Use `set-specifier' to change this. See `default-gutter' for a description of a valid gutter instantiator. Note that, unless the `default-gutter-position' is `left', by default the height of the left gutter (controlled by `left-gutter-width') is 0; thus, a left gutter will not be displayed even if you provide a value for `left-gutter'. */ ); Vgutter[LEFT_GUTTER] = Fmake_specifier (Qgutter); set_specifier_caching (Vgutter[LEFT_GUTTER], offsetof (struct window, gutter[LEFT_GUTTER]), left_gutter_specs_changed, 0, 0, 1); DEFVAR_SPECIFIER ("right-gutter", &Vgutter[RIGHT_GUTTER] /* Specifier for the gutter at the right edge of the frame. Use `set-specifier' to change this. See `default-gutter' for a description of a valid gutter instantiator. Note that, unless the `default-gutter-position' is `right', by default the height of the right gutter (controlled by `right-gutter-width') is 0; thus, a right gutter will not be displayed even if you provide a value for `right-gutter'. */ ); Vgutter[RIGHT_GUTTER] = Fmake_specifier (Qgutter); set_specifier_caching (Vgutter[RIGHT_GUTTER], offsetof (struct window, gutter[RIGHT_GUTTER]), right_gutter_specs_changed, 0, 0, 1); /* initially, top inherits from default; this can be changed with `set-default-gutter-position'. */ fb = list1 (Fcons (Qnil, Qnil)); set_specifier_fallback (Vdefault_gutter, fb); set_specifier_fallback (Vgutter[TOP_GUTTER], Vdefault_gutter); set_specifier_fallback (Vgutter[BOTTOM_GUTTER], fb); set_specifier_fallback (Vgutter[LEFT_GUTTER], fb); set_specifier_fallback (Vgutter[RIGHT_GUTTER], fb); DEFVAR_SPECIFIER ("default-gutter-height", &Vdefault_gutter_height /* *Height of the default gutter, if it's oriented horizontally. This is a specifier; use `set-specifier' to change it. The position of the default gutter is specified by the function `set-default-gutter-position'. If the corresponding position-specific gutter thickness specifier (e.g. `top-gutter-height' if `default-gutter-position' is 'top) does not specify a thickness in a particular domain (a window or a frame), then the value of `default-gutter-height' or `default-gutter-width' (depending on the gutter orientation) in that domain, if any, will be used instead. Note that `default-gutter-height' is only used when `default-gutter-position' is 'top or 'bottom, and `default-gutter-width' is only used when `default-gutter-position' is 'left or 'right. Note that all of the position-specific gutter thickness specifiers have a fallback value of zero when they do not correspond to the default gutter. Therefore, you will have to set a non-zero thickness value if you want a position-specific gutter to be displayed. If you set the height to 'autodetect the size of the gutter will be calculated to be large enough to hold the contents of the gutter. This is the default. */ ); Vdefault_gutter_height = Fmake_specifier (Qgutter_size); set_specifier_caching (Vdefault_gutter_height, offsetof (struct window, default_gutter_height), default_gutter_size_changed_in_window, 0, 0, 1); DEFVAR_SPECIFIER ("default-gutter-width", &Vdefault_gutter_width /* *Width of the default gutter, if it's oriented vertically. This is a specifier; use `set-specifier' to change it. See `default-gutter-height' for more information. */ ); Vdefault_gutter_width = Fmake_specifier (Qgutter_size); set_specifier_caching (Vdefault_gutter_width, offsetof (struct window, default_gutter_width), default_gutter_size_changed_in_window, 0, 0, 1); DEFVAR_SPECIFIER ("top-gutter-height", &Vgutter_size[TOP_GUTTER] /* *Height of the top gutter. This is a specifier; use `set-specifier' to change it. See `default-gutter-height' for more information. */ ); Vgutter_size[TOP_GUTTER] = Fmake_specifier (Qgutter_size); set_specifier_caching (Vgutter_size[TOP_GUTTER], offsetof (struct window, gutter_size[TOP_GUTTER]), gutter_geometry_changed_in_window, 0, 0, 1); DEFVAR_SPECIFIER ("bottom-gutter-height", &Vgutter_size[BOTTOM_GUTTER] /* *Height of the bottom gutter. This is a specifier; use `set-specifier' to change it. See `default-gutter-height' for more information. */ ); Vgutter_size[BOTTOM_GUTTER] = Fmake_specifier (Qgutter_size); set_specifier_caching (Vgutter_size[BOTTOM_GUTTER], offsetof (struct window, gutter_size[BOTTOM_GUTTER]), gutter_geometry_changed_in_window, 0, 0, 1); DEFVAR_SPECIFIER ("left-gutter-width", &Vgutter_size[LEFT_GUTTER] /* *Width of left gutter. This is a specifier; use `set-specifier' to change it. See `default-gutter-height' for more information. */ ); Vgutter_size[LEFT_GUTTER] = Fmake_specifier (Qgutter_size); set_specifier_caching (Vgutter_size[LEFT_GUTTER], offsetof (struct window, gutter_size[LEFT_GUTTER]), gutter_geometry_changed_in_window, 0, 0, 1); DEFVAR_SPECIFIER ("right-gutter-width", &Vgutter_size[RIGHT_GUTTER] /* *Width of right gutter. This is a specifier; use `set-specifier' to change it. See `default-gutter-height' for more information. */ ); Vgutter_size[RIGHT_GUTTER] = Fmake_specifier (Qgutter_size); set_specifier_caching (Vgutter_size[RIGHT_GUTTER], offsetof (struct window, gutter_size[RIGHT_GUTTER]), gutter_geometry_changed_in_window, 0, 0, 1); fb = Qnil; #ifdef HAVE_TTY fb = Fcons (Fcons (list1 (Qtty), Qautodetect), fb); #endif #ifdef HAVE_GTK fb = Fcons (Fcons (list1 (Qgtk), Qautodetect), fb); #endif #ifdef HAVE_X_WINDOWS fb = Fcons (Fcons (list1 (Qx), Qautodetect), fb); #endif #ifdef HAVE_MS_WINDOWS fb = Fcons (Fcons (list1 (Qmsprinter), Qautodetect), fb); fb = Fcons (Fcons (list1 (Qmswindows), Qautodetect), fb); #endif if (!NILP (fb)) set_specifier_fallback (Vdefault_gutter_height, fb); fb = Qnil; #ifdef HAVE_TTY fb = Fcons (Fcons (list1 (Qtty), Qautodetect), fb); #endif #ifdef HAVE_X_WINDOWS fb = Fcons (Fcons (list1 (Qx), Qautodetect), fb); #endif #ifdef HAVE_GTK fb = Fcons (Fcons (list1 (Qgtk), Qautodetect), fb); #endif #ifdef HAVE_MS_WINDOWS fb = Fcons (Fcons (list1 (Qmsprinter), Qautodetect), fb); fb = Fcons (Fcons (list1 (Qmswindows), Qautodetect), fb); #endif if (!NILP (fb)) set_specifier_fallback (Vdefault_gutter_width, fb); set_specifier_fallback (Vgutter_size[TOP_GUTTER], Vdefault_gutter_height); fb = list1 (Fcons (Qnil, Qzero)); set_specifier_fallback (Vgutter_size[BOTTOM_GUTTER], fb); set_specifier_fallback (Vgutter_size[LEFT_GUTTER], fb); set_specifier_fallback (Vgutter_size[RIGHT_GUTTER], fb); DEFVAR_SPECIFIER ("default-gutter-border-width", &Vdefault_gutter_border_width /* *Width of the border around the default gutter. This is a specifier; use `set-specifier' to change it. The position of the default gutter is specified by the function `set-default-gutter-position'. If the corresponding position-specific gutter border width specifier (e.g. `top-gutter-border-width' if `default-gutter-position' is 'top) does not specify a border width in a particular domain (a window or a frame), then the value of `default-gutter-border-width' in that domain, if any, will be used instead. */ ); Vdefault_gutter_border_width = Fmake_specifier (Qnatnum); set_specifier_caching (Vdefault_gutter_border_width, offsetof (struct window, default_gutter_border_width), default_gutter_border_width_changed_in_window, 0, 0, 0); DEFVAR_SPECIFIER ("top-gutter-border-width", &Vgutter_border_width[TOP_GUTTER] /* *Border width of the top gutter. This is a specifier; use `set-specifier' to change it. See `default-gutter-height' for more information. */ ); Vgutter_border_width[TOP_GUTTER] = Fmake_specifier (Qnatnum); set_specifier_caching (Vgutter_border_width[TOP_GUTTER], offsetof (struct window, gutter_border_width[TOP_GUTTER]), gutter_geometry_changed_in_window, 0, 0, 0); DEFVAR_SPECIFIER ("bottom-gutter-border-width", &Vgutter_border_width[BOTTOM_GUTTER] /* *Border width of the bottom gutter. This is a specifier; use `set-specifier' to change it. See `default-gutter-height' for more information. */ ); Vgutter_border_width[BOTTOM_GUTTER] = Fmake_specifier (Qnatnum); set_specifier_caching (Vgutter_border_width[BOTTOM_GUTTER], offsetof (struct window, gutter_border_width[BOTTOM_GUTTER]), gutter_geometry_changed_in_window, 0, 0, 0); DEFVAR_SPECIFIER ("left-gutter-border-width", &Vgutter_border_width[LEFT_GUTTER] /* *Border width of left gutter. This is a specifier; use `set-specifier' to change it. See `default-gutter-height' for more information. */ ); Vgutter_border_width[LEFT_GUTTER] = Fmake_specifier (Qnatnum); set_specifier_caching (Vgutter_border_width[LEFT_GUTTER], offsetof (struct window, gutter_border_width[LEFT_GUTTER]), gutter_geometry_changed_in_window, 0, 0, 0); DEFVAR_SPECIFIER ("right-gutter-border-width", &Vgutter_border_width[RIGHT_GUTTER] /* *Border width of right gutter. This is a specifier; use `set-specifier' to change it. See `default-gutter-height' for more information. */ ); Vgutter_border_width[RIGHT_GUTTER] = Fmake_specifier (Qnatnum); set_specifier_caching (Vgutter_border_width[RIGHT_GUTTER], offsetof (struct window, gutter_border_width[RIGHT_GUTTER]), gutter_geometry_changed_in_window, 0, 0, 0); fb = Qnil; #ifdef HAVE_TTY fb = Fcons (Fcons (list1 (Qtty), Qzero), fb); #endif #ifdef HAVE_X_WINDOWS fb = Fcons (Fcons (list1 (Qx), make_int (DEFAULT_GUTTER_BORDER_WIDTH)), fb); #endif #ifdef HAVE_MS_WINDOWS fb = Fcons (Fcons (list1 (Qmsprinter), Qzero), fb); fb = Fcons (Fcons (list1 (Qmswindows), make_int (DEFAULT_GUTTER_BORDER_WIDTH)), fb); #endif if (!NILP (fb)) set_specifier_fallback (Vdefault_gutter_border_width, fb); set_specifier_fallback (Vgutter_border_width[TOP_GUTTER], Vdefault_gutter_border_width); fb = list1 (Fcons (Qnil, Qzero)); set_specifier_fallback (Vgutter_border_width[BOTTOM_GUTTER], fb); set_specifier_fallback (Vgutter_border_width[LEFT_GUTTER], fb); set_specifier_fallback (Vgutter_border_width[RIGHT_GUTTER], fb); DEFVAR_SPECIFIER ("default-gutter-visible-p", &Vdefault_gutter_visible_p /* *Whether the default gutter is visible. This is a specifier; use `set-specifier' to change it. The position of the default gutter is specified by the function `set-default-gutter-position'. If the corresponding position-specific gutter visibility specifier (e.g. `top-gutter-visible-p' if `default-gutter-position' is 'top) does not specify a visible-p value in a particular domain (a window or a frame), then the value of `default-gutter-visible-p' in that domain, if any, will be used instead. `default-gutter-visible-p' and all of the position-specific gutter visibility specifiers have a fallback value of true. */ ); Vdefault_gutter_visible_p = Fmake_specifier (Qgutter_visible); set_specifier_caching (Vdefault_gutter_visible_p, offsetof (struct window, default_gutter_visible_p), default_gutter_visible_p_changed_in_window, 0, 0, 0); DEFVAR_SPECIFIER ("top-gutter-visible-p", &Vgutter_visible_p[TOP_GUTTER] /* *Whether the top gutter is visible. This is a specifier; use `set-specifier' to change it. See `default-gutter-visible-p' for more information. */ ); Vgutter_visible_p[TOP_GUTTER] = Fmake_specifier (Qgutter_visible); set_specifier_caching (Vgutter_visible_p[TOP_GUTTER], offsetof (struct window, gutter_visible_p[TOP_GUTTER]), top_gutter_specs_changed, 0, 0, 0); DEFVAR_SPECIFIER ("bottom-gutter-visible-p", &Vgutter_visible_p[BOTTOM_GUTTER] /* *Whether the bottom gutter is visible. This is a specifier; use `set-specifier' to change it. See `default-gutter-visible-p' for more information. */ ); Vgutter_visible_p[BOTTOM_GUTTER] = Fmake_specifier (Qgutter_visible); set_specifier_caching (Vgutter_visible_p[BOTTOM_GUTTER], offsetof (struct window, gutter_visible_p[BOTTOM_GUTTER]), bottom_gutter_specs_changed, 0, 0, 0); DEFVAR_SPECIFIER ("left-gutter-visible-p", &Vgutter_visible_p[LEFT_GUTTER] /* *Whether the left gutter is visible. This is a specifier; use `set-specifier' to change it. See `default-gutter-visible-p' for more information. */ ); Vgutter_visible_p[LEFT_GUTTER] = Fmake_specifier (Qgutter_visible); set_specifier_caching (Vgutter_visible_p[LEFT_GUTTER], offsetof (struct window, gutter_visible_p[LEFT_GUTTER]), left_gutter_specs_changed, 0, 0, 0); DEFVAR_SPECIFIER ("right-gutter-visible-p", &Vgutter_visible_p[RIGHT_GUTTER] /* *Whether the right gutter is visible. This is a specifier; use `set-specifier' to change it. See `default-gutter-visible-p' for more information. */ ); Vgutter_visible_p[RIGHT_GUTTER] = Fmake_specifier (Qgutter_visible); set_specifier_caching (Vgutter_visible_p[RIGHT_GUTTER], offsetof (struct window, gutter_visible_p[RIGHT_GUTTER]), right_gutter_specs_changed, 0, 0, 0); /* initially, top inherits from default; this can be changed with `set-default-gutter-position'. */ fb = list1 (Fcons (Qnil, Qt)); set_specifier_fallback (Vdefault_gutter_visible_p, fb); set_specifier_fallback (Vgutter_visible_p[TOP_GUTTER], Vdefault_gutter_visible_p); set_specifier_fallback (Vgutter_visible_p[BOTTOM_GUTTER], fb); set_specifier_fallback (Vgutter_visible_p[LEFT_GUTTER], fb); set_specifier_fallback (Vgutter_visible_p[RIGHT_GUTTER], fb); }
