view src/frameslots.h @ 1314:15a91d7ae2d1

[xemacs-hg @ 2003-02-20 08:16:21 by ben] check in makefile fixes et al Makefile.in.in: Major surgery. Move all stuff related to building anything in the src/ directory into src/. Simplify the dependencies -- everything in src/ is dependent on the single entry `src' in MAKE_SUBDIRS. Remove weirdo targets like `all-elc[s]', dump-elc[s], etc. mule/mule-msw-init.el: Removed. Delete this file. mule/mule-win32-init.el: New file, with stuff from mule-msw-init.el -- not just for MS Windows native, boys and girls! bytecomp.el: Change code inserted to catch trying to load a Mule-only .elc file in a non-Mule XEmacs. Formerly you got the rather cryptic "The required feature `mule' cannot be provided". Now you get "Loading this file requires Mule support". finder.el: Remove dependency on which directory this function is invoked from. update-elc.el: Don't mess around with ../src/BYTECOMPILE_CHANGE. Now that Makefile.in.in and xemacs.mak are in sync, both of them use NEEDTODUMP and the other one isn't used. dumped-lisp.el: Rewrite in terms of `list' and `nconc' instead of assemble-list, so we can have arbitrary forms, not just `when-feature'. very-early-lisp.el: Nuke this file. finder-inf.el, packages.el, update-elc.el, update-elc-2.el, loadup.el, make-docfile.el: Eliminate references to very-early-lisp. msw-glyphs.el: Comment clarification. xemacs.mak: Add macros DO_TEMACS, DO_XEMACS, and a few others; this macro section is now completely in sync with src/Makefile.in.in. Copy check-features, load-shadows, and rebuilding finder-inf.el from src/Makefile.in.in. The main build/dump/recompile process is now synchronized with src/Makefile.in.in. Change `WARNING' to `NOTE' and `error checking' to `error-checking' TO avoid tripping faux warnings and errors in the VC++ IDE. Makefile.in.in: Major surgery. Move all stuff related to building anything in the src/ directory from top-level Makefile.in.in to here. Simplify the dependencies. Rearrange into logical subsections. Synchronize the main compile/dump/build-elcs section with xemacs.mak, which is already clean and in good working order. Remove weirdo targets like `all-elc[s]', dump-elc[s], etc. Add additional levels of macros \(e.g. DO_TEMACS, DO_XEMACS, TEMACS_BATCH, XEMACS_BATCH, XEMACS_BATCH_PACKAGES) to factor out duplicated stuff. Clean up handling of "HEAP_IN_DATA" (Cygwin) so it doesn't need to ignore the return value from dumping. Add .NO_PARALLEL since various aspects of building and dumping must be serialized but do not always have dependencies between them (this is impossible in some cases). Everything related to src/ now gets built in one pass in this directory by just running `make' (except the Makefiles themselves and config.h, paths.h, Emacs.ad.h, and other generated .h files). console.c: Update list of possibly valid console types. emacs.c: Rationalize the specifying and handling of the type of the first frame. This was originally prompted by a workspace in which I got GTK to compile under C++ and in the process fixed it so it could coexist with X in the same build -- hence, a combined TTY/X/MS-Windows/GTK build is now possible under Cygwin. (However, you can't simultaneously *display* more than one kind of device connection -- but getting that to work is not that difficult. Perhaps a project for a bored grad student. I (ben) would do it but don't see the use.) To make sense of this, I added new switches that can be used to specifically indicate the window system: -x [aka --use-x], -tty \[aka --use-tty], -msw [aka --use-ms-windows], -gtk [aka --use-gtk], and -gnome [aka --use-gnome, same as --use-gtk]. -nw continues as an alias for -tty. When none have been given, XEmacs checks for other parameters implying particular device types (-t -> tty, -display -> x [or should it have same treatment as DISPLAY below?]), and has ad-hoc logic afterwards: if env var DISPLAY is set, use x (or gtk? perhaps should check whether gnome is running), else MS Windows if it exsits, else TTY if it exists, else stream, and you must be running in batch mode. This also fixes an existing bug whereby compiling with no x, no mswin, no tty, when running non- interactively (e.g. to dump) I get "sorry, must have TTY support". emacs.c: Turn on Vstack_trace_on_error so that errors are debuggable even when occurring extremely early in reinitialization. emacs.c: Try to make sure that the user can see message output under Windows (i.e. it doesn't just disappear right away) regardless of when it occurs, e.g. in the middle of creating the first frame. emacs.c: Define new function `emacs-run-status', indicating whether XEmacs is noninteractive or interactive, whether raw, post-dump/pdump-load or run-temacs, whether we are dumping, whether pdump is in effect. event-stream.c: It's "mommas are fat", not "momas are fat". Fix other typo. event-stream.c: Conditionalize in_menu_callback check on HAVE_MENUBARS, because it won't exist on w/o menubar support, lisp.h: More hackery on RETURN_NOT_REACHED. Cygwin v3.2 DOES complain here if RETURN_NOT_REACHED() is blank, as it is for GCC 2.5+. So make it blank only for GCC 2.5 through 2.999999999999999. Declare Vstack_trace_on_error. profile.c: Need to include "profile.h" to fix warnings. sheap.c: Don't fatal() when need to rerun Make, just stderr_out() and exit(0). That way we can distinguish between a dumping failing expectedly (due to lack of stack space, triggering another dump) and unexpectedly, in which case, we want to stop building. (or go on, if -K is given) syntax.c, syntax.h: Use ints where they belong, and enum syntaxcode's where they belong, and fix warnings thereby. syntax.h: Fix crash caused by an edge condition in the syntax-cache macros. text.h: Spacing fixes. xmotif.h: New file, to get around shadowing warnings. EmacsManager.c, event-Xt.c, glyphs-x.c, gui-x.c, input-method-motif.c, xmmanagerp.h, xmprimitivep.h: Include xmotif.h. alloc.c: Conditionalize in_malloc on ERROR_CHECK_MALLOC. config.h.in, file-coding.h, fileio.c, getloadavg.c, select-x.c, signal.c, sysdep.c, sysfile.h, systime.h, text.c, unicode.c: Eliminate HAVE_WIN32_CODING_SYSTEMS, use WIN32_ANY instead. Replace defined (WIN32_NATIVE) || defined (CYGWIN) with WIN32_ANY. lisp.h: More futile attempts to walk and chew gum at the same time when dealing with subr's that don't return.
author ben
date Thu, 20 Feb 2003 08:16:21 +0000
parents e22b0213b713
children 01c57eb70ae9
line wrap: on
line source

/* Definitions of marked slots in frames
   Copyright (C) 1988, 1992, 1993, 1994 Free Software Foundation, Inc.
   Copyright (C) 1996, 2002 Ben Wing.

This file is part of XEmacs.

XEmacs is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2, or (at your option) any
later version.

XEmacs is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
for more details.

You should have received a copy of the GNU General Public License
along with XEmacs; see the file COPYING.  If not, write to
the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.  */

/* Synched up with: FSF 19.30.  Split out of frame.h.  */

/* We define the Lisp_Objects in the frame structure in a separate file
   because there are numerous places we want to iterate over them, such
   as when defining them in the structure, initializing them, or marking
   them.

   To use, define MARKED_SLOT before including this file.  In the structure
   definition, you also need to define FRAME_SLOT_DECLARATION.  No need to
   undefine either value; that happens automatically.  */

#ifndef MARKED_SLOT_ARRAY
#ifdef FRAME_SLOT_DECLARATION
#define MARKED_SLOT_ARRAY(slot, size) MARKED_SLOT(slot[size])
#else
#define MARKED_SLOT_ARRAY(slot, size) do {		\
    int mslotidx;					\
    for (mslotidx = 0; mslotidx < size; mslotidx++)	\
      {							\
	MARKED_SLOT (slot[mslotidx])			\
      }							\
  } while (0);
#endif
#endif /* not MARKED_SLOT_ARRAY */

  /* device frame belongs to. */
  MARKED_SLOT (device)

  /* Name of this frame: a Lisp string.
     NOT the same as the frame's title, even though FSF bogusly
     confuses the two.  The frame's name is used for resourcing
     and lookup purposes and is something you can count on having
     a specific value, while the frame's title may vary depending
     on the user's choice of `frame-title-format'. */
  MARKED_SLOT (name)

  /* The frame which should receive keystrokes that occur in this
     frame, or nil if they should go to the frame itself.  This is
     usually nil, but if the frame is minibufferless, we can use this
     to redirect keystrokes to a surrogate minibuffer frame when
     needed.

     Note that a value of nil is different than having the field point
     to the frame itself.  Whenever the Fselect_frame function is used
     to shift from one frame to the other, any redirections to the
     original frame are shifted to the newly selected frame; if
     focus_frame is nil, Fselect_frame will leave it alone.  */
  MARKED_SLOT (focus_frame)

  /* This frame's root window.  Every frame has one.
     If the frame has only a minibuffer window, this is it.
     Otherwise, if the frame has a minibuffer window, this is its sibling.  */
  MARKED_SLOT (root_window)

  /* This frame's selected window.
     Each frame has its own window hierarchy
     and one of the windows in it is selected within the frame.
     The selected window of the selected frame is Emacs's selected window.  */
  MARKED_SLOT (selected_window)

  /* This frame's minibuffer window.
     Most frames have their own minibuffer windows,
     but only the selected frame's minibuffer window
     can actually appear to exist.  */
  MARKED_SLOT (minibuffer_window)

  /* The most recently selected nonminibuf window.
     This is used by things like the toolbar code, which doesn't
     want the toolbar to change when moving to the minibuffer.
     This will only be a minibuf window if we are a minibuf-only
     frame. */
  MARKED_SLOT (last_nonminibuf_window)

  /* This frame's root window mirror.  This structure exactly mirrors
     the frame's window structure but contains only pointers to the
     display structures. */
  MARKED_SLOT (root_mirror)

  /* frame property list */
  MARKED_SLOT (plist)

  /* buffer_alist at last redisplay. */
  MARKED_SLOT (old_buffer_alist)

  /* A copy of the global Vbuffer_list, to maintain a per-frame buffer
     ordering.  The Vbuffer_list variable and the buffer_list slot of each
     frame contain exactly the same data, just in different orders.  */
  MARKED_SLOT (buffer_alist)

  /* Predicate for selecting buffers for other-buffer.  */
  MARKED_SLOT (buffer_predicate)

  /* The current mouse pointer for the frame.  This is set by calling
     `set-frame-pointer'. */
  MARKED_SLOT (pointer)

  /* The current icon for the frame. */
  MARKED_SLOT (icon)

#ifdef HAVE_MENUBARS
  /* Vector representing the menubar currently displayed.  See menubar-x.c. */
  MARKED_SLOT (menubar_data)
#endif

  /* specifier values cached in the struct frame: */

#ifdef HAVE_MENUBARS
  MARKED_SLOT (menubar_visible_p)
#endif

#ifdef HAVE_SCROLLBARS
  /* Width and height of the scrollbars. */
  MARKED_SLOT (scrollbar_width)
  MARKED_SLOT (scrollbar_height)
  /* Whether the scrollbars are visible */
  MARKED_SLOT (horizontal_scrollbar_visible_p)
  MARKED_SLOT (vertical_scrollbar_visible_p)
  /* Scrollbars location */
  MARKED_SLOT (scrollbar_on_left_p)
  MARKED_SLOT (scrollbar_on_top_p)
#endif

#ifdef HAVE_TOOLBARS
  /* The following three don't really need to be cached except
     that we need to know when they've changed. */
  MARKED_SLOT (default_toolbar_width)
  MARKED_SLOT (default_toolbar_height)
  MARKED_SLOT (default_toolbar_visible_p)
  MARKED_SLOT (default_toolbar_border_width)
  MARKED_SLOT (toolbar_shadow_thickness)

  /* List of toolbar buttons of current toolbars */
  MARKED_SLOT_ARRAY (toolbar_buttons, 4)
  /* Size of the toolbars.  The frame-local toolbar space is
     subtracted before the windows are arranged.  Window and buffer
     local toolbars overlay their windows. */
  MARKED_SLOT_ARRAY (toolbar_size, 4)
  /* Visibility of the toolbars.  This acts as a valve for toolbar_size. */
  MARKED_SLOT_ARRAY (toolbar_visible_p, 4)
  /* Thickness of the border around the toolbar. */
  MARKED_SLOT_ARRAY (toolbar_border_width, 4)
#endif

/* Cache of subwindow instances for this frame */
  MARKED_SLOT (subwindow_instance_cache)

  /* Possible frame-local default for outside margin widths. */
  MARKED_SLOT (left_margin_width)
  MARKED_SLOT (right_margin_width)

#undef MARKED_SLOT
#undef MARKED_SLOT_ARRAY
#undef FRAME_SLOT_DECLARATION