view man/lispref/dialog.texi @ 5863:15041705c196

Provide `char-code-limit', implement the GNU equivalent in terms of it. src/ChangeLog addition: 2015-03-15 Aidan Kehoe <kehoea@parhasard.net> * text.h: Make CHAR_CODE_LIMIT available as a #define. * text.h (valid_ichar_p): Use it. * text.c: Make a fixnum Vchar_code_limit available here. * text.c (non_ascii_valid_ichar_p): Use CHAR_CODE_LIMIT. * text.c (vars_of_text): Make `char-code-limit' available to Lisp. tests/ChangeLog addition: 2015-03-15 Aidan Kehoe <kehoea@parhasard.net> * automated/mule-tests.el (test-chars): Use char-code-limit explicitly here, instead of hardcoding the corresponding values. lisp/ChangeLog addition: 2015-03-16 Aidan Kehoe <kehoea@parhasard.net> * obsolete.el (max-char): Make this available for compatiblity with GNU, implement it in terms of char-code-limit.
author Aidan Kehoe <kehoea@parhasard.net>
date Mon, 16 Mar 2015 00:09:46 +0000
parents 9fae6227ede5
children
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@c -*-texinfo-*-
@c This is part of the XEmacs Lisp Reference Manual.
@c Copyright (C) 1990, 1991, 1992, 1993 Free Software Foundation, Inc.
@c See the file lispref.texi for copying conditions.
@setfilename ../../info/dialog.info
@node Dialog Boxes, Toolbar, Menus, Top
@chapter Dialog Boxes
@cindex dialog box

@menu
* Dialog Box Format::
* Dialog Box Functions::
@end menu

@node Dialog Box Format, Dialog Box Functions, Dialog Boxes, Dialog Boxes
@section Dialog Box Format

A dialog box description is a list.

@itemize @bullet
@item
The first element of the list is a string to display in the dialog box.
@item
The rest of the elements are descriptions of the dialog box's buttons.
Each one is a vector of three elements:
@itemize @minus
@item
The first element is the text of the button.
@item
The second element is the @dfn{callback}.
@item
The third element is @code{t} or @code{nil}, whether this button is
selectable.
@end itemize
@end itemize

If the callback of a button is a symbol, then it must name a command.
It will be invoked with @code{call-interactively}.  If it is a list,
then it is evaluated with @code{eval}.

One (and only one) of the buttons may be @code{nil}.  This marker means
that all following buttons should be flushright instead of flushleft.

The syntax, more precisely:

@example
   form         :=  <something to pass to `eval'>
   command      :=  <a symbol or string, to pass to `call-interactively'>
   callback     :=  command | form
   active-p     :=  <t, nil, or a form to evaluate to decide whether this
                    button should be selectable>
   name         :=  <string>
   partition    :=  'nil'
   button       :=  '['  name callback active-p ']'
   dialog       :=  '(' name [ button ]+ [ partition [ button ]+ ] ')'
@end example

@node Dialog Box Functions,  , Dialog Box Format, Dialog Boxes
@section Dialog Box Functions

@defun popup-dialog-box dbox-desc
This function pops up a dialog box.  @var{dbox-desc} describes how the
dialog box will appear (@pxref{Dialog Box Format}).
@end defun

@xref{Yes-or-No Queries}, for functions to ask a yes/no question using
a dialog box.