Mercurial > hg > xemacs-beta
view lisp/prim/undo-stack.el @ 126:1370575f1259 xemacs-20-1p1
Import from CVS: tag xemacs-20-1p1
author | cvs |
---|---|
date | Mon, 13 Aug 2007 09:27:39 +0200 |
parents | 131b0175ea99 |
children |
line wrap: on
line source
;;; undo-stack.el --- An "undoable stack" object. ;; Keywords: extensions ;; Copyright (C) 1996 Ben Wing. ;; This file is part of XEmacs. ;; XEmacs is free software; you can redistribute it and/or modify it ;; under the terms of the GNU General Public License as published by ;; the Free Software Foundation; either version 2, or (at your option) ;; any later version. ;; XEmacs is distributed in the hope that it will be useful, but ;; WITHOUT ANY WARRANTY; without even the implied warranty of ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ;; General Public License for more details. ;; You should have received a copy of the GNU General Public License ;; along with XEmacs; see the file COPYING. If not, write to the ;; Free Software Foundation, 59 Temple Place - Suite 330, ;; Boston, MA 02111-1307, USA. ;;; Synched up with: Not in FSF. ;;; Commentary: ;;; An "undoable stack" is an object that can be used to implement ;;; a history of positions, with undo and redo. Conceptually, it ;;; is the kind of data structure used to keep track of (e.g.) ;;; visited Web pages, so that the "Back" and "Forward" operations ;;; in the browser work. Basically, I can successively visit a ;;; number of Web pages through links, and then hit "Back" a ;;; few times to go to previous positions, and then "Forward" a ;;; few times to reverse this process. This is similar to an ;;; "undo" and "redo" mechanism. ;;; ;;; Note that Emacs does not standardly contain structures like ;;; this. Instead, it implements history using either a ring ;;; (the kill ring, the mark ring), or something like the undo ;;; stack, where successive "undo" operations get recorded as ;;; normal modifications, so that if you do a bunch of successive ;;; undo's, then something else, then start undoing, you will ;;; be redoing all your undo's back to the point before you did ;;; the undo's, and then further undo's will act like the previous ;;; round of undo's. I think that both of these paradigms are ;;; inferior to the "undoable-stack" paradigm because they're ;;; confusing and difficult to keep track of. ;;; ;;; Conceptually, imagine a position history like this: ;;; ;;; 1 -> 2 -> 3 -> 4 -> 5 -> 6 ;;; ^^ ;;; ;;; where the arrow indicates where you currently are. "Going back" ;;; and "going forward" just amount to moving the arrow. However, ;;; what happens if the history state is this: ;;; ;;; 1 -> 2 -> 3 -> 4 -> 5 -> 6 ;;; ^^ ;;; ;;; and then I visit new positions (7) and (8)? In the most general ;;; implementation, you've just caused a new branch like this: ;;; ;;; 1 -> 2 -> 3 -> 4 -> 5 -> 6 ;;; | ;;; | ;;; 7 -> 8 ;;; ^^ ;;; ;;; But then you can end up with a whole big tree, and you need ;;; more sophisticated ways of navigating ("Forward" might involve ;;; a choice of paths to follow) and managing its size (if you don't ;;; want to keep unlimited history, you have to truncate at some point, ;;; and how do you truncate a tree?) ;;; ;;; My solution to this is just to insert the new positions like ;;; this: ;;; ;;; 1 -> 2 -> 3 -> 4 -> 7 -> 8 -> 5 -> 6 ;;; ^^ ;;; ;;; (Netscape, I think, would just truncate 5 and 6 completely, ;;; but that seems a bit drastic. In the Emacs-standard "ring" ;;; structure, this problem is avoided by simply moving 5 and 6 ;;; to the beginning of the ring. However, it doesn't seem ;;; logical to me to have "going back past 1" get you to 6.) ;;; ;;; Now what if we have a "maximum" size of (say) 7 elements? ;;; When we add 8, we could truncate either 1 or 6. Since 5 and ;;; 6 are "undone" positions, we should presumably truncate ;;; them before 1. So, adding 8 truncates 6, adding 9 truncates ;;; 5, and adding 10 truncates 1 because there is nothing more ;;; that is forward of the insertion point. ;;; ;;; Interestingly, this method of truncation is almost like ;;; how a ring would truncate. A ring would move 5 and 6 ;;; around to the back, like this: ;;; ;;; 5 -> 6 -> 1 -> 2 -> 3 -> 4 -> 7 -> 8 ;;; ^^ ;;; ;;; However, when 8 is added, the ring truncates 5 instead of ;;; 6, which is less than optimal. ;;; ;;; Conceptually, we can implement the "undoable stack" using ;;; two stacks of a sort called "truncatable stack", which are ;;; just simple stacks, but where you can truncate elements ;;; off of the bottom of the stack. Then, the undoable stack ;;; ;;; 1 -> 2 -> 3 -> 4 -> 5 -> 6 ;;; ^^ ;;; ;;; is equivalent to two truncatable stacks: ;;; ;;; 4 <- 3 <- 2 <- 1 ;;; 5 <- 6 ;;; ;;; where I reversed the direction to accord with the probable ;;; implementation of a standard list. To do another undo, ;;; I pop 4 off of the first stack and move it to the top of ;;; the second stack. A redo operation does the opposite. ;;; To truncate to the proper size, first chop off 6, then 5, ;;; then 1 -- in all cases, truncating off the bottom. (define-error 'trunc-stack-bottom "Bottom of stack reached.") (defsubst trunc-stack-stack (stack) ;; return the list representing the trunc-stack's elements. ;; the head of the list is the most recent element. (aref stack 1)) (defsubst trunc-stack-length (stack) ;; return the number of elements in the trunc-stack. (aref stack 2)) (defsubst set-trunc-stack-stack (stack new) ;; set the list representing the trunc-stack's elements. (aset stack 1 new)) (defsubst set-trunc-stack-length (stack new) ;; set the length of the trunc-stack. (aset stack 2 new)) ;; public functions: (defun make-trunc-stack () ;; make an empty trunc-stack. (vector 'trunc-stack nil 0)) (defun trunc-stack-push (stack el) ;; push a new element onto the head of the trunc-stack. (set-trunc-stack-stack stack (cons el (trunc-stack-stack stack))) (set-trunc-stack-length stack (1+ (trunc-stack-length stack)))) (defun trunc-stack-top (stack &optional n) ;; return the nth topmost element from the trunc-stack. ;; signal an error if the stack doesn't have that many elements. (or n (setq n 0)) (if (>= n (trunc-stack-length stack)) (signal-error 'trunc-stack-bottom (list stack)) (nth n (trunc-stack-stack stack)))) (defun trunc-stack-pop (stack) ;; pop and return the topmost element from the stack. (prog1 (trunc-stack-top stack) (set-trunc-stack-stack stack (cdr (trunc-stack-stack stack))) (set-trunc-stack-length stack (1- (trunc-stack-length stack))))) (defun trunc-stack-truncate (stack &optional n) ;; truncate N items off the bottom of the stack. If the stack is ;; not that big, it just becomes empty. (or n (setq n 1)) (if (> n 0) (let ((len (trunc-stack-length stack))) (if (>= n len) (progn (set-trunc-stack-length stack 0) (set-trunc-stack-stack stack nil)) (setcdr (nthcdr (1- (- len n)) (trunc-stack-stack stack)) nil) (set-trunc-stack-length stack (- len n)))))) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; FMH! FMH! FMH! This object-oriented stuff doesn't really work ;;; properly without built-in structures (vectors suck) and without ;;; public and private functions and fields. Bogons descend on ;;; RMS for not believing in any of this. (defsubst undoable-stack-max (stack) (aref stack 1)) (defsubst undoable-stack-a (stack) (aref stack 2)) (defsubst undoable-stack-b (stack) (aref stack 3)) ;; public functions: (defun make-undoable-stack (max) ;; make an empty undoable stack of max size MAX. (vector 'undoable-stack max (make-trunc-stack) (make-trunc-stack))) (defsubst set-undoable-stack-max (stack new) ;; change the max size of an undoable stack. (aset stack 1 new)) (defun undoable-stack-a-top (stack) ;; return the topmost element off the "A" stack of an undoable stack. ;; this is the most recent position pushed on the undoable stack. (trunc-stack-top (undoable-stack-a stack))) (defun undoable-stack-a-length (stack) (trunc-stack-length (undoable-stack-a stack))) (defun undoable-stack-b-top (stack) ;; return the topmost element off the "B" stack of an undoable stack. ;; this is the position that will become the most recent position, ;; after a redo operation. (trunc-stack-top (undoable-stack-b stack))) (defun undoable-stack-b-length (stack) (trunc-stack-length (undoable-stack-b stack))) (defun undoable-stack-push (stack el) ;; push an element onto the stack. (let* ((lena (trunc-stack-length (undoable-stack-a stack))) (lenb (trunc-stack-length (undoable-stack-b stack))) (max (undoable-stack-max stack)) (len (+ lena lenb))) ;; maybe truncate some elements. We have to deal with the ;; possibility that we have more elements than our max ;; (someone might have reduced the max). (if (>= len max) (let ((must-nuke (1+ (- len max)))) ;; chop off must-nuke elements from the B stack. (trunc-stack-truncate (undoable-stack-b stack) must-nuke) ;; but if there weren't that many elements to chop, ;; take the rest off the A stack. (if (< lenb must-nuke) (trunc-stack-truncate (undoable-stack-a stack) (- must-nuke lenb))))) (trunc-stack-push (undoable-stack-a stack) el))) (defun undoable-stack-pop (stack) ;; pop an element off the stack. (trunc-stack-pop (undoable-stack-a stack))) (defun undoable-stack-undo (stack) ;; transfer an element from the top of A to the top of B. ;; return value is undefined. (trunc-stack-push (undoable-stack-b stack) (trunc-stack-pop (undoable-stack-a stack)))) (defun undoable-stack-redo (stack) ;; transfer an element from the top of B to the top of A. ;; return value is undefined. (trunc-stack-push (undoable-stack-a stack) (trunc-stack-pop (undoable-stack-b stack))))