Mercurial > hg > xemacs-beta
view src/redisplay-gtk.c @ 4900:0eccfd4850d6
Add tests for the regexp-ranges-treat-control-1-chars badly bug.
2010-01-30 Aidan Kehoe <kehoea@parhasard.net>
* automated/regexp-tests.el:
Make sure that control-1 characters are no longer treated as
second-class citizens in regexp ranges, as in
http://mid.gmane.org/18829.34118.709782.704574@parhasard.net .
author | Aidan Kehoe <kehoea@parhasard.net> |
---|---|
date | Sat, 30 Jan 2010 19:23:43 +0000 |
parents | eab9498ecc0e |
children | b3ce27ca7647 |
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/* GTK output and frame manipulation routines. Copyright (C) 1994, 1995 Board of Trustees, University of Illinois. Copyright (C) 1994 Lucid, Inc. Copyright (C) 1995 Sun Microsystems, Inc. Copyright (C) 2002, 2003 Ben Wing. This file is part of XEmacs. XEmacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. XEmacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XEmacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Synched up with: Not in FSF. */ #include "redisplay-xlike-inc.c" /***************************************************************************** gtk_bevel_modeline Draw a 3d border around the modeline on window W. ****************************************************************************/ static void gtk_bevel_modeline (struct window *w, struct display_line *dl) { struct frame *f = XFRAME (w->frame); int shadow_thickness = MODELINE_SHADOW_THICKNESS (w); int x,y, width, height; x = WINDOW_MODELINE_LEFT (w); width = WINDOW_MODELINE_RIGHT (w) - x; y = dl->ypos - dl->ascent - shadow_thickness; height = dl->ascent + dl->descent + 2 * shadow_thickness; gtk_output_shadows (f, x, y, width, height, shadow_thickness); } /***************************************************************************** gtk_output_shadows Draw a shadow around the given area using the standard theme engine routines. ****************************************************************************/ void gtk_output_shadows (struct frame *f, int x, int y, int width, int height, int shadow_thickness) { GdkWindow *x_win = GET_GTK_WIDGET_WINDOW (FRAME_GTK_TEXT_WIDGET (f)); GtkStyle *style = FRAME_GTK_TEXT_WIDGET (f)->style; GtkShadowType stype = GTK_SHADOW_OUT; if (shadow_thickness < 0) { stype = GTK_SHADOW_IN; } else if (shadow_thickness == 0) { stype = GTK_SHADOW_NONE; } /* Do we want to have some magic constants to set GTK_SHADOW_ETCHED_IN or GTK_SHADOW_ETCHED_OUT? */ gtk_paint_shadow (style, x_win, GTK_STATE_NORMAL, stype, NULL, FRAME_GTK_TEXT_WIDGET (f), "modeline", x, y, width, height); } static void gtk_bevel_area (struct window *w, face_index UNUSED (findex), int x, int y, int width, int height, int shadow_thickness, int UNUSED (edges), enum edge_style UNUSED (style)) { struct frame *f = XFRAME (w->frame); gtk_output_shadows (f, x, y, width, height, shadow_thickness); } /* Make audible bell. */ static void gtk_ring_bell (struct device *UNUSED (d), int volume, int UNUSED (pitch), int UNUSED (duration)) { /* Gdk does not allow us to control the duration / pitch / volume */ if (volume > 0) { gdk_beep (); } } /* This makes me feel incredibly dirty... but there is no other way to get this done right other than calling clear_area before every single $#!%@ing piece of text, which I do NOT want to do. */ #define USE_X_SPECIFIC_DRAW_ROUTINES 1 #include <gdk/gdkx.h> static void gdk_draw_text_image (GdkDrawable *drawable, GdkFont *font, GdkGC *gc, gint x, gint y, const gchar *text, gint text_length) { #if !USE_X_SPECIFIC_DRAW_ROUTINES int width = gdk_text_measure (font, text, text_length); int height = gdk_text_height (font, text, text_length); gdk_draw_rectangle (drawable, gc, TRUE, x, y, width, height); gdk_draw_text (drawable, font, gc, x, y, text, text_length); #else GdkWindowPrivate *drawable_private; GdkFontPrivate *font_private; GdkGCPrivate *gc_private; g_return_if_fail (drawable != NULL); g_return_if_fail (font != NULL); g_return_if_fail (gc != NULL); g_return_if_fail (text != NULL); drawable_private = (GdkWindowPrivate*) drawable; if (drawable_private->destroyed) return; gc_private = (GdkGCPrivate*) gc; font_private = (GdkFontPrivate*) font; if (font->type == GDK_FONT_FONT) { XFontStruct *xfont = (XFontStruct *) font_private->xfont; XSetFont(drawable_private->xdisplay, gc_private->xgc, xfont->fid); if ((xfont->min_byte1 == 0) && (xfont->max_byte1 == 0)) { XDrawImageString (drawable_private->xdisplay, drawable_private->xwindow, gc_private->xgc, x, y, text, text_length); } else { XDrawImageString16 (drawable_private->xdisplay, drawable_private->xwindow, gc_private->xgc, x, y, (XChar2b *) text, text_length / 2); } } else if (font->type == GDK_FONT_FONTSET) { XFontSet fontset = (XFontSet) font_private->xfont; XmbDrawImageString (drawable_private->xdisplay, drawable_private->xwindow, fontset, gc_private->xgc, x, y, text, text_length); } else g_error("undefined font type\n"); #endif } static void our_draw_bitmap (GdkDrawable *drawable, GdkGC *gc, GdkPixmap *src, gint xsrc, gint ysrc, gint xdest, gint ydest, gint width, gint height) { GdkWindowPrivate *drawable_private; GdkWindowPrivate *src_private; GdkGCPrivate *gc_private; g_return_if_fail (drawable != NULL); g_return_if_fail (src != NULL); g_return_if_fail (gc != NULL); drawable_private = (GdkWindowPrivate*) drawable; src_private = (GdkWindowPrivate*) src; if (drawable_private->destroyed || src_private->destroyed) return; gc_private = (GdkGCPrivate*) gc; if (width == -1) width = src_private->width; if (height == -1) height = src_private->height; XCopyPlane (drawable_private->xdisplay, src_private->xwindow, drawable_private->xwindow, gc_private->xgc, xsrc, ysrc, width, height, xdest, ydest, 1L); }