Mercurial > hg > xemacs-beta
view man/lispref/mouse.texi @ 4967:0d4c9d0f6a8d
rewrite dynarr code
-------------------- ChangeLog entries follow: --------------------
src/ChangeLog addition:
2010-02-03 Ben Wing <ben@xemacs.org>
* device-x.c (x_get_resource_prefix):
* device-x.c (Fx_get_resource):
* device-x.c (Fx_get_resource_prefix):
* device-x.c (Fx_put_resource):
* dialog-msw.c:
* dialog-msw.c (handle_question_dialog_box):
* dired-msw.c (mswindows_sort_files):
* dired-msw.c (mswindows_get_files):
* extents.c (extent_fragment_sort_by_priority):
* extents.c (Fset_extent_parent):
* file-coding.c (coding_reader):
* file-coding.c (coding_writer):
* file-coding.c (gzip_convert):
* frame.c (generate_title_string):
* gutter.c (calculate_gutter_size_from_display_lines):
* indent.c (vmotion_1):
* lread.c (read_bit_vector):
* mule-coding.c (iso2022_decode):
* rangetab.c:
* rangetab.c (Fcopy_range_table):
* rangetab.c (Fget_range_table):
* rangetab.c (unified_range_table_copy_data):
* redisplay-msw.c (mswindows_output_string):
* redisplay-output.c (output_display_line):
* redisplay-output.c (redisplay_move_cursor):
* redisplay-output.c (redisplay_clear_bottom_of_window):
* redisplay-tty.c (tty_output_ichar_dynarr):
* redisplay-tty.c (set_foreground_to):
* redisplay-tty.c (set_background_to):
* redisplay-xlike-inc.c (XLIKE_output_string):
* redisplay.c (redisplay_window_text_width_string):
* redisplay.c (redisplay_text_width_string):
* redisplay.c (create_text_block):
* redisplay.c (SET_CURRENT_MODE_CHARS_PIXSIZE):
* redisplay.c (generate_fstring_runes):
* redisplay.c (regenerate_modeline):
* redisplay.c (ensure_modeline_generated):
* redisplay.c (real_current_modeline_height):
* redisplay.c (create_string_text_block):
* redisplay.c (regenerate_window):
* redisplay.c (REGEN_INC_FIND_START_END):
* redisplay.c (point_visible):
* redisplay.c (redisplay_window):
* redisplay.c (mark_glyph_block_dynarr):
* redisplay.c (line_start_cache_start):
* redisplay.c (start_with_line_at_pixpos):
* redisplay.c (update_line_start_cache):
* redisplay.c (glyph_to_pixel_translation):
* redisplay.c (pixel_to_glyph_translation):
* sysdep.c (qxe_readdir):
* text.c (dfc_convert_to_external_format):
* text.c (dfc_convert_to_internal_format):
* toolbar-common.c (common_output_toolbar_button):
* window.c (window_modeline_height):
* window.c (Fwindow_last_line_visible_height):
* window.c (window_displayed_height):
* window.c (window_scroll):
* window.c (get_current_pixel_pos):
Use Dynarr_begin() in place of Dynarr_atp (foo, 0).
* dynarr.c (Dynarr_realloc):
* dynarr.c (Dynarr_lisp_realloc):
* dynarr.c (Dynarr_resize):
* dynarr.c (Dynarr_insert_many):
* dynarr.c (Dynarr_delete_many):
* dynarr.c (Dynarr_memory_usage):
* dynarr.c (stack_like_malloc):
* dynarr.c (stack_like_free):
* lisp.h:
* lisp.h (DECLARE_DYNARR_LISP_IMP):
* lisp.h (XD_DYNARR_DESC):
* lisp.h (Dynarr_pop):
* gutter.c (output_gutter):
* redisplay-output.c (sync_rune_structs):
* redisplay-output.c (redisplay_output_window):
Redo the dynarr code, add greater checks.
Rename the `len', `largest' and `max' members to `len_',
`largest_' and `max_' to try and catch existing places that might
directly modify these values. Make new accessors Dynarr_largest()
and Dynarr_max() and make them and existing Dynarr_length() be
non-lvalues by adding '+ 0' to them; fix a couple of places in the
redisplay code that tried to modify the length directly by setting
Dynarr_length(). Use the accessors whenever possible even in the
dynarr code itself. The accessors also verify that 0 <= len <=
largest <= max. Rename settor function Dynarr_set_size() to
Dynarr_set_length() and use it more consistently; also create
lower-level Dynarr_set_length_1(). This latter function should be
the only function that directly modifies the `len_' member of a
Dynarr, and in the process makes sure that the `largest' value is
kept correct.
Consistently use ERROR_CHECK_STRUCTURES instead of
ERROR_CHECK_TYPES for error-checking code. Reintroduce the
temporarily disabled verification code on the positions of
Dynarr_at(), Dynarr_atp() and Dynarr_atp_past_end().
Also create Dynarr_resize_if() in place of a repeated
code fragment. Clean up all the functions that modify Dynarrs to
use the new macros and functions and verify the correctness of the
Dynarr both before and after the change.
Note that there are two kinds of verification -- one for accessing
and one for modifying. The difference is that the modify
verification additionally checks to make sure that the Dynarr
isn't locked. (This is used in redisplay to check for problems
with reentrancy.)
* lrecord.h: Move XD_DYNARR_DESC to lisp.h, grouping with the dynarr code.
author | Ben Wing <ben@xemacs.org> |
---|---|
date | Wed, 03 Feb 2010 20:51:18 -0600 |
parents | 576fb035e263 |
children |
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@c -*-texinfo-*- @c This is part of the XEmacs Lisp Reference Manual. @c Copyright (C) 1990, 1991, 1992, 1993 Free Software Foundation, Inc. @c See the file lispref.texi for copying conditions. @setfilename ../../info/mouse.info @node Mouse @chapter The Mouse @cindex mouse * Mouse Position:: Asking where the mouse is, or moving it. @ignore @c Not in XEmacs. @node Mouse Tracking @section Mouse Tracking @cindex mouse tracking @cindex tracking the mouse (deleted) @end ignore @ignore @c These are not implemented yet. These functions change the screen appearance instantaneously. The effect is transient, only until the next ordinary XEmacs redisplay. That is ok for mouse tracking, since it doesn't make sense for mouse tracking to change the text, and the body of @code{track-mouse} normally reads the events itself and does not do redisplay. @defun x-contour-region window start end This function draws lines to make a box around the text from @var{start} to @var{end}, in window @var{window}. @end defun @defun x-uncontour-region window start end This function erases the lines that would make a box around the text from @var{start} to @var{end}, in window @var{window}. Use it to remove a contour that you previously made by calling @code{x-contour-region}. @end defun @defun x-draw-rectangle frame left top right bottom This function draws a hollow rectangle on frame @var{frame} with the specified edge coordinates, all measured in pixels from the inside top left corner. It uses the cursor color, the one used for indicating the location of point. @end defun @defun x-erase-rectangle frame left top right bottom This function erases a hollow rectangle on frame @var{frame} with the specified edge coordinates, all measured in pixels from the inside top left corner. Erasure means redrawing the text and background that normally belong in the specified rectangle. @end defun @end ignore @node Mouse Position @section Mouse Position @cindex mouse position @cindex position of mouse The functions @code{mouse-position}, @code{mouse-pixel-position}, @code{set-mouse-position} and @code{set-mouse-pixel-position} give access to the current position of the mouse. @defun mouse-position &optional device This function returns a list (@var{window} @var{x} . @var{y}) giving the current mouse window and position. The position is given in character cells, where @samp{(0, 0)} is the upper-left corner. @var{device} specifies the device on which to read the mouse position, and defaults to the selected device. If the device is a mouseless terminal or XEmacs hasn't been programmed to read its mouse position, it returns the device's selected window for @var{window} and @code{nil} for @var{x} and @var{y}. @end defun @defun mouse-pixel-position &optional device This function returns a list (@var{window} @var{x} . @var{y}) giving the current mouse window and position. The position is given in pixel units, where @samp{(0, 0)} is the upper-left corner. @var{device} specifies the device on which to read the mouse position, and defaults to the selected device. If the device is a mouseless terminal or XEmacs hasn't been programmed to read its mouse position, it returns the device's selected window for @var{window} and @code{nil} for @var{x} and @var{y}. @end defun @defun set-mouse-position window x y This function @dfn{warps the mouse} to the center of character position @var{x}, @var{y} in frame @var{window}. The arguments @var{x} and @var{y} are integers, giving the position in characters relative to the top left corner of @var{window}. @cindex warping the mouse @cindex mouse warping Warping the mouse means changing the screen position of the mouse as if the user had moved the physical mouse---thus simulating the effect of actual mouse motion. @end defun @defun set-mouse-pixel-position window x y This function @dfn{warps the mouse} to pixel position @var{x}, @var{y} in frame @var{window}. The arguments @var{x} and @var{y} are integers, giving the position in pixels relative to the top left corner of @var{window}. @end defun