view man/lispref/dialog.texi @ 4967:0d4c9d0f6a8d

rewrite dynarr code -------------------- ChangeLog entries follow: -------------------- src/ChangeLog addition: 2010-02-03 Ben Wing <ben@xemacs.org> * device-x.c (x_get_resource_prefix): * device-x.c (Fx_get_resource): * device-x.c (Fx_get_resource_prefix): * device-x.c (Fx_put_resource): * dialog-msw.c: * dialog-msw.c (handle_question_dialog_box): * dired-msw.c (mswindows_sort_files): * dired-msw.c (mswindows_get_files): * extents.c (extent_fragment_sort_by_priority): * extents.c (Fset_extent_parent): * file-coding.c (coding_reader): * file-coding.c (coding_writer): * file-coding.c (gzip_convert): * frame.c (generate_title_string): * gutter.c (calculate_gutter_size_from_display_lines): * indent.c (vmotion_1): * lread.c (read_bit_vector): * mule-coding.c (iso2022_decode): * rangetab.c: * rangetab.c (Fcopy_range_table): * rangetab.c (Fget_range_table): * rangetab.c (unified_range_table_copy_data): * redisplay-msw.c (mswindows_output_string): * redisplay-output.c (output_display_line): * redisplay-output.c (redisplay_move_cursor): * redisplay-output.c (redisplay_clear_bottom_of_window): * redisplay-tty.c (tty_output_ichar_dynarr): * redisplay-tty.c (set_foreground_to): * redisplay-tty.c (set_background_to): * redisplay-xlike-inc.c (XLIKE_output_string): * redisplay.c (redisplay_window_text_width_string): * redisplay.c (redisplay_text_width_string): * redisplay.c (create_text_block): * redisplay.c (SET_CURRENT_MODE_CHARS_PIXSIZE): * redisplay.c (generate_fstring_runes): * redisplay.c (regenerate_modeline): * redisplay.c (ensure_modeline_generated): * redisplay.c (real_current_modeline_height): * redisplay.c (create_string_text_block): * redisplay.c (regenerate_window): * redisplay.c (REGEN_INC_FIND_START_END): * redisplay.c (point_visible): * redisplay.c (redisplay_window): * redisplay.c (mark_glyph_block_dynarr): * redisplay.c (line_start_cache_start): * redisplay.c (start_with_line_at_pixpos): * redisplay.c (update_line_start_cache): * redisplay.c (glyph_to_pixel_translation): * redisplay.c (pixel_to_glyph_translation): * sysdep.c (qxe_readdir): * text.c (dfc_convert_to_external_format): * text.c (dfc_convert_to_internal_format): * toolbar-common.c (common_output_toolbar_button): * window.c (window_modeline_height): * window.c (Fwindow_last_line_visible_height): * window.c (window_displayed_height): * window.c (window_scroll): * window.c (get_current_pixel_pos): Use Dynarr_begin() in place of Dynarr_atp (foo, 0). * dynarr.c (Dynarr_realloc): * dynarr.c (Dynarr_lisp_realloc): * dynarr.c (Dynarr_resize): * dynarr.c (Dynarr_insert_many): * dynarr.c (Dynarr_delete_many): * dynarr.c (Dynarr_memory_usage): * dynarr.c (stack_like_malloc): * dynarr.c (stack_like_free): * lisp.h: * lisp.h (DECLARE_DYNARR_LISP_IMP): * lisp.h (XD_DYNARR_DESC): * lisp.h (Dynarr_pop): * gutter.c (output_gutter): * redisplay-output.c (sync_rune_structs): * redisplay-output.c (redisplay_output_window): Redo the dynarr code, add greater checks. Rename the `len', `largest' and `max' members to `len_', `largest_' and `max_' to try and catch existing places that might directly modify these values. Make new accessors Dynarr_largest() and Dynarr_max() and make them and existing Dynarr_length() be non-lvalues by adding '+ 0' to them; fix a couple of places in the redisplay code that tried to modify the length directly by setting Dynarr_length(). Use the accessors whenever possible even in the dynarr code itself. The accessors also verify that 0 <= len <= largest <= max. Rename settor function Dynarr_set_size() to Dynarr_set_length() and use it more consistently; also create lower-level Dynarr_set_length_1(). This latter function should be the only function that directly modifies the `len_' member of a Dynarr, and in the process makes sure that the `largest' value is kept correct. Consistently use ERROR_CHECK_STRUCTURES instead of ERROR_CHECK_TYPES for error-checking code. Reintroduce the temporarily disabled verification code on the positions of Dynarr_at(), Dynarr_atp() and Dynarr_atp_past_end(). Also create Dynarr_resize_if() in place of a repeated code fragment. Clean up all the functions that modify Dynarrs to use the new macros and functions and verify the correctness of the Dynarr both before and after the change. Note that there are two kinds of verification -- one for accessing and one for modifying. The difference is that the modify verification additionally checks to make sure that the Dynarr isn't locked. (This is used in redisplay to check for problems with reentrancy.) * lrecord.h: Move XD_DYNARR_DESC to lisp.h, grouping with the dynarr code.
author Ben Wing <ben@xemacs.org>
date Wed, 03 Feb 2010 20:51:18 -0600
parents 576fb035e263
children 9fae6227ede5
line wrap: on
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@c -*-texinfo-*-
@c This is part of the XEmacs Lisp Reference Manual.
@c Copyright (C) 1990, 1991, 1992, 1993 Free Software Foundation, Inc.
@c See the file lispref.texi for copying conditions.
@setfilename ../../info/dialog.info
@node Dialog Boxes, Toolbar, Menus, Top
@chapter Dialog Boxes
@cindex dialog box

@menu
* Dialog Box Format::
* Dialog Box Functions::
@end menu

@node Dialog Box Format
@section Dialog Box Format

A dialog box description is a list.

@itemize @bullet
@item
The first element of the list is a string to display in the dialog box.
@item
The rest of the elements are descriptions of the dialog box's buttons.
Each one is a vector of three elements:
@itemize @minus
@item
The first element is the text of the button.
@item
The second element is the @dfn{callback}.
@item
The third element is @code{t} or @code{nil}, whether this button is
selectable.
@end itemize
@end itemize

If the callback of a button is a symbol, then it must name a command.
It will be invoked with @code{call-interactively}.  If it is a list,
then it is evaluated with @code{eval}.

One (and only one) of the buttons may be @code{nil}.  This marker means
that all following buttons should be flushright instead of flushleft.

The syntax, more precisely:

@example
   form         :=  <something to pass to `eval'>
   command      :=  <a symbol or string, to pass to `call-interactively'>
   callback     :=  command | form
   active-p     :=  <t, nil, or a form to evaluate to decide whether this
                    button should be selectable>
   name         :=  <string>
   partition    :=  'nil'
   button       :=  '['  name callback active-p ']'
   dialog       :=  '(' name [ button ]+ [ partition [ button ]+ ] ')'
@end example

@node Dialog Box Functions
@section Dialog Box Functions

@defun popup-dialog-box dbox-desc
This function pops up a dialog box.  @var{dbox-desc} describes how the
dialog box will appear (@pxref{Dialog Box Format}).
@end defun

@xref{Yes-or-No Queries}, for functions to ask a yes/no question using
a dialog box.