view lwlib/xlwgcs.h @ 4967:0d4c9d0f6a8d

rewrite dynarr code -------------------- ChangeLog entries follow: -------------------- src/ChangeLog addition: 2010-02-03 Ben Wing <ben@xemacs.org> * device-x.c (x_get_resource_prefix): * device-x.c (Fx_get_resource): * device-x.c (Fx_get_resource_prefix): * device-x.c (Fx_put_resource): * dialog-msw.c: * dialog-msw.c (handle_question_dialog_box): * dired-msw.c (mswindows_sort_files): * dired-msw.c (mswindows_get_files): * extents.c (extent_fragment_sort_by_priority): * extents.c (Fset_extent_parent): * file-coding.c (coding_reader): * file-coding.c (coding_writer): * file-coding.c (gzip_convert): * frame.c (generate_title_string): * gutter.c (calculate_gutter_size_from_display_lines): * indent.c (vmotion_1): * lread.c (read_bit_vector): * mule-coding.c (iso2022_decode): * rangetab.c: * rangetab.c (Fcopy_range_table): * rangetab.c (Fget_range_table): * rangetab.c (unified_range_table_copy_data): * redisplay-msw.c (mswindows_output_string): * redisplay-output.c (output_display_line): * redisplay-output.c (redisplay_move_cursor): * redisplay-output.c (redisplay_clear_bottom_of_window): * redisplay-tty.c (tty_output_ichar_dynarr): * redisplay-tty.c (set_foreground_to): * redisplay-tty.c (set_background_to): * redisplay-xlike-inc.c (XLIKE_output_string): * redisplay.c (redisplay_window_text_width_string): * redisplay.c (redisplay_text_width_string): * redisplay.c (create_text_block): * redisplay.c (SET_CURRENT_MODE_CHARS_PIXSIZE): * redisplay.c (generate_fstring_runes): * redisplay.c (regenerate_modeline): * redisplay.c (ensure_modeline_generated): * redisplay.c (real_current_modeline_height): * redisplay.c (create_string_text_block): * redisplay.c (regenerate_window): * redisplay.c (REGEN_INC_FIND_START_END): * redisplay.c (point_visible): * redisplay.c (redisplay_window): * redisplay.c (mark_glyph_block_dynarr): * redisplay.c (line_start_cache_start): * redisplay.c (start_with_line_at_pixpos): * redisplay.c (update_line_start_cache): * redisplay.c (glyph_to_pixel_translation): * redisplay.c (pixel_to_glyph_translation): * sysdep.c (qxe_readdir): * text.c (dfc_convert_to_external_format): * text.c (dfc_convert_to_internal_format): * toolbar-common.c (common_output_toolbar_button): * window.c (window_modeline_height): * window.c (Fwindow_last_line_visible_height): * window.c (window_displayed_height): * window.c (window_scroll): * window.c (get_current_pixel_pos): Use Dynarr_begin() in place of Dynarr_atp (foo, 0). * dynarr.c (Dynarr_realloc): * dynarr.c (Dynarr_lisp_realloc): * dynarr.c (Dynarr_resize): * dynarr.c (Dynarr_insert_many): * dynarr.c (Dynarr_delete_many): * dynarr.c (Dynarr_memory_usage): * dynarr.c (stack_like_malloc): * dynarr.c (stack_like_free): * lisp.h: * lisp.h (DECLARE_DYNARR_LISP_IMP): * lisp.h (XD_DYNARR_DESC): * lisp.h (Dynarr_pop): * gutter.c (output_gutter): * redisplay-output.c (sync_rune_structs): * redisplay-output.c (redisplay_output_window): Redo the dynarr code, add greater checks. Rename the `len', `largest' and `max' members to `len_', `largest_' and `max_' to try and catch existing places that might directly modify these values. Make new accessors Dynarr_largest() and Dynarr_max() and make them and existing Dynarr_length() be non-lvalues by adding '+ 0' to them; fix a couple of places in the redisplay code that tried to modify the length directly by setting Dynarr_length(). Use the accessors whenever possible even in the dynarr code itself. The accessors also verify that 0 <= len <= largest <= max. Rename settor function Dynarr_set_size() to Dynarr_set_length() and use it more consistently; also create lower-level Dynarr_set_length_1(). This latter function should be the only function that directly modifies the `len_' member of a Dynarr, and in the process makes sure that the `largest' value is kept correct. Consistently use ERROR_CHECK_STRUCTURES instead of ERROR_CHECK_TYPES for error-checking code. Reintroduce the temporarily disabled verification code on the positions of Dynarr_at(), Dynarr_atp() and Dynarr_atp_past_end(). Also create Dynarr_resize_if() in place of a repeated code fragment. Clean up all the functions that modify Dynarrs to use the new macros and functions and verify the correctness of the Dynarr both before and after the change. Note that there are two kinds of verification -- one for accessing and one for modifying. The difference is that the modify verification additionally checks to make sure that the Dynarr isn't locked. (This is used in redisplay to check for problems with reentrancy.) * lrecord.h: Move XD_DYNARR_DESC to lisp.h, grouping with the dynarr code.
author Ben Wing <ben@xemacs.org>
date Wed, 03 Feb 2010 20:51:18 -0600
parents 5460287a3327
children 308d34e9f07d
line wrap: on
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 /* Tabs Widget for XEmacs.
    Copyright (C) 1999 Edward A. Falk

 This file is part of XEmacs.

 XEmacs is free software; you can redistribute it and/or modify it
 under the terms of the GNU General Public License as published by the
 Free Software Foundation; either version 2, or (at your option) any
 later version.

 XEmacs is distributed in the hope that it will be useful, but WITHOUT
 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 for more details.

 You should have received a copy of the GNU General Public License
 along with XEmacs; see the file COPYING.  If not, write to
 the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
 Boston, MA 02111-1307, USA.  */

 /* Synched up with: Gcs 1.7 */


#ifndef	GCS_H
#define	GCS_H

/* Overview of functions provided here:
 *
 * AllocFgGC()
 *	Given a foreground pixel & a font, return an appropriate GC
 *
 * AllocBackgroundGC()
 *	Given a widget, return a GC for painting the background color
 *
 * AllocShadeGC()
 *	Given foreground, background, a contrast value & be_nice_to_colormap
 *	flag, return a GC suitable for rendering in an intermediate color,
 *	as determined by contrast.  May return a dither pattern or a
 *	solid color, as appropriate.
 *
 *	Contrast 0 = background color, 100 = foreground color.  It is legal
 *	for contrast to be more than 100 or less than 0.
 *
 * AllocGreyGC()
 *	Given widget, foreground, font, contrast & be_nice_to_colormap,
 *	return a shade GC (see above) based on foreground and widget
 *	background.
 *
 * AllocTopShadowGC()
 *	Given widget, contrast & be_nice_to_colormap, return a GC suitable
 *	for rendering the top shadow.
 *
 *	Contrast 0 = use background pixel.  Contrast > 0 = use brighter
 *	colors.
 *
 * AllocBotShadowGC()
 *	Given widget, contrast & be_nice_to_colormap, return a GC suitable
 *	for rendering the bottom shadow.
 *
 *	Contrast 0 = use background pixel.  Contrast > 0 = use darker
 *	colors.
 *
 * AllocArmShadowGC()
 *	Given widget, contrast & be_nice_to_colormap, return a GC suitable
 *	for rendering the "armed" shadow.
 *
 *	Contrast 0 = use background pixel.  Contrast > 0 = use darker
 *	colors.
 *
 * AllocShadowPixel()
 *	Given a widget & scale factor, allocate & return a color darker
 *	or lighter than the background pixel, as determined by scale.
 *
 *	Scale 100 = use background pixel.  Scale > 100 = brighter color,
 *	Scale < 100 = darker color.
 *
 * AllocGreyPixel()
 *	Given two pixel values and scale factor, allocate & return a
 *	pixel value between them, according to scale.
 *
 *	Scale == 0:	background color
 *	Scale == 100:	foreground color
 *	0<Scale<100:	intermediate color
 *	Scale > 100:	more foreground
 *	Scale < 0:	more background
 *
 *
 * AllocGreyPixelC()
 *	Given two color values and scale factor, allocate & return a
 *	pixel value between them, according to scale.
 *
 *	Scale == 0:	background color
 *	Scale == 100:	foreground color
 *	0<Scale<100:	intermediate color
 *	Scale > 100:	more foreground
 *	Scale < 0:	more background
 *
 * Draw3dBox()
 *	Given box dimensions, shadow width, top shadow GC & bottom shadow GC,
 *	draw a 3-d box.
 */

#if	NeedFunctionPrototypes

extern	GC	AllocFgGC( Widget w, Pixel fg, Font font) ;
extern	GC	AllocBackgroundGC( Widget w, Font font) ;
extern	GC	AllocShadeGC( Widget w, Pixel fg, Pixel bg, Font,
			int contrast, Bool ) ;
extern	GC	AllocGreyGC( Widget w, Pixel fg, Font, int, Bool ) ;
extern	GC	AllocTopShadowGC( Widget w, int contrast, int ) ;
extern	GC	AllocBotShadowGC( Widget w, int contrast, int ) ;
extern	GC	AllocArmGC( Widget w, int contrast, int) ;
extern	Pixel	AllocShadowPixel(Widget, int scale) ;
extern	Pixel	AllocGreyPixel(Widget, Pixel fg, Pixel bg, int scale) ;
extern	Pixel	AllocGreyPixelC(Widget, XColor *fg, XColor *bg, int scale) ;
extern	void	Draw3dBox(Widget w, int  x, int y, int wid, int hgt, int s,
			GC topgc, GC botgc) ;

#else

extern	GC	AllocFgGC() ;
extern	GC	AllocBackgroundGC() ;
extern	GC	AllocShadeGC() ;
extern	GC	AllocGreyGC() ;
extern	GC	AllocTopShadowGC() ;
extern	GC	AllocBotShadowGC() ;
extern	GC	AllocArmGC() ;
extern	Pixel	AllocShadowPixel() ;
extern	Pixel	AllocGreyPixel() ;
extern	Pixel	AllocGreyPixelC() ;
extern	void	Draw3dBox() ;

#endif

#endif	/* GCS_H */