view nt/make-build-dir @ 5090:0ca81354c4c7

Further frame-geometry cleanups -------------------- ChangeLog entries follow: -------------------- man/ChangeLog addition: 2010-03-03 Ben Wing <ben@xemacs.org> * internals/internals.texi (Intro to Window and Frame Geometry): * internals/internals.texi (The Paned Area): * internals/internals.texi (The Displayable Area): Update to make note of e.g. the fact that the bottom gutter is actually above the minibuffer. src/ChangeLog addition: 2010-03-03 Ben Wing <ben@xemacs.org> * emacs.c: * emacs.c (assert_equal_failed): * lisp.h: * lisp.h (assert_equal): New fun assert_equal, asserting that two values == each other, and printing out both values upon failure. * frame-gtk.c (gtk_initialize_frame_size): * frame-impl.h: * frame-impl.h (FRAME_TOP_INTERNAL_BORDER_START): * frame-impl.h (FRAME_BOTTOM_INTERNAL_BORDER_START): * frame-impl.h (FRAME_LEFT_INTERNAL_BORDER_START): * frame-impl.h (FRAME_PANED_TOP_EDGE): * frame-impl.h (FRAME_NONPANED_SIZE): * frame-x.c (x_initialize_frame_size): * frame.c: * gutter.c (get_gutter_coords): * gutter.c (calculate_gutter_size): * gutter.h: * gutter.h (WINDOW_REAL_TOP_GUTTER_BOUNDS): * gutter.h (FRAME_TOP_GUTTER_BOUNDS): * input-method-xlib.c: * input-method-xlib.c (XIM_SetGeometry): * redisplay-output.c (clear_left_border): * redisplay-output.c (clear_right_border): * redisplay-output.c (redisplay_output_pixmap): * redisplay-output.c (redisplay_clear_region): * redisplay-output.c (redisplay_clear_top_of_window): * redisplay-output.c (redisplay_clear_to_window_end): * redisplay-xlike-inc.c (XLIKE_clear_frame): * redisplay.c: * redisplay.c (UPDATE_CACHE_RETURN): * redisplay.c (pixel_to_glyph_translation): * toolbar.c (update_frame_toolbars_geometry): * window.c (Fwindow_pixel_edges): Get rid of some redundant macros. Consistently use the FRAME_TOP_*_START, FRAME_RIGHT_*_END, etc. format. Rename FRAME_*_BORDER_* to FRAME_*_INTERNAL_BORDER_*. Comment out FRAME_BOTTOM_* for gutters and the paned area due to the uncertainty over where the paned area actually begins. (Eventually we should probably move the gutters outside the minibuffer so that the paned area is contiguous.) Use FRAME_PANED_* more often in the code to make things clearer. Update the diagram to show that the bottom gutter is inside the minibuffer (!) and that there are "junk boxes" when you have left and/or right gutters (dead boxes that are mistakenly left uncleared, unlike the corresponding scrollbar dead boxes). Update the text appropriately to cover the bottom gutter position, etc. Rewrite gutter-geometry code to use the FRAME_*_GUTTER_* in place of equivalent expressions referencing other frame elements, to make the code more portable in case we move around the gutter location. Cleanup FRAME_*_GUTTER_BOUNDS() in gutter.h. Add some #### GEOM! comments where I think code is incorrect -- typically, it wasn't fixed up properly when the gutter was added. Some cosmetic changes.
author Ben Wing <ben@xemacs.org>
date Wed, 03 Mar 2010 05:07:47 -0600
parents 4542b72c005e
children 308d34e9f07d
line wrap: on
line source

: #-*- Perl -*-

# Create skeleton build tree
#
# Copyright (C) 2003 Ben Wing.
#
# This file is part of XEmacs.
#
# XEmacs is free software; you can redistribute it and/or modify it
# under the terms of the GNU General Public License as published by the
# Free Software Foundation; either version 2, or (at your option) any
# later version.
#
# XEmacs is distributed in the hope that it will be useful, but WITHOUT
# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
# FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
# for more details.
#
# You should have received a copy of the GNU General Public License
# along with XEmacs; see the file COPYING.  If not, write to
# the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
# Boston, MA 02111-1307, USA.
#
# Author: Ben Wing <ben@xemacs.org>
#
# Synched up with: Not in FSF.

eval 'exec perl -w -S $0 ${1+"$@"}'
    if 0;

use File::Copy;
use File::Basename;
use Cwd;

die "Creates a skeleton build tree for use with SOURCE_DIR in config.inc.

Usage: $0 PATH
" if ($#ARGV);

my $path = $ARGV[0];
# Sometimes perl sucks, too.  To get the equivalent of expand-file-name
# in a reliable way, you have to do really weird shit, it seems.
my $cwd = cwd ();
$0 =~ s|\\|/|g;
chdir (dirname ($0));
my $srcroot = dirname (cwd ());

# Convert the path to MS Windows format if we're running Cygwin Perl.
chomp ($srcroot = `cygpath -w $srcroot`) if ($^O eq "cygwin");
$srcroot =~ s|/|\\|g;

chdir ($cwd);

print "Creating skeleton build tree in $path\n";
mkdir $path if ! -e $path;
mkdir "$path/nt" if ! -e "$path/nt";
copy("$srcroot/nt/xemacs.mak", "$path/nt/xemacs.mak") if ! -e "$path/nt/xemacs.mak";

&HackFile ("config.inc.samp");
&HackFile ("config.inc") if -e "$srcroot/nt/config.inc";

sub HackFile
{
  my $file = $_[0];
  if (! -e "$path/nt/$file")
    {	
      open IN, "<$srcroot/nt/$file";
      open OUT, ">$path/nt/$file";

      while (<IN>)
	{
	  # Must hack away CRLF junk.  Perl sucks again.  Wouldn't it be
	  # nice if perl handled this right??  Really can't be that hard!!!
	  s/\r\n/\n/g;

	  # hack the SOURCE_DIR line to point back to the source.
	  s!^# SOURCE_DIR=.*!SOURCE_DIR=$srcroot!;

	  print OUT;
	}

      close IN;
      close OUT;
    }
}