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view man/xemacs/mouse.texi @ 5090:0ca81354c4c7
Further frame-geometry cleanups
-------------------- ChangeLog entries follow: --------------------
man/ChangeLog addition:
2010-03-03 Ben Wing <ben@xemacs.org>
* internals/internals.texi (Intro to Window and Frame Geometry):
* internals/internals.texi (The Paned Area):
* internals/internals.texi (The Displayable Area):
Update to make note of e.g. the fact that the bottom gutter is
actually above the minibuffer.
src/ChangeLog addition:
2010-03-03 Ben Wing <ben@xemacs.org>
* emacs.c:
* emacs.c (assert_equal_failed):
* lisp.h:
* lisp.h (assert_equal):
New fun assert_equal, asserting that two values == each other, and
printing out both values upon failure.
* frame-gtk.c (gtk_initialize_frame_size):
* frame-impl.h:
* frame-impl.h (FRAME_TOP_INTERNAL_BORDER_START):
* frame-impl.h (FRAME_BOTTOM_INTERNAL_BORDER_START):
* frame-impl.h (FRAME_LEFT_INTERNAL_BORDER_START):
* frame-impl.h (FRAME_PANED_TOP_EDGE):
* frame-impl.h (FRAME_NONPANED_SIZE):
* frame-x.c (x_initialize_frame_size):
* frame.c:
* gutter.c (get_gutter_coords):
* gutter.c (calculate_gutter_size):
* gutter.h:
* gutter.h (WINDOW_REAL_TOP_GUTTER_BOUNDS):
* gutter.h (FRAME_TOP_GUTTER_BOUNDS):
* input-method-xlib.c:
* input-method-xlib.c (XIM_SetGeometry):
* redisplay-output.c (clear_left_border):
* redisplay-output.c (clear_right_border):
* redisplay-output.c (redisplay_output_pixmap):
* redisplay-output.c (redisplay_clear_region):
* redisplay-output.c (redisplay_clear_top_of_window):
* redisplay-output.c (redisplay_clear_to_window_end):
* redisplay-xlike-inc.c (XLIKE_clear_frame):
* redisplay.c:
* redisplay.c (UPDATE_CACHE_RETURN):
* redisplay.c (pixel_to_glyph_translation):
* toolbar.c (update_frame_toolbars_geometry):
* window.c (Fwindow_pixel_edges):
Get rid of some redundant macros. Consistently use the
FRAME_TOP_*_START, FRAME_RIGHT_*_END, etc. format. Rename
FRAME_*_BORDER_* to FRAME_*_INTERNAL_BORDER_*. Comment out
FRAME_BOTTOM_* for gutters and the paned area due to the
uncertainty over where the paned area actually begins. (Eventually
we should probably move the gutters outside the minibuffer so that
the paned area is contiguous.) Use FRAME_PANED_* more often in the
code to make things clearer.
Update the diagram to show that the bottom gutter is inside the
minibuffer (!) and that there are "junk boxes" when you have left
and/or right gutters (dead boxes that are mistakenly left uncleared,
unlike the corresponding scrollbar dead boxes). Update the text
appropriately to cover the bottom gutter position, etc.
Rewrite gutter-geometry code to use the FRAME_*_GUTTER_* in place of
equivalent expressions referencing other frame elements, to make the
code more portable in case we move around the gutter location.
Cleanup FRAME_*_GUTTER_BOUNDS() in gutter.h.
Add some #### GEOM! comments where I think code is incorrect --
typically, it wasn't fixed up properly when the gutter was added.
Some cosmetic changes.
author | Ben Wing <ben@xemacs.org> |
---|---|
date | Wed, 03 Mar 2010 05:07:47 -0600 |
parents | 376386a54a3c |
children |
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@node Mouse Selection, Additional Mouse Operations, Mark, Top @comment node-name, next, previous, up @section Selecting Text with the Mouse @cindex mouse selection @cindex pointer shapes If you are using XEmacs under X, you can use the mouse pointer to select text. (The normal mouse pointer is an I-beam, the same pointer that @code{xterm} uses.) @vindex modeline-pointer-glyph @vindex nontext-pointer-glyph @vindex text-pointer-glyph The glyph variable @code{text-pointer-glyph} controls the shape of the mouse pointer when over text. You can also control the shape of the mouse pointer when over nontext using @code{nontext-pointer-glyph}, and the shape of the mouse pointer when over the modeline using @code{modeline-pointer-glyph}. (Remember, you should use @code{set-glyph-image}, not @code{setq}, to set one of these variables.) @cindex pointer face If you want to get fancy, you can set the foreground and background colors of the mouse pointer by setting the @code{pointer} face. There are two ways to select a region of text with the mouse: To select a word in text, double-click with the left mouse button while the mouse cursor is over the word. The word is highlighted when selected. On monochrome monitors, a stippled background indicates that a region of text has been highlighted. On color monitors, a color background indicates highlighted text. You can triple-click to select whole lines. To select an arbitrary region of text: @enumerate @item Move the mouse cursor over the character at the beginning of the region of text you want to select. @item Press and hold the left mouse button. @item While holding the left mouse button down, drag the cursor to the character at the end of the region of text you want to select. @item Release the left mouse button. @end enumerate The selected region of text is highlighted. Once a region of text is selected, it becomes the primary X selection (@pxref{Using X Selections}) as well as the Emacs selected region. You can paste it into other X applications and use the options from the @b{Edit} pull-down menu on it. Since it is also the Emacs region, you can use Emacs region commands on it. @node Additional Mouse Operations, Killing, Mouse Selection, Top @section Additional Mouse Operations @cindex mouse operations XEmacs also provides the following mouse functions. Most of these are not bound to mouse gestures by default, but they are provided for your customization pleasure. For example, if you wanted @kbd{shift-left} (that is, holding down the @key{Shift} key and clicking the left mouse button) to delete the character at which you are pointing, then you could do this: @example (global-set-key '(shift button1) 'mouse-del-char) @end example @findex mouse-del-char @findex mouse-delete-window @findex mouse-keep-one-window @findex mouse-kill-line @findex mouse-line-length @findex mouse-scroll @findex mouse-select @findex mouse-select-and-split @findex mouse-set-mark @findex mouse-set-point @findex mouse-track @findex mouse-track-adjust @findex mouse-track-and-copy-to-cutbuffer @findex mouse-track-delete-and-insert @table @kbd @item mouse-del-char Delete the character pointed to by the mouse. @item mouse-delete-window Delete the Emacs window that the mouse is on. @item mouse-keep-one-window Select the Emacs window that the mouse is on, then delete all other windows on this frame. @item mouse-kill-line Kill the line pointed to by the mouse. @item mouse-line-length Print the length of the line indicated by the pointer. @item mouse-scroll Scroll point to the mouse position. @item mouse-select Select the Emacs window the mouse is on. @item mouse-select-and-split Select the Emacs window mouse is on, then split it vertically in half. @item mouse-set-mark Select the Emacs window the mouse is on and set the mark at the mouse position. Display the cursor at that position for a second. @item mouse-set-point Select the Emacs window that the mouse is on and move point to the mouse position. @item mouse-track Make a selection with the mouse. This is the default binding of the left mouse button (@key{button1}). @item mouse-track-adjust Extend the existing selection. This is the default binding of @key{Shift-button1}. @item mouse-track-and-copy-to-cutbuffer Make a selection like @code{mouse-track}, but also copy it to the cut buffer. @item mouse-track-delete-and-insert Make a selection with the mouse and insert it at point. This is the default binding of @key{control-shift-button1}. @item mouse-track-insert Make a selection with the mouse and insert it at point. This is the default binding of @key{control-button1}. @item mouse-window-to-region Narrow a window to the region between the cursor and the mouse pointer. @end table The @kbd{M-x mouse-track} command should be bound to a mouse button. If you click-and-drag, the selection is set to the region between the point of the initial click and the point at which you release the button. These positions do not need to be ordered. If you click-and-release without moving the mouse, the point is moved, and the selection is disowned (there will be no selection owner.) The mark will be set to the previous position of point. If you double-click, the selection will extend by symbols instead of by characters. If you triple-click, the selection will extend by lines. If you drag the mouse off the top or bottom of the window, you can select pieces of text that are larger than the visible part of the buffer; the buffer will scroll as necessary. The selected text becomes the current X selection, and is also copied to the top of the kill ring. Point will be left at the position at which you released the button and the mark will be left at the initial click position. Bind a mouse click to @kbd{mouse-track-and-copy-to-cutbuffer} to copy selections to the cut buffer. (See also the @code{mouse-track-adjust} command, on @kbd{Shift-button1}.) The @kbd{M-x mouse-track-adjust} command should be bound to a mouse button. The selection will be enlarged or shrunk so that the point of the mouse click is one of its endpoints. This is only meaningful after the @code{mouse-track} command (@key{button1}) has been executed. The @kbd{M-x mouse-track-delete-and-insert} command is exactly the same as the @code{mouse-track} command on @key{button1}, except that point is not moved; the selected text is immediately inserted after being selected; and the text of the selection is deleted. The @kbd{M-x mouse-track-insert} command is exactly the same as the @code{mouse-track} command on @key{button1}, except that point is not moved; the selected text is immediately inserted after being selected; and the selection is immediately disowned afterwards.