Mercurial > hg > xemacs-beta
view src/ntplay.c @ 5781:0853e1ec8529
Use alloca_{rawbytes,ibytes} in #'copy-file, #'insert-file-contents-internal
src/ChangeLog addition:
2014-01-20 Aidan Kehoe <kehoea@parhasard.net>
* fileio.c (Fcopy_file, Finsert_file_contents_internal):
Use alloca_{rawbytes,ibytes} here instead of the implicit alloca
on the stack; doesn't change where the buffers are allocated for
these two functions, but does mean that decisions about alloca
vs. malloc based on buffer size are made in the same place
(ultimately, the ALLOCA() macro).
author | Aidan Kehoe <kehoea@parhasard.net> |
---|---|
date | Mon, 20 Jan 2014 17:53:07 +0000 |
parents | 308d34e9f07d |
children |
line wrap: on
line source
/* Sound in windows nt XEmacs. Copyright (C) 1998 Andy Piper. Copyright (C) 2001 Ben Wing. This file is part of XEmacs. XEmacs is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. XEmacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XEmacs. If not, see <http://www.gnu.org/licenses/>. */ /* Synched up with: Not in FSF. */ /* This file Mule-ized by Ben Wing, 5-15-01. */ #include <config.h> #include "lisp.h" #include "sound.h" #include "syswindows.h" #include "sysfile.h" static int play_sound_data_1 (Binbyte *data, int length, int volume, int convert); void nt_play_sound_file (Lisp_Object path, int UNUSED (volume)) { DWORD flags = SND_ASYNC | SND_NODEFAULT | SND_FILENAME; Lisp_Object fname = Ffile_name_nondirectory (path); Extbyte *fnameext; fnameext = LISP_STRING_TO_TSTR (fname); if (qxeSearchPath (NULL, fnameext, NULL, 0, NULL, NULL) == 0) { /* file isn't in the path so read it as data */ int size; Binbyte *data; int ofd = qxe_open (XSTRING_DATA (path), O_RDONLY | OPEN_BINARY, 0); if (ofd < 0) return; size = lseek (ofd, 0, SEEK_END); data = xnew_binbytes (size); lseek (ofd, 0, SEEK_SET); if (!data) { retry_close (ofd); return; } if (retry_read (ofd, data, size) != size) { retry_close (ofd); xfree (data); return; } retry_close (ofd); play_sound_data_1 (data, size, 100, FALSE); } else qxePlaySound (fnameext, NULL, flags); } /* mswindows can't cope with playing a sound from alloca space so we have to convert if necessary */ static int play_sound_data_1 (Binbyte *data, int length, int UNUSED (volume), int convert_to_malloc) { DWORD flags = SND_ASYNC | SND_MEMORY | SND_NODEFAULT; static Binbyte *sound_data = 0; if (sound_data) { qxePlaySound (NULL, NULL, flags); xfree (sound_data); sound_data = 0; } if (convert_to_malloc) { sound_data = xnew_binbytes (length); memcpy (sound_data, data, length); } else sound_data = data; qxePlaySound ((Extbyte *) sound_data, NULL, flags); /* #### Error handling? */ return 1; } int play_sound_data (Binbyte *data, int length, int volume) { return play_sound_data_1 (data, length, volume, TRUE); }