Mercurial > hg > xemacs-beta
view lwlib/xlwgcs.h @ 4539:061e030e3270
Fix some bugs in load-history construction, built-in symbol file names.
lib-src/ChangeLog addition:
2008-12-27 Aidan Kehoe <kehoea@parhasard.net>
* make-docfile.c (main): Allow more than one -d argument, followed
by a directory to change to.
(put_filename): Don't strip directory information; with previous
change, allows retrieval of Lisp function and variable origin
files from #'built-in-symbol-file relative to lisp-directory.
(scan_lisp_file): Don't add an extraneous newline after the file
name, put_filename has added the newline already.
lisp/ChangeLog addition:
2008-12-27 Aidan Kehoe <kehoea@parhasard.net>
* loadup.el (load-history):
Add the contents of current-load-list to load-history before
clearing it. Move the variable declarations earlier in the file to
a format understood by make-docfile.c.
* custom.el (custom-declare-variable): Add the variable's symbol
to the current file's load history entry correctly, don't use a
cons. Eliminate a comment that we don't need to worry about, we
don't need to check the `initialized' C variable in Lisp.
* bytecomp.el (byte-compile-output-file-form):
Merge Andreas Schwab's pre-GPLv3 GNU change of 19970831 here;
treat #'custom-declare-variable correctly, generating the
docstrings in a format understood by make-docfile.c.
* loadhist.el (symbol-file): Correct behaviour for checking
autoloaded macros and functions when supplied with a TYPE
argument. Accept fully-qualified paths from
#'built-in-symbol-file; if a path is not fully-qualified, return
it relative to lisp-directory if the filename corresponds to a
Lisp file, and relative to (concat source-directory "/src/")
otherwise.
* make-docfile.el (preloaded-file-list):
Rationalise some let bindings a little. Use the "-d" argument to
make-docfile.c to supply Lisp paths relative to lisp-directory,
not absolutely. Add in loadup.el explicitly to the list of files
to be processed by make-docfile.c--it doesn't make sense to add it
to preloaded-file-list, since that is used for purposes of
byte-compilation too.
src/ChangeLog addition:
2008-12-27 Aidan Kehoe <kehoea@parhasard.net>
* doc.c (Fbuilt_in_symbol_file):
Return a subr's filename immediately if we've found it. Check for
compiled function and compiled macro docstrings in DOC too, and
return them if they exist.
The branch of the if statement focused on functions may have
executed, but we may still want to check variable bindings; an
else clause isn't appropriate.
author | Aidan Kehoe <kehoea@parhasard.net> |
---|---|
date | Sat, 27 Dec 2008 14:05:50 +0000 |
parents | c33ae14dd6d0 |
children | 5460287a3327 |
line wrap: on
line source
/* Tabs Widget for XEmacs. Copyright (C) 1999 Edward A. Falk This file is part of XEmacs. XEmacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. XEmacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XEmacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Synched up with: Gcs 1.7 */ #ifndef GCS_H #define GCS_H /* Overview of functions provided here: * * AllocFgGC() * Given a foreground pixel & a font, return an appropriate GC * * AllocBackgroundGC() * Given a widget, return a GC for painting the background color * * AllocShadeGC() * Given foreground, background, a contrast value & be_nice_to_colormap * flag, return a GC suitable for rendering in an intermediate color, * as determined by contrast. May return a dither pattern or a * solid color, as appropriate. * * Contrast 0 = background color, 100 = foreground color. It is legal * for contrast to be more than 100 or less than 0. * * AllocGreyGC() * Given widget, foreground, font, contrast & be_nice_to_colormap, * return a shade GC (see above) based on foreground and widget * background. * * AllocTopShadowGC() * Given widget, contrast & be_nice_to_colormap, return a GC suitable * for rendering the top shadow. * * Contrast 0 = use background pixel. Contrast > 0 = use brighter * colors. * * AllocBotShadowGC() * Given widget, contrast & be_nice_to_colormap, return a GC suitable * for rendering the bottom shadow. * * Contrast 0 = use background pixel. Contrast > 0 = use darker * colors. * * AllocArmShadowGC() * Given widget, contrast & be_nice_to_colormap, return a GC suitable * for rendering the "armed" shadow. * * Contrast 0 = use background pixel. Contrast > 0 = use darker * colors. * * AllocShadowPixel() * Given a widget & scale factor, allocate & return a color darker * or lighter than the background pixel, as determined by scale. * * Scale 100 = use background pixel. Scale > 100 = brighter color, * Scale < 100 = darker color. * * AllocGreyPixel() * Given two pixel values and scale factor, allocate & return a * pixel value between them, according to scale. * * Scale == 0: background color * Scale == 100: foreground color * 0<Scale<100: intermediate color * Scale > 100: more foreground * Scale < 0: more background * * * AllocGreyPixelC() * Given two color values and scale factor, allocate & return a * pixel value between them, according to scale. * * Scale == 0: background color * Scale == 100: foreground color * 0<Scale<100: intermediate color * Scale > 100: more foreground * Scale < 0: more background * * Draw3dBox() * Given box dimensions, shadow width, top shadow GC & bottom shadow GC, * draw a 3-d box. */ #if NeedFunctionPrototypes extern GC AllocFgGC( Widget w, Pixel fg, Font font) ; extern GC AllocBackgroundGC( Widget w, Font font) ; extern GC AllocShadeGC( Widget w, Pixel fg, Pixel bg, Font, int contrast, Bool ) ; extern GC AllocGreyGC( Widget w, Pixel fg, Font, int, Bool ) ; extern GC AllocTopShadowGC( Widget w, int contrast, int ) ; extern GC AllocBotShadowGC( Widget w, int contrast, int ) ; extern GC AllocArmGC( Widget w, int contrast, int) ; extern Pixel AllocShadowPixel(Widget, int scale) ; extern Pixel AllocGreyPixel(Widget, Pixel fg, Pixel bg, int scale) ; extern Pixel AllocGreyPixelC(Widget, XColor *fg, XColor *bg, int scale) ; extern void Draw3dBox(Widget w, int x, int y, int wid, int hgt, int s, GC topgc, GC botgc) ; #if XtSpecificationRelease < 5 extern GC XtAllocateGC(Widget, int depth, unsigned long mask, XGCValues *, unsigned long dynamic, unsigned long dontcare) ; #endif #else extern GC AllocFgGC() ; extern GC AllocBackgroundGC() ; extern GC AllocShadeGC() ; extern GC AllocGreyGC() ; extern GC AllocTopShadowGC() ; extern GC AllocBotShadowGC() ; extern GC AllocArmGC() ; extern Pixel AllocShadowPixel() ; extern Pixel AllocGreyPixel() ; extern Pixel AllocGreyPixelC() ; extern void Draw3dBox() ; #if XtSpecificationRelease < 5 extern GC XtAllocateGC() ; #endif #endif #endif /* GCS_H */