view man/lispref/dialog.texi @ 5892:053ef01b71a8

Import the #'clear-string API from GNU, use it in tls.c src/ChangeLog addition: 2015-04-18 Aidan Kehoe <kehoea@parhasard.net> * sequence.c (Fclear_string): New, API from GNU. Zero a string's contents, making sure the text is not kept around even when the string's data is reallocated because of a changed character length. * sequence.c (syms_of_sequence): Make it available to Lisp. * lisp.h: Make it available to C code. * tls.c (nss_pk11_password): Use it. * tls.c (gnutls_pk11_password): Use it. * tls.c (openssl_password): Use it. tests/ChangeLog addition: 2015-04-18 Aidan Kehoe <kehoea@parhasard.net> * automated/lisp-tests.el: Test #'clear-string, just added. Unfortunately there's no way to be certain from Lisp that the old password data has been erased after realloc; it may be worth adding a test to tests.c, but *we'll be reading memory we shouldn't be*, so that gives me pause.
author Aidan Kehoe <kehoea@parhasard.net>
date Sat, 18 Apr 2015 23:00:14 +0100
parents 9fae6227ede5
children
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@c -*-texinfo-*-
@c This is part of the XEmacs Lisp Reference Manual.
@c Copyright (C) 1990, 1991, 1992, 1993 Free Software Foundation, Inc.
@c See the file lispref.texi for copying conditions.
@setfilename ../../info/dialog.info
@node Dialog Boxes, Toolbar, Menus, Top
@chapter Dialog Boxes
@cindex dialog box

@menu
* Dialog Box Format::
* Dialog Box Functions::
@end menu

@node Dialog Box Format, Dialog Box Functions, Dialog Boxes, Dialog Boxes
@section Dialog Box Format

A dialog box description is a list.

@itemize @bullet
@item
The first element of the list is a string to display in the dialog box.
@item
The rest of the elements are descriptions of the dialog box's buttons.
Each one is a vector of three elements:
@itemize @minus
@item
The first element is the text of the button.
@item
The second element is the @dfn{callback}.
@item
The third element is @code{t} or @code{nil}, whether this button is
selectable.
@end itemize
@end itemize

If the callback of a button is a symbol, then it must name a command.
It will be invoked with @code{call-interactively}.  If it is a list,
then it is evaluated with @code{eval}.

One (and only one) of the buttons may be @code{nil}.  This marker means
that all following buttons should be flushright instead of flushleft.

The syntax, more precisely:

@example
   form         :=  <something to pass to `eval'>
   command      :=  <a symbol or string, to pass to `call-interactively'>
   callback     :=  command | form
   active-p     :=  <t, nil, or a form to evaluate to decide whether this
                    button should be selectable>
   name         :=  <string>
   partition    :=  'nil'
   button       :=  '['  name callback active-p ']'
   dialog       :=  '(' name [ button ]+ [ partition [ button ]+ ] ')'
@end example

@node Dialog Box Functions,  , Dialog Box Format, Dialog Boxes
@section Dialog Box Functions

@defun popup-dialog-box dbox-desc
This function pops up a dialog box.  @var{dbox-desc} describes how the
dialog box will appear (@pxref{Dialog Box Format}).
@end defun

@xref{Yes-or-No Queries}, for functions to ask a yes/no question using
a dialog box.