Mercurial > hg > xemacs-beta
view man/lispref/dialog.texi @ 5892:053ef01b71a8
Import the #'clear-string API from GNU, use it in tls.c
src/ChangeLog addition:
2015-04-18 Aidan Kehoe <kehoea@parhasard.net>
* sequence.c (Fclear_string): New, API from GNU. Zero a string's
contents, making sure the text is not kept around even when the
string's data is reallocated because of a changed character
length.
* sequence.c (syms_of_sequence): Make it available to Lisp.
* lisp.h: Make it available to C code.
* tls.c (nss_pk11_password): Use it.
* tls.c (gnutls_pk11_password): Use it.
* tls.c (openssl_password): Use it.
tests/ChangeLog addition:
2015-04-18 Aidan Kehoe <kehoea@parhasard.net>
* automated/lisp-tests.el:
Test #'clear-string, just added. Unfortunately there's no way to
be certain from Lisp that the old password data has been erased
after realloc; it may be worth adding a test to tests.c, but
*we'll be reading memory we shouldn't be*, so that gives me pause.
author | Aidan Kehoe <kehoea@parhasard.net> |
---|---|
date | Sat, 18 Apr 2015 23:00:14 +0100 |
parents | 9fae6227ede5 |
children |
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@c -*-texinfo-*- @c This is part of the XEmacs Lisp Reference Manual. @c Copyright (C) 1990, 1991, 1992, 1993 Free Software Foundation, Inc. @c See the file lispref.texi for copying conditions. @setfilename ../../info/dialog.info @node Dialog Boxes, Toolbar, Menus, Top @chapter Dialog Boxes @cindex dialog box @menu * Dialog Box Format:: * Dialog Box Functions:: @end menu @node Dialog Box Format, Dialog Box Functions, Dialog Boxes, Dialog Boxes @section Dialog Box Format A dialog box description is a list. @itemize @bullet @item The first element of the list is a string to display in the dialog box. @item The rest of the elements are descriptions of the dialog box's buttons. Each one is a vector of three elements: @itemize @minus @item The first element is the text of the button. @item The second element is the @dfn{callback}. @item The third element is @code{t} or @code{nil}, whether this button is selectable. @end itemize @end itemize If the callback of a button is a symbol, then it must name a command. It will be invoked with @code{call-interactively}. If it is a list, then it is evaluated with @code{eval}. One (and only one) of the buttons may be @code{nil}. This marker means that all following buttons should be flushright instead of flushleft. The syntax, more precisely: @example form := <something to pass to `eval'> command := <a symbol or string, to pass to `call-interactively'> callback := command | form active-p := <t, nil, or a form to evaluate to decide whether this button should be selectable> name := <string> partition := 'nil' button := '[' name callback active-p ']' dialog := '(' name [ button ]+ [ partition [ button ]+ ] ')' @end example @node Dialog Box Functions, , Dialog Box Format, Dialog Boxes @section Dialog Box Functions @defun popup-dialog-box dbox-desc This function pops up a dialog box. @var{dbox-desc} describes how the dialog box will appear (@pxref{Dialog Box Format}). @end defun @xref{Yes-or-No Queries}, for functions to ask a yes/no question using a dialog box.