Mercurial > hg > xemacs-beta
view src/offix.c @ 844:047d37eb70d7
[xemacs-hg @ 2002-05-16 13:30:23 by ben]
ui fixes for things that were bothering me
bytecode.c, editfns.c, lisp.h, lread.c: Fix save-restriction to use markers rather than pseudo-markers
(integers representing the amount of text on either side of the
region). That way, all inserts are handled correctly, not just
those inside old restriction.
Add buffer argument to save_restriction_save().
process.c: Clean up very dirty and kludgy code that outputs into a buffer --
use proper unwind protects, etc.
font-lock.c: Do save-restriction/widen around the function -- otherwise, incorrect
results will ensue when a buffer has been narrowed before a call to
e.g. `buffer-syntactic-context' -- something that happens quite often.
fileio.c: Look for a handler for make-temp-name.
window.c, winslots.h: Try to solve this annoying problem: have two frames displaying the
buffer, in different places; in one, temporarily switch away to
another buffer and then back -- and you've lost your position;
it's reset to the other one in the other frame. My current
solution involves window-level caches of buffers and points (also
a cache for window-start); when set-window-buffer is called, it
looks to see if the buffer was previously visited in the window,
and if so, uses the most recent point at that time. (It's a
marker, so it handles changes.)
#### Note: It could be argued that doing it on the frame level
would be better -- e.g. if you visit a buffer temporarily through
a grep, and then go back to that buffer, you presumably want the
grep's position rather than some previous position provided
everything was in the same frame, even though the grep was in
another window in the frame. However, doing it on the frame level
fails when you have two windows on the same frame. Perhaps we
keep both a window and a frame cache, and use the frame cache if
there are no other windows on the frame showing the buffer, else
the window's cache? This is probably something to be configurable
using a specifier. Suggestions please please please?
window.c: Clean up a bit code that deals with the annoyance of window-point
vs. point.
dialog.el: Function to ask a
multiple-choice question, automatically choosing a dialog box or
minibuffer representation as necessary. Generalized version of
yes-or-no-p, y-or-n-p.
files.el: Use get-user-response to ask "yes/no/diff" question when recovering.
"diff" means that a diff is displayed between the current file and the
autosave. (Converts/deconverts escape-quoted as necessary. No more
complaints from you, Mr. Turnbull!) One known problem: when a dialog
is used, it's modal, so you can't scroll the diff. Will fix soon.
lisp-mode.el: If we're filling a string, don't treat semicolon as a comment,
which would give very unfriendly results.
Uses `buffer-syntactic-context'.
simple.el: all changes back to the beginning. (Useful if you've saved the file
in the middle of the changes.)
simple.el: Add option kill-word-into-kill-ring, which controls whether words
deleted with kill-word, backward-kill-word, etc. are "cut" into the
kill ring, or "cleared" into nothingness. (My preference is the
latter, by far. I'd almost go so far as suggesting we make it the
default, as you can always select a word and then cut it if you want
it cut.)
menubar-items.el: Add option corresponding to kill-word-into-kill-ring.
author | ben |
---|---|
date | Thu, 16 May 2002 13:30:58 +0000 |
parents | b39c14581166 |
children |
line wrap: on
line source
/* This is a modified DND 1.0 library which does not depend on Xt event handling. Modifications Copyright (c) 1997 Oliver Graf <ograf@fga.de> Original DND lib Copyright (C) 1996 César Crusius This file is part of the DND Library. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ /* #define DEBUG */ #include "offix.h" #include <X11/cursorfont.h> #include <X11/Xatom.h> #include <X11/Xmu/WinUtil.h> #include <stdio.h> #include <stdlib.h> #include <limits.h> /* Local variables */ static Display *dpy; /* current display */ static int DragPrecision; /* minimum dx,dy to start drag */ static int Dragging; /* Drag state flag */ static int DataOK; /* Non-zero if data registered */ static Atom DndProtocol; /* ClientMessage identifier */ static Atom DndSelection; /* For the data transfers */ static Atom OldDndProtocol; /* Version 0 atom */ static Atom OldDndSelection;/* Version 0 atom */ static Atom WM_STATE; /* Needed for icon stuff */ static Window Target; /* Drop window */ static Widget MainWidget; /* Main widget of application */ static int DataType; /* Current drag data type */ static int RootFlag; /* Non-zero if dropped on root */ static XColor Black,White; /* For the cursors */ /*========================================================================= * Data for the standard Dnd cursors *=========================================================================*/ #include "offix-cursors.h" /*=============================================================== CursorData * CursorData contains all the data for the cursors bitmaps *==========================================================================*/ typedef struct { int Width,Height; unsigned char *ImageData,*MaskData; int HotSpotX,HotSpotY; Pixmap ImagePixmap,MaskPixmap; Cursor CursorID; } CursorData; static CursorData DndCursor[DndEND]={ { 0,0,NULL,NULL,0,0,0 }, { grey_width, grey_height,grey_bits,grey_mask_bits, grey_x_hot,grey_y_hot}, { file_width,file_height,file_bits,file_mask_bits, file_x_hot,file_y_hot}, { files_width,files_height,files_bits,files_mask_bits, files_x_hot,files_y_hot}, { text_width,text_height,text_bits,text_mask_bits, text_x_hot,text_y_hot }, { dir_width,dir_height,dir_bits,dir_mask_bits, dir_x_hot,dir_y_hot }, { link_width,link_height,link_bits,link_mask_bits, link_x_hot,link_y_hot}, { app_width,app_height,app_bits,app_mask_bits, app_x_hot,app_y_hot }, { url_width,url_height,url_bits,url_mask_bits, url_x_hot,url_y_hot }, { mime_width,mime_height,mime_bits,mime_mask_bits, mime_x_hot,mime_y_hot } }; /* Local prototypes */ int DndIsDragging(void); void DndStartAction(Widget widget, XtPointer data, XEvent *event, Boolean *p); void DndPropertyHandler(Widget widget, XtPointer data, XEvent *event, Boolean *p); /*======================================================== DndHandleDragging * Takes care of the drag and drop process. Wait until the pointer had moved * a little. Then takes control over the pointer until the buttons are * released. After that send a Drag And Drop ClientMessage event. Returns * non-zero if a drop did take place. *===========================================================================*/ int DndHandleDragging(Widget widget,XEvent *event) { XEvent Event; Window root = RootWindowOfScreen(XtScreenOfObject(widget)); XtAppContext app= XtWidgetToApplicationContext(widget); Window DispatchWindow; int DropX,DropY; if(Dragging) return 0; XUngrabPointer(dpy,CurrentTime); /* Take control over the pointer */ XGrabPointer(dpy,root,False, ButtonMotionMask|ButtonPressMask|ButtonReleaseMask, GrabModeSync,GrabModeAsync,root, DndCursor[DataType].CursorID, CurrentTime); /* Wait for button release */ Dragging=1; RootFlag=0; while(Dragging) { XAllowEvents(dpy,SyncPointer,CurrentTime); XtAppNextEvent(app,&Event); switch(Event.type) { case ButtonRelease: if(Event.xbutton.subwindow) RootFlag=0; else RootFlag=1; Dragging=0; break; default: XtDispatchEvent(&Event); break; } } DataOK=0; /* Now release the pointer */ XUngrabPointer(dpy,CurrentTime); /* Try to guess if the drop occurred in the root window */ if(!RootFlag) { Target=XmuClientWindow(dpy,Event.xbutton.subwindow); if (Target==Event.xbutton.subwindow) DispatchWindow=Target; else DispatchWindow=PointerWindow; } else Target=DispatchWindow=XtWindow(MainWidget); /* Now build the event structure */ DropX=Event.xbutton.x_root; DropY=Event.xbutton.y_root; Event.xclient.type = ClientMessage; Event.xclient.display = dpy; Event.xclient.message_type = DndProtocol; Event.xclient.format = 32; Event.xclient.window = Target; Event.xclient.data.l[0] = DataType; Event.xclient.data.l[1] = (long)event->xbutton.state; Event.xclient.data.l[2] = (long)XtWindow(widget); Event.xclient.data.l[3] = DropX + 65536L*(long)DropY; Event.xclient.data.l[4] = 1; /* Send the drop message */ XSendEvent(dpy,DispatchWindow,True,NoEventMask,&Event); /* Send an old style version of the message just in case */ Event.xclient.message_type = OldDndProtocol; XSendEvent(dpy,DispatchWindow,True,NoEventMask,&Event); #ifdef DEBUG fprintf(stderr,"ClientMessage sent to 0x%x(0x%x).\n", DispatchWindow,Target); fprintf(stderr,"The drop coordinates are (%d,%d).\n",DropX,DropY); #endif return 1; } /*=============================================================== DndIsIcon * Return non-zero if the application is iconic (widget=toplevel) *========================================================================*/ int DndIsIcon(Widget widget) { Atom JunkAtom; int JunkInt; unsigned long WinState,JunkLong; unsigned char *Property; XGetWindowProperty(dpy,XtWindow(widget),WM_STATE, 0L,2L,False,AnyPropertyType, &JunkAtom,&JunkInt,&WinState,&JunkLong, &Property); WinState=(unsigned long)(*((long*)Property)); return (WinState==3); } /*============================================================ DndInitialize * Must be called anywhere before the top level widget creation and the * main loop. Initialize global variables and bind the DndDispatch function * to the top level widget. Creates the cursors to be used in drag actions. *=========================================================================*/ void DndInitialize(Widget shell) { int screen,i; Colormap colormap; Window root; dpy = XtDisplayOfObject(shell); screen = DefaultScreen(dpy); colormap= DefaultColormap(dpy,screen); root = DefaultRootWindow(dpy); Black.pixel=BlackPixel(dpy,screen); White.pixel=WhitePixel(dpy,screen); XQueryColor(dpy,colormap,&Black); XQueryColor(dpy,colormap,&White); for(i=1;i!=DndEND;i++) { DndCursor[i].ImagePixmap= XCreateBitmapFromData(dpy,root, (char *) DndCursor[i].ImageData, DndCursor[i].Width, DndCursor[i].Height); DndCursor[i].MaskPixmap= XCreateBitmapFromData(dpy,root, (char *) DndCursor[i].MaskData, DndCursor[i].Width, DndCursor[i].Height); DndCursor[i].CursorID= XCreatePixmapCursor(dpy,DndCursor[i].ImagePixmap, DndCursor[i].MaskPixmap, &Black,&White, DndCursor[i].HotSpotX, DndCursor[i].HotSpotY); } DndCursor[0].CursorID=XCreateFontCursor(dpy,XC_question_arrow); /* These two are for older versions */ OldDndProtocol=XInternAtom(dpy,"DndProtocol",FALSE); OldDndSelection=XInternAtom(dpy,"DndSelection",FALSE); /* Now the correct stuff */ DndProtocol=XInternAtom(dpy,"_DND_PROTOCOL",FALSE); DndSelection=XInternAtom(dpy,"_DND_SELECTION",FALSE); WM_STATE=XInternAtom(dpy,"WM_STATE",True); Dragging=0; DragPrecision=10; RootFlag=0; MainWidget=shell; } int DndIsDragging(void) { return Dragging; } /*================================================================= DndSetData * Updates the selection data. *===========================================================================*/ void DndSetData(int Type,unsigned char *Data,unsigned long Size) { Window root = DefaultRootWindow(dpy); int AuxSize; unsigned char *AuxData; unsigned long BackSize=Size; if (DataOK) return; /* Set the data type -- allow any type */ DataType = Type; /* Set the data */ AuxData = Data; AuxSize = ( Size <= INT_MAX ? (int)Size : INT_MAX ); XChangeProperty(dpy,root,DndSelection,XA_STRING,8, PropModeReplace,Data,AuxSize); for(Size-=(unsigned long)AuxSize;Size;Size-=(unsigned long)AuxSize) { Data+=AuxSize; AuxSize = ( (Size<=(INT_MAX)) ? (int)Size : (INT_MAX) ); XChangeProperty(dpy,root,DndSelection,XA_STRING,8, PropModeAppend,Data,AuxSize); } /* Set the data for old DND version */ Size = BackSize; AuxData = Data; AuxSize = ( Size <= INT_MAX ? (int)Size : INT_MAX ); XChangeProperty(dpy,root,OldDndSelection,XA_STRING,8, PropModeReplace,Data,AuxSize); for(Size-=(unsigned long)AuxSize;Size;Size-=(unsigned long)AuxSize) { Data+=AuxSize; AuxSize = ( (Size<=(INT_MAX)) ? (int)Size : (INT_MAX) ); XChangeProperty(dpy,root,OldDndSelection,XA_STRING,8, PropModeAppend,Data,AuxSize); } /* Everything is now ok */ DataOK=1; } /*================================================================== DndGetData * Return a pointer to the current data. See HOWTO for more details. *===========================================================================*/ void DndGetData(XEvent *event, unsigned char **Data,unsigned long *Size) { Window root = DefaultRootWindow(dpy); Atom ActualType,ActualDndSelection; int ActualFormat; unsigned long RemainingBytes; ActualDndSelection=(DndProtocolVersion(event) == 0L ? OldDndSelection : DndSelection ); XGetWindowProperty(dpy,root,ActualDndSelection, 0L,1000000L, FALSE,AnyPropertyType, &ActualType,&ActualFormat, Size,&RemainingBytes, Data); } /*================================== DndDataType DndDragButtons DndSourceWidget * * Return information about the Dnd event received. If a non-dnd event is * passed, the function DndDataType returns DndNotDnd, and the others * return zero. *===========================================================================*/ int DndDataType(XEvent *event) { int Type; if(!DndIsDropMessage(event)) return DndNotDnd; Type=(int)(event->xclient.data.l[0]); if(Type>=DndEND) Type=DndUnknown; return Type; } int DndDragButtons(XEvent *event) { if(!DndIsDropMessage(event)) return 0; return (int)(event->xclient.data.l[1]); } Window DndSourceWindow(XEvent *event) { if(!DndIsDropMessage(event)) return 0; if(DndProtocolVersion(event)<__DragAndDropH__) /* We will try to do something about it, but nothing is certain */ return XtWindow((Widget)(event->xclient.data.l[2])); return (Window)(event->xclient.data.l[2]); } void DndDropRootCoordinates(XEvent *event,int *x,int *y) { if(!DndIsDropMessage(event)) { *x=0; *y=0; return; } /* If it is an old protocol version we try to get the coordinates using the current pointer position. Of course, the pointer may have moved since the drop, but there's nothing we can do about it. */ if(DndProtocolVersion(event)<1L) { Window root_return,child_return; int win_x_return,win_y_return; unsigned int mask_return; XQueryPointer(dpy,DefaultRootWindow(dpy), &root_return,&child_return,x,y, &win_x_return,&win_y_return,&mask_return); return; } /* Thanks god you are using a decent protocol version */ *x=(int)((long)(event->xclient.data.l[3]) & 0xffff); *y=(int)((long)(event->xclient.data.l[3])/65536); } void DndDropCoordinates(Widget widget,XEvent *event,int *x,int *y) { int root_x,root_y; Window child_return; DndDropRootCoordinates(event,&root_x,&root_y); XTranslateCoordinates(dpy,DefaultRootWindow(dpy), XtWindow(widget), root_x,root_y, x,y, &child_return); } long DndProtocolVersion(XEvent *event) { if(!DndIsDropMessage(event)) return -1L; return event->xclient.data.l[4]; } int DndIsDropMessage(XEvent *event) { if(event->xclient.type != ClientMessage) return 0; if(event->xclient.message_type == OldDndProtocol && event->xclient.data.l[4]==0) return 1; if(event->xclient.message_type == DndProtocol) return 1; return 0; } void DndChangeCursor(int Type,int width,int height,char *image,char *mask, int hot_x,int hot_y) { DndCursor[Type].ImagePixmap= XCreateBitmapFromData(dpy,DefaultRootWindow(dpy), image,width,height); DndCursor[Type].MaskPixmap= XCreateBitmapFromData(dpy,DefaultRootWindow(dpy), mask,width,height); DndCursor[Type].CursorID= XCreatePixmapCursor(dpy,DndCursor[Type].ImagePixmap, DndCursor[Type].MaskPixmap, &Black,&White, hot_x,hot_y); }