Mercurial > hg > xemacs-beta
view src/hpplay.c @ 844:047d37eb70d7
[xemacs-hg @ 2002-05-16 13:30:23 by ben]
ui fixes for things that were bothering me
bytecode.c, editfns.c, lisp.h, lread.c: Fix save-restriction to use markers rather than pseudo-markers
(integers representing the amount of text on either side of the
region). That way, all inserts are handled correctly, not just
those inside old restriction.
Add buffer argument to save_restriction_save().
process.c: Clean up very dirty and kludgy code that outputs into a buffer --
use proper unwind protects, etc.
font-lock.c: Do save-restriction/widen around the function -- otherwise, incorrect
results will ensue when a buffer has been narrowed before a call to
e.g. `buffer-syntactic-context' -- something that happens quite often.
fileio.c: Look for a handler for make-temp-name.
window.c, winslots.h: Try to solve this annoying problem: have two frames displaying the
buffer, in different places; in one, temporarily switch away to
another buffer and then back -- and you've lost your position;
it's reset to the other one in the other frame. My current
solution involves window-level caches of buffers and points (also
a cache for window-start); when set-window-buffer is called, it
looks to see if the buffer was previously visited in the window,
and if so, uses the most recent point at that time. (It's a
marker, so it handles changes.)
#### Note: It could be argued that doing it on the frame level
would be better -- e.g. if you visit a buffer temporarily through
a grep, and then go back to that buffer, you presumably want the
grep's position rather than some previous position provided
everything was in the same frame, even though the grep was in
another window in the frame. However, doing it on the frame level
fails when you have two windows on the same frame. Perhaps we
keep both a window and a frame cache, and use the frame cache if
there are no other windows on the frame showing the buffer, else
the window's cache? This is probably something to be configurable
using a specifier. Suggestions please please please?
window.c: Clean up a bit code that deals with the annoyance of window-point
vs. point.
dialog.el: Function to ask a
multiple-choice question, automatically choosing a dialog box or
minibuffer representation as necessary. Generalized version of
yes-or-no-p, y-or-n-p.
files.el: Use get-user-response to ask "yes/no/diff" question when recovering.
"diff" means that a diff is displayed between the current file and the
autosave. (Converts/deconverts escape-quoted as necessary. No more
complaints from you, Mr. Turnbull!) One known problem: when a dialog
is used, it's modal, so you can't scroll the diff. Will fix soon.
lisp-mode.el: If we're filling a string, don't treat semicolon as a comment,
which would give very unfriendly results.
Uses `buffer-syntactic-context'.
simple.el: all changes back to the beginning. (Useful if you've saved the file
in the middle of the changes.)
simple.el: Add option kill-word-into-kill-ring, which controls whether words
deleted with kill-word, backward-kill-word, etc. are "cut" into the
kill ring, or "cleared" into nothingness. (My preference is the
latter, by far. I'd almost go so far as suggesting we make it the
default, as you can always select a word and then cut it if you want
it cut.)
menubar-items.el: Add option corresponding to kill-word-into-kill-ring.
author | ben |
---|---|
date | Thu, 16 May 2002 13:30:58 +0000 |
parents | 943eaba38521 |
children | 804517e16990 |
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/* Copyright (C) 1993 Free Software Foundation, Inc. This file is part of XEmacs. XEmacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. XEmacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XEmacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Synched up with: Not in FSF. */ /* This file Mule-ized by Ben Wing, 5-15-01. */ /*** NAME hpplay PURPOSE Play .au sound files on hp9000s700 BUGS I have been unable to figure out how to use the volume feature, so no attempt has been made to honor the volume arg of play_sound_* This means that all sounds are played at 100%. The gain parameter can be set by using the hp-play-gain variable. NOTES This file is mostly based on the player program found in the examples directory of the audio software delivered on our machines. The path I found it under was /usr/audio/examples/player.c This file contained no credits and no copyrights. The original fileheader is given below. HISTORY lynbech - Feb 10, 1993: Created. ***/ /* ORIGINAL FILEHEADER: * player - command-line audio file player * Aug. 28 1991 * by three unknown, unsung audio programmers * (well, only two are unsung) */ #include <config.h> #include "lisp.h" #include "sound.h" #ifdef HPUX10 #include <Alib.h> #include <CUlib.h> #else /* !HPUX 10 */ #include <audio/Alib.h> #include <audio/CUlib.h> #endif /* !HPUX 10 */ Lisp_Object Vhp_play_server; Lisp_Object Vhp_play_speaker; Fixnum hp_play_gain; /* Functions */ /* error handling */ void player_error_internal (Audio * audio, Char_ASCII * text, long errorCode) { Extbyte errorbuff[132]; Intbyte *interr; AGetErrorText (audio, errorCode, errorbuff, 131); EXTERNAL_TO_C_STRING (errorbuf, interr, Qnative); signal_error (Qsound_error, text, build_string (interr)); } long myHandler( Audio * audio, AErrorEvent * err_event) { player_error_internal(audio, "Internal sound error", err_event->error_code); return 1; /* Must return something, was orig. an exit */ } /* Playing */ void play_bucket_internal( Audio *audio, SBucket *pSBucket, long volume) { SBPlayParams playParams; AGainEntry gainEntry; ATransID xid; long status; playParams.priority = APriorityNormal; /* normal priority */ /* * We can't signal an error, because all h*ll would break loose if * we did. */ if (EQ (Vhp_play_speaker, Qexternal)) gainEntry.u.o.out_dst = AODTMonoJack; else gainEntry.u.o.out_dst = AODTMonoIntSpeaker; gainEntry.u.o.out_ch = AOCTMono; gainEntry.gain = AUnityGain; playParams.gain_matrix.type = AGMTOutput; /* gain matrix */ playParams.gain_matrix.num_entries = 1; playParams.gain_matrix.gain_entries = &gainEntry; playParams.play_volume = hp_play_gain; /* play volume */ playParams.pause_first = False; /* don't pause */ playParams.start_offset.type = ATTSamples; /* start offset 0 */ playParams.start_offset.u.samples = 0; playParams.duration.type = ATTFullLength; /* play entire sample */ playParams.loop_count = 1; /* play sample just once */ playParams.previous_transaction = 0; /* no linked transaction */ playParams.event_mask = 0; /* don't solicit any events */ /* * play the sound bucket */ xid = APlaySBucket( audio, pSBucket, &playParams, NULL ); /* * set close mode to prevent playback from stopping * when we close audio connection */ ASetCloseDownMode( audio, AKeepTransactions, &status ); /* * That's all, folks! * Always destroy bucket and close connection. */ ADestroySBucket( audio, pSBucket, &status ); ACloseAudio( audio, &status ); } void play_sound_file (Extbyte * sound_file, int volume) { sbucket *pSBucket; Audio *audio; long status; AErrorHandler prevHandler; /* pointer to previous handler */ Extbyte *server; if (STRINGP (Vhp_play_server)) LISP_STRING_TO_EXTERNAL (Vhp_play_server, server, Qnative); else server = ""; /* * open audio connection */ audio = AOpenAudio( server, &status ); if( status ) { player_error_internal( audio, "Open audio failed", status ); } /* replace default error handler */ prevHandler = ASetErrorHandler(myHandler); /* * Load the audio file into a sound bucket */ pSBucket = ALoadAFile( audio, sound_file, AFFUnknown, 0, NULL, NULL ); /* * Play the bucket */ play_bucket_internal(audio, pSBucket, volume); ASetErrorHandler(prevHandler); } int play_sound_data (UChar_Binary * data, int length, int volume) { SBucket *pSBucket; Audio *audio; AErrorHandler prevHandler; SunHeader *header; long status; Extbyte *server; int result; /* #### Finish this to return an error code. This function signal a lisp error. How consistent with the rest. What if this function is needed in doing the beep for the error? Apparently the author of this didn't read the comment in Fplay_sound. */ if (STRINGP (Vhp_play_server)) LISP_STRING_TO_EXTERNAL (Vhp_play_server, server, Qnative); else server = ""; /* open audio connection */ audio = AOpenAudio( server, &status ); if(status) { player_error_internal( audio, "Open audio failed", status ); } /* replace default error handler */ prevHandler = ASetErrorHandler (myHandler); /* Create sound bucket */ header = (SunHeader *) data; pSBucket = ACreateSBucket(audio, NULL, NULL, &status); if (status) player_error_internal( audio, "Bucket creation failed", status ); APutSBucketData(audio, pSBucket, 0, (Char_Binary *) (data + header->header_size), header->data_length, &status); if (status) player_error_internal( audio, "Audio data copy failed", status ); /* Play sound */ play_bucket_internal(audio, pSBucket, volume); ASetErrorHandler(prevHandler); if (status) player_error_internal( audio, "Audio data copy failed", status ); return 1; } void vars_of_hpplay (void) { DEFVAR_LISP ("hp-play-server", &Vhp_play_server /* A string, determining which server to play sound at. Note that this is specific to the HP sound implementation, and you should not make your functions depend on it. */ ); Vhp_play_server = Qnil; DEFVAR_LISP ("hp-play-speaker", &Vhp_play_speaker /* If this variable is the symbol `external', sound is played externally. If the environment variable SPEAKER is set, that value is used for initializing this variable. Note that this is specific to the HP sound implementation, and you should not make your functions depend on it. */ ); Vhp_play_speaker = intern ("internal"); DEFVAR_INT ("hp-play-gain", &hp_play_gain /* Global gain value for playing sounds. Default value is AUnityGain which means keep level. Please refer to the HP documentation, for instance in `Using the Audio Application Program Interface', for details on how to interpret this variable. Note that this is specific to the HP sound implementation, and you should not make your functions depend on it. */ ); hp_play_gain = AUnityGain; } void init_hpplay (void) { if (egetenv ("SPEAKER")) Vhp_play_speaker = intern (egetenv ("SPEAKER")); }