view src/frameslots.h @ 844:047d37eb70d7

[xemacs-hg @ 2002-05-16 13:30:23 by ben] ui fixes for things that were bothering me bytecode.c, editfns.c, lisp.h, lread.c: Fix save-restriction to use markers rather than pseudo-markers (integers representing the amount of text on either side of the region). That way, all inserts are handled correctly, not just those inside old restriction. Add buffer argument to save_restriction_save(). process.c: Clean up very dirty and kludgy code that outputs into a buffer -- use proper unwind protects, etc. font-lock.c: Do save-restriction/widen around the function -- otherwise, incorrect results will ensue when a buffer has been narrowed before a call to e.g. `buffer-syntactic-context' -- something that happens quite often. fileio.c: Look for a handler for make-temp-name. window.c, winslots.h: Try to solve this annoying problem: have two frames displaying the buffer, in different places; in one, temporarily switch away to another buffer and then back -- and you've lost your position; it's reset to the other one in the other frame. My current solution involves window-level caches of buffers and points (also a cache for window-start); when set-window-buffer is called, it looks to see if the buffer was previously visited in the window, and if so, uses the most recent point at that time. (It's a marker, so it handles changes.) #### Note: It could be argued that doing it on the frame level would be better -- e.g. if you visit a buffer temporarily through a grep, and then go back to that buffer, you presumably want the grep's position rather than some previous position provided everything was in the same frame, even though the grep was in another window in the frame. However, doing it on the frame level fails when you have two windows on the same frame. Perhaps we keep both a window and a frame cache, and use the frame cache if there are no other windows on the frame showing the buffer, else the window's cache? This is probably something to be configurable using a specifier. Suggestions please please please? window.c: Clean up a bit code that deals with the annoyance of window-point vs. point. dialog.el: Function to ask a multiple-choice question, automatically choosing a dialog box or minibuffer representation as necessary. Generalized version of yes-or-no-p, y-or-n-p. files.el: Use get-user-response to ask "yes/no/diff" question when recovering. "diff" means that a diff is displayed between the current file and the autosave. (Converts/deconverts escape-quoted as necessary. No more complaints from you, Mr. Turnbull!) One known problem: when a dialog is used, it's modal, so you can't scroll the diff. Will fix soon. lisp-mode.el: If we're filling a string, don't treat semicolon as a comment, which would give very unfriendly results. Uses `buffer-syntactic-context'. simple.el: all changes back to the beginning. (Useful if you've saved the file in the middle of the changes.) simple.el: Add option kill-word-into-kill-ring, which controls whether words deleted with kill-word, backward-kill-word, etc. are "cut" into the kill ring, or "cleared" into nothingness. (My preference is the latter, by far. I'd almost go so far as suggesting we make it the default, as you can always select a word and then cut it if you want it cut.) menubar-items.el: Add option corresponding to kill-word-into-kill-ring.
author ben
date Thu, 16 May 2002 13:30:58 +0000
parents 8ae895c67ce7
children e22b0213b713
line wrap: on
line source

/* Definitions of marked slots in frames
   Copyright (C) 1988, 1992, 1993, 1994 Free Software Foundation, Inc.
   Copyright (C) 1996 Ben Wing.

This file is part of XEmacs.

XEmacs is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2, or (at your option) any
later version.

XEmacs is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
for more details.

You should have received a copy of the GNU General Public License
along with XEmacs; see the file COPYING.  If not, write to
the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.  */

/* Synched up with: FSF 19.30.  Split out of frame.h.  */

/* We define the Lisp_Objects in the frame structure in a separate file
   because there are numerous places we want to iterate over them, such
   as when defining them in the structure, initializing them, or marking
   them.

   To use, define MARKED_SLOT before including this file.  In the structure
   definition, you also need to define FRAME_SLOT_DECLARATION.  No need to
   undefine either value; that happens automatically.  */

#ifdef FRAME_SLOT_DECLARATION
#define MARKED_SLOT_ARRAY(slot, size) MARKED_SLOT(slot[size])
#else
#define MARKED_SLOT_ARRAY(slot, size) do {		\
    int mslotidx;					\
    for (mslotidx = 0; mslotidx < size; mslotidx++)	\
      {							\
	MARKED_SLOT (slot[mslotidx]);			\
      }							\
  } while (0);
#endif

  /* device frame belongs to. */
  MARKED_SLOT (device);

  /* Name of this frame: a Lisp string.
     NOT the same as the frame's title, even though FSF bogusly
     confuses the two.  The frame's name is used for resourcing
     and lookup purposes and is something you can count on having
     a specific value, while the frame's title may vary depending
     on the user's choice of `frame-title-format'. */
  MARKED_SLOT (name);

  /* The frame which should receive keystrokes that occur in this
     frame, or nil if they should go to the frame itself.  This is
     usually nil, but if the frame is minibufferless, we can use this
     to redirect keystrokes to a surrogate minibuffer frame when
     needed.

     Note that a value of nil is different than having the field point
     to the frame itself.  Whenever the Fselect_frame function is used
     to shift from one frame to the other, any redirections to the
     original frame are shifted to the newly selected frame; if
     focus_frame is nil, Fselect_frame will leave it alone.  */
  MARKED_SLOT (focus_frame);

  /* This frame's root window.  Every frame has one.
     If the frame has only a minibuffer window, this is it.
     Otherwise, if the frame has a minibuffer window, this is its sibling.  */
  MARKED_SLOT (root_window);

  /* This frame's selected window.
     Each frame has its own window hierarchy
     and one of the windows in it is selected within the frame.
     The selected window of the selected frame is Emacs's selected window.  */
  MARKED_SLOT (selected_window);

  /* This frame's minibuffer window.
     Most frames have their own minibuffer windows,
     but only the selected frame's minibuffer window
     can actually appear to exist.  */
  MARKED_SLOT (minibuffer_window);

  /* The most recently selected nonminibuf window.
     This is used by things like the toolbar code, which doesn't
     want the toolbar to change when moving to the minibuffer.
     This will only be a minibuf window if we are a minibuf-only
     frame. */
  MARKED_SLOT (last_nonminibuf_window);

  /* This frame's root window mirror.  This structure exactly mirrors
     the frame's window structure but contains only pointers to the
     display structures. */
  MARKED_SLOT (root_mirror);

  /* frame property list */
  MARKED_SLOT (plist);

  /* buffer_alist at last redisplay. */
  MARKED_SLOT (old_buffer_alist);

  /* A copy of the global Vbuffer_list, to maintain a per-frame buffer
     ordering.  The Vbuffer_list variable and the buffer_list slot of each
     frame contain exactly the same data, just in different orders.  */
  MARKED_SLOT (buffer_alist);

  /* Predicate for selecting buffers for other-buffer.  */
  MARKED_SLOT (buffer_predicate);

  /* The current mouse pointer for the frame.  This is set by calling
     `set-frame-pointer'. */
  MARKED_SLOT (pointer);

  /* The current icon for the frame. */
  MARKED_SLOT (icon);

#ifdef HAVE_MENUBARS
  /* Vector representing the menubar currently displayed.  See menubar-x.c. */
  MARKED_SLOT (menubar_data);
#endif

  /* specifier values cached in the struct frame: */

#ifdef HAVE_MENUBARS
  MARKED_SLOT (menubar_visible_p);
#endif

#ifdef HAVE_SCROLLBARS
  /* Width and height of the scrollbars. */
  MARKED_SLOT (scrollbar_width);
  MARKED_SLOT (scrollbar_height);
  /* Whether the scrollbars are visible */
  MARKED_SLOT (horizontal_scrollbar_visible_p);
  MARKED_SLOT (vertical_scrollbar_visible_p);
  /* Scrollbars location */
  MARKED_SLOT (scrollbar_on_left_p);
  MARKED_SLOT (scrollbar_on_top_p);
#endif

#ifdef HAVE_TOOLBARS
  /* The following three don't really need to be cached except
     that we need to know when they've changed. */
  MARKED_SLOT (default_toolbar_width);
  MARKED_SLOT (default_toolbar_height);
  MARKED_SLOT (default_toolbar_visible_p);
  MARKED_SLOT (default_toolbar_border_width);
  MARKED_SLOT (toolbar_shadow_thickness);

  /* List of toolbar buttons of current toolbars */
  MARKED_SLOT_ARRAY (toolbar_buttons, 4);
  /* Size of the toolbars.  The frame-local toolbar space is
     subtracted before the windows are arranged.  Window and buffer
     local toolbars overlay their windows. */
  MARKED_SLOT_ARRAY (toolbar_size, 4);
  /* Visibility of the toolbars.  This acts as a valve for toolbar_size. */
  MARKED_SLOT_ARRAY (toolbar_visible_p, 4);
  /* Thickness of the border around the toolbar. */
  MARKED_SLOT_ARRAY (toolbar_border_width, 4);
#endif

/* Cache of subwindow instances for this frame */
  MARKED_SLOT (subwindow_instance_cache);

  /* Possible frame-local default for outside margin widths. */
  MARKED_SLOT (left_margin_width);
  MARKED_SLOT (right_margin_width);

#undef MARKED_SLOT
#undef MARKED_SLOT_ARRAY
#undef FRAME_SLOT_DECLARATION