view lwlib/xlwgcs.h @ 788:026c5bf9c134

[xemacs-hg @ 2002-03-21 07:29:57 by ben] chartab.c: Fix bugs in implementation and doc strings. config.h.in: Add foo_checking_assert_at_line() macros. Not clear whether these are actually useful, though; I'll take them out if not. symsinit.h, emacs.c: Some improvements to the timeline. Rearrange a bit the init calls. Add call for reinit_vars_of_object_mswindows() and declare in symsinit.h. event-Xt.c, event-gtk.c, event-msw.c, event-stream.c, event-tty.c, events.c, events.h: Introduce new event methods for printing, comparing, and hashing magic events, to avoid event-type-specific stuff that had crept into events.c. (And was crashing, since the channel in MS Windows magic events may be nil.) Implement the methods in event-{tty,gtk,Xt,mswindows}.c. Make wrapping functions event_stream_{compare,hash,format}_magic_event() to check if everything's OK and call the actual callback. Fix events.c to use the new methods. Add a new event-stream-operation EVENT_STREAM_NOTHING -- event stream not actually required to be able to do anything, just be open. (#### This event-stream-operation stuff needs to be rethought.) Fixed describe_event() in event-Xt.c to print its output to a stream, not always to stderr, so it can be used elsewhere. (e.g. in print-event when a magic event is encountered?) lisp.h, lrecord.h: Define new assert_at_line(), for use in asserts inside of inline functions. The assert will report the line and file of the inline function, which is almost certainly not what you want as it's useless. what you want to see is where the pseudo-macro was called from. So, when error-checking is on, we pass in the line and file into the macros, for accurate printout using assert_at_line(). Happens only when error-checking is defined so doesn't slow down non-error-checking builds. Fix XCHAR, XINT, XCHAR_OR_INT, XFOO, and wrap_foo() in this fashion. lstream.c, lstream.h: Add resizing_buffer_to_lisp_string(). objects-gtk.c: Fix typo. objects-msw.c: Implement a smarter way of determining whether a font matches a charset. Formerly we just looked at the "script" element of the font spec, converted it to a code page, and compared it with the code page derived from the charset. Now, as well as doing this, we ask the font for the list of unicode ranges it supports, see what range the charset falls into (#### bogus! need to do this char-by-char), and see if any of the font's supported ranges include the charset's range. also do some caching in Vfont_signature_data of previous inquiries. charset.h, text.c, mule-charset.c: New fun; extracted out of Fmake_char() and declare prototype in charset.h. text.h: introduce assert_by_line() to make REP_BYTES_BY_FIRST_BYTE report the file and line more accurately in an assertion failure. unicode.c: make non-static (used in objects-msw.c), declare in charset.h. mule\mule-category.el: Start implementing a category API compatible with FSF. Not there yet. We need improvements to char-tables. mule\mule-charset.el: Copy translation table code from FSF 21.1 and fix up. Eventually we'll have them in XEmacs. (used in ccl) Not here quite yet, and we need some improvements to char-tables. mule\cyril-util.el, mule\cyrillic.el, mule\devan-util.el, mule\ethio-util.el, mule\korea-util.el, mule\mule-tty-init.el, mule\tibet-util.el, mule\viet-util.el, mule\vietnamese.el: Fix numerous compilation warnings. Fix up code related to translation tables and other types of char-tables. menubar-items.el: Move the frame commands from the View menu to the File menu, to be consistent with how most other programs do things. Move less-used revert/recover items to a submenu. Make "recover" not prompt for a file, but recover the current buffer. TODO.ben-mule-21-5: Create bug list for latest problems.
author ben
date Thu, 21 Mar 2002 07:31:30 +0000
parents c33ae14dd6d0
children 5460287a3327
line wrap: on
line source

 /* Tabs Widget for XEmacs.
    Copyright (C) 1999 Edward A. Falk

 This file is part of XEmacs.

 XEmacs is free software; you can redistribute it and/or modify it
 under the terms of the GNU General Public License as published by the
 Free Software Foundation; either version 2, or (at your option) any
 later version.

 XEmacs is distributed in the hope that it will be useful, but WITHOUT
 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 for more details.

 You should have received a copy of the GNU General Public License
 along with XEmacs; see the file COPYING.  If not, write to
 the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
 Boston, MA 02111-1307, USA.  */

 /* Synched up with: Gcs 1.7 */


#ifndef	GCS_H
#define	GCS_H

/* Overview of functions provided here:
 *
 * AllocFgGC()
 *	Given a foreground pixel & a font, return an appropriate GC
 *
 * AllocBackgroundGC()
 *	Given a widget, return a GC for painting the background color
 *
 * AllocShadeGC()
 *	Given foreground, background, a contrast value & be_nice_to_colormap
 *	flag, return a GC suitable for rendering in an intermediate color,
 *	as determined by contrast.  May return a dither pattern or a
 *	solid color, as appropriate.
 *
 *	Contrast 0 = background color, 100 = foreground color.  It is legal
 *	for contrast to be more than 100 or less than 0.
 *
 * AllocGreyGC()
 *	Given widget, foreground, font, contrast & be_nice_to_colormap,
 *	return a shade GC (see above) based on foreground and widget
 *	background.
 *
 * AllocTopShadowGC()
 *	Given widget, contrast & be_nice_to_colormap, return a GC suitable
 *	for rendering the top shadow.
 *
 *	Contrast 0 = use background pixel.  Contrast > 0 = use brighter
 *	colors.
 *
 * AllocBotShadowGC()
 *	Given widget, contrast & be_nice_to_colormap, return a GC suitable
 *	for rendering the bottom shadow.
 *
 *	Contrast 0 = use background pixel.  Contrast > 0 = use darker
 *	colors.
 *
 * AllocArmShadowGC()
 *	Given widget, contrast & be_nice_to_colormap, return a GC suitable
 *	for rendering the "armed" shadow.
 *
 *	Contrast 0 = use background pixel.  Contrast > 0 = use darker
 *	colors.
 *
 * AllocShadowPixel()
 *	Given a widget & scale factor, allocate & return a color darker
 *	or lighter than the background pixel, as determined by scale.
 *
 *	Scale 100 = use background pixel.  Scale > 100 = brighter color,
 *	Scale < 100 = darker color.
 *
 * AllocGreyPixel()
 *	Given two pixel values and scale factor, allocate & return a
 *	pixel value between them, according to scale.
 *
 *	Scale == 0:	background color
 *	Scale == 100:	foreground color
 *	0<Scale<100:	intermediate color
 *	Scale > 100:	more foreground
 *	Scale < 0:	more background
 *
 *
 * AllocGreyPixelC()
 *	Given two color values and scale factor, allocate & return a
 *	pixel value between them, according to scale.
 *
 *	Scale == 0:	background color
 *	Scale == 100:	foreground color
 *	0<Scale<100:	intermediate color
 *	Scale > 100:	more foreground
 *	Scale < 0:	more background
 *
 * Draw3dBox()
 *	Given box dimensions, shadow width, top shadow GC & bottom shadow GC,
 *	draw a 3-d box.
 */

#if	NeedFunctionPrototypes

extern	GC	AllocFgGC( Widget w, Pixel fg, Font font) ;
extern	GC	AllocBackgroundGC( Widget w, Font font) ;
extern	GC	AllocShadeGC( Widget w, Pixel fg, Pixel bg, Font,
			int contrast, Bool ) ;
extern	GC	AllocGreyGC( Widget w, Pixel fg, Font, int, Bool ) ;
extern	GC	AllocTopShadowGC( Widget w, int contrast, int ) ;
extern	GC	AllocBotShadowGC( Widget w, int contrast, int ) ;
extern	GC	AllocArmGC( Widget w, int contrast, int) ;
extern	Pixel	AllocShadowPixel(Widget, int scale) ;
extern	Pixel	AllocGreyPixel(Widget, Pixel fg, Pixel bg, int scale) ;
extern	Pixel	AllocGreyPixelC(Widget, XColor *fg, XColor *bg, int scale) ;
extern	void	Draw3dBox(Widget w, int  x, int y, int wid, int hgt, int s,
			GC topgc, GC botgc) ;

#if XtSpecificationRelease < 5
extern	GC	XtAllocateGC(Widget, int depth, unsigned long mask,
			     XGCValues *,
			     unsigned long dynamic, unsigned long dontcare) ;
#endif

#else

extern	GC	AllocFgGC() ;
extern	GC	AllocBackgroundGC() ;
extern	GC	AllocShadeGC() ;
extern	GC	AllocGreyGC() ;
extern	GC	AllocTopShadowGC() ;
extern	GC	AllocBotShadowGC() ;
extern	GC	AllocArmGC() ;
extern	Pixel	AllocShadowPixel() ;
extern	Pixel	AllocGreyPixel() ;
extern	Pixel	AllocGreyPixelC() ;
extern	void	Draw3dBox() ;

#if XtSpecificationRelease < 5
extern	GC	XtAllocateGC() ;
#endif

#endif

#endif	/* GCS_H */