Mercurial > hg > xemacs-beta
view lwlib/xlwgcs.c @ 788:026c5bf9c134
[xemacs-hg @ 2002-03-21 07:29:57 by ben]
chartab.c: Fix bugs in implementation and doc strings.
config.h.in: Add foo_checking_assert_at_line() macros. Not clear whether these
are actually useful, though; I'll take them out if not.
symsinit.h, emacs.c: Some improvements to the timeline. Rearrange a bit the init
calls. Add call for reinit_vars_of_object_mswindows() and
declare in symsinit.h.
event-Xt.c, event-gtk.c, event-msw.c, event-stream.c, event-tty.c, events.c, events.h: Introduce new event methods for printing, comparing, and hashing
magic events, to avoid event-type-specific stuff that had crept
into events.c. (And was crashing, since the channel in MS Windows
magic events may be nil.) Implement the methods in
event-{tty,gtk,Xt,mswindows}.c. Make wrapping functions
event_stream_{compare,hash,format}_magic_event() to check if
everything's OK and call the actual callback. Fix events.c to use
the new methods. Add a new event-stream-operation
EVENT_STREAM_NOTHING -- event stream not actually required to be
able to do anything, just be open. (#### This
event-stream-operation stuff needs to be rethought.)
Fixed describe_event() in event-Xt.c to print its output to a
stream, not always to stderr, so it can be used
elsewhere. (e.g. in print-event when a magic event is
encountered?)
lisp.h, lrecord.h: Define new assert_at_line(), for use in asserts inside of inline
functions. The assert will report the line and file of the inline
function, which is almost certainly not what you want as it's
useless. what you want to see is where the pseudo-macro was
called from. So, when error-checking is on, we pass in the line
and file into the macros, for accurate printout using
assert_at_line(). Happens only when error-checking is defined so
doesn't slow down non-error-checking builds. Fix XCHAR, XINT,
XCHAR_OR_INT, XFOO, and wrap_foo() in this fashion.
lstream.c, lstream.h: Add resizing_buffer_to_lisp_string().
objects-gtk.c: Fix typo.
objects-msw.c: Implement a smarter way of determining whether a font matches a
charset. Formerly we just looked at the "script" element of the
font spec, converted it to a code page, and compared it with the
code page derived from the charset. Now, as well as doing this,
we ask the font for the list of unicode ranges it supports, see
what range the charset falls into (#### bogus! need to do this
char-by-char), and see if any of the font's supported ranges
include the charset's range. also do some caching in
Vfont_signature_data of previous inquiries.
charset.h, text.c, mule-charset.c: New fun; extracted out of
Fmake_char() and declare prototype in charset.h.
text.h: introduce assert_by_line() to make
REP_BYTES_BY_FIRST_BYTE report the file and line more accurately
in an assertion failure.
unicode.c: make non-static (used in objects-msw.c), declare in charset.h.
mule\mule-category.el: Start implementing a category API compatible with FSF. Not there yet.
We need improvements to char-tables.
mule\mule-charset.el: Copy translation table code from FSF 21.1 and fix up. Eventually
we'll have them in XEmacs. (used in ccl) Not here quite yet, and
we need some improvements to char-tables.
mule\cyril-util.el, mule\cyrillic.el, mule\devan-util.el, mule\ethio-util.el, mule\korea-util.el, mule\mule-tty-init.el, mule\tibet-util.el, mule\viet-util.el, mule\vietnamese.el: Fix numerous compilation warnings. Fix up code related to
translation tables and other types of char-tables.
menubar-items.el: Move the frame commands from
the View menu to the File menu, to be consistent with how most other
programs do things. Move less-used revert/recover items to a submenu.
Make "recover" not prompt for a file, but recover the current buffer.
TODO.ben-mule-21-5: Create bug list for latest problems.
author | ben |
---|---|
date | Thu, 21 Mar 2002 07:31:30 +0000 |
parents | c33ae14dd6d0 |
children | 04bc9d2f42c7 |
line wrap: on
line source
/* Tabs Widget for XEmacs. Copyright (C) 1999 Edward A. Falk This file is part of XEmacs. XEmacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. XEmacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XEmacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Synched up with: Gcs.c 1.7 */ /* #### This code is duplicated many times within lwlib and XEmacs. It should be modularised. */ /* * Gcs.c - Utility functions to allocate GCs. * * Author: Edward A. Falk * falk@falconer.vip.best.com * * Date: Sept 29, 1998 */ /* Functions: * * GC AllocFgGC(w, fg, font) * Return a GC with foreground set as specified. * If font is None, then the returned GC is allocated with font specified * as a "don't care" value. * * GC * AllocBackgroundGC(w, font) * Return a GC with the foreground set to the widget's background color. * * GC * AllocGreyGC(w, fg, font, contrast, be_nice_to_cmap) * Widget w ; * Pixel fg ; * Font font ; * int contrast ; * int be_nice_to_cmap ; * * Return a GC suitable for rendering a widget in its "inactive" color. * Normally returns a GC with a color somewhere between the widget's * background color and the specified foreground. If font is None, then * the returned GC is allocated with font specified as "don't care". * If be_nice_to_cmap is True, the returned GC is created using a 50% * dither instead of a new color. * * * GC * AllocShadeGC(w, fg, bg, font, contrast, be_nice_to_cmap) * Widget w ; * Pixel fg, bg ; * Font font ; * int contrast ; * int be_nice_to_cmap ; * * Return a GC suitable for rendering in a shade somewhere between * bg and fg, as determined by contrast (0 = bg, 100 = fg) * If font is None, then the returned GC is allocated with * font specified as "don't care". If be_nice_to_cmap * is True, the returned GC is created using a 50% dither * instead of a new color. * * * GC * AllocTopShadowGC(w, contrast, be_nice_to_cmap) * Return a GC suitable for rendering the "top shadow" decorations of * a widget. Returns a GC with foreground computed from widget's * background color and contrast. If be_nice_to_cmap is True, the * returned GC will use a foreground color of white. If widget depth * is 1, this function will use a foreground color of black. * * GC * AllocBotShadowGC(w, contrast, be_nice_to_cmap) * Return a GC suitable for rendering the "bottom shadow" decorations * of a widget. Returns a GC with foreground computed from widget's * background color and contrast. If be_nice_to_cmap is True, the * returned GC will use a foreground color of black. * * GC * AllocArmGC(w, contrast, be_nice_to_cmap) * Return a GC suitable for rendering the "armed" decorations of a * widget. This GC would typically be used to fill in the widget's * background. Returns a GC with foreground computed from widget's * background color and contrast. If be_nice_to_cmap is True, the * returned GC will use a foreground color of black and a 50% dither. * * * void * Draw3dBox(w, x,y,wid,hgt,s, topgc, botgc) * Utility function. Draws a raised shadow box with outside dimensions * as specified by x,y,wid,hgt and shadow width specified by s. * A lowered shadow box may be generated by swapping topgc and botgc. * */ #include <config.h> #include <stdio.h> #include <X11/Xlib.h> #include <X11/IntrinsicP.h> #include <X11/StringDefs.h> #include "../src/xmu.h" #include "xlwgcs.h" /* Color & GC allocation. * * Frame widgets use the following graphics contexts: * * Foreground tab label text drawn this way * Insensitive Fg foreground color greyed out. * Background frame background color * Top shadow upper-left highlight around widget * Bottom shadow lower-right highlight around widget * Arm shadow button pressed and ready to be released * * * GC's are defined as follows, depending on attributes and * window depth: * * Monochrome: * Foreground = foreground color attribute or BlackPixel() * Grey = Foreground color + 50% dither * Background = background color attribute or WhitePixel() * top shadow = foreground * bottom shadow = foreground * arm shadow = (what?) * * Color, beNiceToColormap=true: * Foreground = foreground color attribute or BlackPixel() * Grey = Foreground color + 50% dither * Background = background color attribute or WhitePixel() * top shadow = white * bottom shadow = black * arm shadow = (what?) * * Color, beNiceToColormap=false: * Foreground = foreground color attribute or BlackPixel() * Grey = (foreground color + background color)/2 * Background = background color attribute or WhitePixel() * top shadow = background * 1.2 * bottom shadow = background * .6 * arm shadow = background * .8 * * Special cases: * If background is white, ?? * if background is black, ?? * * * If the widget's background is solid white or solid black, * this code just picks some numbers. (The choice is designed * to be compatible with ThreeD interface.) */ #if XtSpecificationRelease < 5 static GC XtAllocateGC(Widget, int, unsigned long, XGCValues *, unsigned long, unsigned long) ; #endif #if NeedFunctionPrototypes static Pixmap getDitherPixmap(Widget, int contrast) ; #else static Pixmap getDitherPixmap() ; #endif /* return a GC with the specified foreground and optional font */ GC AllocFgGC(Widget w, Pixel fg, Font font) { XGCValues values ; unsigned long vmask, dcmask ; values.foreground = fg ; values.font = font ; if( font != None ) { vmask = GCForeground|GCFont ; dcmask = GCSubwindowMode|GCDashOffset| GCDashList|GCArcMode|GCBackground|GCGraphicsExposures ; } else { vmask = GCForeground ; dcmask = GCFont|GCSubwindowMode|GCDashOffset| GCDashList|GCArcMode|GCBackground|GCGraphicsExposures ; } return XtAllocateGC(w, w->core.depth, vmask, &values, 0L, dcmask) ; } /* return gc with widget background color as the foreground */ GC AllocBackgroundGC(Widget w, Font font) { return AllocFgGC(w, w->core.background_pixel, font) ; } /* Allocate an "inactive" GC. Color is grey (possibly via * dither pattern). */ GC AllocGreyGC(Widget w, Pixel fg, Font font, int contrast, Bool be_nice_to_cmap) { return AllocShadeGC(w, fg, w->core.background_pixel, font, contrast, be_nice_to_cmap) ; } /* Allocate a GC somewhere between two colors. */ GC AllocShadeGC(Widget w, Pixel fg, Pixel bg, Font font, int contrast, Bool be_nice_to_cmap) { XGCValues values ; unsigned long vmask, dcmask ; values.foreground = fg ; values.background = bg ; values.font = font ; if( font != None ) { vmask = GCForeground|GCFont ; dcmask = GCSubwindowMode|GCDashOffset| GCDashList|GCArcMode|GCGraphicsExposures ; } else { vmask = GCForeground; dcmask = GCFont|GCSubwindowMode|GCDashOffset| GCDashList|GCArcMode|GCGraphicsExposures ; } #ifdef HAVE_XMU if( be_nice_to_cmap || w->core.depth == 1) { if( contrast <= 5 ) values.foreground = bg ; else if( contrast >= 95 ) values.foreground = fg ; else { vmask |= GCBackground|GCStipple|GCFillStyle ; values.fill_style = FillOpaqueStippled ; values.stipple = getDitherPixmap(w, contrast) ; } return XtAllocateGC(w, w->core.depth, vmask, &values, 0L, dcmask) ; } else #endif { dcmask |= GCBackground ; values.foreground = AllocGreyPixel(w, fg, bg, contrast) ; return XtAllocateGC(w, w->core.depth, vmask, &values, 0L, dcmask) ; } } /* return top-shadow gc. */ GC AllocTopShadowGC(Widget w, int contrast, Bool be_nice_to_cmap) { Screen *scr = XtScreen (w); XGCValues values ; if( w->core.depth == 1 ) values.foreground = BlackPixelOfScreen(scr) ; else if( be_nice_to_cmap ) values.foreground = WhitePixelOfScreen(scr) ; else values.foreground = AllocShadowPixel(w, 100+contrast) ; return XtAllocateGC(w, w->core.depth, GCForeground, &values, 0L, GCBackground|GCFont|GCSubwindowMode|GCGraphicsExposures| GCDashOffset|GCDashList|GCArcMode) ; } /* return bottom-shadow gc. */ GC AllocBotShadowGC(Widget w, int contrast, Bool be_nice_to_cmap) { Screen *scr = XtScreen (w); XGCValues values ; if( w->core.depth == 1 || be_nice_to_cmap ) values.foreground = BlackPixelOfScreen(scr) ; else values.foreground = AllocShadowPixel(w, 100-contrast) ; return XtAllocateGC(w, w->core.depth, GCForeground, &values, 0L, GCBackground|GCFont|GCSubwindowMode|GCGraphicsExposures| GCDashOffset|GCDashList|GCArcMode) ; } /* return arm-shadow gc. */ GC AllocArmGC(Widget w, int contrast, Bool be_nice_to_cmap) { Screen *scr = XtScreen (w); XGCValues values ; /* Not clear exactly what we should do here. Take a look at * Xaw3d to see what they do. */ #ifdef HAVE_XMU if( w->core.depth == 1 || be_nice_to_cmap ) { values.background = w->core.background_pixel ; if( values.background == BlackPixelOfScreen(scr) ) values.foreground = WhitePixelOfScreen(scr) ; else values.foreground = BlackPixelOfScreen(scr) ; values.fill_style = FillStippled ; values.stipple = XmuCreateStippledPixmap(XtScreen(w), 1L, 0L, 1) ; return XtAllocateGC(w, w->core.depth, GCForeground|GCBackground|GCStipple|GCFillStyle, &values, 0L, GCFont|GCSubwindowMode|GCGraphicsExposures| GCDashOffset|GCDashList|GCArcMode) ; } else #endif { values.foreground = AllocShadowPixel(w, 100-contrast) ; return XtAllocateGC(w, w->core.depth, GCForeground, &values, 0L, GCBackground|GCFont|GCSubwindowMode|GCGraphicsExposures| GCDashOffset|GCDashList|GCArcMode) ; } } Pixel AllocShadowPixel(Widget w, int scale) { XColor get_c, set_c ; Display *dpy = XtDisplay(w) ; Screen *scr = XtScreen(w) ; Colormap cmap ; Pixel maxColor ; cmap = w->core.colormap ; get_c.pixel = w->core.background_pixel ; if( get_c.pixel == WhitePixelOfScreen(scr) || get_c.pixel == BlackPixelOfScreen(scr) ) { /* what we *ought* to do is choose gray75 as the base color, * or perhaps gray83. Instead, we choose colors that are * the same as ThreeD would choose. */ if( scale > 100 ) scale = 200 - scale ; set_c.red = set_c.green = set_c.blue = 65535*scale/100 ; } else { XQueryColor(dpy, cmap, &get_c) ; /* adjust scale so that brightest component does not * exceed 65535; otherwise hue would change. */ if( scale > 100 ) { maxColor = Max(get_c.red, Max(get_c.green, get_c.blue)) ; if( scale*maxColor > 65535*100 ) scale = 65535*100/maxColor ; } set_c.red = scale * get_c.red / 100 ; set_c.green = scale * get_c.green / 100 ; set_c.blue = scale * get_c.blue / 100 ; } set_c.flags = DoRed | DoGreen | DoBlue ; if( XAllocColor(dpy, cmap, &set_c) ) return set_c.pixel ; else if( scale > 100 ) return WhitePixelOfScreen(scr) ; else return BlackPixelOfScreen(scr) ; } /* Allocate a pixel partway between foreground and background */ Pixel AllocGreyPixel(Widget w, Pixel fg, Pixel bg, int scale) { XColor get_cf, get_cb ; Display *dpy = XtDisplay(w) ; Colormap cmap ; cmap = w->core.colormap ; get_cf.pixel = fg ; get_cb.pixel = bg ; XQueryColor(dpy, cmap, &get_cf) ; XQueryColor(dpy, cmap, &get_cb) ; return AllocGreyPixelC(w, &get_cf, &get_cb, scale) ; } /* Allocate a pixel partway between foreground and background */ Pixel AllocGreyPixelC(Widget w, XColor *fg, XColor *bg, int scale) { XColor set_c ; Display *dpy = XtDisplay(w) ; int r,g,b ; Colormap cmap = w->core.colormap ; r = (fg->red * scale + bg->red * (100-scale)) / 100 ; g = (fg->green * scale + bg->green * (100-scale)) / 100 ; b = (fg->blue * scale + bg->blue * (100-scale)) / 100 ; if( scale > 100 || scale < 0 ) /* look out for overflow */ { int minc, maxc ; maxc = Max(r, Max(g,b)) ; minc = Min(r, Min(g,b)) ; if( maxc > 65535 ) { maxc /= 16 ; r = r*(65535/16) / maxc ; g = g*(65535/16) / maxc ; b = b*(65535/16) / maxc ; } if( minc < 0 ) { r = Max(r,0) ; g = Max(g,0) ; b = Max(b,0) ; } } set_c.red = r ; set_c.green = g ; set_c.blue = b ; set_c.flags = DoRed | DoGreen | DoBlue ; (void)XAllocColor(dpy, cmap, &set_c) ; return set_c.pixel ; } /* draw a 3-d box */ void Draw3dBox(Widget w, int x, int y, int wid, int hgt, int s, GC topgc, GC botgc) { Display *dpy = XtDisplay(w) ; Window win = XtWindow(w) ; if( s == 0 ) return ; if( s == 1 ) { XDrawLine(dpy,win,botgc, x,y+hgt-1, x+wid-1,y+hgt-1) ; XDrawLine(dpy,win,botgc, x+wid-1,y, x+wid-1,y+hgt-1) ; XDrawLine(dpy,win,topgc, x,y, x,y+hgt-1) ; XDrawLine(dpy,win,topgc, x,y, x+wid-1,y) ; } else { XPoint pts[6] ; /* bottom-right shadow */ pts[0].x = x ; pts[0].y = y + hgt ; pts[1].x = s ; pts[1].y = -s ; pts[2].x = wid-2*s ; pts[2].y = 0 ; pts[3].x = 0 ; pts[3].y = -(hgt-2*s) ; pts[4].x = s ; pts[4].y = -s ; pts[5].x = 0 ; pts[5].y = hgt ; XFillPolygon(dpy,win,botgc, pts,6, Nonconvex,CoordModePrevious) ; /* top-left shadow */ pts[0].x = x ; pts[0].y = y ; pts[1].x = wid ; pts[1].y = 0 ; pts[2].x = -s ; pts[2].y = s ; pts[3].x = -wid+2*s ; pts[3].y = 0 ; pts[4].x = 0 ; pts[4].y = hgt-2*s ; pts[5].x = -s ; pts[5].y = s ; XFillPolygon(dpy,win,topgc, pts,6, Nonconvex,CoordModePrevious) ; } } #if XtSpecificationRelease < 5 static GC XtAllocateGC(Widget w, int depth, unsigned long mask, XGCValues *values, unsigned long dynamic, unsigned long dontcare) { return XtGetGC(w, mask, values) ; } #endif static unsigned char screen0[2] = {0,0} ; static unsigned char screen25[2] = {0,0xaa} ; static unsigned char screen75[2] = {0xaa,0xff} ; static unsigned char screen100[2] = {0xff,0xff} ; static Pixmap getDitherPixmap(Widget w, int contrast) { Display *dpy = XtDisplay(w) ; Window win = XtWindow(w) ; if( contrast <= 5 ) return XCreateBitmapFromData(dpy,win, (char *)screen0, 2,2) ; else if( contrast <= 37 ) return XCreateBitmapFromData(dpy,win, (char *)screen25, 2,2) ; else if( contrast <= 62 ) return XmuCreateStippledPixmap(XtScreen(w), 1L, 0L, 1) ; else if( contrast <= 95 ) return XCreateBitmapFromData(dpy,win, (char *)screen75, 2,2) ; else return XCreateBitmapFromData(dpy,win, (char *)screen100, 2,2) ; }