Mercurial > hg > xemacs-beta
view man/new-users-guide/edit.texi @ 939:025200a2163c
[xemacs-hg @ 2002-07-31 07:23:39 by michaels]
2002-07-17 Marcus Crestani <crestani@informatik.uni-tuebingen.de>
Markus Kaltenbach <makalten@informatik.uni-tuebingen.de>
Mike Sperber <mike@xemacs.org>
configure flag to turn these changes on: --use-kkcc
First we added a dumpable flag to lrecord_implementation. It shows,
if the object is dumpable and should be processed by the dumper.
* lrecord.h (struct lrecord_implementation): added dumpable flag
(MAKE_LRECORD_IMPLEMENTATION): fitted the different makro definitions
to the new lrecord_implementation and their calls.
Then we changed mark_object, that it no longer needs a mark method for
those types that have pdump descritions.
* alloc.c:
(mark_object): If the object has a description, the new mark algorithm
is called, and the object is marked according to its description.
Otherwise it uses the mark method like before.
These procedures mark objects according to their descriptions. They
are modeled on the corresponding pdumper procedures.
(mark_with_description):
(get_indirect_count):
(structure_size):
(mark_struct_contents):
These procedures still call mark_object, this is needed while there are
Lisp_Objects without descriptions left.
We added pdump descriptions for many Lisp_Objects:
* extents.c: extent_auxiliary_description
* database.c: database_description
* gui.c: gui_item_description
* scrollbar.c: scrollbar_instance_description
* toolbar.c: toolbar_button_description
* event-stream.c: command_builder_description
* mule-charset.c: charset_description
* device-msw.c: devmode_description
* dialog-msw.c: mswindows_dialog_id_description
* eldap.c: ldap_description
* postgresql.c: pgconn_description
pgresult_description
* tooltalk.c: tooltalk_message_description
tooltalk_pattern_description
* ui-gtk.c: emacs_ffi_description
emacs_gtk_object_description
* events.c:
* events.h:
* event-stream.c:
* event-Xt.c:
* event-gtk.c:
* event-tty.c:
To write a pdump description for Lisp_Event, we converted every struct
in the union event to a Lisp_Object. So we created nine new
Lisp_Objects: Lisp_Key_Data, Lisp_Button_Data, Lisp_Motion_Data,
Lisp_Process_Data, Lisp_Timeout_Data, Lisp_Eval_Data,
Lisp_Misc_User_Data, Lisp_Magic_Data, Lisp_Magic_Eval_Data.
We also wrote makro selectors and mutators for the fields of the new
designed Lisp_Event and added everywhere these new abstractions.
We implemented XD_UNION support in (mark_with_description), so
we can describe exspecially console/device specific data with XD_UNION.
To describe with XD_UNION, we added a field to these objects, which
holds the variant type of the object. This field is initialized in
the appendant constructor. The variant is an integer, it has also to
be described in an description, if XD_UNION is used.
XD_UNION is used in following descriptions:
* console.c: console_description
(get_console_variant): returns the variant
(create_console): added variant initialization
* console.h (console_variant): the different console types
* console-impl.h (struct console): added enum console_variant contype
* device.c: device_description
(Fmake_device): added variant initialization
* device-impl.h (struct device): added enum console_variant devtype
* objects.c: image_instance_description
font_instance_description
(Fmake_color_instance): added variant initialization
(Fmake_font_instance): added variant initialization
* objects-impl.h (struct Lisp_Color_Instance): added color_instance_type
* objects-impl.h (struct Lisp_Font_Instance): added font_instance_type
* process.c: process_description
(make_process_internal): added variant initialization
* process.h (process_variant): the different process types
author | michaels |
---|---|
date | Wed, 31 Jul 2002 07:23:39 +0000 |
parents | abe6d1db359e |
children | e43d0da85762 |
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line source
@comment node-name, next, previous, up @node Edit, Customization Basics, Windows and Menus, Top @chapter Basic Editing Commands @kindex C-h t @findex help-with-tutorial This chapter will introduce you to some basic editing commands. You can also learn the basic editing commands by typing @kbd{Control-h t} (@code{help-with-tutorial} OR by selecting @b{Emacs Tutorial} from the @b{Help} menu on the menu bar. Most of the Emacs commands will use the @key{CONTROL} key or the @key{META} key. The following abbreviations will be used for the @key{CONTROL} and @key{META} key in this manual: @table @kbd @item C-<chr> This means that you should hold down the @key{CONTROL} key while typing @kbd{<chr>}. For example, if the command is @kbd{C-g}, you should hold the @key{CONTROL} key and type @key{g}. @item M-<chr> This means that you should hold down the @kbd{META} key while typing @kbd{<chr>}. If there is no @kbd{META} key on your keyboard, use the @kbd{ESC} key instead. For example, if the command is @kbd{M-x}, then type @kbd{ESC}, release it and type @kbd{x}. @end table The following abbreviations will be used for some other keys: @table @key @item SPC Space bar. @item RET Return key. @item LFD Linefeed key. @item TAB Tab. @item ESC Escape. @item SFT Shift. @end table @comment node-name, next, previous, up @menu * Insert:: Insert text in Emacs by simply typing at the cursor position. * Cursor Position:: Moving Around the cursor in the buffer, * Erase:: Different commands for erasing text * Numeric Argument:: Giving Numeric Arguments to commands * Undo:: Undoing Changes made by mistake @end menu @node Insert, Cursor Position, Edit, Edit @section Inserting Text @cindex insertion @cindex overstrike To insert printing characters into the text you are editing, just type them. Emacs will automatically insert the characters that you type into the buffer at the cursor. The cursor moves forward, but if you prefer to have text characters replace (overwrite) existing text characters, you can enable the @b{Overstrike} option from the @b{Options} menu in the menu bar. @kindex DEL @cindex deletion To @dfn{delete} text you have just inserted, use @key{DEL}. @key{DEL} deletes the character @var{before} the cursor (not the one that the cursor is on top of or under; that is the character @var{after} the cursor). The cursor and all characters after it move backwards. Therefore, if you type a printing character and then type @key{DEL}, they cancel out. @kindex RET @cindex newline @findex auto-fill-mode To end a line and start typing a new one, type @key{RET}. This inserts a newline character in the buffer. If point is in the middle of a line, @key{RET} splits the line. Typing @key{DEL} when the cursor is at the beginning of a line rubs out the newline before the line, thus joining the line with the preceding line. Emacs automatically splits lines when they become too long, if you turn on a special mode called @dfn{Auto Fill} mode. @xref{Filling,,,xemacs,XEmacs User's Manual}, for information on using Auto Fill mode. @comment node-name, next, previous, up @node Cursor Position, Erase, Insert, Edit @section Moving Around @cindex cursor control @cindex cursor position The following commands will allow you to move the cursor around the screen. The actual function names corresponding to these commands are given in parenthesis. You can also invoke these commands by typing @kbd{M-x <function name>}. You can do this for any command in XEmacs. @kindex C-a @kindex C-e @kindex C-fx @kindex C-b @kindex C-n @kindex C-p @kindex C-v @kindex M-v @kindex C-t @kindex M-> @kindex M-< @findex beginning-of-line @findex end-of-line @findex forward-char @findex backward-char @findex next-line @findex previous-line @findex transpose-chars @findex beginning-of-buffer @findex end-of-buffer @findex goto-char @findex goto-line @table @kbd @item C-b Move the cursor backward one character (@code{backward-char}). @item C-f Move the cursor forward one character (@code{forward-char}). @item C-p Move the cursor up one line vertically (@code{previous-line}). @item C-n Move the cursor down one line vertically (@code{next-line}). @item C-a Move the cursor to the beginning of the line (@code{beginning-of-line}). @item C-e Move the cursor to the end of the line (@code{end-of-line}). @item M-f @findex forward-word Move the cursor forward one word (@code{forward-word}). @item M-b @findex backward-word Move the cursor backward one word (@code{backward-word}). @item M-< Move the cursor to the top of the buffer (@code{beginning-of-buffer}). @item M-> Move the cursor to the end of the buffer (@code{end-of-buffer}). @item M-x goto-char RET <number> RET To enable this command type @kbd{M-x goto-char}, and hit @key{RETURN} key. In the @dfn{echo area} you will see: @example Goto char: @end example @noindent You should then type in a number right after the colon and hit the @kbd{RETURN} key again. After reading a number @var{n} this command will move the cursor to character number @var{n}. Position 1 is the beginning of the buffer. For example, if you type @kbd{M-x goto-char RET 200 RET}, then the cursor will move to the 200th character starting from the beginning of the buffer. @item M-x goto-line RET <number> RET @cindex goto-line To enable this command type @kbd{M-x goto-line}, and hit the @key{RETURN} key. After you see @kbd{Goto line:} in the @dfn{echo area}, type in a number @var{n} and hit @key{RETURN} key again. This command will position the cursor on the nth line starting from the beginning of the buffer. @item M-x what-line RET This command will display the current line number in the echo area. @end table @comment node-name, next, previous, up @node Erase, Numeric Argument, Cursor Position, Edit @section Erasing Text @cindex erasing @cindex deleting @kindex C-d @kindex C-k @kindex M-d @kindex M-DEL @kindex M-k @kindex M-z @findex delete-backward-char @findex delete-char @findex kill-line @findex kill-word @findex backward-kill-word @findex kill-sentence @findex zap-to-char @table @kbd @item @key{DEL} If you press @key{DEL} i.e. the @dfn{delete} key, it will delete the character before the cursor (@code{delete-backward-char}). @item C-d This will delete the character after the cursor (@code{delete-char}). @item C-k Kill to the end of the line (@code{kill-line}). If you kill the line by mistake you can @dfn{yank} or @samp{paste} it back by typing @kbd{C-y}. @xref{Moving Text}, for more information on yanking. @item M-d Kill forward to the end of the next word (@code{kill-word}). @item M-@key{DEL} Kill back to the beginning of the previous word (@code{backward-kill-word}). @item M-k Kill to the end of current sentence (@code{kill-sentence}). @item M-z @var{char} Kill up to next occurrence of @var{char} (@code{zap-to-char}). To use this command type @kbd{M-z}. You will see the following statement in the echo area : @example Zap to char: @end example Type any char and press the @key{RET} key. For example, if you type @samp{p} then the entire text starting from the position of the cursor until the first occurrence of @samp{p} is killed. @end table @comment node-name, next, previous, up @node Numeric Argument, Undo, Erase, Edit @section Giving Numeric Arguments @cindex numeric argument @cindex digit argument @cindex negative argument @kindex C-u @kindex M-@t{-} Any Emacs command can be given a @dfn{numeric argument}. Some commands interpret the argument as a repetition count. For example, if you want to move forward ten characters, you could type @kbd{C-f} ten times. However, a more efficient way to do this would be to give an argument of ten to the key @kbd{C-f} (the command @code{forward-char}, move forward one character). Negative arguments are also allowed. Often they tell a command to move or act backwards. For example, if you want to move down ten lines, type the following: @example C-u 10 C-n RET @end example @noindent After you press @key{RET} key, the cursor will move ten lines downward. You can also type: @example M-10 C-n RET @end example @noindent Both @kbd{C-u} and @kbd{M-} allow you to give numeric arguments. If you want to move ten lines backward, you can also give negative arguments, like: @example C-u -10 C-n RET @end example @noindent OR you could also type: @example M--10 C-n RET @end example @noindent You can obviously use @kbd{C-b} to move backward rather than giving negative arguments to @kbd{C-n}. @xref{Numeric Arguments,,,xemacs,XEmacs User's Manual}, for more information on numeric arguments. @comment node-name, next, previous, up @node Undo, , Numeric Argument, Edit @section Undoing Changes @cindex undo @cindex mistakes, correcting When you are editing a buffer, you might type something by mistake. Emacs allows you to undo all changes you make to a buffer (but not more than 8000 characters). Each buffer in Emacs keeps a record of the changes made to it individually, so the undo command applies to the current buffer. There are two undo commands: @table @kbd @kindex C-x u @item C-x u Undo one batch of changes (usually, one command's worth). (@code{undo}). @item C-_ The same as above, but this command might not be obvious to type on some keyboards so it might be better to use the above command. @end table @xref{Undoing Changes,,,xemacs,XEmacs User's Manual}, for more information on undoing changes.