Mercurial > hg > xemacs-beta
view lib-src/qsort.c @ 1346:01c57eb70ae9
[xemacs-hg @ 2003-03-09 02:27:27 by ben]
To: xemacs-patches@xemacs.org
i.c: Sleep between calls to check for I/O, since these calls are non-blocking.
behavior.el: Allow other keywords for forward compatibility.
cl-macs.el: Rewrite to eliminate byte-compiler warning when `return' is used
without `finally'.
cmdloop.el: Avoid truncated error messages for `end-of-file' and the like.
cmdloop.el: Avoid char-int error after syncing.
files.el: Eliminate byte-compile warnings.
printer.el: Fix line-width calculations.
#### This used to work. Someone's changes (perhaps by
Michael Sperber?) seem to have messed something up.
simple.el: Use new clear-left-side functions to avoid messages ending up on
the same line as other output.
xemacs.mak: Add override for info/ as well when separate source/build dirs.
xemacs.mak: Order sections in main build process and add comments. Add
additional dependencies to try and prevent later steps from
happening when failures in earlier steps have occurred.
Makefile.in.in: Order sections in main build process and add comments. Add
additional dependencies to try and prevent later steps from
happening when failures in earlier steps have occurred.
alloc.c: Don't arbitrarily clear Vconfigure_info_directory since it
messes up separate build/source dirs.
console.c, console.h, device-msw.c, device.c: Add accidentally omitted msprinter console and data descriptions.
print.c, console-msw.c: Add clear-left-side functionality to help keep stdio/stderr
output from separate sources on separate lines. Generalize
the different kinds of debugging output. Add dpa().
profile.c: Add better docs on Unix/Windows differences.
regex.c: Fix problems with rel-alloc compilation caused by previous patch.
emacs.c: Seg fault rather than abort on Cygwin, since gdb doesn't trap
aborts properly.
console-gtk-impl.h, console-gtk.h, console-msw.h, console-x-impl.h, console-x.h, dialog-gtk.c, dialog-x.c, event-msw.c, frame-gtk.c, frame-x.c, frameslots.h, glyphs-gtk.c, glyphs-x.c, gui-gtk.c, gui-x.c, inline.c, menubar-gtk.c, menubar-msw.c, menubar-x.c, scrollbar-gtk.c, scrollbar-x.c, ui-gtk.c: Delete popup-data object. Delete menubar_data field from frames,
since its usage is frame-specific. Delete menubar-msw.h,
gui-x.h, gui-gtk.h. Clean up handling of lwlib callback data
GCPRO'ing and add missing GCPRO recomputation in widget code.
author | ben |
---|---|
date | Sun, 09 Mar 2003 02:27:46 +0000 |
parents | 576fb035e263 |
children | 061f4f90f874 |
line wrap: on
line source
/* Plug-compatible replacement for UNIX qsort. Copyright (C) 1989 Free Software Foundation, Inc. Written by Douglas C. Schmidt (schmidt@ics.uci.edu) This file is part of GNU CC. GNU QSORT is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. GNU QSORT is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GNU QSORT; see the file COPYING. If not, write to the Free the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Synched up with: FSF 19.28. */ #ifdef sparc #include <alloca.h> #endif /* Invoke the comparison function, returns either 0, < 0, or > 0. */ #define CMP(A,B) ((*cmp)((A),(B))) /* Byte-wise swap two items of size SIZE. */ #define SWAP(A,B,SIZE) do {int sz = (SIZE); char *a = (A); char *b = (B); \ do { char _temp = *a;*a++ = *b;*b++ = _temp;} while (--sz);} while (0) /* Copy SIZE bytes from item B to item A. */ #define COPY(A,B,SIZE) {int sz = (SIZE); do { *(A)++ = *(B)++; } while (--sz); } /* This should be replaced by a standard ANSI macro. */ #define BYTES_PER_WORD 8 /* The next 4 #defines implement a very fast in-line stack abstraction. */ #define STACK_SIZE (BYTES_PER_WORD * sizeof (long)) #define PUSH(LOW,HIGH) do {top->lo = LOW;top++->hi = HIGH;} while (0) #define POP(LOW,HIGH) do {LOW = (--top)->lo;HIGH = top->hi;} while (0) #define STACK_NOT_EMPTY (stack < top) /* Discontinue quicksort algorithm when partition gets below this size. This particular magic number was chosen to work best on a Sun 4/260. */ #define MAX_THRESH 4 /* Stack node declarations used to store unfulfilled partition obligations. */ typedef struct { char *lo; char *hi; } stack_node; /* Order size using quicksort. This implementation incorporates four optimizations discussed in Sedgewick: 1. Non-recursive, using an explicit stack of pointer that store the next array partition to sort. To save time, this maximum amount of space required to store an array of MAX_INT is allocated on the stack. Assuming a 32-bit integer, this needs only 32 * sizeof (stack_node) == 136 bits. Pretty cheap, actually. 2. Choose the pivot element using a median-of-three decision tree. This reduces the probability of selecting a bad pivot value and eliminates certain extraneous comparisons. 3. Only quicksorts TOTAL_ELEMS / MAX_THRESH partitions, leaving insertion sort to order the MAX_THRESH items within each partition. This is a big win, since insertion sort is faster for small, mostly sorted array segments. 4. The larger of the two sub-partitions is always pushed onto the stack first, with the algorithm then concentrating on the smaller partition. This *guarantees* no more than log (n) stack size is needed (actually O(1) in this case)! */ int qsort (base_ptr, total_elems, size, cmp) char *base_ptr; int total_elems; int size; int (*cmp)(); { /* Allocating SIZE bytes for a pivot buffer facilitates a better algorithm below since we can do comparisons directly on the pivot. */ char *pivot_buffer = (char *) alloca (size); int max_thresh = MAX_THRESH * size; if (total_elems > MAX_THRESH) { char *lo = base_ptr; char *hi = lo + size * (total_elems - 1); stack_node stack[STACK_SIZE]; /* Largest size needed for 32-bit int!!! */ stack_node *top = stack + 1; while (STACK_NOT_EMPTY) { char *left_ptr; char *right_ptr; { char *pivot = pivot_buffer; { /* Select median value from among LO, MID, and HI. Rearrange LO and HI so the three values are sorted. This lowers the probability of picking a pathological pivot value and skips a comparison for both the LEFT_PTR and RIGHT_PTR. */ char *mid = lo + size * ((hi - lo) / size >> 1); if (CMP (mid, lo) < 0) SWAP (mid, lo, size); if (CMP (hi, mid) < 0) SWAP (mid, hi, size); else goto jump_over; if (CMP (mid, lo) < 0) SWAP (mid, lo, size); jump_over: COPY (pivot, mid, size); pivot = pivot_buffer; } left_ptr = lo + size; right_ptr = hi - size; /* Here's the famous ``collapse the walls'' section of quicksort. Gotta like those tight inner loops! They are the main reason that this algorithm runs much faster than others. */ do { while (CMP (left_ptr, pivot) < 0) left_ptr += size; while (CMP (pivot, right_ptr) < 0) right_ptr -= size; if (left_ptr < right_ptr) { SWAP (left_ptr, right_ptr, size); left_ptr += size; right_ptr -= size; } else if (left_ptr == right_ptr) { left_ptr += size; right_ptr -= size; break; } } while (left_ptr <= right_ptr); } /* Set up pointers for next iteration. First determine whether left and right partitions are below the threshold size. If so, ignore one or both. Otherwise, push the larger partition's bounds on the stack and continue sorting the smaller one. */ if ((right_ptr - lo) <= max_thresh) { if ((hi - left_ptr) <= max_thresh) /* Ignore both small partitions. */ POP (lo, hi); else /* Ignore small left partition. */ lo = left_ptr; } else if ((hi - left_ptr) <= max_thresh) /* Ignore small right partition. */ hi = right_ptr; else if ((right_ptr - lo) > (hi - left_ptr)) /* Push larger left partition indices. */ { PUSH (lo, right_ptr); lo = left_ptr; } else /* Push larger right partition indices. */ { PUSH (left_ptr, hi); hi = right_ptr; } } } /* Once the BASE_PTR array is partially sorted by quicksort the rest is completely sorted using insertion sort, since this is efficient for partitions below MAX_THRESH size. BASE_PTR points to the beginning of the array to sort, and END_PTR points at the very last element in the array (*not* one beyond it!). */ #define MIN(X,Y) ((X) < (Y) ? (X) : (Y)) { char *end_ptr = base_ptr + size * (total_elems - 1); char *run_ptr; char *tmp_ptr = base_ptr; char *thresh = MIN (end_ptr, base_ptr + max_thresh); /* Find smallest element in first threshold and place it at the array's beginning. This is the smallest array element, and the operation speeds up insertion sort's inner loop. */ for (run_ptr = tmp_ptr + size; run_ptr <= thresh; run_ptr += size) if (CMP (run_ptr, tmp_ptr) < 0) tmp_ptr = run_ptr; if (tmp_ptr != base_ptr) SWAP (tmp_ptr, base_ptr, size); /* Insertion sort, running from left-hand-side up to `right-hand-side.' Pretty much straight out of the original GNU qsort routine. */ for (run_ptr = base_ptr + size; (tmp_ptr = run_ptr += size) <= end_ptr; ) { while (CMP (run_ptr, tmp_ptr -= size) < 0) ; if ((tmp_ptr += size) != run_ptr) { char *trav; for (trav = run_ptr + size; --trav >= run_ptr;) { char c = *trav; char *hi, *lo; for (hi = lo = trav; (lo -= size) >= tmp_ptr; hi = lo) *hi = *lo; *hi = c; } } } } return 1; }