Mercurial > hg > xemacs-beta
diff lisp/gnus/gnus-sound.el @ 2:ac2d302a0011 r19-15b2
Import from CVS: tag r19-15b2
author | cvs |
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date | Mon, 13 Aug 2007 08:46:35 +0200 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/lisp/gnus/gnus-sound.el Mon Aug 13 08:46:35 2007 +0200 @@ -0,0 +1,122 @@ +;;; gnus-sound.el --- Sound effects for Gnus +;; Copyright (C) 1996 Free Software Foundation + +;; Author: Steven L. Baur <steve@miranova.com> +;; Keywords: news + +;; This file is part of GNU Emacs. + +;; GNU Emacs is free software; you can redistribute it and/or modify +;; it under the terms of the GNU General Public License as published by +;; the Free Software Foundation; either version 2, or (at your option) +;; any later version. + +;; GNU Emacs is distributed in the hope that it will be useful, +;; but WITHOUT ANY WARRANTY; without even the implied warranty of +;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +;; GNU General Public License for more details. + +;; You should have received a copy of the GNU General Public License +;; along with GNU Emacs; see the file COPYING. If not, write to the +;; Free Software Foundation, Inc., 59 Temple Place - Suite 330, +;; Boston, MA 02111-1307, USA. + +;;; Commentary: +;; This file provides access to sound effects in Gnus. +;; Prerelease: This file is partially stripped to support earcons.el +;; You can safely ignore most of it until Red Gnus. **Evil Laugh** +;;; Code: + +(if (null (boundp 'running-xemacs)) + (defvar running-xemacs (string-match "XEmacs\\|Lucid" emacs-version))) + +(require 'nnheader) +(eval-when-compile (require 'cl)) + +(defvar gnus-sound-inline-sound + (and (fboundp 'device-sound-enabled-p) + (device-sound-enabled-p)) + "When t, we will not spawn a subprocess to play sounds.") + +(defvar gnus-sound-directory (nnheader-find-etc-directory "sounds") + "The directory containing the Sound Files.") + +(defvar gnus-sound-au-player "/usr/bin/showaudio" + "Executable program for playing sun AU format sound files") +(defvar gnus-sound-wav-player "/usr/local/bin/play" + "Executable program for playing WAV files") + + +;;; The following isn't implemented yet. Wait for Red Gnus. +;(defvar gnus-sound-effects-enabled t +; "When t, Gnus will use sound effects.") +;(defvar gnus-sound-enable-hooks nil +; "Functions run when enabling sound effects.") +;(defvar gnus-sound-disable-hooks nil +; "Functions run when disabling sound effects.") +;(defvar gnus-sound-theme-song nil +; "Theme song for Gnus.") +;(defvar gnus-sound-enter-group nil +; "Sound effect played when selecting a group.") +;(defvar gnus-sound-exit-group nil +; "Sound effect played when exiting a group.") +;(defvar gnus-sound-score-group nil +; "Sound effect played when scoring a group.") +;(defvar gnus-sound-busy-sound nil +; "Sound effect played when going into a ... sequence.") + + +;;;###autoload +;(defun gnus-sound-enable-sound () +; "Enable Sound Effects for Gnus." +; (interactive) +; (setq gnus-sound-effects-enabled t) +; (run-hooks gnus-sound-enable-hooks)) + +;;;###autoload +;(defun gnus-sound-disable-sound () +; "Disable Sound Effects for Gnus." +; (interactive) +; (setq gnus-sound-effects-enabled nil) +; (run-hooks gnus-sound-disable-hooks)) + +;;;###autoload +(defun gnus-sound-play (file) + "Play a sound through the speaker." + (interactive) + (let ((sound-file (if (file-exists-p file) + file + (concat gnus-sound-directory file)))) + (when (file-exists-p sound-file) + (if gnus-sound-inline-sound + (play-sound-file (concat gnus-sound-directory sound-file)) + (cond ((string-match "\\.wav$" sound-file) + (call-process gnus-sound-wav-player + (concat gnus-sound-directory sound-file) + 0 + nil)) + ((string-match "\\.au$" sound-file) + (call-process gnus-sound-au-player + (concat gnus-sound-directory sound-file) + 0 + nil))))))) + + +;;; The following isn't implemented yet, wait for Red Gnus +;(defun gnus-sound-startrek-sounds () +; "Enable sounds from Star Trek the original series." +; (interactive) +; (setq gnus-sound-busy-sound "working.au") +; (setq gnus-sound-enter-group "bulkhead_door.au") +; (setq gnus-sound-exit-group "bulkhead_door.au") +; (setq gnus-sound-score-group "ST_laser.au") +; (setq gnus-sound-theme-song "startrek.au") +; (add-hook 'gnus-select-group-hook 'gnus-sound-startrek-select-group) +; (add-hook 'gnus-exit-group-hook 'gnus-sound-startrek-exit-group)) +;;;*** + +(provide 'gnus-sound) + +(run-hooks 'gnus-sound-load-hook) + +;;; gnus-sound.el ends here