diff lisp/gnus/gnus-sound.el @ 2:ac2d302a0011 r19-15b2

Import from CVS: tag r19-15b2
author cvs
date Mon, 13 Aug 2007 08:46:35 +0200
parents
children
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/lisp/gnus/gnus-sound.el	Mon Aug 13 08:46:35 2007 +0200
@@ -0,0 +1,122 @@
+;;; gnus-sound.el --- Sound effects for Gnus
+;; Copyright (C) 1996 Free Software Foundation
+
+;; Author: Steven L. Baur <steve@miranova.com>
+;; Keywords: news
+
+;; This file is part of GNU Emacs.
+
+;; GNU Emacs is free software; you can redistribute it and/or modify
+;; it under the terms of the GNU General Public License as published by
+;; the Free Software Foundation; either version 2, or (at your option)
+;; any later version.
+
+;; GNU Emacs is distributed in the hope that it will be useful,
+;; but WITHOUT ANY WARRANTY; without even the implied warranty of
+;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+;; GNU General Public License for more details.
+
+;; You should have received a copy of the GNU General Public License
+;; along with GNU Emacs; see the file COPYING.  If not, write to the
+;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+;; Boston, MA 02111-1307, USA.
+
+;;; Commentary:
+;; This file provides access to sound effects in Gnus.
+;; Prerelease:  This file is partially stripped to support earcons.el
+;; You can safely ignore most of it until Red Gnus. **Evil Laugh**
+;;; Code:
+
+(if (null (boundp 'running-xemacs))
+    (defvar running-xemacs (string-match "XEmacs\\|Lucid" emacs-version)))
+
+(require 'nnheader)
+(eval-when-compile (require 'cl))
+
+(defvar gnus-sound-inline-sound
+  (and (fboundp 'device-sound-enabled-p)
+       (device-sound-enabled-p))
+  "When t, we will not spawn a subprocess to play sounds.")
+
+(defvar gnus-sound-directory (nnheader-find-etc-directory "sounds")
+  "The directory containing the Sound Files.")
+
+(defvar gnus-sound-au-player "/usr/bin/showaudio"
+  "Executable program for playing sun AU format sound files")
+(defvar gnus-sound-wav-player "/usr/local/bin/play"
+  "Executable program for playing WAV files")
+
+
+;;; The following isn't implemented yet.  Wait for Red Gnus.
+;(defvar gnus-sound-effects-enabled t
+;  "When t, Gnus will use sound effects.")
+;(defvar gnus-sound-enable-hooks nil
+;  "Functions run when enabling sound effects.")
+;(defvar gnus-sound-disable-hooks nil
+;  "Functions run when disabling sound effects.")
+;(defvar gnus-sound-theme-song nil
+;  "Theme song for Gnus.")
+;(defvar gnus-sound-enter-group nil
+;  "Sound effect played when selecting a group.")
+;(defvar gnus-sound-exit-group nil
+;  "Sound effect played when exiting a group.")
+;(defvar gnus-sound-score-group nil
+;  "Sound effect played when scoring a group.")
+;(defvar gnus-sound-busy-sound nil
+;  "Sound effect played when going into a ... sequence.")
+
+
+;;;###autoload
+;(defun gnus-sound-enable-sound ()
+;  "Enable Sound Effects for Gnus."
+;  (interactive)
+;  (setq gnus-sound-effects-enabled t)
+;  (run-hooks gnus-sound-enable-hooks))
+
+;;;###autoload
+;(defun gnus-sound-disable-sound ()
+;  "Disable Sound Effects for Gnus."
+;  (interactive)
+;  (setq gnus-sound-effects-enabled nil)
+;  (run-hooks gnus-sound-disable-hooks))
+
+;;;###autoload
+(defun gnus-sound-play (file)
+  "Play a sound through the speaker."
+  (interactive)
+  (let ((sound-file (if (file-exists-p file)
+			file
+		      (concat gnus-sound-directory file))))
+    (when (file-exists-p sound-file)
+      (if gnus-sound-inline-sound
+	  (play-sound-file (concat gnus-sound-directory sound-file))
+	(cond ((string-match "\\.wav$" sound-file)
+	       (call-process gnus-sound-wav-player
+			     (concat gnus-sound-directory sound-file)
+			     0
+			     nil))
+	      ((string-match "\\.au$" sound-file)
+	       (call-process gnus-sound-au-player
+			     (concat gnus-sound-directory sound-file)
+			     0
+			     nil)))))))
+
+
+;;; The following isn't implemented yet, wait for Red Gnus
+;(defun gnus-sound-startrek-sounds ()
+;  "Enable sounds from Star Trek the original series."
+;  (interactive)
+;  (setq gnus-sound-busy-sound "working.au")
+;  (setq gnus-sound-enter-group "bulkhead_door.au")
+;  (setq gnus-sound-exit-group "bulkhead_door.au")
+;  (setq gnus-sound-score-group "ST_laser.au")
+;  (setq gnus-sound-theme-song "startrek.au")
+;  (add-hook 'gnus-select-group-hook 'gnus-sound-startrek-select-group)
+;  (add-hook 'gnus-exit-group-hook 'gnus-sound-startrek-exit-group))
+;;;***
+
+(provide 'gnus-sound)
+
+(run-hooks 'gnus-sound-load-hook)
+
+;;; gnus-sound.el ends here