Mercurial > hg > xemacs-beta
diff src/dialog-msw.c @ 286:57709be46d1b r21-0b41
Import from CVS: tag r21-0b41
author | cvs |
---|---|
date | Mon, 13 Aug 2007 10:35:03 +0200 |
parents | |
children | e11d67e05968 |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/dialog-msw.c Mon Aug 13 10:35:03 2007 +0200 @@ -0,0 +1,421 @@ +/* Implements elisp-programmable dialog boxes -- MS Windows interface. + Copyright (C) 1998 Kirill M. Katsnelson <kkm@kis.ru> + +This file is part of XEmacs. + +XEmacs is free software; you can redistribute it and/or modify it +under the terms of the GNU General Public License as published by the +Free Software Foundation; either version 2, or (at your option) any +later version. + +XEmacs is distributed in the hope that it will be useful, but WITHOUT +ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or +FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License +for more details. + +You should have received a copy of the GNU General Public License +along with XEmacs; see the file COPYING. If not, write to +the Free Software Foundation, Inc., 59 Temple Place - Suite 330, +Boston, MA 02111-1307, USA. */ + +/* Synched up with: Not in FSF. */ + +/* Autorship: + Initially written by kkm, May 1998 +*/ + +#include <config.h> +#include "lisp.h" + +#include "buffer.h" +#include "console-msw.h" +#include "frame.h" +#include "gui.h" +#include "opaque.h" + +/* List containing all dialog data structures of currently popped up + dialogs. Each item is a cons of frame object and a vector of + callbacks for buttons in the dialog, in order */ +static Lisp_Object Vdialog_data_list; + +/* DLUs per character metrics */ +#define X_DLU_PER_CHAR 4 +#define Y_DLU_PER_CHAR 8 + +/* + Button metrics + -------------- + All buttons have height of 15 DLU. The minimum width for a button is 32 DLU, + but it can be expanded to accomodate its text, so the width is calculated as + 8 DLU per button plus 4 DLU per character. + max (32, 6 * text_lenght). The factor of six is rather empirical, but it + works better than 8 which comes from the definition of a DLU. Buttons are + spaced with 6 DLU gap. Minimum distance from the button to the left or right + dialog edges is 6 DLU, and the distance between the dialog bottom edge and + buttons is 7 DLU. +*/ + +#define X_MIN_BUTTON 32 +#define X_BUTTON_MARGIN 8 +#define Y_BUTTON 15 +#define X_BUTTON_SPACING 6 +#define X_BUTTON_FROM_EDGE 6 +#define Y_BUTTON_FROM_EDGE 7 + +/* + Text field metrics + ------------------ + Text ditance from lwft and right edges is the same as for buttons, and the + top margin is 11 DLU. The static control has height of 2 DLU per control + plus 8 DLU per each line of text. Distance between the bottom edge of the + control and the button row is 15 DLU. Minimum width of the static control + is 100 DLU, thus giving minmium dialog wight of 112 DLU. Maximum width is + 300 DLU, and, if the text is wider than that, the text is wrapped on the + next line. Each character in the text is considered 4 DLU wide. +*/ + +#define X_MIN_TEXT 100 +#define X_AVE_TEXT 200 +#define X_MAX_TEXT 300 +#define X_TEXT_FROM_EDGE X_BUTTON_FROM_EDGE +#define Y_TEXT_FROM_EDGE 11 +#define Y_TEXT_MARGIN 2 +#define Y_TEXT_FROM_BUTTON 15 + +#define X_MIN_TEXT_CHAR (X_MIN_TEXT / X_DLU_PER_CHAR) +#define X_AVE_TEXT_CHAR (X_AVE_TEXT / X_DLU_PER_CHAR) +#define X_MAX_TEXT_CHAR (X_MAX_TEXT / X_DLU_PER_CHAR) + +/* + Layout algorithm + ---------------- + First we calculate the minimum width of the button row, excluding "from + edge" distances. Note that the static control text can be narrower than + X_AVE_TEXT only if both text and button row are narrower than that (so, + even if text *can* be wrapped into 2 rows narrower than ave width, it is not + done). Let WBR denote the width of the button row. + + Next, the width of the static field is determined. + First, if all lines of text fit into max (WBR, X_MAX_TEXT), the width of the + control is the same as the width of the longest line. + Sencond, if all lines of text are narrower than X_MIN_TEXT, then width of + the control is set to X_MIN_TEXT. + Otherwise, width is set to max(WBR, X_AVE_TEXT). In this case, line wrapping will + happen. + + If width of the text contol is larger than that of the button row, then the + latter is centered accross the dialog, by giving it extra edge + margins. Otherwise, minimal margins are given to the button row. +*/ + +#define ID_ITEM_BIAS 32 + +typedef struct gui_item struct_gui_item; +typedef struct +{ + Dynarr_declare (struct gui_item); +} struct_gui_item_dynarr; + +/* Dialog procedure */ +static BOOL CALLBACK +dialog_proc (HWND hwnd, UINT msg, WPARAM w_param, LPARAM l_param) +{ + switch (msg) + { + case WM_INITDIALOG: + SetWindowLong (hwnd, DWL_USER, l_param); + break; + + case WM_DESTROY: + { + Lisp_Object data; + VOID_TO_LISP (data, GetWindowLong (hwnd, DWL_USER)); + Vdialog_data_list = delq_no_quit (data, Vdialog_data_list); + } + break; + + case WM_COMMAND: + { + Lisp_Object fn, arg, data; + VOID_TO_LISP (data, GetWindowLong (hwnd, DWL_USER)); + + assert (w_param >= ID_ITEM_BIAS + && w_param < XVECTOR_LENGTH (XCDR (data)) + ID_ITEM_BIAS); + + get_callback (XVECTOR_DATA (XCDR (data)) [w_param - ID_ITEM_BIAS], + &fn, &arg); + enqueue_misc_user_event (XCAR (data), fn, arg); + + DestroyWindow (hwnd); + } + break; + + default: + return FALSE; + } + return TRUE; +} + +/* Helper function which converts the supplied string STRING into Unicode and + pushes it at the end of DYNARR */ +static void +push_lisp_string_as_unicode (unsigned_char_dynarr* dynarr, Lisp_Object string) +{ + Extbyte *mbcs_string; + Charcount length = XSTRING_CHAR_LENGTH (string); + LPWSTR uni_string; + + GET_C_CHARPTR_EXT_DATA_ALLOCA (XSTRING_DATA (string), + FORMAT_OS, mbcs_string); + uni_string = alloca_array (WCHAR, length + 1); + length = MultiByteToWideChar (CP_ACP, 0, mbcs_string, -1, + uni_string, sizeof(WCHAR) * (length + 1)); + Dynarr_add_many (dynarr, uni_string, sizeof(WCHAR) * length); +} + +/* Given button TEXT, return button width in DLU */ +static INLINE unsigned int +button_width (Lisp_Object text) +{ + unsigned int width = X_DLU_PER_CHAR * XSTRING_CHAR_LENGTH (text); + return max (X_MIN_BUTTON, width); +} + +/* Unwind protection routine frees a dynarr opaqued into arg */ +static Lisp_Object +free_dynarr_opaque_ptr (Lisp_Object arg) +{ + Dynarr_free (get_opaque_ptr (arg)); + return arg; +} + + +#define ALIGN_TEMPLATE \ +{ \ + unsigned int slippage = Dynarr_length (template) & 3; \ + if (slippage) \ + Dynarr_add_many (template, &zeroes, slippage); \ +} + +static void +mswindows_popup_dialog_box (struct frame* f, Lisp_Object desc) +{ + struct_gui_item_dynarr *dialog_items = Dynarr_new (struct_gui_item); + unsigned_char_dynarr *template = Dynarr_new (unsigned_char); + unsigned int button_row_width = 0; + unsigned int text_width, text_height; + + int unbind_count = specpdl_depth (); + record_unwind_protect (free_dynarr_opaque_ptr, + make_opaque_ptr (dialog_items)); + record_unwind_protect (free_dynarr_opaque_ptr, + make_opaque_ptr (template)); + + /* A big NO NEED to GCPRO gui_items stored in the array: they are just + pointers into DESC list, which is GC-protected by the caller */ + + /* Parse each item in the dialog into gui_item structs, and stuff a dynarr + of these. Calculate button row width in this loop too */ + { + Lisp_Object item_cons; + + EXTERNAL_LIST_LOOP (item_cons, XCDR (desc)) + { + if (!NILP (XCAR (item_cons))) + { + struct gui_item gitem; + gui_item_init (&gitem); + gui_parse_item_keywords (XCAR (item_cons), &gitem); + Dynarr_add (dialog_items, gitem); + button_row_width += button_width (gitem.name) + X_BUTTON_MARGIN; + } + } + if (Dynarr_length (dialog_items) == 0) + signal_simple_error ("Dialog descriptor provides no active items", desc); + button_row_width -= X_BUTTON_MARGIN; + } + + /* Determine the final width layout */ + { + Bufbyte *p = XSTRING_DATA (XCAR (desc)); + Charcount string_max = 0, this_length = 0; + while (1) + { + Emchar ch = charptr_emchar (p); + INC_CHARPTR (p); + + if (ch == (Emchar)'\n' || ch == (Emchar)'\0') + { + string_max = max (this_length, string_max); + this_length = 0; + } + else + ++this_length; + + if (ch == (Emchar)'\0') + break; + } + + if (string_max * X_DLU_PER_CHAR > max (X_MAX_TEXT, button_row_width)) + text_width = X_AVE_TEXT; + else if (string_max * X_DLU_PER_CHAR < X_MIN_TEXT) + text_width = X_MIN_TEXT; + else + text_width = string_max * X_DLU_PER_CHAR; + text_width = max (text_width, button_row_width); + } + + /* Now calculate the height for the text control */ + { + Bufbyte *p = XSTRING_DATA (XCAR (desc)); + Charcount break_at = text_width / X_DLU_PER_CHAR; + Charcount char_pos = 0; + int num_lines = 1; + Emchar ch; + + while ((ch = charptr_emchar (p)) != (Emchar)'\0') + { + INC_CHARPTR (p); + char_pos += ch != (Emchar)'\n'; + if (ch == (Emchar)'\n' || char_pos == break_at) + { + ++num_lines; + char_pos = 0; + } + } + text_height = Y_TEXT_MARGIN + Y_DLU_PER_CHAR * num_lines; + } + + /* Ok, now we are ready to stuff the dialog template and lay out controls */ + { + DLGTEMPLATE dlg_tem; + DLGITEMTEMPLATE item_tem; + int i; + const unsigned int zeroes = 0; + const unsigned int ones = 0xFFFFFFFF; + const WORD static_class_id = 0x0082; + const WORD button_class_id = 0x0080; + + /* Create and stuff in DLGTEMPLATE header */ + dlg_tem.style = (DS_CENTER | DS_MODALFRAME | DS_SETFONT + | WS_CAPTION | WS_POPUP | WS_VISIBLE); + dlg_tem.dwExtendedStyle = 0; + dlg_tem.cdit = Dynarr_length (dialog_items) + 1; + dlg_tem.x = 0; + dlg_tem.y = 0; + dlg_tem.cx = text_width + 2 * X_TEXT_FROM_EDGE; + dlg_tem.cy = (Y_TEXT_FROM_EDGE + text_height + Y_TEXT_FROM_BUTTON + + Y_BUTTON + Y_BUTTON_FROM_EDGE); + Dynarr_add_many (template, &dlg_tem, sizeof (dlg_tem)); + + /* We want no menu and standard class */ + Dynarr_add_many (template, &zeroes, 4); + + /* And the third is the dialog title. "XEmacs" as long as we do not supply + one in descriptor. Note that the string must be in Unicode. */ + Dynarr_add_many (template, L"XEmacs", 14); + + /* We want standard dialog font */ + Dynarr_add_many (template, L"\x08MS Shell Dlg", 28); + + /* Next add text control. */ + item_tem.style = WS_CHILD | WS_VISIBLE | SS_LEFT | SS_NOPREFIX; + item_tem.dwExtendedStyle = 0; + item_tem.x = X_TEXT_FROM_EDGE; + item_tem.y = Y_TEXT_FROM_EDGE; + item_tem.cx = text_width; + item_tem.cy = text_height; + item_tem.id = 0xFFFF; + + ALIGN_TEMPLATE; + Dynarr_add_many (template, &item_tem, sizeof (item_tem)); + + /* Right after class id follows */ + Dynarr_add_many (template, &ones, 2); + Dynarr_add_many (template, &static_class_id, sizeof (static_class_id)); + + /* Next thing to add is control text, as Unicode string */ + push_lisp_string_as_unicode (template, XCAR (desc)); + + /* Specify 0 length creation data */ + Dynarr_add_many (template, &zeroes, 2); + + /* Now it's the button time */ + item_tem.y = Y_TEXT_FROM_EDGE + text_height + Y_TEXT_FROM_BUTTON; + item_tem.x = X_BUTTON_FROM_EDGE + (button_row_width < text_width + ? (text_width - button_row_width) / 2 + : 0); + item_tem.cy = Y_BUTTON; + item_tem.dwExtendedStyle = 0; + + for (i = 0; i < Dynarr_length (dialog_items); ++i) + { + struct gui_item *pgui_item = Dynarr_atp (dialog_items, i); + + item_tem.style = (WS_CHILD | WS_VISIBLE | WS_TABSTOP | BS_PUSHBUTTON + | (gui_item_active_p (pgui_item) ? 0 : WS_DISABLED)); + item_tem.cx = button_width (pgui_item->name); + /* Item ids are indices into dialog_items plus offset, to avoid having + items by reserved ids (IDOK, IDCANCEL) */ + item_tem.id = i + ID_ITEM_BIAS; + + ALIGN_TEMPLATE; + Dynarr_add_many (template, &item_tem, sizeof (item_tem)); + + /* Right after 0xFFFF and class id atom follows */ + Dynarr_add_many (template, &ones, 2); + Dynarr_add_many (template, &button_class_id, sizeof (button_class_id)); + + /* Next thing to add is control text, as Unicode string */ + push_lisp_string_as_unicode (template, pgui_item->name); + + /* Specify 0 length creation data. */ + Dynarr_add_many (template, &zeroes, 2); + + item_tem.x += item_tem.cx + X_BUTTON_SPACING; + } + } + + /* Now the Windows dialog structure is ready. We need to prepare a + data structure for the new dialog, which will contain callbacks + and the frame for these callbacks. This structure has to be + GC-protected. The data structure itself is a cons of frame object + and a vector of callbacks; for the protection reasons it is put + into a statically protected list. */ + { + Lisp_Object frame, vector, dialog_data; + int i; + + XSETFRAME (frame, f); + vector = make_vector (Dynarr_length (dialog_items), Qunbound); + dialog_data = Fcons (frame, vector); + for (i = 0; i < Dynarr_length (dialog_items); i++) + XVECTOR_DATA (vector) [i] = Dynarr_atp (dialog_items, i)->callback; + + /* Woof! Everything is ready. Pop pop pop in now! */ + if (!CreateDialogIndirectParam (NULL, + (LPDLGTEMPLATE) Dynarr_atp (template, 0), + FRAME_MSWINDOWS_HANDLE (f), dialog_proc, + (LPARAM) LISP_TO_VOID (dialog_data))) + /* Something went wrong creating the dialog */ + signal_simple_error ("System error creating dialog", desc); + + Vdialog_data_list = Fcons (dialog_data, Vdialog_data_list); + } + + /* Cease protection and free dynarrays */ + unbind_to (unbind_count, Qnil); +} + +void +console_type_create_dialog_mswindows (void) +{ + CONSOLE_HAS_METHOD (mswindows, popup_dialog_box); +} + +void +vars_of_dialog_mswindows (void) +{ + Vdialog_data_list = Qnil; + staticpro (&Vdialog_data_list); +}