Mercurial > hg > xemacs-beta
diff lisp/gui.el @ 209:41ff10fd062f r20-4b3
Import from CVS: tag r20-4b3
author | cvs |
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date | Mon, 13 Aug 2007 10:04:58 +0200 |
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children | 78478c60bfcd |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/lisp/gui.el Mon Aug 13 10:04:58 2007 +0200 @@ -0,0 +1,121 @@ +;;; gui.el --- Basic GUI functions for XEmacs. + +;; Copyright (C) 1997 Free Software Foundation, Inc. +;; Copyright (C) 1996 Ben Wing + +;; Maintainer: XEmacs Development Team +;; Keywords: internal, dumped + +;; This file is part of XEmacs. + +;; XEmacs is free software; you can redistribute it and/or modify it +;; under the terms of the GNU General Public License as published by +;; the Free Software Foundation; either version 2, or (at your option) +;; any later version. + +;; XEmacs is distributed in the hope that it will be useful, but +;; WITHOUT ANY WARRANTY; without even the implied warranty of +;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +;; General Public License for more details. + +;; You should have received a copy of the GNU General Public License +;; along with XEmacs; see the file COPYING. If not, write to the +;; Free Software Foundation, 59 Temple Place - Suite 330, +;; Boston, MA 02111-1307, USA. + +;;; Synched up with: Not in FSF + +;;; Commentary: + +;; This file is dumped with XEmacs (when window system support is compiled in). + +;;; Code: + +(defcustom dialog-frame-plist '(width 60 height 20) + "Plist of frame properties for initially creating a dialog frame. +Properties specified here supersede the values given in +`default-frame-plist'." + :type '(repeat (group :inline t + (symbol :tag "Property") + (sexp :tag "Value"))) + :group 'frames) + +(defun make-dialog-frame (&optional props parent) + "Create a frame suitable for use as a dialog box. +The frame is made a child of PARENT (defaults to the selected frame), +and has additional properties PROPS, as well as `dialog-frame-plist'. +Normally it also has no modelines, menubars, or toolbars." + (or parent (setq parent (selected-frame))) + (let* ((ftop (frame-property parent 'top)) + (fleft (frame-property parent 'left)) + (fwidth (frame-pixel-width parent)) + (fheight (frame-pixel-height parent)) + (fonth (font-height (face-font 'default))) + (fontw (font-width (face-font 'default))) + (props (append props dialog-frame-plist)) + (dfheight (plist-get props 'height)) + (dfwidth (plist-get props 'width)) + ;; under FVWM at least, if I don't specify the initial position, + ;; it ends up always at (0, 0). xwininfo doesn't tell me + ;; that there are any program-specified position hints, so + ;; it must be an FVWM bug. So just be smashing and position + ;; in the center of the selected frame. + (frame (make-frame + (append props + `(popup ,parent initially-unmapped t + menubar-visible-p nil + has-modeline-p nil + default-toolbar-visible-p nil + modeline-shadow-thickness 0 + left ,(+ fleft (- (/ fwidth 2) + (/ (* dfwidth fontw) + 2))) + top ,(+ ftop (- (/ fheight 2) + (/ (* dfheight fonth) + 2)))))))) + (set-face-foreground 'modeline [default foreground] frame) + (set-face-background 'modeline [default background] frame) + (make-frame-visible frame) + frame)) + +(defvar gui-button-shadow-thickness 2) + +(defun gui-button-p (object) + "True if OBJECT is a GUI button." + (and (vectorp object) + (> (length object) 0) + (eq 'gui-button (aref object 0)))) + +(make-face 'gui-button-face "Face used for gui buttons") +(if (not (face-differs-from-default-p 'gui-button-face)) + (progn + (set-face-background 'gui-button-face "grey75") + (set-face-foreground 'gui-button-face "black"))) + +(defun make-gui-button (string &optional action user-data) + "Make a GUI button whose label is STRING and whose action is ACTION. +If the button is inserted in a buffer and then clicked on, and ACTION +is non-nil, ACTION will be called with one argument, USER-DATA." + (vector 'gui-button + (if (featurep 'xpm) + (xpm-button-create + string gui-button-shadow-thickness + (color-instance-name (face-foreground-instance 'gui-button-face)) + (color-instance-name (face-background-instance 'gui-button-face))) + (xbm-button-create string gui-button-shadow-thickness)) + action user-data)) + +(defun insert-gui-button (button &optional pos buffer) + "Insert GUI button BUTTON at POS in BUFFER." + (check-argument-type 'gui-button-p button) + (let ((annotation + (make-annotation (make-glyph (car (aref button 1))) + pos 'text buffer nil + (make-glyph (cadr (aref button 1))))) + (action (aref button 2))) + (and action + (progn + (set-annotation-action annotation action) + (set-annotation-data annotation (aref button 3)))))) + +;;; gui.el ends here