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diff man/lispref/edebug-inc.texi @ 428:3ecd8885ac67 r21-2-22
Import from CVS: tag r21-2-22
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date | Mon, 13 Aug 2007 11:28:15 +0200 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/man/lispref/edebug-inc.texi Mon Aug 13 11:28:15 2007 +0200 @@ -0,0 +1,1699 @@ +@comment -*-texinfo-*- + +@node Edebug, , Compilation Errors, Top +@section Edebug +@cindex Edebug mode + +@cindex Edebug + Edebug is a source-level debugger for XEmacs Lisp programs that +provides the following features: + +@itemize @bullet +@item +Step through evaluation, stopping before and after each expression. + +@item +Set conditional or unconditional breakpoints, install embedded +breakpoints, or a global break event. + +@item +Trace slow or fast stopping briefly at each stop point, or +each breakpoint. + +@item +Display expression results and evaluate expressions as if outside of +Edebug. Interface with the custom printing package +for printing circular structures. + +@item +Automatically reevaluate a list of expressions and +display their results each time Edebug updates the display. + +@item +Output trace info on function enter and exit. + +@item +Errors stop before the source causing the error. + +@item +Display backtrace without Edebug calls. + +@item +Allow specification of argument evaluation for macros and defining forms. + +@item +Provide rudimentary coverage testing and display of frequency counts. + +@end itemize + +The first three sections should tell you enough about Edebug to enable +you to use it. + +@menu +* Using Edebug:: Introduction to use of Edebug. +* Instrumenting:: You must first instrument code. +* Edebug Execution Modes:: Execution modes, stopping more or less often. +* Jumping:: Commands to jump to a specified place. +* Edebug Misc:: Miscellaneous commands. +* Breakpoints:: Setting breakpoints to make the program stop. +* Trapping Errors:: trapping errors with Edebug. +* Edebug Views:: Views inside and outside of Edebug. +* Edebug Eval:: Evaluating expressions within Edebug. +* Eval List:: Automatic expression evaluation. +* Reading in Edebug:: Customization of reading. +* Printing in Edebug:: Customization of printing. +* Tracing:: How to produce tracing output. +* Coverage Testing:: How to test evaluation coverage. +* The Outside Context:: Data that Edebug saves and restores. +* Instrumenting Macro Calls:: Specifying how to handle macro calls. +* Edebug Options:: Option variables for customizing Edebug. +@end menu + +@node Using Edebug +@subsection Using Edebug + + To debug an XEmacs Lisp program with Edebug, you must first +@dfn{instrument} the Lisp code that you want to debug. If you want to +just try it now, load @file{edebug.el}, move point into a definition and +do @kbd{C-u C-M-x} (@code{eval-defun} with a prefix argument). +See @ref{Instrumenting} for alternative ways to instrument code. + + Once a function is instrumented, any call to the function activates +Edebug. Activating Edebug may stop execution and let you step through +the function, or it may update the display and continue execution while +checking for debugging commands, depending on the selected Edebug +execution mode. The initial execution mode is @code{step}, by default, +which does stop execution. @xref{Edebug Execution Modes}. + + Within Edebug, you normally view an XEmacs buffer showing the source of +the Lisp function you are debugging. This is referred to as the +@dfn{source code buffer}---but note that it is not always the same +buffer depending on which function is currently being executed. + + An arrow at the left margin indicates the line where the function is +executing. Point initially shows where within the line the function is +executing, but you can move point yourself. + + If you instrument the definition of @code{fac} (shown below) and then +execute @code{(fac 3)}, here is what you normally see. Point is at the +open-parenthesis before @code{if}. + +@example +(defun fac (n) +=>@point{}(if (< 0 n) + (* n (fac (1- n))) + 1)) +@end example + +@cindex stop points +The places within a function where Edebug can stop execution are called +@dfn{stop points}. These occur both before and after each subexpression +that is a list, and also after each variable reference. +Here we show with periods the stop points found in the function +@code{fac}: + +@example +(defun fac (n) + .(if .(< 0 n.). + .(* n. .(fac (1- n.).).). + 1).) +@end example + +While the source code buffer is selected, the special commands of Edebug +are available in it, in addition to the commands of XEmacs Lisp mode. +(The buffer is temporarily made read-only, however.) For example, you +can type the Edebug command @key{SPC} to execute until the next stop +point. If you type @key{SPC} once after entry to @code{fac}, here is +the display you will see: + +@example +(defun fac (n) +=>(if @point{}(< 0 n) + (* n (fac (1- n))) + 1)) +@end example + +When Edebug stops execution after an expression, it displays the +expression's value in the echo area. + +Other frequently used commands are @kbd{b} to set a breakpoint at a stop +point, @kbd{g} to execute until a breakpoint is reached, and @kbd{q} to +exit to the top-level command loop. Type @kbd{?} to display a list of +all Edebug commands. + + +@node Instrumenting +@subsection Instrumenting for Edebug + + In order to use Edebug to debug Lisp code, you must first +@dfn{instrument} the code. Instrumenting a form inserts additional code +into it which invokes Edebug at the proper places. Furthermore, if +Edebug detects a syntax error while instrumenting, point is left at the +erroneous code and an @code{invalid-read-syntax} error is signaled. + +@kindex C-M-x +@findex eval-defun (Edebug) +@findex edebug-all-defs + Once you have loaded Edebug, the command @kbd{C-M-x} +(@code{eval-defun}) is redefined so that when invoked with a prefix +argument on a definition, it instruments the definition before +evaluating it. (The source code itself is not modified.) If the +variable @code{edebug-all-defs} is non-@code{nil}, that inverts the +meaning of the prefix argument: then @kbd{C-M-x} instruments the +definition @emph{unless} it has a prefix argument. The default value of +@code{edebug-all-defs} is @code{nil}. The command @kbd{M-x +edebug-all-defs} toggles the value of the variable +@code{edebug-all-defs}. + +@findex edebug-all-forms +@findex eval-region (Edebug) +@findex eval-current-buffer (Edebug) + If @code{edebug-all-defs} is non-@code{nil}, then the commands +@code{eval-region}, @code{eval-current-buffer}, and @code{eval-buffer} +also instrument any definitions they evaluate. Similarly, +@code{edebug-all-forms} controls whether @code{eval-region} should +instrument @emph{any} form, even non-defining forms. This doesn't apply +to loading or evaluations in the minibuffer. The command @kbd{M-x +edebug-all-forms} toggles this option. + +@findex edebug-eval-top-level-form +Another command, @kbd{M-x edebug-eval-top-level-form}, is available to +instrument any top-level form regardless of the value of +@code{edebug-all-defs} or @code{edebug-all-forms}. + +Just before Edebug instruments any code, it calls any functions in the +variable @code{edebug-setup-hook} and resets its value to @code{nil}. +You could use this to load up Edebug specifications associated with a +package you are using but only when you also use Edebug. For example, +@file{my-specs.el} may be loaded automatically when you use +@code{my-package} with Edebug by including the following code in +@file{my-package.el}. + +@example +(add-hook 'edebug-setup-hook + (function (lambda () (require 'my-specs)))) +@end example + +While Edebug is active, the command @kbd{I} +(@code{edebug-instrument-callee}) instruments the definition of the +function or macro called by the list form after point, if is not already +instrumented. If the location of the definition is not known to Edebug, +this command cannot be used. After loading Edebug, @code{eval-region} +records the position of every definition it evaluates, even if not +instrumenting it. Also see the command @kbd{i} (@ref{Jumping}) which +steps into the callee. + +@cindex special forms (Edebug) +@cindex interactive commands (Edebug) +@cindex anonymous lambda expressions (Edebug) +@cindex Common Lisp (Edebug) +@pindex cl.el (Edebug) +@pindex cl-specs.el + Edebug knows how to instrument all the standard special forms, an +interactive form with an expression argument, anonymous lambda +expressions, and other defining forms. (Specifications for macros +defined by @file{cl.el} (version 2.03) are provided in +@file{cl-specs.el}.) Edebug cannot know what a user-defined macro will +do with the arguments of a macro call so you must tell it. See +@ref{Instrumenting Macro Calls} for the details. + +@findex eval-expression (Edebug) + Note that a couple ways remain to evaluate expressions without +instrumenting them. Loading a file via the @code{load} subroutine does +not instrument expressions for Edebug. Evaluations in the minibuffer +via @code{eval-expression} (@kbd{M-ESC}) are not instrumented. + + To remove instrumentation from a definition, simply reevaluate it with +one of the non-instrumenting commands, or reload the file. + +See @ref{Edebug Eval} for other evaluation functions available +inside of Edebug. + + +@node Edebug Execution Modes +@subsection Edebug Execution Modes + +@cindex Edebug execution modes +Edebug supports several execution modes for running the program you are +debugging. We call these alternatives @dfn{Edebug execution modes}; do +not confuse them with major or minor modes. The current Edebug +execution mode determines how Edebug displays the progress of the +evaluation, whether it stops at each stop point, or continues to the +next breakpoint, for example. + +Normally, you specify the Edebug execution mode by typing a command +to continue the program in a certain mode. Here is a table of these +commands. All except for @kbd{S} resume execution of the program, at +least for a certain distance. + +@table @kbd +@item S +Stop: don't execute any more of the program for now, just wait for more +Edebug commands (@code{edebug-stop}). + +@item @key{SPC} +Step: stop at the next stop point encountered (@code{edebug-step-mode}). + +@item n +Next: stop at the next stop point encountered after an expression +(@code{edebug-next-mode}). Also see @code{edebug-forward-sexp} in +@ref{Edebug Misc}. + +@item t +Trace: pause one second at each Edebug stop point (@code{edebug-trace-mode}). + +@item T +Rapid trace: update at each stop point, but don't actually +pause (@code{edebug-Trace-fast-mode}). + +@item g +Go: run until the next breakpoint (@code{edebug-go-mode}). @xref{Breakpoints}. + +@item c +Continue: pause for one second at each breakpoint, but don't stop +(@code{edebug-continue-mode}). + +@item C +Rapid continue: update at each breakpoint, but don't actually pause +(@code{edebug-Continue-fast-mode}). + +@item G +Go non-stop: ignore breakpoints (@code{edebug-Go-nonstop-mode}). You +can still stop the program by hitting any key. +@end table + +In general, the execution modes earlier in the above list run the +program more slowly or stop sooner. + +When you enter a new Edebug level, the initial execution mode comes from +the value of the variable @code{edebug-initial-mode}. By default, this +specifies @code{step} mode. Note that you may reenter the same Edebug +level several times if, for example, an instrumented function is called +several times from one command. + +While executing or tracing, you can interrupt the execution by typing +any Edebug command. Edebug stops the program at the next stop point and +then executes the command that you typed. For example, typing @kbd{t} +during execution switches to trace mode at the next stop point. You can +use @kbd{S} to stop execution without doing anything else. + +If your function happens to read input, a character you hit intending to +interrupt execution may be read by the function instead. You can avoid +such unintended results by paying attention to when your program wants +input. + +@cindex keyboard macros (Edebug) +Keyboard macros containing Edebug commands do not work; when you exit +from Edebug, to resume the program, whether you are defining or +executing a keyboard macro is forgotten. Also, defining or executing a +keyboard macro outside of Edebug does not affect the command loop inside +Edebug. This is usually an advantage. But see +@code{edebug-continue-kbd-macro}. + + +@node Jumping +@subsection Jumping + +Commands described here let you jump to a specified location. +All, except @kbd{i}, use temporary breakpoints to establish the stop +point and then switch to @code{go} mode. Any other breakpoint reached +before the intended stop point will also stop execution. See +@ref{Breakpoints} for the details on breakpoints. + +@table @kbd +@item f +Run the program forward over one expression +(@code{edebug-forward-sexp}). More precisely, set a temporary +breakpoint at the position that @kbd{C-M-f} would reach, then execute in +@code{go} mode so that the program will stop at breakpoints. + +With a prefix argument @var{n}, the temporary breakpoint is placed +@var{n} sexps beyond point. If the containing list ends before @var{n} +more elements, then the place to stop is after the containing +expression. + +Be careful that the position @kbd{C-M-f} finds is a place that the +program will really get to; this may not be true in a +@code{cond}, for example. + +This command does @code{forward-sexp} starting at point rather than the +stop point. If you want to execute one expression from the current stop +point, type @kbd{w} first, to move point there. + +@item o +Continue ``out of'' an expression (@code{edebug-step-out}). It places a +temporary breakpoint at the end of the sexp containing point. + +If the containing sexp is a function definition itself, it continues +until just before the last sexp in the definition. If that is where you +are now, it returns from the function and then stops. In other words, +this command does not exit the currently executing function unless you +are positioned after the last sexp. + +@item I +Step into the function or macro after point after first ensuring that it +is instrumented. It does this by calling @code{edebug-on-entry} and +then switching to @code{go} mode. + +Although the automatic instrumentation is convenient, it is not +later automatically uninstrumented. + +@item h +Proceed to the stop point near where point is using a temporary +breakpoint (@code{edebug-goto-here}). + +@end table + +All the commands in this section may fail to work as expected in case +of nonlocal exit, because a nonlocal exit can bypass the temporary +breakpoint where you expected the program to stop. + +@node Edebug Misc +@subsection Miscellaneous + +Some miscellaneous commands are described here. + +@table @kbd +@item ? +Display the help message for Edebug (@code{edebug-help}). + +@item C-] +Abort one level back to the previous command level +(@code{abort-recursive-edit}). + +@item q +Return to the top level editor command loop (@code{top-level}). This +exits all recursive editing levels, including all levels of Edebug +activity. However, instrumented code protected with +@code{unwind-protect} or @code{condition-case} forms may resume +debugging. + +@item Q +Like @kbd{q} but don't stop even for protected code +(@code{top-level-nonstop}). + +@item r +Redisplay the most recently known expression result in the echo area +(@code{edebug-previous-result}). + +@item d +Display a backtrace, excluding Edebug's own functions for clarity +(@code{edebug-backtrace}). + +You cannot use debugger commands in the backtrace buffer in Edebug as +you would in the standard debugger. + +The backtrace buffer is killed automatically when you continue +execution. +@end table + +From the Edebug recursive edit, you may invoke commands that activate +Edebug again recursively. Any time Edebug is active, you can quit to +the top level with @kbd{q} or abort one recursive edit level with +@kbd{C-]}. You can display a backtrace of all the +pending evaluations with @kbd{d}. + + +@node Breakpoints +@subsection Breakpoints + +@cindex breakpoints +There are three more ways to stop execution once it has started: +breakpoints, the global break condition, and embedded breakpoints. + +While using Edebug, you can specify @dfn{breakpoints} in the program you +are testing: points where execution should stop. You can set a +breakpoint at any stop point, as defined in @ref{Using Edebug}. For +setting and unsetting breakpoints, the stop point that is affected is +the first one at or after point in the source code buffer. Here are the +Edebug commands for breakpoints: + +@table @kbd +@item b +Set a breakpoint at the stop point at or after point +(@code{edebug-set-breakpoint}). If you use a prefix argument, the +breakpoint is temporary (it turns off the first time it stops the +program). + +@item u +Unset the breakpoint (if any) at the stop point at or after the current +point (@code{edebug-unset-breakpoint}). + +@item x @var{condition} @key{RET} +Set a conditional breakpoint which stops the program only if +@var{condition} evaluates to a non-@code{nil} value +(@code{edebug-set-conditional-breakpoint}). If you use a prefix +argument, the breakpoint is temporary (it turns off the first time it +stops the program). + +@item B +Move point to the next breakpoint in the definition +(@code{edebug-next-breakpoint}). +@end table + +While in Edebug, you can set a breakpoint with @kbd{b} and unset one +with @kbd{u}. First you must move point to a position at or before the +desired Edebug stop point, then hit the key to change the breakpoint. +Unsetting a breakpoint that has not been set does nothing. + +Reevaluating or reinstrumenting a definition clears all its breakpoints. + +A @dfn{conditional breakpoint} tests a condition each time the program +gets there. To set a conditional breakpoint, use @kbd{x}, and specify +the condition expression in the minibuffer. Setting a conditional +breakpoint at a stop point that already has a conditional breakpoint +puts the current condition expression in the minibuffer so you can edit +it. + +You can make both conditional and unconditional breakpoints +@dfn{temporary} by using a prefix arg to the command to set the +breakpoint. After breaking at a temporary breakpoint, it is +automatically cleared. + +Edebug always stops or pauses at a breakpoint except when the Edebug +mode is @code{Go-nonstop}. In that mode, it ignores breakpoints entirely. + +To find out where your breakpoints are, use @kbd{B}, which +moves point to the next breakpoint in the definition following point, or +to the first breakpoint if there are no following breakpoints. This +command does not continue execution---it just moves point in the buffer. + +@menu +* Global Break Condition:: Breaking on an event. +* Embedded Breakpoints:: Embedding breakpoints in code. +@end menu + + +@node Global Break Condition +@subsubsection Global Break Condition + +@cindex stopping on events +@cindex global break condition +In contrast to breaking when execution reaches specified locations, +you can also cause a break when a certain event occurs. The @dfn{global +break condition} is a condition that is repeatedly evaluated at every +stop point. If it evaluates to a non-@code{nil} value, then execution +is stopped or paused depending on the execution mode, just like a +breakpoint. Any errors that might occur as a result of evaluating the +condition are ignored, as if the result were @code{nil}. + +@findex edebug-set-global-break-condition +@vindex edebug-global-break-condition +You can set or edit the condition expression, stored in +@code{edebug-global-break-condition}, using @kbd{X} +(@code{edebug-set-global-break-condition}). + +Using the global break condition is perhaps the fastest way +to find where in your code some event occurs, but since it is rather +expensive you should reset the condition to @code{nil} when not in use. + + +@node Embedded Breakpoints +@subsubsection Embedded Breakpoints + +@findex edebug +@cindex embedded breakpoints +Since all breakpoints in a definition are cleared each time you +reinstrument it, you might rather create an @dfn{embedded breakpoint} +which is simply a call to the function @code{edebug}. You can, of +course, make such a call conditional. For example, in the @code{fac} +function, insert the first line as shown below to stop when the argument +reaches zero: + +@example +(defun fac (n) + (if (= n 0) (edebug)) + (if (< 0 n) + (* n (fac (1- n))) + 1)) +@end example + +When the @code{fac} definition is instrumented and the function is +called, Edebug will stop before the call to @code{edebug}. Depending on +the execution mode, Edebug will stop or pause. + +However, if no instrumented code is being executed, calling +@code{edebug} will instead invoke @code{debug}. Calling @code{debug} +will always invoke the standard backtrace debugger. + + +@node Trapping Errors +@subsection Trapping Errors + +@vindex edebug-on-error +@vindex edebug-on-quit +An error may be signaled by subroutines or XEmacs Lisp code. If a signal +is not handled by a @code{condition-case}, this indicates an +unrecognized situation has occurred. If Edebug is not active when an +unhandled error is signaled, @code{debug} is run normally (if +@code{debug-on-error} is non-@code{nil}). But while Edebug is active, +@code{debug-on-error} and @code{debug-on-quit} are bound to +@code{edebug-on-error} and @code{edebug-on-quit}, which are both +@code{t} by default. Actually, if @code{debug-on-error} already has +a non-@code{nil} value, that value is still used. + +It is best to change the values of @code{edebug-on-error} or +@code{edebug-on-quit} when Edebug is not active since their values won't +be used until the next time Edebug is invoked at a deeper command level. +If you only change @code{debug-on-error} or @code{debug-on-quit} while +Edebug is active, these changes will be forgotten when Edebug becomes +inactive. Furthermore, during Edebug's recursive edit, these variables +are bound to the values they had outside of Edebug. + +Edebug shows you the last stop point that it knew about before the +error was signaled. This may be the location of a call to a function +which was not instrumented, within which the error actually occurred. +For an unbound variable error, the last known stop point might be quite +distant from the offending variable. If the cause of the error is not +obvious at first, note that you can also get a full backtrace inside of +Edebug (see @ref{Edebug Misc}). + +Edebug can also trap signals even if they are handled. If +@code{debug-on-error} is a list of signal names, Edebug will stop when +any of these errors are signaled. Edebug shows you the last known stop +point just as for unhandled errors. After you continue execution, the +error is signaled again (but without being caught by Edebug). Edebug +can only trap errors that are handled if they are signaled in Lisp code +(not subroutines) since it does so by temporarily replacing the +@code{signal} function. + + +@node Edebug Views +@subsection Edebug Views + +The following Edebug commands let you view aspects of the buffer and +window status that obtained before entry to Edebug. + +@table @kbd +@item v +View the outside window configuration (@code{edebug-view-outside}). + +@item p +Temporarily display the outside current buffer with point at its outside +position (@code{edebug-bounce-point}). If prefix arg is supplied, sit for +that many seconds instead. + +@item w +Move point back to the current stop point (@code{edebug-where}) in the +source code buffer. Also, if you use this command in another window +displaying the same buffer, this window will be used instead to +display the buffer in the future. + +@item W +Toggle the @code{edebug-save-windows} variable which indicates whether +the outside window configuration is saved and restored +(@code{edebug-toggle-save-windows}). Also, each time it is toggled on, +make the outside window configuration the same as the current window +configuration. + +With a prefix argument, @code{edebug-toggle-save-windows} only toggles +saving and restoring of the selected window. To specify a window that +is not displaying the source code buffer, you must use @kbd{C-xXW} from +the global keymap. + + +@end table + +You can view the outside window configuration with @kbd{v} or just +bounce to the current point in the current buffer with @kbd{p}, even if +it is not normally displayed. After moving point, you may wish to pop +back to the stop point with @kbd{w} from a source code buffer. + +By using @kbd{W} twice, Edebug again saves and restores the +outside window configuration, but to the current configuration. This is +a convenient way to, for example, add another buffer to be displayed +whenever Edebug is active. However, the automatic redisplay of +@samp{*edebug*} and @samp{*edebug-trace*} may conflict with the buffers +you wish to see unless you have enough windows open. + + +@node Edebug Eval +@subsection Evaluation + +While within Edebug, you can evaluate expressions ``as if'' Edebug were +not running. Edebug tries to be invisible to the expression's +evaluation and printing. Evaluation of expressions that cause side +effects will work as expected except for things that Edebug explicitly +saves and restores. See @ref{The Outside Context} for details on this +process. Also see @ref{Reading in Edebug} and @ref{Printing in Edebug} +for topics related to evaluation. + +@table @kbd +@item e @var{exp} @key{RET} +Evaluate expression @var{exp} in the context outside of Edebug +(@code{edebug-eval-expression}). In other words, Edebug tries to avoid +altering the effect of @var{exp}. + +@item M-@key{ESC} @var{exp} @key{RET} +Evaluate expression @var{exp} in the context of Edebug itself. + +@item C-x C-e +Evaluate the expression before point, in the context outside of Edebug +(@code{edebug-eval-last-sexp}). +@end table + +@cindex lexical binding (Edebug) +Edebug supports evaluation of expressions containing references to +lexically bound symbols created by the following constructs in +@file{cl.el} (version 2.03 or later): @code{lexical-let}, +@code{macrolet}, and @code{symbol-macrolet}. + + +@node Eval List +@subsection Evaluation List Buffer + +You can use the @dfn{evaluation list buffer}, called @samp{*edebug*}, to +evaluate expressions interactively. You can also set up the +@dfn{evaluation list} of expressions to be evaluated automatically each +time Edebug updates the display. + +@table @kbd +@item E +Switch to the evaluation list buffer @samp{*edebug*} +(@code{edebug-visit-eval-list}). +@end table + +In the @samp{*edebug*} buffer you can use the commands of Lisp +Interaction as well as these special commands: + +@table @kbd +@item LFD +Evaluate the expression before point, in the outside context, and insert +the value in the buffer (@code{edebug-eval-print-last-sexp}). + +@item C-x C-e +Evaluate the expression before point, in the context outside of Edebug +(@code{edebug-eval-last-sexp}). + +@item C-c C-u +Build a new evaluation list from the first expression of each group, +reevaluate and redisplay (@code{edebug-update-eval-list}). Groups are +separated by comment lines. + +@item C-c C-d +Delete the evaluation list group that point is in +(@code{edebug-delete-eval-item}). + +@item C-c C-w +Switch back to the source code buffer at the current stop point +(@code{edebug-where}). +@end table + +You can evaluate expressions in the evaluation list window with +@kbd{LFD} or @kbd{C-x C-e}, just as you would in @samp{*scratch*}; +but they are evaluated in the context outside of Edebug. + +@cindex evaluation list (Edebug) +The expressions you enter interactively (and their results) are lost +when you continue execution unless you add them to the +evaluation list with @kbd{C-c C-u}. This command builds a new list from +the first expression of each @dfn{evaluation list group}. Groups are +separated by comment lines. Be careful not to add expressions that +execute instrumented code otherwise an infinite loop will result. + +When the evaluation list is redisplayed, each expression is displayed +followed by the result of evaluating it, and a comment line. If an +error occurs during an evaluation, the error message is displayed in a +string as if it were the result. Therefore expressions that, for +example, use variables not currently valid do not interrupt your +debugging. + +Here is an example of what the evaluation list window looks like after +several expressions have been added to it: + +@smallexample +(current-buffer) +#<buffer *scratch*> +;--------------------------------------------------------------- +(selected-window) +#<window 16 on *scratch*> +;--------------------------------------------------------------- +(point) +196 +;--------------------------------------------------------------- +bad-var +"Symbol's value as variable is void: bad-var" +;--------------------------------------------------------------- +(recursion-depth) +0 +;--------------------------------------------------------------- +this-command +eval-last-sexp +;--------------------------------------------------------------- +@end smallexample + +To delete a group, move point into it and type @kbd{C-c C-d}, or simply +delete the text for the group and update the evaluation list with +@kbd{C-c C-u}. When you add a new group, be sure it is separated from +its neighbors by a comment line. + +After selecting @samp{*edebug*}, you can return to the source code +buffer with @kbd{C-c C-w}. The @samp{*edebug*} buffer is killed when +you continue execution, and recreated next time it is needed. + + +@node Reading in Edebug +@subsection Reading in Edebug + +@cindex reading (Edebug) +To instrument a form, Edebug first reads the whole form. Edebug +replaces the standard Lisp Reader with its own reader that remembers the +positions of expressions. This reader is used by the Edebug +replacements for @code{eval-region}, @code{eval-defun}, +@code{eval-buffer}, and @code{eval-current-buffer}. + +@pindex cl-read +Another package, @file{cl-read.el}, replaces the standard reader with +one that understands Common Lisp reader macros. If you use that +package, Edebug will automatically load @file{edebug-cl-read.el} to +provide corresponding reader macros that remember positions of +expressions. If you define new reader macros, you will have to define +similar reader macros for Edebug. + + +@node Printing in Edebug +@subsection Printing in Edebug + +@cindex printing (Edebug) +@cindex printing circular structures +@pindex cust-print +If the result of an expression in your program contains a circular +reference, you may get an error when Edebug attempts to print it. You +can set @code{print-length} to a non-zero value to limit the print +length of lists (the number of cdrs), and in Emacs 19, set +@code{print-level} to a non-zero value to limit the print depth of +lists. But you can print such circular structures and structures that +share elements more informatively by using the @file{cust-print} +package. + +To load @file{cust-print} and activate custom printing only for Edebug, +simply use the command @kbd{M-x edebug-install-custom-print}. To +restore the standard print functions, use @kbd{M-x +edebug-uninstall-custom-print}. You can also activate custom printing +for printing in any Lisp code; see the package for details. + +Here is an example of code that creates a circular structure: + +@example +(progn + (edebug-install-custom-print) + (setq a '(x y)) + (setcar a a)) +@end example + +Edebug will print the result of the @code{setcar} as @samp{Result: +#1=(#1# y)}. The @samp{#1=} notation names the structure that follows +it, and the @samp{#1#} notation references the previously named +structure. This notation is used for any shared elements of lists or +vectors. + +@vindex edebug-print-length +@vindex edebug-print-level +@vindex edebug-print-circle +@vindex print-readably +Independent of whether @file{cust-print} is active, while printing +results Edebug binds @code{print-length}, @code{print-level}, and +@code{print-circle} to @code{edebug-print-length} (@code{50}), +@code{edebug-print-level} (@code{50}), and @code{edebug-print-circle} +(@code{t}) respectively, if these values are non-@code{nil}. Also, +@code{print-readably} is bound to @code{nil} since some objects simply +cannot be printed readably. + + +@node Tracing +@subsection Tracing + +@cindex tracing +In addition to automatic stepping through source code, which is also +called @emph{tracing} (see @ref{Edebug Execution Modes}), Edebug can +produce a traditional trace listing of execution in a separate buffer, +@samp{*edebug-trace*}. + +@findex edebug-print-trace-before +@findex edebug-print-trace-after +If the variable @code{edebug-trace} is non-nil, each function entry and +exit adds lines to the trace buffer. On function entry, Edebug prints +@samp{::::@{} followed by the function name and argument values. On +function exit, Edebug prints @samp{::::@}} followed by the function name +and result of the function. The number of @samp{:}s is computed from +the recursion depth. The balanced braces in the trace buffer can be +used to find the matching beginning or end of function calls. These +displays may be customized by replacing the functions +@code{edebug-print-trace-before} and @code{edebug-print-trace-after}, +which take an arbitrary message string to print. + +@findex edebug-tracing +The macro @code{edebug-tracing} provides tracing similar to function +enter and exit tracing, but for arbitrary expressions. This macro +should be explicitly inserted by you around expressions you wish to +trace the execution of. The first argument is a message string +(evaluated), and the rest are expressions to evaluate. The result of +the last expression is returned. + +@findex edebug-trace +Finally, you can insert arbitrary strings into the trace buffer with +explicit calls to @code{edebug-trace}. The arguments of this function +are the same as for @code{message}, but a newline is always inserted +after each string printed in this way. + +@code{edebug-tracing} and @code{edebug-trace} insert lines in the trace +buffer even if Edebug is not active. Every time the trace buffer is +added to, the window is scrolled to show the last lines inserted. +(There may be some display problems if you use tracing along with the +evaluation list.) + + +@node Coverage Testing +@subsection Coverage Testing + +@cindex coverage testing +@cindex frequency counts +@cindex performance analysis +Edebug provides a rudimentary coverage tester and display of execution +frequency. Frequency counts are always accumulated, both before and +after evaluation of each instrumented expression, even if the execution +mode is @code{Go-nonstop}. Coverage testing is only done if the option +@code{edebug-test-coverage} is non-@code{nil} because this is relatively +expensive. Both data sets are displayed by @kbd{M-x +edebug-display-freq-count}. + +@deffn Command edebug-display-freq-count +Display the frequency count data for each line of the current +definition. The frequency counts are inserted as comment lines after +each line, and you can undo all insertions with one @code{undo} command. +The counts are inserted starting under the @kbd{(} before an expression +or the @kbd{)} after an expression, or on the last char of a symbol. +The counts are only displayed when they differ from previous counts on +the same line. + +If coverage is being tested, whenever all known results of an expression +are @code{eq}, the char @kbd{=} will be appended after the count +for that expression. Note that this is always the case for an +expression only evaluated once. + +To clear the frequency count and coverage data for a definition, +reinstrument it. + +@end deffn + +For example, after evaluating @code{(fac 5)} with an embedded +breakpoint, and setting @code{edebug-test-coverage} to @code{t}, when +the breakpoint is reached, the frequency data is looks like this: + +@example +(defun fac (n) + (if (= n 0) (edebug)) +;#6 1 0 =5 + (if (< 0 n) +;#5 = + (* n (fac (1- n))) +;# 5 0 + 1)) +;# 0 +@end example + +The comment lines show that @code{fac} has been called 6 times. The +first @code{if} statement has returned 5 times with the same result each +time, and the same is true for the condition on the second @code{if}. +The recursive call of @code{fac} has not returned at all. + + +@node The Outside Context +@subsection The Outside Context + +Edebug tries to be transparent to the program you are debugging. In +addition, most evaluations you do within Edebug (see @ref{Edebug Eval}) +occur in the same outside context which is temporarily restored for the +evaluation. But Edebug is not completely successful and this section +explains precisely how it fails. Edebug operation unavoidably alters +some data in XEmacs, and this can interfere with debugging certain +programs. Also notice that Edebug's protection against change of +outside data means that any side effects @emph{intended} by the user in +the course of debugging will be defeated. + +@menu +* Checking Whether to Stop:: When Edebug decides what to do. +* Edebug Display Update:: When Edebug updates the display. +* Edebug Recursive Edit:: When Edebug stops execution. +@end menu + + +@node Checking Whether to Stop +@subsubsection Checking Whether to Stop + +Whenever Edebug is entered just to think about whether to take some +action, it needs to save and restore certain data. + +@itemize @bullet +@item +@code{max-lisp-eval-depth} and @code{max-specpdl-size} are both +incremented one time to reduce Edebug's impact on the stack. +You could, however, still run out of stack space when using Edebug. + +@item +The state of keyboard macro execution is saved and restored. While +Edebug is active, @code{executing-macro} is bound to +@code{edebug-continue-kbd-macro}. + +@end itemize + + +@node Edebug Display Update +@subsubsection Edebug Display Update + +When Edebug needs to display something (e.g., in trace mode), it saves +the current window configuration from ``outside'' Edebug. When you exit +Edebug (by continuing the program), it restores the previous window +configuration. + +XEmacs redisplays only when it pauses. Usually, when you continue +execution, the program comes back into Edebug at a breakpoint or after +stepping without pausing or reading input in between. In such cases, +XEmacs never gets a chance to redisplay the ``outside'' configuration. +What you see is the same window configuration as the last time Edebug +was active, with no interruption. + +Entry to Edebug for displaying something also saves and restores the +following data, but some of these are deliberately not restored if an +error or quit signal occurs. + +@itemize @bullet +@item +@cindex current buffer point and mark (Edebug) +Which buffer is current, and where point and mark are in the current +buffer are saved and restored. + +@item +@cindex window configuration (Edebug) +@findex save-excursion (Edebug) +@vindex edebug-save-windows +The Edebug Display Update, is saved and restored if +@code{edebug-save-windows} is non-@code{nil}. It is not restored on +error or quit, but the outside selected window @emph{is} reselected even +on error or quit in case a @code{save-excursion} is active. +If the value of @code{edebug-save-windows} is a list, only the listed +windows are saved and restored. + +The window start and horizontal scrolling of the source code buffer are +not restored, however, so that the display remains coherent. + +@item +@vindex edebug-save-displayed-buffer-points +The value of point in each displayed buffer is saved and restored if +@code{edebug-save-displayed-buffer-points} is non-@code{nil}. + +@item +The variables @code{overlay-arrow-position} and +@code{overlay-arrow-string} are saved and restored. So you can safely +invoke Edebug from the recursive edit elsewhere in the same buffer. + +@item +@code{cursor-in-echo-area} is locally bound to @code{nil} so that +the cursor shows up in the window. + +@end itemize + + +@node Edebug Recursive Edit +@subsubsection Edebug Recursive Edit + +When Edebug is entered and actually reads commands from the user, it +saves (and later restores) these additional data: + +@itemize @bullet +@item +The current match data, for whichever buffer was current. + +@item +@code{last-command}, @code{this-command}, @code{last-command-char}, +@code{last-input-char}, @code{last-input-event}, +@code{last-command-event}, +@code{last-event-frame}, @code{last-nonmenu-event}, and +@code{track-mouse} . Commands used within Edebug do not affect these +variables outside of Edebug. + +The key sequence returned by @code{this-command-keys} is changed by +executing commands within Edebug and there is no way to reset +the key sequence from Lisp. + +For Emacs 18, Edebug cannot save and restore the value of +@code{unread-command-char}. Entering Edebug while this variable has +a nontrivial value can interfere with execution of the program you are +debugging. + +@item +Complex commands executed while in Edebug are added to the variable +@code{command-history}. In rare cases this can alter execution. + +@item +Within Edebug, the recursion depth appears one deeper than the recursion +depth outside Edebug. This is not true of the automatically updated +evaluation list window. + +@item +@code{standard-output} and @code{standard-input} are bound to @code{nil} +by the @code{recursive-edit}, but Edebug temporarily restores them during +evaluations. + +@item +The state of keyboard macro definition is saved and restored. While +Edebug is active, @code{defining-kbd-macro} is bound to +@code{edebug-continue-kbd-macro}. + +@end itemize + + +@node Instrumenting Macro Calls +@subsection Instrumenting Macro Calls + +When Edebug instruments an expression that calls a Lisp macro, it needs +additional advice to do the job properly. This is because there is no +way to tell which subexpressions of the macro call may be evaluated. +(Evaluation may occur explicitly in the macro body, or when the +resulting expansion is evaluated, or any time later.) You must explain +the format of macro call arguments by using @code{def-edebug-spec} to +define an @dfn{Edebug specification} for each macro. + +@deffn Macro def-edebug-spec macro specification +Specify which expressions of a call to macro @var{macro} are forms to be +evaluated. For simple macros, the @var{specification} often looks very +similar to the formal argument list of the macro definition, but +specifications are much more general than macro arguments. + +The @var{macro} argument may actually be any symbol, not just a macro +name. + +Unless you are using Emacs 19 or XEmacs, this macro is only defined +in Edebug, so you may want to use the following which is equivalent: +@code{(put '@var{macro} 'edebug-form-spec '@var{specification})} +@end deffn + +Here is a simple example that defines the specification for the +@code{for} macro described in the XEmacs Lisp Reference Manual, followed +by an alternative, equivalent specification. + +@example +(def-edebug-spec for + (symbolp "from" form "to" form "do" &rest form)) + +(def-edebug-spec for + (symbolp ['from form] ['to form] ['do body])) +@end example + +Here is a table of the possibilities for @var{specification} and how each +directs processing of arguments. + +@table @bullet + +@item @code{t} +All arguments are instrumented for evaluation. + +@item @code{0} +None of the arguments is instrumented. + +@item a symbol +The symbol must have an Edebug specification which is used instead. +This indirection is repeated until another kind of specification is +found. This allows you to inherit the specification for another macro. + +@item a list +The elements of the list describe the types of the arguments of a +calling form. The possible elements of a specification list are +described in the following sections. +@end table + +@menu +* Specification List:: How to specify complex patterns of evaluation. +* Backtracking:: What Edebug does when matching fails. +* Debugging Backquote:: Debugging Backquote +* Specification Examples:: To help understand specifications. +@end menu + + +@node Specification List +@subsubsection Specification List + +@cindex Edebug specification list +A @dfn{specification list} is required for an Edebug specification if +some arguments of a macro call are evaluated while others are not. Some +elements in a specification list match one or more arguments, but others +modify the processing of all following elements. The latter, called +@dfn{keyword specifications}, are symbols beginning with @samp{@code{&}} +(e.g. @code{&optional}). + +A specification list may contain sublists which match arguments that are +themselves lists, or it may contain vectors used for grouping. Sublists +and groups thus subdivide the specification list into a hierarchy of +levels. Keyword specifications only apply to the remainder of the +sublist or group they are contained in and there is an implicit grouping +around a keyword specification and all following elements in the +sublist or group. + +If a specification list fails +at some level, then backtracking may be invoked to find some alternative +at a higher level, or if no alternatives remain, an error will be +signaled. See @ref{Backtracking} for more details. + +Edebug specifications provide at least the power of regular expression +matching. Some context-free constructs are also supported: the matching +of sublists with balanced parentheses, recursive processing of forms, +and recursion via indirect specifications. + +Each element of a specification list may be one of the following, with +the corresponding type of argument: + +@table @code + +@item sexp +A single unevaluated expression. + +@item form +A single evaluated expression, which is instrumented. + +@item place +@findex edebug-unwrap +A place as in the Common Lisp @code{setf} place argument. It will be +instrumented just like a form, but the macro is expected to strip the +instrumentation. Two functions, @code{edebug-unwrap} and +@code{edebug-unwrap*}, are provided to strip the instrumentation one +level or recursively at all levels. + +@item body +Short for @code{&rest form}. See @code{&rest} below. + +@item function-form +A function form: either a quoted function symbol, a quoted lambda expression, +or a form (that should evaluate to a function symbol or lambda +expression). This is useful when function arguments might be quoted +with @code{quote} rather than @code{function} since the body of a lambda +expression will be instrumented either way. + +@item lambda-expr +An unquoted anonymous lambda expression. + +@item &optional +@cindex &optional (Edebug) +All following elements in the specification list are optional; as soon +as one does not match, Edebug stops matching at this level. + +To make just a few elements optional followed by non-optional elements, +use @code{[&optional @var{specs}@dots{}]}. To specify that several +elements should all succeed together, use @code{&optional +[@var{specs}@dots{}]}. See the @code{defun} example below. + +@item &rest +@cindex &rest (Edebug) +All following elements in the specification list are repeated zero or +more times. All the elements need not match in the last repetition, +however. + +To repeat only a few elements, use @code{[&rest @var{specs}@dots{}]}. +To specify all elements must match on every repetition, use @code{&rest +[@var{specs}@dots{}]}. + +@item &or +@cindex &or (Edebug) +Each of the following elements in the specification list is an +alternative, processed left to right until one matches. One of the +alternatives must match otherwise the @code{&or} specification fails. + +Each list element following @code{&or} is a single alternative even if +it is a keyword specification. (This breaks the implicit grouping rule.) +To group two or more list elements as a single alternative, enclose them +in @code{[@dots{}]}. + +@item ¬ +@cindex ¬ (Edebug) +Each of the following elements is matched as alternatives as if by using +@code{&or}, but if any of them match, the specification fails. If none +of them match, nothing is matched, but the @code{¬} specification +succeeds. + +@item &define +@cindex &define (Edebug) +Indicates that the specification is for a defining form. The defining +form itself is not instrumented (i.e. Edebug does not stop before and +after the defining form), but forms inside it typically will be +instrumented. The @code{&define} keyword should be the first element in +a list specification. + +Additional specifications that may only appear after @code{&define} are +described here. See the @code{defun} example below. + +@table @code + +@item name +The argument, a symbol, is the name of the defining form. +But a defining form need not be named at all, in which +case a unique name will be created for it. + +The @code{name} specification may be used more than once in the +specification and each subsequent use will append the corresponding +symbol argument to the previous name with @samp{@code{@@}} between them. +This is useful for generating unique but meaningful names for +definitions such as @code{defadvice} and @code{defmethod}. + +@item :name +The element following @code{:name} should be a symbol; it is used as an +additional name component for the definition. This is useful to add a +unique, static component to the name of the definition. It may be used +more than once. No argument is matched. + +@item arg +The argument, a symbol, is the name of an argument of the defining form. +However, lambda list keywords (symbols starting with @samp{@code{&}}) +are not allowed. See @code{lambda-list} and the example below. + +@item lambda-list +@cindex lambda-list (Edebug) +This matches the whole argument list of an XEmacs Lisp lambda +expression, which is a list of symbols and the keywords +@code{&optional} and @code{&rest} + +@item def-body +The argument is the body of code in a definition. This is like +@code{body}, described above, but a definition body must be instrumented +with a different Edebug call that looks up information associated with +the definition. Use @code{def-body} for the highest level list of forms +within the definition. + +@item def-form +The argument is a single, highest-level form in a definition. This is +like @code{def-body}, except use this to match a single form rather than +a list of forms. As a special case, @code{def-form} also means that +tracing information is not output when the form is executed. See the +@code{interactive} example below. + +@end table + +@item nil +This is successful when there are no more arguments to match at the +current argument list level; otherwise it fails. See sublist +specifications and the backquote example below. + +@item gate +@cindex preventing backtracking +No argument is matched but backtracking through the gate is disabled +while matching the remainder of the specifications at this level. This +is primarily used to generate more specific syntax error messages. See +@ref{Backtracking} for more details. Also see the @code{let} example +below. + +@item @var{other-symbol} +@cindex indirect specifications +Any other symbol in a specification list may be a predicate or an +indirect specification. + +If the symbol has an Edebug specification, this @dfn{indirect +specification} should be either a list specification that is used in +place of the symbol, or a function that is called to process the +arguments. The specification may be defined with @code{def-edebug-spec} +just as for macros. See the @code{defun} example below. + +Otherwise, the symbol should be a predicate. The predicate is called +with the argument and the specification fails if the predicate fails. +The argument is not instrumented. + +@findex keywordp +@findex lambda-list-keywordp +Predicates that may be used include: @code{symbolp}, @code{integerp}, +@code{stringp}, @code{vectorp}, @code{atom} (which matches a number, +string, symbol, or vector), @code{keywordp}, and +@code{lambda-list-keywordp}. The last two, defined in @file{edebug.el}, +test whether the argument is a symbol starting with @samp{@code{:}} and +@samp{@code{&}} respectively. + +@item [@var{elements}@dots{}] +@cindex [@dots{}] (Edebug) +Rather than matching a vector argument, a vector treats +the @var{elements} as a single @dfn{group specification}. + +@item "@var{string}" +The argument should be a symbol named @var{string}. This specification +is equivalent to the quoted symbol, @code{'@var{symbol}}, where the name +of @var{symbol} is the @var{string}, but the string form is preferred. + +@item '@var{symbol} @r{or} (quote @var{symbol}) +The argument should be the symbol @var{symbol}. But use a string +specification instead. + +@item (vector @var{elements}@dots{}) +The argument should be a vector whose elements must match the +@var{elements} in the specification. See the backquote example below. + +@item (@var{elements}@dots{}) +Any other list is a @dfn{sublist specification} and the argument must be +a list whose elements match the specification @var{elements}. + +@cindex dotted lists (Edebug) +A sublist specification may be a dotted list and the corresponding list +argument may then be a dotted list. Alternatively, the last cdr of a +dotted list specification may be another sublist specification (via a +grouping or an indirect specification, e.g. @code{(spec . [(more +specs@dots{})])}) whose elements match the non-dotted list arguments. +This is useful in recursive specifications such as in the backquote +example below. Also see the description of a @code{nil} specification +above for terminating such recursion. + +Note that a sublist specification of the form @code{(specs . nil)} +means the same as @code{(specs)}, and @code{(specs . +(sublist-elements@dots{}))} means the same as @code{(specs +sublist-elements@dots{})}. + +@end table + +@c Need to document extensions with &symbol and :symbol + +@node Backtracking +@subsubsection Backtracking + +@cindex backtracking +@cindex syntax error (Edebug) +If a specification fails to match at some point, this does not +necessarily mean a syntax error will be signaled; instead, +@dfn{backtracking} will take place until all alternatives have been +exhausted. Eventually every element of the argument list must be +matched by some element in the specification, and every required element +in the specification must match some argument. + +Backtracking is disabled for the remainder of a sublist or group when +certain conditions occur, described below. Backtracking is reenabled +when a new alternative is established by @code{&optional}, @code{&rest}, +or @code{&or}. It is also reenabled initially when processing a +sublist or group specification or an indirect specification. + +You might want to disable backtracking to commit to some alternative so +that Edebug can provide a more specific syntax error message. Normally, +if no alternative matches, Edebug reports that none matched, but if one +alternative is committed to, Edebug can report how it failed to match. + +First, backtracking is disabled while matching any of the form +specifications (i.e. @code{form}, @code{body}, @code{def-form}, and +@code{def-body}). These specifications will match any form so any error +must be in the form itself rather than at a higher level. + +Second, backtracking is disabled after successfully matching a quoted +symbol or string specification, since this usually indicates a +recognized construct. If you have a set of alternative constructs that +all begin with the same symbol, you can usually work around this +constraint by factoring the symbol out of the alternatives, e.g., +@code{["foo" &or [first case] [second case] ...]}. + +Third, backtracking may be explicitly disabled by using the +@code{gate} specification. This is useful when you know that +no higher alternatives may apply. + + +@node Debugging Backquote +@subsubsection Debugging Backquote + +@findex ` (Edebug) +@cindex backquote (Edebug) +Backquote (@kbd{`}) is a macro that results in an expression that may or +may not be evaluated. It is often used to simplify the definition of a +macro to return an expression that is evaluated, but Edebug does not know +when this is the case. However, the forms inside unquotes (@code{,} and +@code{,@@}) are evaluated and Edebug instruments them. + +Nested backquotes are supported by Edebug, but there is a limit on the +support of quotes inside of backquotes. Quoted forms (with @code{'}) +are not normally evaluated, but if the quoted form appears immediately +within @code{,} and @code{,@@} forms, Edebug treats this as a backquoted +form at the next higher level (even if there is not a next higher level +- this is difficult to fix). + +@findex edebug-` +If the backquoted forms happen to be code intended to be evaluated, you +can have Edebug instrument them by using @code{edebug-`} instead of the +regular @code{`}. Unquoted forms can always appear inside +@code{edebug-`} anywhere a form is normally allowed. But @code{(, +@var{form})} may be used in two other places specially recognized by +Edebug: wherever a predicate specification would match, and at the head +of a list form in place of a function name or lambda expression. The +@var{form} inside a spliced unquote, @code{(,@@ @var{form})}, will be +wrapped, but the unquote form itself will not be wrapped since this +would interfere with the splicing. + +There is one other complication with using @code{edebug-`}. If the +@code{edebug-`} call is in a macro and the macro may be called from code +that is also instrumented, and if unquoted forms contain any macro +arguments bound to instrumented forms, then you should modify the +specification for the macro as follows: the specifications for those +arguments must use @code{def-form} instead of @code{form}. (This is to +reestablish the Edebugging context for those external forms.) + +For example, the @code{for} macro +@c (@pxref{Problems with Macros}) @c in XEmacs Lisp Reference Manual +(@pxref{Problems with Macros,,,, XEmacs Lisp Reference Manual}) @c Edebug Doc +is shown here but with @code{edebug-`} +substituted for regular @code{`}. + +@example +(defmacro inc (var) + (list 'setq var (list '1+ var))) + +(defmacro for (var from init to final do &rest body) + (let ((tempvar (make-symbol "max"))) + (edebug-` (let (((, var) (, init)) + ((, tempvar) (, final))) + (while (<= (, var) (, tempvar)) + (,@ body) + (inc (, var))))))) +@end example + +Here is the corresponding modified Edebug specification and some code +that calls the macro: + +@example +(def-edebug-spec for + (symbolp "from" def-form "to" def-form "do" &rest def-form)) + +(let ((n 5)) + (for i from n to (* n (+ n 1)) do + (message "%s" i))) +@end example + +After instrumenting the @code{for} macro and the macro call, Edebug +first steps to the beginning of the macro call, then into the macro +body, then through each of the unquoted expressions in the backquote +showing the expressions that will be embedded in the backquote form. +Then when the macro expansion is evaluated, Edebug will step through the +@code{let} form and each time it gets to an unquoted form, it will jump +back to an argument of the macro call to step through that expression. +Finally stepping will continue after the macro call. Even more +convoluted execution paths may result when using anonymous functions. + +@vindex edebug-unwrap-results +When the result of an expression is an instrumented expression, it is +difficult to see the expression inside the instrumentation. So +you may want to set the option @code{edebug-unwrap-results} to a +non-@code{nil} value while debugging such expressions, but it would slow +Edebug down to always do this. + + +@node Specification Examples +@subsubsection Specification Examples + +Here we provide several examples of Edebug specifications to show +many of its capabilities. + +A @code{let} special form has a sequence of bindings and a body. Each +of the bindings is either a symbol or a sublist with a symbol and +optional value. In the specification below, notice the @code{gate} +inside of the sublist to prevent backtracking. + +@example +(def-edebug-spec let + ((&rest + &or symbolp (gate symbolp &optional form)) + body)) +@end example + +Edebug uses the following specifications for @code{defun} and +@code{defmacro} and the associated argument list and @code{interactive} +specifications. It is necessary to handle the expression argument of an +interactive form specially since it is actually evaluated outside of the +function body. + +@example +(def-edebug-spec defmacro defun) ; @r{Indirect ref to @code{defun} spec} +(def-edebug-spec defun + (&define name lambda-list + [&optional stringp] ; @r{Match the doc string, if present.} + [&optional ("interactive" interactive)] + def-body)) + +(def-edebug-spec lambda-list + (([&rest arg] + [&optional ["&optional" arg &rest arg]] + &optional ["&rest" arg] + ))) + +(def-edebug-spec interactive + (&optional &or stringp def-form)) ; @r{Notice: @code{def-form}} +@end example + +The specification for backquote below illustrates how to match +dotted lists and use @code{nil} to terminate recursion. It also +illustrates how components of a vector may be matched. (The actual +specification provided by Edebug does not support dotted lists because +doing so causes very deep recursion that could fail.) + +@example +(def-edebug-spec ` (backquote-form)) ;; alias just for clarity + +(def-edebug-spec backquote-form + (&or ([&or "," ",@@"] &or ("quote" backquote-form) form) + (backquote-form . [&or nil backquote-form]) + (vector &rest backquote-form) + sexp)) +@end example + + +@node Edebug Options +@subsection Edebug Options + +These options affect the behavior of Edebug: + +@defopt edebug-setup-hook +Functions to call before Edebug is used. Each time it is set to a new +value, Edebug will call those functions once and then +@code{edebug-setup-hook} is reset to @code{nil}. You could use this to +load up Edebug specifications associated with a package you are using +but only when you also use Edebug. +See @ref{Instrumenting}. +@end defopt + +@defopt edebug-all-defs +If non-@code{nil}, normal evaluation of any defining forms (e.g. +@code{defun} and @code{defmacro}) will instrument them for Edebug. This +applies to @code{eval-defun}, @code{eval-region}, and +@code{eval-current-buffer}. + +Use the command @kbd{M-x edebug-all-defs} to toggle the value of +this variable. You may want to make this variable local to each +buffer by calling @code{(make-local-variable 'edebug-all-defs)} in your +@code{emacs-lisp-mode-hook}. +See @ref{Instrumenting}. +@end defopt + +@defopt edebug-all-forms +If non-@code{nil}, normal evaluation of any forms by @code{eval-defun}, +@code{eval-region}, and @code{eval-current-buffer} will instrument them +for Edebug. + +Use the command @kbd{M-x edebug-all-forms} to toggle the value of this +option. +See @ref{Instrumenting}. +@end defopt + +@defopt edebug-save-windows +If non-@code{nil}, save and restore window configuration on Edebug +calls. It takes some time to do this, so if your program does not care +what happens to data about windows, you may want to set this variable to +@code{nil}. + +If the value is a list, only the listed windows are saved and +restored. + +@kbd{M-x edebug-toggle-save-windows} may be used to change this variable. +This command is bound to @kbd{W} in source code buffers. +See @ref{Edebug Display Update}. +@end defopt + +@defopt edebug-save-displayed-buffer-points +If non-@code{nil}, save and restore point in all displayed buffers. +This is necessary if you are debugging code that changes the point of a +buffer which is displayed in a non-selected window. If Edebug or the +user then selects the window, the buffer's point will be changed to the +window's point. + +This is an expensive operation since it visits each window and therefore +each displayed buffer twice for each Edebug activation, so it is best to +avoid it if you can. +See @ref{Edebug Display Update}. +@end defopt + + +@defopt edebug-initial-mode +If this variable is non-@code{nil}, it specifies the initial execution +mode for Edebug when it is first activated. Possible values are +@code{step}, @code{next}, @code{go}, @code{Go-nonstop}, @code{trace}, +@code{Trace-fast}, @code{continue}, and @code{Continue-fast}. + +The default value is @code{step}. +See @ref{Edebug Execution Modes}. +@end defopt + +@defopt edebug-trace +@findex edebug-print-trace-before +@findex edebug-print-trace-after +Non-@code{nil} means display a trace of function entry and exit. +Tracing output is displayed in a buffer named @samp{*edebug-trace*}, one +function entry or exit per line, indented by the recursion level. + +The default value is @code{nil}. + +Also see @code{edebug-tracing}. +See @ref{Tracing}. +@end defopt + +@defopt edebug-test-coverage +If non-@code{nil}, Edebug tests coverage of all expressions debugged. +This is done by comparing the result of each expression +with the previous result. Coverage is considered OK if two different +results are found. So to sufficiently test the coverage of your code, +try to execute it under conditions that evaluate all expressions more +than once, and produce different results for each expression. + +Use @kbd{M-x edebug-display-freq-count} to display the frequency count +and coverage information for a definition. +See @ref{Coverage Testing}. +@end defopt + +@defopt edebug-continue-kbd-macro +If non-@code{nil}, continue defining or executing any keyboard macro +that is executing outside of Edebug. Use this with caution since it is not +debugged. +See @ref{Edebug Execution Modes}. +@end defopt + +@defopt edebug-print-length + If non-@code{nil}, bind @code{print-length} to this while printing +results in Edebug. The default value is @code{50}. +See @ref{Printing in Edebug}. +@end defopt + +@defopt edebug-print-level + If non-@code{nil}, bind @code{print-level} to this while printing +results in Edebug. The default value is @code{50}. +@end defopt + +@defopt edebug-print-circle + If non-@code{nil}, bind @code{print-circle} to this while printing +results in Edebug. The default value is @code{nil}. +@end defopt + +@defopt edebug-on-error + @code{debug-on-error} is bound to this while Edebug is active. +See @ref{Trapping Errors}. +@end defopt + +@defopt edebug-on-quit + @code{debug-on-quit} is bound to this while Edebug is active. +See @ref{Trapping Errors}. +@end defopt + +@defopt edebug-unwrap-results + Non-@code{nil} if Edebug should unwrap results of expressions. +This is useful when debugging macros where the results of expressions +are instrumented expressions. But don't do this when results might be +circular or an infinite loop will result. +See @ref{Debugging Backquote}. +@end defopt + +@defopt edebug-global-break-condition + If non-@code{nil}, an expression to test for at every stop point. +If the result is non-nil, then break. Errors are ignored. +See @ref{Global Break Condition}. +@end defopt